
Some shots from the May issue of Game Informer have found their way onto the internet, ready for us to awkwardly gawk at them and marvel at the Revolution game they spectacularly reveal. Developed by Ubisoft and packed with explosive gunplay (and swordplay), Red Steel looks set to take full advantage of the Revmote, albeit in an unsurprising way. After all, it doesn't require much thought to make the connection between pointing a remote and pointing a gun. I look forward to Jack Thompson quoting that sentence soon.
On the obvious matter of graphics, it seems like the Revolution can produce some very capable images, at least if one assumes that these aren't concept renders and are actually running off an official development kit. It's impossible to make out any of the text, barring the note on the bottom right which points out that your in-game character will tilt his gun as you tilt the controller. I suspect this also means that you can easily bash people in the face with the butt of your gun by performing a swift arm motion. And really, isn't bashing people in the face what the Revolution is all about?
Hit the "Read" link for more images.
[Thanks el moco!]
Joystiq reader Colin Kirby shared the following snippets from the magazine text:
"not to assign any personality to the main character. You are the hero in Red Steel and this is your adventure. The only backstory to the protagonist is that he is an american male who is engaged to a Japanese American woman name Myu. On the night that you are supposed to meet Myu's father for the first time, she is kidnapped from the posh Los Angeleles restaurant you're dining in. You quickly learn that her father is a Yakuza boss named Sato, who is in possession of an important ceremonial katana. A younger, more ruthless Yakuza faction led by a man called Tokal attempted to steal the sword from Sato to shift the balance of power within the organization. Sato thwarted the attempt to steal the sword, but was mortally wounded in the attack. Tokal's men kidnap Myu in response, hoping to trade her life for the sword. But Sato refuses to hand over the sword to Tokal, instead giving it to you, with the instructions to use it to find his daughter. Sato dies soon after giving you the sword, leaving you all alone and untrained against Tokal's men. Armed with the katana and a selection of firearms, you must follow Myu to Japan and defeat Tokal, but first you must gain the skills necessary to confront him. According to --- the first third of the game will be more brutal by necessity. When you are first learning to use the Revolution controller, you will be less precise and --- (blurry and cuts off)
"a series of headshots, it is often more beneficial to take a non-lethal shot, such as shooting a gun out of an enemy's hands. I many situtations, there will be a higher-ranking enemy who commands the others in the area. By defeating him and sparing his life, he will offer you his respect and help. The enemies he commands will surrender their guns and the boss may offer you a new weapon, a special path through the level, or other reward. Any time you spare an enemy, you will be rewarded, as it always takes more skill to spare a life than to take it. Freeze shot adds a lot of dpeth to the gunplay and is a natural fit for the Revolution controller, but isn't the only way that Red Steel adds spice to the combat. After all, why would you carry a sword through a game if you couldn't use it? Although the majority of Red Steel's gameplay will stress ranged combat, there will be times you need to get up close and personal. You can switch to the sword at any time, and if you can get close enough to an enemy, you can use it for one-hit stealth kills. In other moments, you'll find yourself locked into intense one-on-one sword duels. Any time you take on an enemy with a sword of his own, you'll need to take yours out right away, or his blade will make short work of you. Swinging the Revolution controller in front of you, you will see the sword onscreen (cut off)"
The story sounds a little hokey, but Ubisoft already had me at "intense one-on-one sword duels".










Reader Comments (Page 1 of 1)
4-07-2006 @ 5:55PM
Vagabond Artist said...
ACK!
sweet sweet mercy!
I WANT ONE NOW!
if you look at the poses of the enemies in both pictures they are in identical poses but placed and lit differently...
are these really in game?
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4-07-2006 @ 6:16PM
Marc said...
Yeah Vagabond Artist they're real. It was confirmed by Ubisoft.
Anyway, now I can hold my gun sideways like the cool gangstas!
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4-07-2006 @ 7:19PM
Cosmos said...
Did anyone else notice how the front of the Revmote has changed? The infrared thing (or whatever it is) is in the shape of a circle. In past photos it was a more of an irregular shape (see http://en.wikipedia.org/wiki/Image:Revcon_screen006.jpg).
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4-07-2006 @ 8:01PM
Open_Mind said...
Wow! Im really impressed, if what joystiq says is true then, these are actual screenshots and they doesnt look a lot diferent from those we use to see from 360. They will never look as good as a 360 or PS3 game because they arent HD, but still, you will never know for sure, because you dont have a HDTV, but in a regular tv, they will look equivalent i guess. Im even more excited now ;)
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4-07-2006 @ 8:12PM
Open_Mind said...
Wow! Im really impressed, if what joystiq says is true then, these are actual screenshots and they doesnt look a lot diferent from those we use to see from 360. They will never look as good as a 360 or PS3 game because they arent HD, but still, you will never know for sure, because you dont have a HDTV, but in a regular tv, they will look equivalent i guess. Im even more excited now ;)
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4-07-2006 @ 8:13PM
spam_a_lot said...
Perhaps the "revmote" is specific to the dev kits and not reflective of the consumer design. The dev kits are not always known to be pleasing on the eyes.
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4-07-2006 @ 9:26PM
Startup said...
Notice how the first 2 letters of "Red Steel" are RS?
Much like the DS games, could this mean something?
Did they just reveal the new name of the console?
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4-07-2006 @ 10:31PM
Matt said...
The rev controller in the pictures would be one supplied with hte second generation dev kits, the more squared infrared bit is from the final hardware
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4-07-2006 @ 10:32PM
Louis S. said...
"6. Notice how the first 2 letters of "Red Steel" are RS?
Much like the DS games, could this mean something?
Did they just reveal the new name of the console?"
-_- ...
I think you're overthinking.
Red Steel could mean bloody sword, as you can use swoards in this game...
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4-07-2006 @ 11:25PM
Farley said...
Regarding the "RS" in Red Steel-
This could be similar to what they did with the DS in Dawn of Sorrow, Deadly Silence, etc.
...or it could be nothing.
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4-07-2006 @ 11:25PM
Hoffgod said...
Well, anyone who had doubts about the graphical abilities of the Revolution just got their answer. If those are indeed actual in-game graphics, as Ubisoft says, then we're looking at a Revolution launch game with graphics SUPERIOR to Perfect Dark Zero.
E3 cannot come soon enough.
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4-07-2006 @ 11:46PM
Gamer_Domeni said...
As happy as I am to see this as the rest of you, these are what they EXPECT it to look like. They are now actual in-game shots if you read carefully. The debate has just finished raging on Joystiq. Hopefully they will look close to this, as developers should be familiar with the dev kits, them being so similar to that of the Gamecube.
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4-08-2006 @ 1:52AM
Exo said...
“In many situations, there will be a higher-ranking enemy who commands the others in the area. By defeating him, and sparing his life, he will offer you his respect, and help. The enemies will surrender their guns, and the boss may offer you a new weapon, a special path, or another reward. Any time you spare an enemy, you will be rewarded. As it always takes more skill to spare a life, than to take it”
“Although the majority of Red Steel’s gameplay will stress ranged combat, there will be times you need to get up close, and personal. You can switch to the sword at any time, and if you can get close enough to an enemy, you can use it for one-hit stealth kills. In other moments you’ll find yourself locked into intense one-one sword duels.”
"Little things like the ability to rotate the gun in you hand may not sound like a big deal, but all these little things add up to create precisely what the team was hoping to achieve with Red Steel, immersion. We may only have played sample stages, but we really felt like we were living them, experiencing their events firsthand."
"You'll also be able to lob grenades by imitating throwing a ball with the controller in your hand, or even roll it along the ground with an underarm throw."
link: http://www.revo-europe.com/forum/showthread.php?t=5451&page=23
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4-08-2006 @ 3:22AM
dp said...
http://theboard.zogdog.com/index.php?automodule=blog&blogid=11&showentry=914
Hold On.
"Since GI took the liberty of publishing the story already (ahead of the arranged embargo, as far as I know), allow me to point out that what you see in those scans are ´tentative screenshots´ if you will. I can´t go into detail, but it´s not certain that we´ll end up with those graphics precisely. Then again, ´Red Steel´ will shine by gameplay merit alone. Trust me." -Falafelkid
Falafelkid confirms that those screenshots aren't what you think they are.
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4-08-2006 @ 6:27AM
Ludwig Kietzmann said...
Yep, I was sceptical about them too.
"...if one assumes that these aren't concept renders and are running off an official development kit."
Still, I'd LIKE to assume that. I really would.
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4-08-2006 @ 7:46AM
Norman said...
I really cant wait!!
---
http://www.wirah.com
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4-08-2006 @ 8:35AM
Darth Pelican said...
Really, who cares wether it's HD or not... Us poor joes don't even have HD TV's. Sheesz
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4-08-2006 @ 10:50AM
dan said...
"6. Notice how the first 2 letters of "Red Steel" are RS?
Much like the DS games, could this mean something?
Did they just reveal the new name of the console?"
or maybe their saying red because of blood and the steel refers the guns and swords that you can have ?
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4-08-2006 @ 11:26AM
Bob said...
I reckon the RS refers to the Revolution Sausage.
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4-08-2006 @ 11:46AM
fischju said...
confirmed those are actual shots not renders or concepts http://gonintendo.com/?p=1920
UPDATE #2 - Prince NineOne1 is a team member of Ubisoft that has been known to post on IGN’s forums. His job status has been 100% confirmed by IGN. Having said that, Prince NineOne1 has commented on the screeshots of Red Steel, trying to squash rumors that these are artwork, or renders. Click the link below to check it out
http://gonintendo.com/wp-content/photos/OMFG.jpg
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4-08-2006 @ 11:55AM
Dan in Japan said...
I just hope they change the names -- Myu isn't a Japanese name, and Tokal isn't even valid Japanese. Sort of like Mr. Sulu....
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4-08-2006 @ 12:27PM
mofomojo said...
*fap fap fap fap fap fap fap*
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4-08-2006 @ 10:19PM
Kellan said...
I took some time to edit (aka get rid of the ill effects unprofessional photography caused the original pics of this topic) and enhance the color and clarity of one of the above photos.
http://img466.imageshack.us/img466/9846/redsteeledit3qc.jpg
Just a way to keep myself occupied before someone actually posts scans. Not this digital photo crap.
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4-09-2006 @ 3:38AM
Morbo said...
The journelest probably dosen't know how to spell the names and is just writing down what they sounded like to him.
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4-09-2006 @ 10:08AM
Andy said...
The screens are not real time representations of what the final game will look like. Che from EGM, 1UP and now Gaming-Age fame has already confirmed the screens are just the usual Ubisoft touched up screens they have been doing so far this generation. Not to mention other journalists, some of which have been linked here already. I'll take their word over someone actually working for Ubisoft. It's not like they're going to come out and say "yea, we touched them up a bit". Look at the motion blur and lightining on the character models, not real time.
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4-09-2006 @ 11:57AM
schism said...
by Morbo "The journelest probably dosen't know how to spell"
Wow, that's brilliant! I might even make it my sig.
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4-09-2006 @ 12:31PM
CircleTriangle said...
RED STEEL?? RED STEEL!!
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4-09-2006 @ 12:54PM
KaptainK said...
does anyone know when this issue goes on sale?
Reply
4-09-2006 @ 1:59PM
Jonathan said...
I'm wondering, what about these screens make you think they can't be run on Gamecube hardware?
Reply
4-09-2006 @ 3:49PM
fischju said...
New details on Red Steel from Nintendonow:
Taken from Moz La Punk:
Quote:
As you can read in this news article, the new Game Informer reached shops today and it had an exclusive: the first ever playtest plus realtime screenshots of a game that will be exclusive to Nintendo's next generation system called Revolution.
Since the release of the first (and still only) scans of Ubisoft's Red Steel, gaming communities have exploded with topics. Not only because the special Revolution controller, shaped like a remote and able to tell in which way you are moving it, will give a shooter experience like never before, but also because the screenshots suggest that the Revolution might be able to show some impressive graphics after all.
New details about the game have emerged. While we don't know where he got this Game Informer information, we thank MLP forum member Alvin Flummux for providing the details below.
Development:
- Game development started shortly after E3 2005. Ubisoft saw and demoed the controller before E3 2005.
- Ubisoft Paris took their idea directly to Iwata and Miyamoto, and were given the go ahead. After that meeting they were given prototype controllers. The article states that Ubisoft worked "closely" with Nintendo's engineers in Japan on the title.
- Game Informer mentions that while conducting the interviews with Ubisoft, they were handed the "latest version" of the controller. (people will notice in the scans that the Revolution controller has a round laser point at the top now instead of the previous shape)
Respect:
- During the beginning of the game, you are encouraged to use your weapons ruthlessly, but as the game progresses you become more proficient and strategic. This gameplay idea led Ubisoft to decide to give the game a martial arts setting. "Enter the Yakuza."
- The first third of the game will be all about being "brutal by necessity".
- You will be less precise and favor more devastating weapons (machine guns).
- As you progress and become more precise, smaller guns will be used.
- "The goal...is to use five bullets to kill five enemies".
- "When fighting with this level of skill, the music and sound effects will reflect it, remaining calm and peaceful".
- "When you fight brutally, the sounds around you grow increasingly more intense".
Stop time:
- Freeze shot: by fighting effciently you fill the Freeze Shot gauge...fighting chaotically causes decreases.
- When the gauge is filled you can hit a button to momentarily stop time, and then target specific locations on enemy bodies.
- Headshots thus are tempting, but non lethal shots, such as shooting guns out of an enemy hand, can be more beneficial.
- By defeating high ranking leaders who command others and sparing their lives, you will be rewarded. He will offer you respect and help (guns, help, new weapons, alternate paths, etc).
- Respect plays a MAJOR part in the game.
Gunplay:
- Flailing your sword isn't a smart idea.
- Specific motions with the controller will trigger combos (in the final game).
- Tracing an X in the air, for instance, will unleash a devastating attack.
- You can stop these combos at any time by simply pausing your own movement. So if you do something that leaves you open to attack, you won't be screwed.
- New moves will be taught to you by two mentors in the game.
- One will teach you gun tactics, and another will teach sword tactics.
- If you don't show the proper respect to them, they won't help you.
- Friendly/respectful interaction is tied to the controller.
- You signal "yes/no" answers by nodding the controller up or down or shaking it from side to side.
- You show extra respect by bowing to the masters.
- Ubisoft is still coming up with other interactions.
- "You can act disrespectively as well: there are no cut scenes in the game - all conversations take place in game, as in Half Life 2. However unlike that game, characters wont keep prattling on if you walk away from them. They will react angrily to your imputent behavior."
- Staying in the master's good graces is key: they give you missions that can be tackled in any order.
- You track down the gang leaders and try to turn them to your side. If you don't, they will join Tokai's (the main villian) gang.
- You have to prove you are worthy to them by battling them and sparing their lives.
- You will need as many of them with you as possible to face Tokai. Without their help, you'll have a rough time when you finally face him.
- You turn gang leaders to your side by besting them in battle and stopping a deadly blow miliseconds before it strikes.
- Training sessions are offered by the two masters so you can hone your skills.
Multiplayer:
- Split screen multiplayer with traditional deathmatches.
- Totally original multiplayer modes Ubisoft is not revealing yet. Wait until E3.
- They didn't talk about Nintendo Wi Fi (NDAs). Full details haven't been revealed yet.
- Revolution works by placing a small sensor bar either above or below any TV.
- You can stand at any angle and not lose any accuracy. You can even take your controller to a friend's house and instantly start playing without syncing up the controller.
- "Perhaps most impressive is the fact that although splitscreen reduces the amount of onscreen space you are playing in, you don't have to make smaller movements - you can gesture as wildly as you want, and it won't interfere with the other player's onscreen quadrants."
Game Informer's hands on:
- The two triggers on the front of the analog unit activate ducking and jumping. The analog stick controls movement, and the revmote controls aiming. This is not an on-rails shooter.
- The level consisted of shooting ranges that popped out from behind cover.
"Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire."
- "Unlike other FPS games, which tie the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill."
- "Thanks to the improved reaction that the controller offers, the team can create gunfight scenerios that would be extraordinarily difficult with a standard controller."
- Most console FPS games limit their enemies to horizontal planes to prevent player frustration, but targets on a verticle plane are just as easy to hit with the Revolution controller.
- You can aim at a target as quickly as you can move your hand.
- In the demo targets popped up on rooftops and in second story windows, as well as behind cover points on the ground, and all were equally easy to hit.
- While you can quickly shoot enemies anywhere on screen, Red Steel never feels in a light-gun game - this is a true FPS, one that feels like it has drawn from the best of both the PC and console shooter worlds.
- According to lead game designer Oriola, it takes roughly three seconds to turn completely around around in most console shooters, while it takes about one-quarter second in a PC game. In Red Stel, it takes one second.
- AI characters will care for themselves. They will go for cover, attack you while you're reloading. They focus on risk management.
- "They won't walk around a table to get to you. They will simply jump over the table."
- "The benchmark for their intelligence and aggressiveness, says Oriola, is the PC title F.E.A.R., which has widely been praised for it's AI."
- Destructable environments. There is a picture of a giant explosion on a carm with gang members being thrown left and right by the blast. Nice effects. The lighting on the explosion and the store signs is pretty good.
- Game Informer: "We found Red Steel most enjoyable to play while standing up".
- Strafing is extremely easy and effortless.
- "Aiming felt similar to using a PC mouse, and it's possible to quickly explore every direction in a three-dimensional space with quick gestures."
- "In the finished game, you will be able to push forward with the controller to knock over an object to use for cover, pull it backwards to reload, and twist it to lead behind walls."
- Lob grenades with the controller, or roll them on the ground like a bowling ball.
- "Gangsta style" shooting is cool.
-Total immersion. Feels like you are living the game.
- GI: "The Revolution is real. It could change the very way all gamers are played now and forever."
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4-11-2006 @ 1:15PM
VJ said...
A VERY INTERESTING ARTICLE ABOUT NINTENDO!!!
http://www.pointlesswasteoftime.com/games/fanboy.html
Reply
4-20-2006 @ 7:27PM
kairi taylor said...
Well, that was quite humorous and made a nice point...
But I'll still buy a Revolution. And, eventually a PS3.
Why?
Because las time I checked, I was hopelessly addicted to video games
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