According to AMN, the recent rumor that
hit the net regarding the Revolution's nunchuck attachment is true and the add-on contains an acellerometer, a device
which measures the speed at which the attachment moves and its direction of tilt. What does this mean? Well, if this is
true, the nunchuck attachment will act much like free looking in FPS games does on the PC. With the recent revealing of Red Steel, should this
rumor be true, it would be a perfect fit for the title. Actually, it would be a great fit for just about any other
first-person (Metroid Prime 3?!) or third-person title as well, allowing the player to easily control the camera
through a flick of the rest.
[Via Revolution Report]













Reader Comments (Page 1 of 1)
4-27-2006 @ 5:02AM
sockatume said...
Use the nunchuck for freelook? Wow, that's pretty out there. Maybe we could even go as far as to use the freehand controller for freelook. Or am I being completely insane?
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4-27-2006 @ 8:14AM
nintendoid loyd said...
i thought nintendos philosophy was to simplify controll, though with all the crazy hand movements are they not infact complicating it?
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4-27-2006 @ 8:26AM
Josh said...
Wouldn't something with an acellerometer be more suited to moving than looking in an FPS? Like has been said since the controller was announced, the freehand style unit should be used for looking. Originally, we thought to use the analog stick on the nunchaku expansion to move in FPS's, but now we could posibly use this acellerometer to move. Anyway, sorry to be correcting a mistake, but it's "wrist", not "rest".
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4-27-2006 @ 9:09AM
Hunting_Phoenix said...
"Wouldn't something with an acellerometer be more suited to moving than looking in an FPS?"
Not really, unless you want to constantly have to keep your left hand moving forward to move in game. I don't know about you, but if it has to keep moving, eventually my hand is going to run out of room and hit the TV! ;)
This may seem like it's complicating control, but really I don't think it is. I doubt that you'll be doing many gestures with the other hand (I say other hand because I am left handed, and I hope to be able to use the revolution control in it). No, you'd basically be taking the right thumbstick from the current gen and making it be your left hand--I think it will feel much more natural than the abomination that is the right thumb stick.
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4-27-2006 @ 9:12AM
C FALC0N said...
to #1: If you hunt, do you always keep your eyes looking down the site of the gun? I understand “free looking” to be the ability to move your head around and keep your gun pointed in a different direction. Thumbstick-moves your feet; Nunchaku-moves your head; Revmote-moves your gun. This would take a little getting used to, but it would be AWESOME!
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4-27-2006 @ 10:06AM
PodMonkeys said...
Exactly what C Falcon said!
"Thumbstick-moves your feet; Nunchaku-moves your head; Revmote-moves your gun. This would take a little getting used to, but it would be AWESOME!"
That would be awesome indeed! :D
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4-27-2006 @ 10:49AM
nintendoid loyd said...
re Hunting_Phoenix - most ps2/xbox gamers who play my cube seem to find it unnesesarry to manipulate the camera with the c ( camera) stick, prefering to let it chase the character. I find controling the camera an integral part of nintendos 3d game design. I guess we just have to wait to find out how nintendo will replicate the c stick function to the freehand set up
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4-27-2006 @ 11:07AM
Bryan said...
I see it differently. The nun chuck tilts to strafe, and the thumb stick is used to walk forward and backwards. This way you can still rest it on your leg. The revmote would still be the gun/head. I see this as a great combination. The sensitivity on these has to be custom. I see major frustration with small unintentional natural movements causing serious problems.
question: do you have to face the TV/sensors directly. If I am lounging on my couch and playing some Geist, the controller isn’t always facing the TV directly???
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4-27-2006 @ 11:17AM
nintendoid loyd said...
it has to be more like that brian, i mean how could you turn round 360 degrees if you had to spin the nunchuck fully round.
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4-27-2006 @ 4:14PM
Tom said...
The remote's movement scrolls through available weapons, the analog stick fires and reloads, the D-pad controls the crosshair, and the A and B buttons control the side-to-side camera movement (clock-wise and counter-clockwise, respectively). Meanwhile, the two buttons on the nun chuck will be used for crouching and jumping.
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4-27-2006 @ 7:14PM
Garold said...
I thought the revomote was used for aiming... isn't that what they said about the demos of Metroid Prime 2 running on the revomote?
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