Citing "a few fan forums" as the basis for the proposed control-scheme of how Zelda: Twilight Princess will control on the Wii's remote, Digital Battle created the graphic to your right and declared that they had contacted Nintendo to validate this rumored control scheme only to receive the obligatory "we do not comment on rumors" response. The proposed control scheme doesn't make too much sense, however, as the small a and b buttons wouldn't be useful at all as you'd be unable to reach those buttons with your thumb and point the remote at the screen simultaneously. Considering your other hand will be holding the nunchuck attachment, that hand is not available either. Honestly though, it doesn't matter because we're only left to consider this a rumor until an honest announcement is made by Nintendo.













Reader Comments (Page 1 of 1)
5-05-2006 @ 2:27PM
Bryan said...
Having played OOT and Windwaker, I'm more used to the idea of having a trigger on the nunchaku attachment be for target locking. Overall, I'd like to see an button layout more reminiscent of OOT and Windwaker (naturally).
Oh well, since this is all speculation anyways, I'll wait and see what Nintendo actually gives us (which could most likely be at E3 next week).
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5-05-2006 @ 2:36PM
hepme said...
that scheme makes no sense. They'll probably incorporate the joystick attachment to move around, and that has 2 buttons on it for the sheild/secondary weapon? The A button for targeting, the hold the trigger to use the wiimote as a sword, and use the d-pad for the inventory. Lock on camera is the same as the targeting button. Free look would be fine down on either the a or b button
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5-05-2006 @ 2:38PM
hepme said...
woops I meant that center camera is same as the targeting button...
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5-05-2006 @ 4:23PM
Nushio said...
Reminds me of an old photoshop that can be found at 4color rebellion.
http://img362.imageshack.us/my.php?image=zeldacontroller0bc.jpg
source: http://www.4colorrebellion.com/revolution-controller-mockups/
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5-06-2006 @ 4:36AM
Grant said...
Will we even need lock-on targeting, given the intuitive nature of the Wii controller? They might very well drop it altogether, the way they dropped it for Metroid Prime: Hunters.
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5-06-2006 @ 2:25PM
Haywood J. Blomey said...
5. Will we even need lock-on targeting, given the intuitive nature of the Wii controller? They might very well drop it altogether, the way they dropped it for Metroid Prime: Hunters
Good point. Probably not. Man, I can't freakin' wait for Wii and T.P.
wait...that didn't come out right...
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5-06-2006 @ 11:25PM
vidGuy said...
Did the developers of this supposed scheme forget the context-sensitive action button? The A-button should be used for that, with one of the triggers on the nunchuck being used for targeting. The free look button could work since it would only need to be toggled: you press it once, then look around, press it again to go back to normal view. The D-pad being used as inventory is almost given. And of course the underside B-trigger is attack.
All in all I'm really excited about TP, probably more so since I'll play it on GC first, then get a Wii for Christmas and play it again!
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5-07-2006 @ 8:23PM
washingtonydc said...
Time Magazine May 15th issue (Pg. 36 Vol. 167 No. 20):
"After Warioware, we play scenes from the upcoming Legend of Zelda title, Twilight Princess, a moody, dark (by Nintendo's Disneyesque standards) fantasy adventure. Now I'm Errol Flynn, sword fighting with the controller, then aiming a bow and arrow, then using it as a fishing rod, reeling in a stubborn virtual fish. The third game, and probably the most fun, is also the simplest: tennis. The controller becomes a racket, and I'm smacking forehands and stroking backhands. The sensors are fine enough that you can scoop under the ball to lob it, or slice it for spin. At the end, I don't so much put the controller down as have it pried from my hands."
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5-08-2006 @ 4:43PM
Grant said...
http://www.infendo.com/uploaded_images/timescans-727882.jpg
This scan pretty much tells us what the main Rev controller will be used for. D-pad for inventory, B for sword, A is context-sensitive (in this picture, it pulls you out of the currently selected weapon.) Can't tell from the scan if the game still has lock-on targeting or not, but I sort of doubt the game will need it. I'm glad they're not going to a first-person view to shoot arrows and things, it feels better to me to keep it over-the-shoulder.
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