No better way to start off a Monday than with a nice, piping hot cup of rumor, wouldn't you say?Today's is a whopper, actually, in that some pretty interesting comments are made in regards to the Wiimote functionality we supposedly have yet to see, as well as comments that the sensor bar isn't even needed and is there to incorporate some other as-of-yet unannounced form of gameplay. Check your pockets, make sure you've got your grain of salt with you...
In an effort to keep you from having to do the work of clicking links, we've included the most note-worthy bits of the rumors into nice, easy-to-read, bulleted format.
- "Nintendo should show that the movement in 3D space will allow experiences outside of just the TV screen. And its not 3D projection related."
- "The official launch date has yet to be set in stone but will indeed launch before Sony's PS3"
- "The first game that will be shown to the public that demonstrates the full scope of Wii controller potential will be Dragonball Z Budokai 4"
- "The Wii controller can function exactly as we all have seen demonstrated WITHOUT the sensor bar. So ask yourselves, why need a sensor bar?"
- "Sensor bar was in all actuality in no use at E3 2006"
- "There is also word that Nintendo in private sessions has big plans for the Wii headset. The headset would be somewhat sensitive to movement that could be translated into the game. Such as if you get up and move to the right of your television something might correspond for that in the game. Such as dodging things, looking around corners etc."
- "Developer Nibris has received Wii development kits and has partnered with publisher Majesco"













Reader Comments (Page 1 of 1)
7-24-2006 @ 12:15PM
Dan said...
One thing that really caught my eye was the headset, and it being sensitive to movement. I would think this would work great in, let's say, a tennis game, where it would be first-person with the racket right in front of you instead of 3rd person. Instead of using the analog stick to move, you would actually move around normally with your legs and the headset would notice that you are changing locations. Of course, this would cause problems if you were in a small room. But it would be neat for many other things.
And wow, the systems at E3 actually didn't use the Sensor bar? Then I wonder how the FPS games must have worked. Doesn't the sensor bar lay out an invisible grid that locates where the controller is to point?
Yes, some interesting stuff indeed.
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7-24-2006 @ 12:18PM
vidGuy said...
As I've said before...
Since the remote doesn't use the TV to determine positioning, it could easily determine where you are firing without your target being on-screen!
Now here’s the fun part about that: say you are walking down a corridor and you have baddies in front of you and on your sides. You can take a blind shot at the ones at the side by moving the remote over there and firing! You don’t have to be looking at the baddies on screen! THAT’S what these quotes are all about!
So yeah, I'm guessing that's what the quote about Red Steel not all being on the screen was about. You can fire at opponents without facing them.
Also, for those saying these are stupid rumors...
Well let’s look at this, point by point:
‘Nintendo’s holding back details of the controller’ - seems likely
‘Movement in 3D space outside TV’ - seems possible, like I said, the remote can detect motion and pointing without it being directed at the TV screen
‘Launch before PS3′ - very likely
‘DBZ first to use full scope’ - ok, it doesn’t say first to use each property, just the first to use all of them in one game
‘Could act similar without sensor bar’ - if the action all took place on the tv, you could tell the Wii how big the tv was and play without the sensor bar. However, this would limit the action to be on-screen only. Thus the sensor bar is used to allow off-screen action.
Power info - not out of the range of possibility. At 1.5GHz, the Wii would be significantly more powerful than the GC and XBOX, but not as powerful as the PS3 and 360… just like what we expect. I’d imagine it’ll be more like 1GHz, but 1.5GHz is still within range.
Gyro headset - headset is 100% likely, gyro, I don’t know. We have seen a lot of bob-and-weave from the PR videos, but I think this is only marketing. This is the first point that I don’t think will come true.
Sadness gets a publisher - we know that, we just don’t know who yet. So this is possible too.
So besides the Gyro headset, this is all within degrees of “likely”. While I’m not saying it’s true, I don’t think any of it is that far off base.
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7-24-2006 @ 2:21PM
Frank said...
You need the sensor to calibrate the DPD (digital pointing device) that the Wiimote uses. I call that rumor a fake.
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7-24-2006 @ 2:31PM
Benny Torres said...
Yeah, the sensor bar not being used at e3 seems to be wrong as well. I specifically remember playing MP3 and the demo going a bit spastic because I was too close to the TV (i.e. sensor bar). I also keenly remember Nintendo Reps telling everyone to stand a bit back so that the sensor bar could pick up movements.
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7-24-2006 @ 2:35PM
diarmuid Mallon said...
From what I saw (and played) at E3, the sensor bar was very much in use. In the mini room set-ups, where you played from a sofa, every time a new player started the helpers had to get then to aim low at the TV otherwise the sensor bar didn't pick up the remote.
NB this was only for point games (like the sprint in Mario Galaxy). Non-pointing games (excite and wario) only went my the movement of the remote.
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7-24-2006 @ 2:38PM
diarmuid said...
Heh, or even Sprite! I'd been a long day...
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7-24-2006 @ 2:48PM
Marc said...
That rumor about the sensor bar brought back memories.
I remember when everyone was saying that a "sensor bar" would be in that funky blue light that you load disks into.
Actually, I'm still wishing that that was true.
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7-24-2006 @ 2:57PM
UNCCShannon said...
I don't know why, but this is the first time I have heard anything about a headset. I thought the need of a headset wasn't necessary considering the mic and speaker where going to both be in the Wiimote? That would be very interesting.
In regards to DBZ using all of the features in one game, I think that is probably purely a rumor. You would think Nintendo would want to be the first to showcase all of the features in one game, but then again.
And the last rumor I think I want to touch on is the launch date. I think this rumor is true and we should probably be planning for a October launch (hopefully Oct. 31st, Halloween).
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7-24-2006 @ 4:03PM
Edge of Blade said...
My blood is boiling now that most of the elements are there for....
Wii Boxing!
Two wiimotes strapped to your hands and a headset strapped to your head. Boxing over the Internet would be a great workout.
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7-24-2006 @ 10:39PM
Probot said...
"Ironically enough, the first game that will be shown to the public that demonstrates the full scope of Wii controller potential will be Dragonball Z Budokai 4."
There's nothing ironic about that. The word he's looking for is surprising. And the phrase "full scope" is ambiguous. Didn't Zelda already use the full scope of the controller? Speaker, motion, pointer. That's it.
I'll ignore the sensor bar rumor since the previous comments have already debunked that.
The rambling about the CPU and GPU is nonesense. It's just someone with a tenuous grasp of what a CPU actually is trying to sound intelligent.
The headset is possible, seeing as it's useful for online messaging. While the gyro thing doesn't sound useful for games, it might be a Wiimote addon that hasn't been unveiled yet. Still, I doubt that enough game ideas came from it to justify them making that peripheral.
The Majesco thing is interesting, but I don't see it possible. Majesco has made some really good games, but the low sales has forced them into sticking with handheld games. I don't see them too willing to take a risk on a new developer working on a new system. That doesn't seem like the best idea for a company trying to stay afloat.
Unless of course, Nibris showed them a working demo and they were impressed by it.
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7-25-2006 @ 2:33AM
Liam said...
headset: yes that was confirmed already I believe
Offscreen: This was confirmed as well by Ubisoft during a red steel interview
launch before sony: probable.
dragonball: What about wario ware? That was already shown to the public and demonstrates the full capabilities, all we saw of this game was a few second clip and an unspectacular article.
no sensor bar: Theory 1: it was not there on the games that DIDN'T NEED IT! The ones that did like the ones that interfaced with the screen like mario galaxy or metroid prime three all did but say the drumming and the music demos didn't need it because they only used motion sensing and not screen interface
Theory 2: It was built into the screens for their purposes.
headset: Thats sounds pretty cool but no I doubt that, it's just a headset for wifi so we don't have to use the walkie talkie like DS did.
Nibris partnered with majesco: We know they partnered with SOMEBODY we just don't know who.
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7-25-2006 @ 8:12AM
Marc said...
To everyone saying that the headset might come true, it is possible. But I only think that it'll have a microphone and speaker.
If it really had motion sensing, it would mean that Nintendo isn't marketing to non-gamers anymore. Most (all) non-gamers would find that "too much innovation" would make the Wii far more opposing that a PS2 controller.
If Nintendo put motion sensing in this unconfirmed headset, that would mean forgetting about who they are marketing it too. Thus they'd fail miserably, because (like I said) "Innovation is a good thing. Too much innovation would mean a failure".
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7-25-2006 @ 9:38PM
shivkapoor said...
DBZ? Maybe. Majesco? Possible. No sensor bar? Ridiculous.Thats like saying your mobile phone doesn't need that satellite hovering in the air. Wii launch? October 2nd, people.
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7-26-2006 @ 9:39PM
D said...
#13, your cellphone DOESN'T need that satelite in the air, cellphones work by cellphone towers relaying the signal to another tower etc., each which is within a kindof 'cell' thus the name cellphone, and the distinction between them and satellite phones
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