Despite the game's announcement during E3, fans of the down-on-the-farm series Harvest Moon have been left twisting in the wind when it comes to the franchise's emergence on the Wii. How will the control scheme change? What'll the story be? How will it look? Is the title really Harvest Moon Heroes or was that a misprint at E3? The latest issue of Famitsu has some answers, and several sites are sporting scans and translated info. Word is that now instead of hitting a few buttons to lift that barge or tote that bale, Wii's farming sim will be based on realistic motions. Need to water your plants? Now you get to do just that, by tipping the Wiimote downward to simulate the action. Sounds kinda like work to us, but we'll keep an open mind for now ....
[Thanks, saigon!]













Reader Comments (Page 1 of 1)
8-09-2006 @ 2:51PM
Anticrawl said...
There isn't much difference from work and fun, it's all relative. What you enjoy or think is fun may be work or tedious to me. Sounds interesting though.
Anticrawl
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8-09-2006 @ 3:14PM
vidGuy said...
Yes, moving the remote a few degrees to water the plants or tipping it to use a hoe is so much work...
Meh. The point to the game is to feel like you are taking care of the place (I assume). So the motions would add to that. As long as it's not 100% motion all the time, it'll be fun.
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8-09-2006 @ 6:54PM
Zorak said...
Looks like exactly what I was hoping they would do for Harvest Moon Wii. And that picture is funny.
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8-09-2006 @ 7:24PM
idioteraser said...
Just play in 15 minute spurts. Shouldn't be playing for three hours straight anyway.
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8-10-2006 @ 2:32AM
0100101010010 said...
Iit would be cool if you could choose who you start out as like choose to be a farmhand, and buy a farm when you earn enough moneys, or the son a farmer and inherit a farm after a while, or just some guy in town who ends up earning or wining a farm in the first few days he arrives in the new town.
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