
When Miyamoto took the stage in a tuxedo at Nintendo's E3 keynote and began conducting an orchestra, many attendees were floored by what they saw. Whether it was something totally unexpected that managed to pleasantly surprise or something that caused the attendee to lower their head into their lap in disgust, the unveiling of Wii Orchestra was unexpected. Since its showing at E3, nothing much else has been said about it.
Well, during Leipzig the game was made available and IGN got their hands on it. In uploading two videos of the game in action, they have given us a very good feel for how speed on the player's part affects the music in the game.













Reader Comments (Page 1 of 1)
9-01-2006 @ 8:24PM
Adam Johnson said...
I hope this is available at launch along with the new Duck Hunt style game. Is it just me or do the graphics on Wii Sports and Wii Music look really cool? Theres just something about those little shiny guys with their little orb hands that looks awesome to me. The graphics almost look like 8-bit graphics in 3D, if that males any sense.
Reply
9-02-2006 @ 7:02AM
Waccoon said...
Um, is there anything else to do besides control the tempo?
Reply
9-03-2006 @ 1:25AM
Alex said...
@ #2:
Real life conductors can also convey dynamics and style by the way they conduct, so I wouldn't be surprised to see at least the dynamic control implemented. Style would be more difficult, but who knows?
Reply
9-04-2006 @ 10:53AM
Dar the Monk said...
@#3 : Go to symphanies much? That's good if you do. Especially since Nintendo uses that style of music.
I know that Conductors have a wond and uses the other hand to help, I saw the Nunchuck wire attachment to the remote, so does that mean that the Nunchuck will act like the hand? Perhaps this will help to bring in that dynamic.
Reply