
While Kyle's observations and documentation are spot-on for how we felt late last night as we slowly chipped away at the large, granite stone that is The Legend of Zelda: Twilight Princess, we feel we must talk a little bit more about what we've seen in the game. Kyle's humorous documentations were spot-on, however we must say there were plenty more and our ealry impressions, being around 4 hours into the game, are very good.
Note: Spoilers ahead
Early on, the game is very much a "go for" affair. As in, "go for" this and "go for" that. Initially, upon taking over as Link in Odon village, one must speak with the townsfolk and learn the basics of combat, fishing, hawk tossing and chicken sailing. Chicken sailing, for the uninformed, is the act of grabbing a chicken and jumping from a high ledge, sailing down as the chicken furiously flaps its wings in an attempt to escape you. Hawk tossing, is ... well, it's what one does when they need a beehive knocked out of a tree.
Of course, then you're fishing so you may return a stray cat to its owner so that you may purchase a slingshot. Pretty soon, some of the local kids get lost in the bad part of the woods, and you're tasked with getting them back. Soon, you're pulled into the Twilight realm and stuck as a wolf, shackled inside some prison. It's here where we meet Midna, the strange cat-like creature that talks like a 5 year old girl and likes to ride on the back of wolves. Here, Link develops some skills as the beast and may turn on his Senses at anytime, allowing him to see, and listen to, spirits trapped in the Twilight realm.
Upon escaping and getting back to "normal" H\yrule, we thought regular Link would come back and all would be as it was in the early parts of the game, however you don't always get what you want (although we hear if you try sometimes, you just might find, you get what you need). Turns out, what we need is tears from a disbanded god of light in order to return us to our natural state. This is the second of four light gods we've encountered and worry washes over us as we wonder if this game is going to be incredibly short.
Upon retrieving the tears and bringing back the god (we cannot recall his name right now), we're turned back into regular Link and it was time we set out for the Forest Temple, our first dungeon! Sadly, this dungeon was just about the same as it was during E3 two years ago, so we got through it faily quickly. Upon completing, it was very late and we decided to call it a night.
As I write this, Kyle is currently in wolf form again and hunting down some of those elusive tears. Man, for being gods, these things sure do cry a lot.













Reader Comments (Page 1 of 1)
11-11-2006 @ 10:07AM
Taufiq said...
I'm sure that the game won't be as short as it looks. Perhaps the tears and light gods are like the spiritual stones in OoC? ie. People barely remember them once into the "real" game.
Reply
11-11-2006 @ 10:24AM
iris said...
your whole article is wrong! how did you see the second god spirit already? every other article ive read say you meet the second spirit AFTER the FIRST dungeon. and actually, the first dungeon is not the same as in E3. IF YOU REALLY HAD PLAYED THIS FINAL VERSION YOU WOULD REALISE IT IS NOW TWICE AS LONG.
YOU ARE LYING TO US AND YOU DONT HAVE THE GAME.
Reply
11-11-2006 @ 11:19AM
Jason Wishnov said...
Holy crap, man. David is in Philly, playing Twilight Princess with some people over from Joystiq. We're not lying.
Reply
11-11-2006 @ 11:33AM
Ritz said...
Because the light gods are a good way of tracking your progress through the first time, right? Just like the keeping track of the three stones as child Link in OoT was a good indication you almost beat the game...
"What? I got the third gem already? Damn this game is short!"
...And then the world gets screwed up and the game expands just that much more. Have no worry about the game's length. I highly doubt Nintendo would lie about the game being over 50 hours long.
Reply
11-11-2006 @ 4:28PM
Kang said...
This game is by no means short, it takes over 10 hours for experienced gamers to get past the second real dungeon without sidetracking and...
**minor spoilers**
it's been confirmed by nintendo that there are 9 real dungeons
Reply
11-12-2006 @ 12:45PM
Chria said...
I don't think everyone should get so hyped up - it probably is just a demo that Joystiq and WiiFanboy have, even if it doesn't say so.
Reply
11-12-2006 @ 10:30PM
kelly said...
wow this game gonna be amazing
Reply
11-13-2006 @ 1:36PM
Jeff said...
Just so everybody knows, The Legend of Zelda will take approximately 60 hours for the average game to complete. (Side Quests not included)
Reply
11-13-2006 @ 2:17PM
Chria said...
I add - it took Nintendo long to make, it has to be long.
Reply