EA has released a new video featuring their upcoming Wii-exclusive SSX Blur, but this gameplay video isn't all about showing off the shinyz. Rather, the focus is on the franchise's new dedication to the Wii control scheme, and offers a nice (if not in depth) look at how some of the high-flying, snow-spraying acrobatics will be performed. Even better news -- in motion, the game seems to look better than it did in stills. See for yourself after the jump.Switching, clicking, and tricking in SSX Blur
EA has released a new video featuring their upcoming Wii-exclusive SSX Blur, but this gameplay video isn't all about showing off the shinyz. Rather, the focus is on the franchise's new dedication to the Wii control scheme, and offers a nice (if not in depth) look at how some of the high-flying, snow-spraying acrobatics will be performed. Even better news -- in motion, the game seems to look better than it did in stills. See for yourself after the jump.












Reader Comments (Page 1 of 1)
1-08-2007 @ 6:41PM
James said...
Why do all the characters look like children? Does that make the game more wii-like?
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1-08-2007 @ 9:23PM
Joop said...
Never played another SSX before, huh James? Most of SSX's characters were always young looking, with the default guy being 15 in the first SSX. EA seemed to take a cue from all the JRPGs with 14 year old heros.
I really don't understand why they didn't use the more sensitive mote to control the stearing, rather than the chuck. It makes no sense.
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1-08-2007 @ 9:52PM
A Monkey on Crack said...
Wow Joop. That's some good spelling there.
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1-08-2007 @ 10:47PM
Grey Acumen said...
I can understand perfectly why they use the Nunchuck for the steering, it's because they are following the conceptual guidelines of the Nunchuck/Wiimote combination.
The Wiimote is almost always used for action, while the nunchuck attachment is used for movement. This makes it easier to use the controls as conceptually, the nunchuck is providing your steering(movement) and the Wiimote controls your flips and spins and such (action)
this style has already been used with Zelda, and I think it's good that they're creating a standard. I actually rather like the way the controls are shaping up. It does pretty much make the whole thing look very simple to grasp. Far better than the weird controls for previous snowboard games which required random button combos just as bad as anything out of mortal combat.
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1-08-2007 @ 11:08PM
Huzzah!! said...
These controls are far too complicated. But I understand that there is really no way to make the game simpler without ruining the gameplay. I think jumping should be mapped to the A button, however, since with the current set-up there is no way you can go from a turn to a jump easily.
I love SSX On Tour, and so seeing a game this different really concerns me. I mean, they even ditched the characters!
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1-08-2007 @ 11:14PM
Kia said...
Yeah, I know, Monkey. He misspelled a whole two damn words. God, go watch the movie or stfu if you're just going to be an ass about grammar.
As for my two cents: Looks pretty fun. I haven't played SSX since Tricky on Gamecube way back when, so I don't know how the series has evolved.
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1-08-2007 @ 11:14PM
squanto said...
Most of the riders in SSX Tricky and SSX3 were mid-twentyish, I'd say. The only kids I remember seeing are Griff and maybe Mac. Zoe definitely doesn't look childlike.
I think using the nunchuk to carve will be good. Sort of like driving a car (at least in the left-side-drive countries) where you steer with your left, and handle the more intricate shifting (and fiddling with the sound system) with your right.
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1-09-2007 @ 2:41AM
ben said...
the game itself looks gorgeous, when they say blur they weren't kidding! as for the controls, from what i've read about people who've gotten to try it(ign i believe it was) they say they are solid and easily adjustable to. the only problem they had was moving the nunchuk too far up when they went to jump where it would actually slow them down, hopefully that will be fixed though.
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1-09-2007 @ 3:36AM
heemz said...
I think that any wii game that is going to change gaming is going to come with a learning curve, we have to go beyond being passive gamers and step out of the box to challenge ourselves when developers offer new ways to play - rather than offer us simple button mashing and the same gameplay we all know.
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1-09-2007 @ 8:30AM
iveo said...
@10 im sure thats not all the moves that can be made with the wiimote and nunchuck or they would just put it on the wiimote. Every other SSX game has like 85902 moves so this is just a sample.
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1-09-2007 @ 9:55AM
QS said...
yeah I'm glad to see that they are trying something new. Tony Hawk Downhill Jam's controls were alright but they weren't crisp enough. This is a new interesting approach. I will be glad to give this game a try. with enough tracks and characters this game could be a definite must have.
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1-09-2007 @ 10:04AM
Joop said...
Wow monkey, those are some quality sentence fragments there. I missed 2 words out of around 60 while you're 0 for 2 on forming a coherent sentence. I certainly feel shamed.
@4 You can't really compare the movement on SSX with movement on other games, as everything else uses the analog stick on the chuck, while SSX uses the chuck's motion sensing. Everything that uses motion sensing for movement, namely the racers, uses the remote, so it's a moot point. If you're dead set on using the motion controls to move the characters rather than the analog stick, as they seem to be, then it would make sense to use the more sophisticated controller of the two.
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1-09-2007 @ 4:11PM
Mr. Khan said...
It all looks bad on my HDTV anyway...
(and i finally figured out why it wouldn't work for Nintendo to firmware upgrade to 720p, while it would be possible to OUTPUT at that resolution, the gfx cards capabilities would remain the same, and it would thus cause the game to look that much WORSE)
Although it would certainly get rid of the scaling jaggies...
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1-10-2007 @ 11:56PM
BritKey said...
Actually Joop, the wii remote and the nunchuk have the same accelerometer, so from a motion sensing point of view, they're identical.
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1-11-2007 @ 4:58AM
Tom said...
They could have done this with just the Wiimote. The movement for carving is different from the movement for spinning, and the B button could be used for grabs. The only 2 moves that overlap are jumping and backflips, but that's a simple fix: if you're "jumping" when you go over a ramp, then it'll automatically backflip if you keep the Wiimote pointed up. Also, why do you need to hold the A button when you swing left and right in order to do spins? Seems unnecessary. A + B together should perform the grab. Feels more like you're grabbing something that way.
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