
In one of the coolest school projects we've seen to date, some kids got together and came up with the following project for the Carnegie Mellon University Entertainment Technology Center's Building Virtual Worlds Show. That's a mouthful, yes, and the demonstration shown in the video, available past the post break as per usual, took place on December 6th. Punching blocks and smashing Goombas with our own two hands? Sign us up!
Taken directly from the You Tube page:
This is a live-action performance from the annual Carnegie Mellon University Entertainment Technology Center's (http://www.etc.cmu.edu) Building Virtual Worlds Show. The performance is from December 6th, 2006, and students have TWO weeks to brainstorm, develop, and implement a virtual world, which in this case, was required of us to make an entertaining experience for a large audience.
The performance is given in McConomy Auditorium in Carnegie Mellon, via the technology of the Playmotion. The playmotion is a motion sensor technology that receives data on the user's head and two hands.
Members of the team include:
Paul Capriolo (programmer)
M.E. Chung (designer/fx)
Carlos Pineda (audio/stage mgmt/script)
Jake Rheinfrank (artist)













Reader Comments (Page 1 of 1)
1-24-2007 @ 2:12PM
RDX said...
The Mega Man frozen jump animation was kickass. I wish he would have fought Metalman though.
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1-24-2007 @ 2:47PM
theLoneYoshi said...
Yea... that was great. Awsomeness in pure form. There's nothing more to say.
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1-24-2007 @ 4:46PM
Nushio said...
That has really got to be the coolest version of Mario, Megaman, Punchout, duck hunt, pong and the rest I've ever seen.
Thanks much for the video!
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1-24-2007 @ 4:49PM
Jackson Pritt said...
This looks too much like prerecorded footage to me, and while it may look neat for the crowd, standing in front of a projector like that is no fun.
Also, do you really need to *exactly* copy stories from DSFanboy.com? This doesn't seem particularly relevant to EITHER site.
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1-24-2007 @ 5:58PM
Grant said...
nifty, theres some geek cred x100 for them.
i would have assumed it was pre-recorded except for when he collecting all those coins it would take alot of practice to place your hands in the right spots every time.
to #4 Jackson Pritt:
all these blogs are connected, i wouldn't be surprised if this story showed up on joystiq later either. I guess they put all related stories on each assuming you only read one. and while it would make the most sense on joystiq as just general gamer interest, they are still all NES games in the video, and with a little stab at the wii, and with the wii having the virtual console, it does kinda apply.
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1-25-2007 @ 1:47AM
Zan said...
Hehe, yeah Nintendo had it planned all along...
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1-25-2007 @ 6:32PM
Kyle said...
Actually, I'm pretty sure this is controled through a combination of Carnegie Mellon's virtual reality platform panda3d (http://panda3d.org) and they Shadow tracking interactive technology Playmotion (http://playmotion.com/). Carnegie Mellon has done a number of interactive virtual worlds like this in the past. While there was a 'performance' in the video, this was definitely driven by a real time technology, and not canned video. Practice makes perfect!
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