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Metareview: Sonic and the Secret Rings

Blazing fast red streaks
Sonic and the Secret Rings
has been released, and in what is certainly the highest profile release since the epic Twilight Princess at launch, our expectations are rather high. In what is being billed as the first truly decent 3-D Sonic game (or, at least the first one since the original Sonic Adventure), the hedgehog has the scores to prove it. IGN's was a little low, but it turns out they hate the color blue. So, you know.

Who wants a little blazing-quick spiny-mammal in their lives?
  • Gaming Age (85/100) has very little but praise for SatSR: "Sonic and the Secret Rings makes a solid attempt to fix the problems that have plagued the Sonic games over the past few years. Many of the gripes have been addressed in this newest title. The extraneous characters have been eliminated and Sonic is now the only playable character, just the way [it should be]. The horrible camera and hit detection problems of the prior games have been fixed. The speed has been ratcheted up and the action is fast and furious."
  • Gamespot (76/100) is impressed with the visual splendor: "The graphics are great in Sonic and the Secret Rings. Each level is large and has a great sense of scale, with huge dinosaurs, pirate ships, corkscrews, loops, and other structures to run on. The visuals are sharp and colorful, and you'll have a great time just watching Sonic run because the game provides the same thrilling sense of speed that made the Sonic games appealing in the first place."
  • IGN (69/100) dislikes things that are blue: "Players will fail to complete levels again and again in Secret Rings not because they lack the skill to progress, but because the control mechanics are too loose and unresponsive, the camera is too stupid to shoot the action accordingly or, worst of all, the level design is simply poor."

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