
Using the Xbox 360's XNA tool set, one intrepid coder decided he would like to incorporate the Wiimote. Using the the tool set, you can see how he affects a 3D model in real time by moving the Wiimote, although the input command lags a bit. We can't even begin to imagine how one would even accomplish what he did (we are not "teh haxxorz"), so we'll quietly sit in awe and direct you past the post break for the embedded video.
[via Xbox 360 Fanboy]













Reader Comments (Page 1 of 1)
2-28-2007 @ 4:31PM
Mr Khan said...
How is this working? I thought 360 used RF for its Wireless controllers, not BlueTooth...
Reply
2-28-2007 @ 6:44PM
mrcoffee said...
Looks as if the Wiimote is connected to his PC via Bluetooth, then that runs a network server via TCP or UDP which serves the data to the 360. i.e. the 360 can't use the wiimote directly, only via another PC.
Hmmm.
Reply
2-28-2007 @ 8:39PM
Grey Acumen said...
Wii60 FTW!!!
I can't believe I was the first to say that...
Reply
3-01-2007 @ 2:49AM
dville said...
free wii points via amazon.com http://sternclips.blogspot.com/2007/02/free-wii-points-via-amazon.html
Reply
3-01-2007 @ 2:07PM
Michael McGuire said...
It can't be the free XNA toolset available because there is no network access available through the .NET Framework on the 360. He must be using a real commercial version of XNA.
Reply
3-01-2007 @ 4:20PM
Havanacus said...
I'm no 360 expert but it looks like they only translated the remotes input through the computer to the 360...
Reply
3-01-2007 @ 4:23PM
Havanacus said...
I had posted that a while ago, as the second post, and hadn't activated it... It would be silly of me to post that after those other posts...
Reply
3-01-2007 @ 9:53PM
Skyone said...
@1 If I'm not mistaken, it's running through the PC, which also explains the lag.
Reply