BBC recently took a look at the control situations video games have been subjected to over the past 30 years or so. Everything from virtual reality set-ups on down to the original controllers for the NES and NES are looked at, eventually bringing us to the Wiimote. And while motion-sensing controls are not new to the gaming world, they have arguably been worth a whole lot less in the past when compared to today's Wiimote.This, of course, brings us to a fork in the road, where one side leads to a path where the Wiimote will continue to be received as ground-breaking and usher in a new era of gaming through unique motion-sensing gameplay, and the other leading towards a dead end where past control schemes that have utilized motion-sensitive controls have been seen as nothing more than a novelty reside. Do you think the Wiimote will receive more and more praise as time goes on or do you think the fun of the console's launch line-up, along with accessibility of some of its games, will fizzle away soon?













Reader Comments (Page 1 of 1)
3-06-2007 @ 12:47PM
GRT said...
This won't make me popular here but I think the Wii controllers are best used in 'casual' games, sports games and short-duration games.
The cool thing about the controllers is that anyone can pick one up and play...assuming the game controls are fairly basic. Wii Sports is a perfect example of this.
Red Steel is the diametric opposite of Wii Sports. Making me do some silly gesture instead of tapping a button (to open a door, for instance) felt more annoying than fun to me.
In Zelda, I love the controllers for aiming the slingshot, and the sword fighting is pretty good, but I find myself really missing a button for the spin attack for those times I'm using it to mow down grass or something. Still, I don't find myself playing Zelda for hours at a time because the controls start to bug me after a while, and I'm not sure why. Inherent laziness, maybe? My left wrist starts to ache from all the twitching (I've had RSI issues in the past) and the speaker in the Wiimote starts seeming loud and grating...
I don't see myself buying many 'epic' games for the Wii, but damn do I ever love the Wii Sports... honestly if I never had another piece of software for the console, I've gotten my $250 worth of fun out of the pack-in.
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3-06-2007 @ 12:55PM
Jackson Pritt said...
I think you mean "...original controllers for the NES and SNES..." not "...original controllers for the NES and NES..."
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3-06-2007 @ 1:11PM
Billy_McBong said...
i hate when i play a game that isnt a Wii game now because i love the Wiimote(especially the fact that i dont have to have both hands right next to each other) but i get used to the conventional controller after about 10 minutes of playing
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3-06-2007 @ 2:22PM
oo7ev said...
I think past motion control attempts have failed due to lack of software support. Now that we have 2 of the 3 largest console makers using it, the chances of success are increased greatly. I loved Zelda and Super Monkey Ball on Wii, and Wii Bowling has been the greatest social gaming experience in years for me.
But I also love me some hardcore gaming on 360 and PS3. So the trick is for Wii developers to bridge this gap to hardcore gamers, probably with new innvoations, as opposed to "Call of Duty 7: Smooth Moves" or "Warcraft vs. Hello Kitty Island Adventure"
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3-06-2007 @ 7:52PM
scepia said...
"Making me do some silly gesture instead of tapping a button (to open a door, for instance)"
Oh, because i certainly open doors with a button press.
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3-06-2007 @ 9:18PM
NeverSage said...
It'll probably balance out like it did with the DS. The first year the touch screen was over-utilized. But once developers got used to it, they learned where it works and where it doesn't. Leading us to great games like Mario Kart DS where you don't need it at all.
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3-06-2007 @ 9:30PM
Steve 3.2 said...
If the games made for Wii are properly programmed, then the controls won't feel gimmicky and unnatural. That being said, not all games require motion controls or functions mapped to one. Just because you can, doesn't mean you should make a game use the controls. And I hope that more developers seriously think about that before tacking on motion controls to their games. Especially when re-releasing ports of old games...
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3-06-2007 @ 10:13PM
ghnvt said...
Thanks captain obvious. We are gonna get closer and closer to VR.
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