Welcome to our weekly feature, Virtually Overlooked, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a retro-speculative.
Fans of Castlevania already have the option to play the first game on Virtual Console in either of two forms: the NES version or the Super NES remake. Both are excellent games and should be in your collection. But our lust for Castlevania cannot be satiated. The best-- and hardest-- version of Castlevania has yet to appear on the Virtual Console.

Why the game hasn't been announced for Virtual Console yet:
Computer gaming in Japan followed a different path from the US. In the west, we grew up playing adventure games and Prince of Persia, until the ridiculous 3D hardware boom hit and we all started playing first-person shooters. Japanese gamers played NES-style games (in fact, Metal Gear, among others, actually got its start as an MSX game) and arcade ports on their computers. We missed out entirely on superior versions of many of our favorite games.
The Sharp X68000 is, like the MSX, a popular Japanese computer standard that just didn't make it out of Japan. And as a result, its games didn't make it either. Unlike the MSX, there hasn't been the tiniest peep about seeing any of its content on the Virtual Console in any region. We'll have to wait for some MSX games to come out, we suspect, before anyone thinks of offering more computer games.

Why we think it should be on the Virtual Console:
People who got into Castlevania at Symphony of the Night think that the series is about graceful, gothy dudes, agile movements, vast numbers of weapons and items, and near-freeform exploration of large environments. That is an incorrect conception of the entire series. The original Castlevanias-- basically Castlevania and Castlevania III, and to a degree Dracula X: Rondo of Blood, are defined by their limitations. You, as a very beefy Belmont in a very tough-looking leather skirt, have a very limited set of tools-- whipping directly forward (with a half-second delay, of course), a nearly-uncontrollable jump, and four subweapons that you can't count on for boss fights, because you'll die before you get there anyway. You have to learn to make use of these tools to navigate a series of sharply-designed, Real Castlevania games don't have save points right in front of boss rooms, because they don't have save points. We love the new-style 'Vanias, but we miss the old style.
Castlevania on the X68000 is the best specimen of the classic, constrained pre-Metroidvania game. Unlike Super Castlevania IV, it didn't clog up the formula with a bunch of moves and functionality (which is all fun, but makes the game easier). It's basically Castlevania with nice 16-bit graphics and a bunch of new levels. It's got the hardest clock tower ever. You can decide how you feel about that. It got an updated port (with uncharacteristically awful Ayami Kojima character designs) on the Playstation in the form of Castlevania Chronicles, but even that was in 2001, and it was on the Playstation. We want it now, on the system we're talking about now!












Reader Comments (Page 1 of 1)
5-10-2007 @ 7:18PM
Hafk said...
Of course, if they added this, then they would need to add Nemesis '90 Kai, arguably the best Gradius game ever.
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5-10-2007 @ 8:32PM
Rubang B said...
You tell 'em, JC! Save points are for chumps.
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5-10-2007 @ 9:43PM
NeverSage said...
This should be on the DS with all the other old school castlevanias in one collection. That'd be the sweetness.
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5-10-2007 @ 9:44PM
NeverSage said...
... on second thought, no save points in a portable game don't work so well.
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5-10-2007 @ 10:22PM
Chintz said...
I actually just finished playing through this game about a week ago. It's pretty good and a good reminder of a time when games were actually difficult.
I'm sorta hoping for a new traditional-style Castlevania to come out one of these days, but I know that'll probably never happen.
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5-11-2007 @ 1:11AM
NFG said...
Actually this game is really kind of horrible. It's nowhere near as good as its successor, Dracula X. Both the PCE and SNES versions of DracX are far better than this game.
Unfortunately the X68 version has a reputation for greatness only because it's the least known game in the series. It does not deserve this reputation, at least for gameplay. Its only redeeming features are the music and graphics.
Too hard, too boring, to similar to the previous games. Dracula X and SotN both moved the series forward, this game was merely a stepping stone to CV4 on the SNES. A valuable part of the series, but not because it's fun.
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5-11-2007 @ 1:21AM
JC Fletcher said...
NFG: Thanks for commenting. You're one of the people whose opinion I would trust more than my own.
But in this case, I'll hold on to my position. Dracula X is great, but I think it marks a sort of intermediate area between old Castlevania and Metroidvania, in that Richter is more agile and has a lot more abilities and stuff. I am not saying that X68000 Vania is better or worse, because I think it's so different from Dracula X and its successors. Which kind of Castlevania I want to play depends on my mood, and when I want to play a brutally-hard, getting-hit-by-Medusa-heads-on-the-stairs kind of game, I pop in Chronicles. To be honest, I love them all, except for the ones that are in 3D or on the Game Boy.
I think the things you find horrible about it are exactly the things I like.
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5-11-2007 @ 2:30AM
NFG said...
You may be right. I lusted after this game for ages, but once I got it I was really disappointed. It was the SNES CV4 without the innovation, it was the NES game with better graphics. It was annoying and a game that straddled the line between the old and new eras of Japanese game development. Coming to grips with the new powers granted by new hardware Konami went all out in the A/V, but forgot to make the game keep up.
Not my style, but it still regularly finds its way into my X68. =)
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5-11-2007 @ 5:23AM
Next-Gen-Gamer said...
Just thought I'd give you a heads-up about the rumored MP3C and Strikers Charged pre-orders today.
http://heroestv.com/blog/deceit/2007/05/11/mp3c-strikers-charged-pre-orders-begin/
http://gonintendo.com/?p=17684
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5-11-2007 @ 2:51PM
Dave said...
Skip over this game and just give us the NES classics. Besides, the X68000 isn't even a system in the virtual console.
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