
- Video - Encountering and fighting the enemy
- Video - Taking a stroll
- Video - Selecting enemies
- Video - Character assistance
- Video - Narration
- Video - NPC interaction
- Video - Navigating a river
- Video - Activating sword powers
- Video - Monsters montage





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| SNK Arcade Classics Vol. 1 | July 15 |
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| Order Up! | July 22 |
| LEGO Batman | Sept. TBA |
| Star Wars: Force Unleashed | Sept. 16 |
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Reader Comments (Page 1 of 1)
7-05-2007 @ 1:46PM
mgroves said...
Ah, hells yeah. This looks really fun.
Reply
7-05-2007 @ 5:08PM
Ihar `Philips` Filipau said...
Waving with WiiMote to attack sucks.
It didn't really work in Zelda - but yet they gonna copy it over anyway... ;_;
Reply
7-05-2007 @ 11:02PM
boradley said...
looks good.. i like the idea of a one-handed rpg, leaves the other one free for tea and cigarettes
Reply
7-06-2007 @ 10:49AM
Hunter said...
@2
From all the videos this game plays nothing like Zelda. It does not show a visual sword on screen so it has a lot more headroom. The point is to optimize your strikes by getting as many enemies in your strike at the same time. Overall it is clear to see that you have never paid attention to the media on this game. It is not going to be as deep an RPG as people might like, but for what it is I think it will be a fun pick up and play title with RPG aspects.
Reply
7-06-2007 @ 1:49PM
Dan said...
this looks pretty damn cool. I'm probably gonna get it
but if they manage to do ONE cool piece of gameplay outside of the combat engine, then I might just recommend it to all my friends
Reply
7-25-2007 @ 10:49AM
Airen said...
What's wrong with on-rails?
Reply