These fan-created Super Mario World levels are Rube Goldberg machines made from Mario mechanics. With a few exceptions (involving holding the down button or holding onto a shell in a few cases), every level plays itself out, propelling Mario safely through with a baroque arrangement of bumpers, platforms, and enemies. We were a little overcome by the beauty of such elegant design-- we're being absolutely serious about that.
Whenever we see brilliant hacks like these, we wish that Nintendo would embrace user content as possible Virtual Console extras. In this case, we also think that Nintendo should hire the person or people responsible for these hacks, because they have an understanding of Mario physics and level design that far outstrips anyone who has worked on any of the games.
Whenever we see brilliant hacks like these, we wish that Nintendo would embrace user content as possible Virtual Console extras. In this case, we also think that Nintendo should hire the person or people responsible for these hacks, because they have an understanding of Mario physics and level design that far outstrips anyone who has worked on any of the games.













Reader Comments (Page 1 of 1)
8-23-2007 @ 3:59PM
hvnlysoldr said...
The sound is out of sync. As a fan of Mario games it's jarring to not hear the effects clearly. Also I thought you guys had some of these on here first, got picked up by Joystiq, and now back here?
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8-23-2007 @ 6:55PM
Kool_Kid_Joe said...
"they have an understanding of Mario physics and level design that far outstrips anyone who has worked on any of the games."
Are you sure you're not talking about the Sonic series?
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8-23-2007 @ 7:15PM
Bob799 said...
Wow, talk about having no life
Reply
8-23-2007 @ 8:04PM
the real mii said...
impressive
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8-24-2007 @ 12:40AM
zach said...
Nintendo should immediately hire those guys as level designers.
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8-24-2007 @ 1:43AM
flameofdoom666 said...
It probably took insane patients due to its trial and error nature.
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8-24-2007 @ 2:38AM
Dan said...
Nintendo could really take advantage of an open source model to some games, particular on level design.
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