Newsweek's N'Gai Croal, who you may remember hating for his shockingly-worded preference of 2D Metroid, still really likes Metroid Prime 3. In fact, he likes it so much he came up with an alternate button placement on the Wiimote for ideal Prime playing, one that puts the - and + buttons around the A button like the GameCube's layout. He even suggested, during the same discussion that sparked the original outrage, that Nintendo could have shipped such a 'special edition' Wiimote with the game. He backed up this discussion with a Photoshopped Wiimote that Newsweek put together.
We think that's a pretty fun idea, despite being a collector's nightmare. If the function of the thing doesn't really change, why not let people spend their money on weird one-off controllers? It's no different than, say, the Guitar Hero controller or the $200 Steel Battalion doodad, except that it could still be used with other games.
N'Gai Croal reimagines the Wiimote for Metroid Prime 3
Posted Oct 3rd 2007 2:00PM by JC Fletcher
Filed under: News, Fan stuff
Tags: croal, metroid-prime-3, metroidprime3, wiimote
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Reader Comments (Page 1 of 1)
10-03-2007 @ 2:07PM
vidGuy said...
No. Absolutely no. This is a horrid idea on so many levels I don't feel like typing the whole essay out.
Reply
10-03-2007 @ 2:20PM
Sonic_13 said...
Why do we keep listening to what this person (Croal) has to say?
First he rips MP3 (and 3D Metroid games), then he says he still likes them?
And no, I don't really like that idea either.
Reply
10-03-2007 @ 2:46PM
comtar said...
I think the control scheme for Metroid Prime 3 is pretty awesome, but for some reason I keep accidently hitting the + key when I want to switch to Flight Control Visor, I think I got so fast hitting - for scanning I somehow have told myself + is for Flight Control...
But ever since I got the X-ray visor, I suddenly don't have that problem.
Thanks X-ray visor!
Reply
10-03-2007 @ 2:47PM
Matt said...
I wouldn't mind it personally. I thought they were terrible on the Cube controller, but for this, it's reasonable.
On the other hand, those 1 and 2 buttons...I'm still not sure if I'll ever be able to use them holding the Wiimote in the Wiimote + Nunchuk style, without shifting my hand entirely...Granted, that would remove the concept of turning the Wiimote on its side for gaming, but hey, who am I to say? I just think 1 & 2 are useless for regular games that don't orient the controller "classic style".
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10-03-2007 @ 2:55PM
Almadi said...
Why stop there? add a couple of buttons on the bottom and make it NeoGeo/SNES VC friendly.
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10-03-2007 @ 3:32PM
mian said...
Honestly, move the 1 and 2 buttons up there too, or duplicate them so they're in both positions.
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10-03-2007 @ 3:45PM
Dan said...
I still maintain that if there are any problems with MP3, it's not the 3D. They could have fewer hints, less scanning, more jumping, more freeform, and still do it in 3D -- if that would float your boat. (I like the game as is.)
Reply
10-03-2007 @ 3:47PM
Larson said...
This wouldn't even work that well for Metroid Prime 3, haha. Because every time you went to fire a missile you would accidentally hit either the + or - button, or both. Meh... I like it how it is. :)
Reply
10-03-2007 @ 4:16PM
AzaMcWazza said...
I had no problem with the - and + buttons, it's the 1 and 2 that are a pain to use. If you moved the - and + to where N'Gai suggests, then you'd want to move the 1 + 2 to where the - and + were.
You also need to be aware of when the unit is used on it's side. the - and + could get in the way if they're near the A button, and if you moves the 1 + 2 you're in trouble, you'd want to add other buttons there.
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10-03-2007 @ 4:46PM
Hirsbrunner said...
I like Croal's submission for redesign. I'd much prefer the + & - up there. I'm with #6, too, put those 1 & 2 buttons up there a little closer.
Reply
10-03-2007 @ 4:50PM
Mr Khan said...
I would place all four buttons around the A button like that, then you would have space to add 2 others down below (like X and Y maybe)
I envision that will be the next-gen Wiimote, or something like it
Reply
10-03-2007 @ 5:05PM
Lianne said...
My biggest problem with the MP3 controls is actually holding Z when I'm using the spider ball. After a while it really hurts my hand. However, I do think this redesigned Wiimote would be a lot better for Metroid. It would make it easier to select missiles.
Reply
10-03-2007 @ 5:13PM
mian said...
11: you don't want them surrounding the A button at all near the bottom, else pushing it would lead to mispresses. You just want them generally close enough to reach.
I tend to use button presses rather than motions for reloads in MOH Vanguard--in my opinion, it's the IR camera, not the accelerometer that makes the wiimote awesome. Motions should be thought out, well-executed, sparse, and optional (just in case the other conditions weren't met). Buttons should be reachable w/o having to disjoint your thumb.
Duplicating 1 and 2 eliminates any concerns about games that use the wiimote in wheel position. Hopefully 3rd party controller makers will have some freedom to move stuff around.
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10-03-2007 @ 5:55PM
01 said...
I actually like the redesign...my main problem with the MP:3 control scheme was that I was hitting the "-" button for the visor, but I was pressing it with the middle of my thumb, which felt a little awkward. In this scheme, I could easily slide my thumb up to tag the visor/hypermode buttons without losing anything significant from the gameplay or controls.
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10-03-2007 @ 8:39PM
TWOO DEE said...
Haven't read the article but I thought his only gripe on multiplayerblog.mtv was firing missles but the space between 'a' and the d-pad are still the same on this new wiimote?
Anyway, I prefer the look of the actual wiimote and don't have a problem using it as I've got fairly large hands.
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