With
DDR Hottest Party out and
Guitar Hero III and
Samba de Amigo on the way, the Wii is quickly building up an outstanding library of rhythm games (and also the
Alvin and the Chipmunks thing). In some cases, especially with
Samba, the Wiimote makes the system ideal, but the
real draws are the popularity of the Wii and the relatively low cost of development versus other next-gen consoles.
What does the Wii need in order to have a truly classic music game library? Ports, remakes, sequels, or even original ideas are welcome. We long for a new version of Enix's early rhythm game
Bust a Groove, whose combination of attack moves and somewhat flexible timing is still totally unique.
Reader Comments (Page 1 of 1)
10-10-2007 @ 9:17AM
Mike said...
We're borderlining on the place where Wii owners will tire of rhythm, just as we're beginning to experience "minigame fatigue." I'm as thrilled as anyone that Guitar Hero is coming over to the console, but there may be a little too much on the way. Couple that with the fact that many minigame compilations have a couple of rhythm events, some could successfully argue that we're already overexposed.
You really get the impression, however, that most publishers weren't ready for the Wii's popularity and are trying to jump on board with ports and quickly-put-together titles to get a piece of the pie. Which is fine, from a business standpoint. But now they have to start delivering on more than party games. To be honest, I'm fully expecting a big plate of killer, non first-party games in 2008.
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10-10-2007 @ 10:05AM
Gordon said...
Man, Bust a Groove was awesome. Wish I could get a copy on the cheap.
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10-10-2007 @ 1:31PM
THRILLHO said...
you fergot boogie, show it some love.
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10-10-2007 @ 9:49PM
Jay said...
Wii need IIDX
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10-10-2007 @ 11:18PM
tiamat1990 said...
Bust-A-Groove...I remember that Kitty-N song. "I will never every runaway". ARGH!! GET OUT OF MY HEAD!!
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10-11-2007 @ 1:06AM
RIch said...
Bust a Groove ruled. The sequel too, though I had a Japanese import. If they ever rerelease those games for PSP, I'd buy a PSP in a second.
I don't think we're getting to rhythm game overload. I don't think a game has come yet that nails it on the Wii. I'd like to see what iNis can come up with.
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10-11-2007 @ 11:05AM
James said...
Rhythm games are brilliant from a publisher's perspective: you make a really simple 3D engine (or buy one OTS), make a couple simple backgrounds and animations, then buy your licensed songs. Get a cover band to cut the actual tracks for cheap, then sell millions of copies. You don't need dialog writers, level designers, or large numbers of programmers, artists or modelers. It's about as close as a popular genre comes these days to the sort of thing one could make by oneself, but you can sell for full retail price.
Of course, that's not to say they aren't fun, but I do sometimes balk at paying 50 bucks (more for a custom controller) considering what you get...
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