Welcome to our weekly feature, Virtually Overlooked, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a retro-speculative.
Even though Halloween is over, we didn't want to miss the opportunity to devote a Virtually Overlooked column to a thematically appropriate game. LJN's Friday the 13th is scary for many of the same reasons that the movies are -- sudden noises and scares from masked Jason Voorhees -- but it's also scary in a deeper way. Playing Friday the 13th is an exercise in hopelessness.
Every outward indication would suggest that
Friday the 13th is an exceptionally terrible game. First off,
it's a licensed game. That is usually the only tip one needs. And as if that weren't conclusive evidence, the box bears the LJN label. LJN, Acclaim's secondary label, was an abbreviation for "If you accidentally play one of our games, induce vomiting." LJN may well have been the worst publisher of NES games-- worse than Tengen, Panesian or the publisher of
Street Fighter V Turbo 20 People. And it adapts a movie series in which the bad guy is invincible and the protagonists are generally helpless. Awesome!
And guess what? It
is exceptionally terrible. As one of six identical camp counselors, you wander around Camp Crystal Lake performing the morning zombie removal, until one of the cabins containing another counselor or some kids sends out a distress call. Then you have 60 seconds to get there or Jason will kill the occupant. If you make it on time, Jason kills you instead. Should you manage to pick up a weapon stronger than a rock on your way to the cabin, you'll remove a slightly larger amount of Jason's health before dying. You repeat this process for all six counselors, and then the game ends in failure.
It is
theoretically possible to
defeat Jason (in the same way it's possible to leave the Earth's orbit if you can just get a good enough running start), but he just comes back, stronger and faster. It takes many different rounds of running into him and wheedling his health away, while pretty much getting slaughtered in the process.
To be fair, the game does have some neat ideas. The camp is fully explorable from the beginning (even if no area has any distinguishing features) and the game is fairly nonlinear in that Jason appears randomly in different cabins. But the sidescrolling parts are awkward, the first-person cabin segments useless (and, of course, that's where the majority of the boss encounters occur) and any gameplay segment is likely to make you feel like any effort to stop Jason or find weapons or do
anything is completely futile. It's just generally a bad idea to make a game out of a movie in which the heroes are inert and the villain invincible. And, of course, it was a bad idea for LJN to make a game. We've actually heard of people tolerating this mess before, which is why we'd be curious enough to give it another shot.
Reader Comments (Page 1 of 1)
11-01-2007 @ 8:24PM
Patius said...
Sorry folks, but The Angry Nintendo Nerd Beat you to it!
Reply
11-01-2007 @ 8:25PM
Patius said...
Sorry folks, but The Angry Nintendo Nerd Beat you to it!
Reply
11-01-2007 @ 8:27PM
Hollywood Ron said...
Awful, awful, awful game.
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11-01-2007 @ 8:47PM
mellojoe said...
you and your friends are dead. game over.
this game sucked, and continues to suck.
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11-01-2007 @ 9:26PM
Chicago_Josh said...
You forgot the most potent of all Friday the 13th weapons! The most glorious of all useful yet not at all useful weapons of any game in the history of gaming kind!
I speak, of course, of the sweater. You couldn't hurt Jason, and Jason couldn't hurt you. You'd both stand in a cabin like a pair of jackasses.
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11-01-2007 @ 10:10PM
UpIrons said...
I was fooled by 2 LJN games. Friday the 13th and Jaws. Ugh. When you are 12 years old and your only source of income is a paper route in which you're lucky to get $60 in a single month then trust me, it sucks to be completely ripped off like this. Can you tell I still have resentment for this? I firmly believe that I was the single reason that Toys R Us implemented their return policy when they stopped allowing you to return games solely on the basis of the games sucking so bad. Alas, I was stuck with my LJN games and out my entire months savings.
On another note, however, I wouldn't mind seeing a Friday the 13th game now. It could be like Manhunt and could come with a machete wii attachment. Just don't let LJN or Acclaim anywhere near it.
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11-02-2007 @ 1:22AM
Nightmare JG said...
I actually beat this game, back in the day, purely out of spite.
I used a Game Genie of course, but I proved the game IS beatable anyway, still took me all of 8 hours (if my incredibly fuzzy memory of when I was 9-ish, is correct).
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11-02-2007 @ 8:27AM
Gerwurztraminer said...
When I first got my NES at age 7 or 8 I had Super Mario and this game. Why my mom decided to get me Friday the 13th I have no idea. As a result I played it in lieu of other games, like Zelda. All I learned is that staying out of the forest gets you nowhere, but at least you live longer.
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11-02-2007 @ 11:24AM
saylorsgang said...
This game was horrible, up there with Rambo for NES and Atari's E.T. I would'nt download this for free.
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11-02-2007 @ 1:36PM
Jay said...
I think id actually pay 5 bucks for the memory of how much I hated this game,and to be able to pull it out at parties and show people.
So yeah, I'd DL for nostalgia's sake.
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