Wii Warm Up: The questing continues some more
As if responding to the concerns we raised yesterday, D3Publisher announced what changes and additions gamers can expect with the Wii port of Puzzle Quest: Challenge of the Warlords. Shouldn't we have heard about these details at an earlier date, preferably before the game was shipped out?
Anyway, this new Wii version of the puzzle/RPG hybrid has rebalanced elements, a replay option for capturing monsters, and a two-player multiplayer mode. As we predicted, there are no online features, unlike the Xbox Live Arcade and PC releases. Developer Vicious Cycle Software did, however, make sure to integrate "waggle control options with the Wii Remote."
Were any of you actually hoping for motion-based controls? Or were you wishing, like we were, that the developer would focus its efforts on implementing the primary feature fans of the handheld versions were asking for? We'll probably pick up Puzzle Quest anyway; we just wish we could play against some of you online.














Reader Comments (Page 1 of 1)
11-30-2007 @ 10:40AM
Jeremy said...
The online play is what has made this game. I will be sure not to pick it up since they cut out the games main feature. I just don't understand why every time the Wii gets a port of a good online game that the online feature is removed. This to me is just showing how little a developer is investing in good ports. This kind of action from developers needs to stop or they just need to stop complaining of how poor their sales are on the Wii. Here is a crazy idea for all developers: "If you port a game to the Wii that it's key feature was online then include the games main feature." Also more food for thought for the developers: "If you are making a game that feels like an online mode would make you more money then throw it in for sh!ts and giggles. You might just make a better profit from the game." I can't tell you guys how many times I didn't buy a game just for its lack of online play when I know online would have made the game a hit. The Wii can connect to the internet why do developers ignore this?
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11-30-2007 @ 12:04PM
LilCo187 said...
From what I understand, you're hard-pressed to find anyone online to play against on Live (the problem with alot of online games not named Halo 3 or are a FPS in general...)
11-30-2007 @ 2:51PM
Unbreakable_idea said...
woohooo. I finally made it. I'm now officially the last person on Earth who couldn't give a damn less about online play. Yup, that's me. I'm that guy, the one who played Medal of Honor Heroes 2's Campaign mode and never once went online with the game despite my Wii being hooked up to the internet the whole time. Yup, I'm the guy who had Xbox live for one year, used it for about two weeks and then that was it and I never subscribed to it again after that. Why, you may ask? Well I've been gaming for over two decades now and I've come to release there are two things that I really enjoy most about my hobby.
1) The conquest. I enjoy obsessive compulsively completing a game 100% and then moving on to the next game, victorious.
2) Witnessing first hand the look of heartbreak, loss and frustration in the eyes of one of my close friends (not virtual friends, but rather real ones, the sort of friends people used to have come over to their houses for game sessions, before we all hooked ourselves up to our umbilical ethernet cables and wifi connections) when I've handed them a gut-wrenching defeat. Without witnessing first hand that look of pain, a victory just doesn't feel nearly as tangible, tactile or rewarding. Almost akin (in a small, abstract way) to the difference between ancient warfare, when you would be looking someone in the eyes and witness their horror as you ran them through with your sword in hand to hand combat as opposed to long distance, technology based modern warfare, where your target is often some blob on a nightvision scope or radar screen. That look in their eyes IS my victory, and I feed off of the challenge in obtaining it. Yes, I still long for the glory days of putting my quarters up on the cabinet to call next game at the local arcade. Last of a dying breed, I suppose.
Wait, what was this post all about again? Oh yeah, Puzzle Quest. I'm looking forward to beating the hell out of that game with my girlfriend as I have yet to have played it on any other system. Here's to hoping for no more than small, well integrated bits of waggle in the game and a nice, long challenge.
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12-01-2007 @ 10:41AM
Mr Khan said...
I've never cared much for online play, just because i've mostly never cared about competitive multiplayer period. Being an only child, i have grown up to have most fun on my own
Now i could get addicted to MMOs if i had a PC that could actually run them without random lockups, and i'm not adverse to competitive multiplayer, i will play it (like the 2 straight weeks of Strikers Charged online over the summer)
12-03-2007 @ 12:34PM
Larz said...
Well said, Unbreakable_idea.
I'm in the middle, I enjoy online sometimes but I definitely don't expect or even want every game to have an online component. People complained about Corruption not having online/multiplayer. To me that would just be ridiculous to tack on a multiplayer component to Corruption. I want their efforts focused on making the best single player experience they can. And by the same rights, people also complained about Warhawk having no single player option. That's an equally stupid complaint to me. You're buying it for a great online experience, why do you want them to divert attention to tacking on some lame single player campaign?
12-01-2007 @ 8:42AM
Patrick Elder said...
I too am not interested too much in online play. I am an older (age 51) and most online gamers are a third of my age. I bought this game yesterday, being a long time rpg fan, but the I can hardly read the graphics. Anyone else see something wrong with the graphic quality of this game?
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12-03-2007 @ 12:40PM
Larz said...
This is becoming a more and more frequent problem. They are designing games with big screen, high def TV's in mind more and more these days. Often times text is damn near unreadable on even a decent sized (like 30") standard TV. I have a 36" standard definition TV and sometimes I really have to strain to read text in certain games. But I'll plug the game system into my 24" 1080p computer monitor and I can read it no problem.