
The internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on The VC Advantage.
If you think it's weird that my dad made such a big effort to send me that code, you weren't part of the Street Fighter II fandom of the early '90s. From the moment the arcade machine came out until consoles started getting pelted with too many SF2 variations, Street Fighter II simply was the totality of gaming culture. It was both casual and hardcore, Wii Sports and Halo, foremost on gamers' minds. Magazines had consecutive SF2 covers. It was, unlike anything else, a touchstone among the gaming public. It was a common experience that we all shared. When we found out that it was coming home on the Super NES, we all collectively lost it. It didn't matter that it was going to be obsolete at launch, with Champion Edition out in the arcade. Hype for the BIGGEST GAME EVER SERIOUSLY carried beyond its audience, even. My dad, a lifelong console RPG player and not a fighting game person, was responding as much to a widespread feeling of excitement about all things SF2 as to my own obvious enthusiasm.
Only later did we realize that it all seemed to be a plan, Capcom's version of EA's annual sports releases. SF2 games with minor upgrades hit the arcades and then the consoles with frightening regularity; the more insane among us gratefully threw down another $80 for basically the same game with some new characters. I did. I couldn't bear to look at the pictures of a playable Vega, or the extraordinarily ridiculous Super Street Fighter II lineup, including a guy with the word "Maximum" written on his pants (it was going to be "Mantis," but the letters would be obviously reversed when he faced the left), and not have access to that new material. I was too far gone.
To me at age 11, the inclusion of the same-character code was an amazing bonus. Not only did it allow my friends and I more options for character choice -- something that was crucial to keeping the game fresh -- but, with the alternate character colors, it made the game look a little bit like Champion Edition. I could sort of pretend that I wasn't playing an antique version of Street Fighter II. Now, with the benefit of having been turned into a total cynic by both life experience and the corrosive influence of the Internet, I see that code as an affront.
It suggests to me that Capcom could have implemented more of the Champion Edition additions, but chose not to. Charitably, I could say that it was because there wasn't time to add new characters and backgrounds. But the cynical view is that Capcom chose to hold this other content back to make more money. Why include the code at all, then? It can't be that the same-character thing was considered so vital an improvement that it couldn't be left out, because then it wouldn't have been hidden behind a code. Maybe the end of SNES SF2 development dovetailed with the beginning of CE development, such that only the most minor new addition could be sneaked into the game on the way out the door. I suspect, however, that it was to provide a taste of future versions, just the slightest peek of what was coming up next.
So basically either Capcom was super-nice or total jerks. You could see it either way.













Reader Comments (Page 1 of 1)
1-16-2008 @ 9:56PM
Eric Smoger said...
Very well written. I still remember those days.. buying every SF2 related magazine I could get my hands on, doing all the chores I could to stockpile my loot, and monitoring the monthly Chips and Bits advertisements in anticipation of the month when Street Fighter 2 changed from a plain text listing to a picture listing with box art. Finally the day came and after tax, I plunked down precisely $80.24 for it at the local toys R us. I'll never forget that price.
Reply
1-17-2008 @ 8:13AM
Eric Caoili said...
I remember that moment when my friend, Kevin, and I discovered the code in a magazine too. We were playing SFII in his living room (he was one of only two kids who had an SNES in our apartment complex, at the time) while his mom vacuumed another room. It was around 2PM on a Saturday afternoon. With only 8 playable characters, being able to play as the same character was fantastic, especially since it didn't have the jankiness of a Game Genie code. Also, the only special moves we could consistently pull off were Guile's, so we both always wanted to be Guile. Everyone wanted to be Guile.
We were such retards about it, as we played the first match.
"Oh God we're brothers."
"Hello, brother."
"How are you, brother?"
*sonic boom*
Reply
1-17-2008 @ 10:52AM
James said...
So, uh, where did you guys live that SNES titles cost *80 bucks*? Canada, maybe? I'm pretty sure they were $40-50 here in the states, maybe a bit more for Super Metroid, since it was *32 whole MEGABITS!!!*. I remember that SFII was one of the first games we bought when my brother and I got our SNES. We played the hell out of that, then we bought CE later mostly for Bison and Vega -- I kicked ass with Vega. We never did wind up buying the Super edition, though I think we borrowed or rented it. At the time, I don't think I considered either of the "upgrades" to be a cash-in, more like a sequel. We looked at it as "Street Fighter II-2" and "II-3". At the time, we assumed there would never be an actual Street Fighter 3.
Reply
1-17-2008 @ 9:17PM
Felipe said...
That price was in the US.
I remember it being at Woolworth in NYC back on launch day for
$ 74.99. Some other stores had it for $ 69.99.
Remember, back then (1992) SNES & Genesis games were $ 59.99 to $69.99.
Reply
1-18-2008 @ 4:09PM
Eric Smoger said...
Yep,.. US.. SNES and Genesis games were not as cheap as you remember. And, at the time, I believe SF2 was the largest SNES game on the market,.. so that bumped it's price up as well.
in fact, i just did the precise math.. $74.99 + 7% tax = $80.239
Reply
1-18-2008 @ 4:54PM
Haohmaru said...
Hell no, they weren't cheap. I remember paying at least $60 for Chrono Trigger when it first came out. It may have been more.
Reply
1-23-2008 @ 6:55PM
Rammstein said...
I remember paying $70 for Donkey Kong Country(SNES)... ahh the good 'ol days.
Reply
1-23-2008 @ 8:40PM
Jezreel said...
Here in Los Angeles, SNES games were $60-70 apiece, with Square titles selling for $80-90.
Reply
1-23-2008 @ 11:25PM
hydro said...
cmon man, tell me theres nobody out there in the US who ordered the Japanese SNES version because it came out first?
The Japanese games don't have holes in the back like the US ones do so me and my dad used pliers to make the little holes for the tabs inside the US SNES on the back of the game.
Then to top it off, the code is different for the JP version...it's D, R, U, L, Y, B, AND THEN X.
I later got SF2: Turbo for SNES...also who remembers the special blockbuster advertisement video that you could rent for free that was all about SF2: Turbo? I kept it for mad long...
1-24-2008 @ 12:47AM
Jezreel said...
I actually received that video in the mail from Capcom! I don't even remember how they got my information.
And while I didn't buy a Super Famicom, I did knock out those tabs to play Japanese games, too! Back then my main motivation was the DBZ fighting game series; now the only Japanese game I have remaining is Final Fantasy VI.
1-24-2008 @ 8:15AM
hydro said...
Ah ok you went the other route. Rather than knock out the tabs inside the SNES, I cut little holes in the back of my JP games so the tabs fit inside them.
Reply