We know that Sega Superstars Tennis is a tennis game with a bunch of Sega folks in it, but until now we haven't known much else. How would the Wii controls work? What kind of special powers can each character use? CVG sat down with Sumo Digital to discuss the Wii version and get some specifics.
First, and most important for distinguishing between the Wii and other versions, the controls. SST will in fact use a motion-based control setup. As Sumo describes it: "We take the Wii remote's speed and direction and use this to determine the shot you get. But of course, as with real tennis, the better your timing, the better the shot you'll do." With somewhat direct translation between movement and in-game response, this sounds much more Wii Sports and less Rockstar Table Tennis.
The developers also revealed some of the minigame options, which are unsurprisingly based on Sega classics, and can be played single- or multiplayer. They described a Space Harrier game in which the player hits tennis balls at the arcade game's enemies, and a Puyo Puyo game involving a wall of Puyos that must be cleared with tennis balls. In addition, new screenshots (in our gallery) reveal a House of the Dead zombie-killing minigame, and Sonic, Chu Chu Rocket, Super Monkey Ball and Jet Set Radio minigames that we don't quite understand. The screens don't depict the Wii version, but they illustrate new gameplay elements and that is important.
Finally, a couple of new characters were revealed, with an indication that some were still being kept under wraps. In addition to the ones we've seen, Shadow the Hedgehog, Reala from NiGHTS, and Gum from Jet Set Radio will be playable.
Sega Superstars Tennis: controls, minigames, and awesomeness
Posted Feb 1st 2008 1:30PM by JC Fletcher
Filed under: Interviews
Tags: sega, sega-superstars-tennis, sports, sumo-digital, tennis
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Reader Comments (Page 1 of 1)
2-01-2008 @ 2:25PM
Buntaro said...
1. Puyo Puyo minigames? How about Arle or Carbuncle as a secret character?
2. As good as the motion controlls part sounds, the part about the character specfic abilites worries me. This is always hard to balance and might make some charatcers too strong.
I hoped for them to skip this in favor of less drastic stuff (faster walking speed for Sonic, longer hit range for Eggman etc.)
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2-01-2008 @ 2:36PM
McWeen said...
I honestly did not care about this game until I just read Chu Chu Rocket mini game.
Reply
2-01-2008 @ 3:22PM
Ghaleon said...
This would have sold pretty well in the Dreamcast era :(
As long as the motion controls are good, I'll definitely be picking this up (over the Big Brother versions, too).
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2-01-2008 @ 6:55PM
Perverted said...
Are those screens of a ps2/psp version? if so you may aswell call them wii screens =/
If this online I may pick it up. Wii is calling out for an online RPG with real time action, and when i say calling out I mean screaming.
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2-02-2008 @ 1:25PM
Jared said...
How is this game generating such little comment buzz? After the video posted a couple of weeks back, I've been dying to get this game...and I never had the privilege of owning a Dreamcast. The fact that this and Bass Fishing are seeing such little press makes me sad. Sega is scoring on quality here, and I'm afraid that they'll feel stung after this (and how poorly NiGTHS has sold since the week after its release). I'll certainly be picking these titles up when I start my new job here in the next couple of weeks.
Thanks for keeping us updated, JC
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