
We at Nintendo Wii Fanboy can't help but find Luc Bernard, creator of Eternity's Child, incredibly compelling. Let's look at the facts. For one, he's bringing a game to Wii Ware that has a beautiful art style, which will be priced at only $5. Bernard is also fond of pugs, which scores him automatic points in our book. To top it off, he wants to bring even more games to Wii Ware, including one he's titled Manufactured Beauty (concept art pictured above). Then, there's also the fact that he's made the orchestral soundtrack of Eternity's Child available for fans to listen to online.
If the artwork alone (understandably) isn't enough to get you pumped about this addition to Wii Ware, rest assured that Eternity's Child has other merits. Not only does the story deal with modern-day environmental and ethical issues, but it also introduces a creative fantasy world. According to Bernard, this makes the game like an "interactive fairy tale." While parallels can easily be drawn between its story and real life, the surface presents us with an interesting plot filled with unique characters and surrealist scenarios.
As for the gameplay, we don't know much aside from the inclusion of a point-and-shoot mechanic involving the Wiimote. Bernard sheds more candid details about himself and Eternity's Child in this Destructoid interview, though, which features some Q&A with the game's soundtrack composer as well.
We can't wait until more details emerge on this title (which, according to Bernard, is almost finished). Is anyone else looking forward to it?
If the artwork alone (understandably) isn't enough to get you pumped about this addition to Wii Ware, rest assured that Eternity's Child has other merits. Not only does the story deal with modern-day environmental and ethical issues, but it also introduces a creative fantasy world. According to Bernard, this makes the game like an "interactive fairy tale." While parallels can easily be drawn between its story and real life, the surface presents us with an interesting plot filled with unique characters and surrealist scenarios.
As for the gameplay, we don't know much aside from the inclusion of a point-and-shoot mechanic involving the Wiimote. Bernard sheds more candid details about himself and Eternity's Child in this Destructoid interview, though, which features some Q&A with the game's soundtrack composer as well.
We can't wait until more details emerge on this title (which, according to Bernard, is almost finished). Is anyone else looking forward to it?













Reader Comments (Page 1 of 1)
2-19-2008 @ 6:33PM
Chroma said...
The artwork alone is enough to get me hyped about it!!
Reply
2-19-2008 @ 6:49PM
velocitystrike said...
Luc Bernard is made of a large amount of win. And that Sean Beeson bloke. Fantastic interview, he's a wierdo too...can't wait for the game
Reply
2-19-2008 @ 11:36PM
Blue_Falcon said...
Wait, he's trying to get MB on WiiWare? I thought he was making that as a PSN game. I knew EC was coming, but MB...
omfg omega win
Reply
2-20-2008 @ 1:44AM
Candace Savino said...
According to the man himself, "Wii Halloween 2008." So, yay!
2-20-2008 @ 2:02AM
Blue_Falcon said...
Ah, once I saw the main photo, I had to go searching for this particular preview from some months ago...
http://kotaku.com/gaming/indie-games/luc-bernards-the-rose-princess-298850.php
Once known as The Rose Princess, but I most certainly like the new name more.
Glam Action RPG
Cello based soundtrack
First ever episodic game for Wii?
Staring a chick who can kill with a touch, and an alcoholic mechanical prostitute bunny.
I do believe we have our Wii Ware GOTY confirmed.
=P
Reply
2-20-2008 @ 2:34AM
Rob Howard said...
I read the Luc Bernard interview. While the art style is interesting and I appreciate new gameplay ideas, if indeed they exist, I found Luc Bernard to be rather abrasive.
He also seemed rather full of himself. We'll see if he can leverage his odd personality with any kind of real success.
Reply
2-20-2008 @ 4:07AM
schmix said...
Of course I am. So far this is the only game for WW that I'm really interested in.
Reply