Rygar is absolutely one of the best side-scrolling action games on the NES. It's also popular enough to have spawned one and a half sequels on the PS2 and Wii. It shouldn't be much of a surprise that I love the game, since my enjoyment of "Metroidvanias" is well-documented. I expect that everyone in the Virtually Overlooked crowd is at least familiar with the wonderful NES game, if not also the arcade game. So I won't waste any time outlining the basics of the game. Instead, I'd like to present a list of five of my favorite things (that I could think of) about Rygar.

5. Olbis

RPGs on the NES have a history of nonsensical stats. Even once you've figured out what CON and INT are, there's no telling what they'll actually mean in the game. But Rygar's stats are absolutely my favorite, and it's not even an RPG. There are only two stats that build up in this game: TONE and LAST. What do they do? TONE increases Rygar's strength, and LAST increases his life. They kind of make sense, but only in that bizarre idiosyncratic Engrish way that, somehow, we've all managed to get used to over the last 20 years or so. MIND is your store of power to be used for magic like ATTACK & ASSAIL. Wait, doesn't "assail" mean "attack?"

3. Bargan
Rygar has a bunch of weird enemies. There are giant slug things, rolling red worms, the aforementioned ptero-dudes, and all manner of walking and flying critters. There's an upright snail boss. One boss is something between a turtle and a raspberry, with two fireball-shooting bear heads. There's a miniature dinosaur on tank treads. The final boss, Ligar, is the torso of a green lion-man with dragons for arms.
Bargan the robot, then, is intensely out of place for just being a robot. When it shows up, ROBOT OUT OF NOWHERE is more unexpected than the appearance of, say, a red, bat-winged, worm-tailed bird with a unicorn's horn. It's just so ... normal that it's jarring. Also it gives you a lot of TONE and LAST when you kill it.
Rygar has a bunch of weird enemies. There are giant slug things, rolling red worms, the aforementioned ptero-dudes, and all manner of walking and flying critters. There's an upright snail boss. One boss is something between a turtle and a raspberry, with two fireball-shooting bear heads. There's a miniature dinosaur on tank treads. The final boss, Ligar, is the torso of a green lion-man with dragons for arms.
Bargan the robot, then, is intensely out of place for just being a robot. When it shows up, ROBOT OUT OF NOWHERE is more unexpected than the appearance of, say, a red, bat-winged, worm-tailed bird with a unicorn's horn. It's just so ... normal that it's jarring. Also it gives you a lot of TONE and LAST when you kill it.

Rygar sort of jumps up onto a platform after reaching the top of a rope. If you crouch during this jump, he will float in the air, crouched, until you let go of the button. You can turn and attack, but you can't stand up or jump again. This is, at best, useless, since all you're doing is standing still. But it is also really damn funny. Sometimes I get so distracted by Air Squatting that my game takes longer than it needs to. This is especially true when you get the "Grappling Weapon," which opens up more possibilities for climbing, and therefore Air Squatting, locations.

These things scared the crap out of me when I was 7, and they scare the crap out of me now. The first time you encounter one of these things, the scariest enemy you will have encountered up until then is a tree with a face. What is this thing? Some kind of armored, bearded, egg-dropping dragon monster. Why is it segmented? And why is its midsection half a leg? Really, what is this and why does it exist? Who thought of this guy? Tecmo's unintentional (or twistedly brilliant) design for this one random enemy has left more of an impression on me than any Bowser or Ganon fight.
[Enemy names found at RPGClassics' Rygar shrine]













Reader Comments (Page 1 of 1)
2-21-2008 @ 8:14PM
John Rios said...
I played the crap out of this game as a kid and never got past 25% of it. Screw this game for wasting my stupid time.
P.S. *whispers* Rygar, really though, I love youuuu.
Reply
2-21-2008 @ 8:39PM
sal cangeloso said...
One of the best games (NES or otherwise) ever.
Played it for countless hours when I was young, did not beat it until a few years ago.
Reply
2-21-2008 @ 9:21PM
Tom said...
Better than any GANON fight?! I..I can't believe that!!!! Of course, I've never played the game, but it seems like all your doing is making fun of all the weirdly/stupidly designed enemies.
Reply
2-21-2008 @ 10:14PM
Blue_Falcon said...
Maybe we can expect it to hit the VC when the Wii game hits?
Reply
2-21-2008 @ 11:04PM
Micah said...
Here's hoping. I, too, love Rygar.
2-21-2008 @ 11:33PM
monkeycancer said...
This is one I've been waiting for on the VC. I remember using rubber band and some tape to stay in one place to get those items or whatever was used for XP. I think that tip was even in Nintendo Power.
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2-22-2008 @ 9:22AM
JAH75157 said...
i love this game, this and bionic commando were my favorites
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2-22-2008 @ 3:39PM
Alzheimers said...
Add me to the list of Rygar fans, who actually waded through the PS2 sloshfest more out of nostalgia than anything else.
The real joy in this game was that bosses could be beaten either by reflex or by strategy (read: Cheat). Every boss had a glitched weakness that you could exploit if you took the time to figure out.
- The Bear/Turtle/Strawberry thing could be stuffed into the right side wall where the invisible door was, if you jumped on him long enough.
- To beat the spider boss you just grappled to the top/center of the screen and whacked him as he came at you from the sides. One hit would send him scurrying away, so you never get touched.
- The Eyeball in the clouds boss could be brought down a notch (literally) by grappling below the screen then going back up. When he was lower you could jump and hit him, which made avoiding the fireballs cake.
- The minotaur boss could be beaten in under 10 shots with ATTACK&Assail.
- Powering up to TONE and LAST by beating up on the robots for a few minutes would make the tower bosses (Snail, Tankturtle/Dragon) easy to knock off.
- When fighting the last boss, if you blew the flute all his shots would dissapear for a while. That made it easy to get close and beat him to a pulp.
There were also cool glitches like jumping through platforms, and using the scrolling in the overhead world you could inch your way up to the top into more glitchy areas. This game was a real explorer's dream. Bug hunting was never more fun!
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2-24-2008 @ 3:39PM
udbdum2 said...
i dont know how many times ive said this but we need Spacestation: Silicon Valley!!!!
Reply
4-28-2008 @ 4:18PM
beorach said...
By VC, are you talking about the Wii store? I, too, am irritated that I can't get the NES version of this game. It was by far my favorite for that system and the arcade version is the suck.
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