Those of us who aren't JC got our first extended look at Backbone Entertainment's Monster Lab earlier today, including a combat sequence and a couple of minigames from the title. To this blogger, the minigames looked a touch simplistic (more of which in a moment), but the combat, as seen in the video above, is slightly more interesting. Producer Kelly Teinton demonstrates how we'll be able to target individual parts (head, left arm, right arm, legs) of enemy monsters, and how knocking certain appendages from monsters will affect the outcome of battles.
We're less enamored by the minigames. The example above sees players having to smash open crates with swings of the nunchuk, while another (viewable past the break, along with a brief interview) is based on a basic shape-matching exercise. Neither look particularly taxing or engaging, and would pose little challenge to even the youngest of gamers.













Reader Comments (Page 1 of 1)
2-26-2008 @ 2:13PM
BlackDogAssault said...
...Seems there'll be LOTS of loading.
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2-26-2008 @ 4:55PM
velocitystrike said...
Yeah the loading looks like quite an irritating thing. Hopefully they'll iron it out before release - however they do that.
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