
We used to think that Nintendo's programming was above reproach, when, in reality, Nintendo's work -- even EAD's top-shelf games -- are just as riddled with bugs and glitches as anyone else's. And that's to our benefit, since without Nintendo's occasional gaffes, there'd be no Minus World, no secret Metroid maps, and no Chris Houlihan's Room (or no way to get there, anyway).
In the case of Zelda II, you can use a weird glitch to give yourself an advantage early in the game, provided you can get through, uh, the early part of the game. First, complete a palace level. Pause the game, save, and quit while the experience points are tallying (using the in-game save system, not the Wii's). Open a game in another profile. The experience points will be added to this player's profile instead of the first. Completing any of the later palaces would send multiple levels' worth of points into a new game.
As we mentioned, the catch is that you have to be able to complete palaces before you can benefit from this. The difficulty of the freaking palaces is what makes this glitch worth exploiting in the first place.











Reader Comments (Page 1 of 1)
3-05-2008 @ 5:15PM
Roto13 said...
Link to the Past is the SNES Zelda. Unless it's the title of the article and it's going right over my head. xD
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3-05-2008 @ 5:18PM
Roto13 said...
Also, I remember a bug a lot like this in Link's Awakening for the Game Boy. If you bought something really expensive and saved and quit while your rupees were decreasing, they'd stop going down, potentially saving you a lot of money.
3-05-2008 @ 5:56PM
zelderman said...
best used when buying the bow, 980 rupees. You could essentially get it for like 200 rupees. I used to do it all the time.
3-05-2008 @ 9:20PM
JC Fletcher said...
Yes, it's the title of the article. You know, because you're sending experience into the past of the game.
3-05-2008 @ 6:11PM
Deozaan said...
Where's your source? Do you have to pause and quit on every palace? Do the later palaces give more exp? Is that just because by then you'd already be at higher levels so your next level would be a lot more exp?
Your previous VC Advantages were all well explained, but this one is kind of vague in how it works...
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3-05-2008 @ 9:37PM
bc said...
If I remember correctly (from almost 20 years ago!):
When you beat a palace, your XP meter increases until it reaches the next level. If you save & quit in the middle, it gives this increase to whatever the next file you open is.
Now, I'm not sure if it just gives a fixed amount, to whatever the next level is (so if it's 5000, then 5000 XP). OR, if it runs automatically to the next level - and doesn't care whether that level is 100 or 10000 points away.
If it's the second case, you can use low-level characters to level higher ones - which I think I remember doing. If you beat the first palace and use this trick, opening an advanced file, the XP will flow there. So, instead of giving 500 XP, your meter will flow all the way up to 9000 and get you that Attack-8 or whatever. I seem to recall this practical effect, because going the other way you'd "waste" XP your high-level characters needed on lower-level files.
If it's the first case, more like JC suggests, it's only a fixed amount. But, if that amount is 9000, and you give it to a low-level character, you'll skyrocket up several levels, and maybe have some extra XP left over. The more I think about it, I seem to have a sound-effect memory of that happening...
Unfortunately, my Collector's Edition save is at the Great Palace, or I'd test this...
3-05-2008 @ 6:13PM
Mr Khan said...
Secret Metroid maps?
The master Metroid fanboy says: Elaborate
Reply
3-05-2008 @ 7:27PM
zelderman said...
google it, I read about it but I don't know what site.
3-07-2008 @ 2:00PM
hvnlysoldr said...
There's a door trick in Metroid. Shoot the door and stand until the door closes on you and you can't move. It's essential not to go into Morph Ball or you could get stuck. Quickly flick between up and down rapidly. Samus will begin travelling up on the screen. She'll eventually reach a room not normally accessible. It's a glitch due to how the vertical and horizontal scrolling rooms are created. There are whole floors provided by the glitch code. Careful though since some doors are one-way and you might enter a room that doesn't have the proper scrolling format trapping you on the one screen.