We thought we understood LostWinds. There's a guy, controlled with the Nunchuk, and then there's wind, controlled with the pointer. But when we hear Frontier Developments' David Braben explain the game, we aren't so sure anymore. About the basic gameplay: "Toku is relatively small and vulnerable yet he has physical presence in the world, whereas Enril has no physical presence, just a localised sphere of influence of wind power around the shard of Spirit Stone that Toku is carrying."
And it's not just simple platforming made to sound more complex. There's actually a lot going on in LostWinds other than jumping and gusting. You can use the wind to interact with the environment, including blowing water into the ground to grow an assortment of seeds that you can then use.
The interview goes on to discuss the importance of audio and narrative in games, and LostWinds' stylized appearance. Braben also denies (for now) a Virtual Console release of his Commodore 64 classic Elite.
LostWinds creator describes a very complicated-sounding game
Posted Mar 18th 2008 9:45AM by JC Fletcher
Filed under: News, Interviews, WiiWare
Tags: frontier-developments, lostwinds, platform
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Reader Comments (Page 1 of 1)
3-18-2008 @ 10:12AM
Julien said...
Me wants. Wiiware for Canada now!
Reply
3-18-2008 @ 7:53PM
Perverted said...
I guess M$ where right about something....Seems DD may be the future! Especially if awesome looking/sounding WW titles keep coming!
Reply