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Point: The case against Wii Play


Wii Play.

Anyone who keeps up with sales figures knows that the package has been selling steady ever since it released early last year. Folks see an almost-free game with a Wiimote for only $50 and they immediately think it's a deal. And many can argue that it is, but for this individual, the bundle has no appeal.

The first issue I have with the package is the software. Wii Play as a "game" is like saying a peanut butter sandwich is "a meal." It's lacking. When looking directly at the worth of the software (the games within it), one finds titles that, upon being tried for the first time might come off as mild amusements and "well worth the extra $10," but after several sessions, the truth comes out. These minigames feel like they were never finished.

The mini-games seem half-baked and only offer a diversion for a short amount of time. After giving them a few plays over an hour, I quickly came to my senses that Wii Play is something I didn't want to see happent to the Wii. I didn't want quick slap-togethers of minigames to flood the console. Luckily, that isn't the case, but doesn't save Wii Play from its own flaws.

Also, as a sort of "Wiimote trainer," it's not any kind of introduction to some wider world of Wii wonders that can only be seen through picking up Wii Play and playing it. Wii Play only trains you in how to get bored quickly. Nintendo would have you believe otherwise.

Finally, the comparisons between it and Wii Sports are inevitable. Again, where Wii Play is nothing more than a tech demo with some added polish, Wii Sports stands on its own as a worthwhile experience on the console. The sports games included in that package are, more or less, actually fleshed out and allow you to play for more than 5 minutes. In Wii Sports, you can also enjoy multiplayer gaming, where should you expose a friend to Wii Play you're probably only going to get a smack to the face in response. At least, that's what I'd do.

In the end, it's no doubt going to boil down to what your personal preferences are, but I really don't see the validation of Wii Play. For what this software is (a collection of quick and tedious minigames), I would say the only way I could accept Wii Play was if it were packaged with a Wiimote for free. Until then, my extra $10 will go to more important things. Like lottery tickets.


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