We'll never understand the drive to play cell phone games. Even if phone hardware is powerful enough to render high-quality visuals, the experience is all but ruined by the fact that every cell phone ever has a completely terrible interface for playing games (sorry, iPhone, but we could do with at least one button!) When there are awesome portable game systems available, we don't see the need to play games on our phones. Of course, that's us, and we sort of identify as fanboys of a certain non-phone handheld game system.
"Ares" of the UIQ Evangelist blog solved the interface problem using a program called MobiPad that enables the Wiimote to connect to phones via Bluetooth. Now he can play the phone version of SSX3 with a decent d-pad. There's no waggle or anything, but just not being terrible is a quantum leap for mobile game controls.











Reader Comments (Page 1 of 1)
3-27-2008 @ 10:08AM
Jonathan Tran said...
I gotta agree, the only two good mobile games I have are
-Tornadomania
-Secrets of Hold'em
Tornadomania (one of, if not the ONLY mobile game to get a 10 from IGN) is controlled with a single button, and Hold'em is a poker game with a simple menu interface.
I tried playing Sonic and some other games but the controls were so hard I could not beat the second stage, whereas I could easily make it 10 times that far in the real game without dying once.
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3-27-2008 @ 10:11AM
Vohaul79 said...
If I see one more poor mans touch screen with blatant iPhone icon set rip offs I'm going to puke (settings button stands out).
Looks like it takes 5 presses get the phone to respond to anything...add the wiimote to that and you have a whole pile of misery!
Awesomeness FTW.
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3-27-2008 @ 11:19AM
Mike D said...
The only cell phone games I play are golf and poker games. Very useful when the wife spends an hour in The Loft
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3-27-2008 @ 11:58AM
Akbar Fazil said...
As a developer of cell phone games, I must take issue with this article. Sure most cell phone games are crappy ports with terrible controls but there are a large number of games out there with decent interfaces and deliver a fun game experience. A cell phone game should never be considered a great full interactive game experience. They are designed to be quick casual games.
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3-27-2008 @ 12:40PM
James said...
I'd like to see more cell phone games that *aren't* "quick casual games". Cell phones are a perfect environment for turn-based RPGs or SRPGs, especially if you design them to be suspended at any time. Anything that doesn't require "twitch" reflexes can survive a bad control scheme -- cell phone interfaces were made for navigating menus, so design a game where that's the core play mechanic and you've got the system beat.
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3-27-2008 @ 1:16PM
Nucklez said...
Yea, I agree. Something more like Fire Emblem or Advance Wars would work great on a cell phone. That Battle for Wesnoth that is currently on Windows, Mac and Linux would be great on a cell phone too.
3-27-2008 @ 1:39PM
jon said...
Vohaul79, the phone in question can multitask 3rd party apps (in fact around 40 or more apps running at same time), has a proper qwerty keyboard besides the touchscreen, 3G, MMS, stereo bluetooth, a decent price tag, wifi, exchange access, proper sms handling (to european standards), etc..and its not overated like some semi-smartphone i know off. Regarding the touch screen control...well...the guy did not show it with gdesk running, makes all the functions to be easily accessible
By the way, that game (SSX3) is great, even controled with the phone keypad...
Advance Wars clones for mobile - try Ancient Empires 1 and 2, the greatest mobile games ever made
Regarding http://www.mobi-pad.com/ it seems they will add waggle support to lol
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3-27-2008 @ 2:03PM
Vohaul79 said...
Not saying the iPhone is better, only that I get tired of seeing the iPhones GUI ripped off consistently across multiple platforms. Yes good design tends to attract followers, however a little originality would be nice once in a while.
Im sure the phone in question is more than capable, and I was very impressed with the guy who got it running with a Wiimote (running things with the wiimote is all the rage these days ;)
Not ripping hardware, but software...yes.
Just making a note about seeing the same icons on every device imaginable now. Guess if anything it could potentially lead to some recognizability / standards in cell phone gui's as a whole.
Which wouldn't be a bad thing.
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3-27-2008 @ 2:08PM
jon said...
The phone is also older than the iphone ;) You are right though...those icons are everywhere :)
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3-27-2008 @ 2:09PM
J rod said...
That was really boring. I almost fell asleep.
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3-27-2008 @ 2:11PM
Vohaul79 said...
Just out of interest...what 50 things do you do at the same time on your cell phone? Pray Tell.
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3-27-2008 @ 2:17PM
Vohaul79 said...
Yes J rod, very boring indeed. Don't they know that your supposed to include obnoxious techno loops in "wiimote runs yet another device" tubecasts?
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3-27-2008 @ 5:39PM
J rod said...
He was just too slow. It took him 4 minutes and 19 seconds to do this video, but could have been done in around 3 minutes had he gone in a normal speed.
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4-03-2008 @ 1:42PM
Alex said...
The only cell phone games I have are Geometry Wars and The Simpsons: Minutes to Meltdown. I'd have to say I regret getting both. Geometry Wars has horrid controls and the game seems to lag when ever there are alot of ships on the screen and since there is only one directional pad you shot constantly in the direction the ship is pointing, thus the best stratagy in this game is just spin in circles forever till you get bored then sit there, you NEVER like get hurt, all my high scores ended with me getting sick of the game and just sitting there waiting for compys to kill me. While with Simpsons: Minute to Meltdown, well this game was also very dissipointing. The graphics were pretty bad, Homer doesn't have ANY hair in this game, but I'll get past the graphics, the game is a good idea, it's a cell phone game. So you can save when ever and the whole game has a clock that times you, if you take more then 30 minutes to beat the game, you lose. If you beat it in less then 30 minutes you how ever long it took you to beat it is your high score. Good idea and that works well, the problem is that it's kinda a boring game, just get to the end of the level, go talk to this guy. It's also the kind of game where you can't attack anything yet other things attack you, and for seemingly no reason. It's very odd when your going to stop a nuclear explosion and all of a sudden there are the cops after you, kicking at you and you can't fight back. All you can do is run for your life. Ahhh cell phone games piss me off.
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