The VC Advantage: Planet Motavia Travel Guide
We didn't have GameFAQs back then -- if a dungeon was complicated, we usually got lost; if a boss was challenging, we usually died. Sega's thoughtful inclusion of a hint book provided a nice alternative to assured failure: possible success -- with a side of failure.
We've excerpted the hint book for your perusal. Check it out if you just downloaded the Virtual Console version of Phantasy Star II and want help getting started, or if you'd just like to see the state-of-the-art in strategy guides circa 1990. If that's not enough (and it isn't), check Phantasy-Star.net for more transcribed information from the book!
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Reader Comments (Page 1 of 1)
4-09-2008 @ 8:54PM
Mr.ESC said...
That game was good but I liked PSIV alot more,it was just awesome.It was included in the Sega Genesis Collection I bought for my PSP.
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4-09-2008 @ 8:55PM
Mr.ESC said...
Sega should develop a new Vectorman.A FPS Vectorman using the Wiimote would be sweet.
4-10-2008 @ 12:47AM
hvnlysoldr said...
What like Metroid Prime with 3D morph mode vehicular forms similar in function to the Morph Ball? Because that's part of the Vectorman formula.
4-10-2008 @ 8:35AM
Silverlotus said...
I loved this game when it came out, and I still love it. As much of as I am a fan of the Final Fantasy series, the Phantasy Star series (minus the online games) will always hold first place in my heart. Uhh... next to the Ultima series.
And, yes, the hint book was a good clue that it was a hard game. Although, I think it gave too much away.
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4-10-2008 @ 11:39AM
TheCoats said...
OMG-I have this in the attic at my parents house i believe i stuck it in a B-52 vinyl in the attic......
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