This one is fairly old, but pretty darn good. Well, good if you like robots. And nunchuks. Odds are if you're reading this site, you do. Success!
Anyway, the video may be lacking in the "how to do this" area, but it is certainly not lacking that cool factor. We can imagine a million different uses for a robotic camera such as this. Let us list a few:
Finding loose snack chips that fell behind the sofa
Powerpoint presentations (just attach a pointer to the camera's head)
This video drives me crazy: I had -no idea- the accelerometers in the nunchuk were anywhere near that sensitive. I honestly have thought all along that the wiimote itself had a relatively full suite of accelerometers and the nunchuk only had something more rudimentary, something that could mostly just detect whether or not the unit is being shaken, and maybe could tell left from right and up from down, but very little info in terms of how much you were moving it in any direction.
Why did I think this? Because I've yet to use any game except for wii sports boxing (which I've played very little, I just don't much like it) that uses the nunchuk motion for anything more precise than "shake it" (zelda, godfather) or "move it to the right to reload, forward to honk a car's horn" (godfather).
Where are the games that use this kind of 1-to-1 control???? Don't tell me you can't do it --- this dude is!
Are there games I haven't played (I haven't played all that many) that are taking advantage of these sweet-looking sensors? Please tell me, I want to play them.
Yeah, the tilt functionality of the nunchuck is really better than it's given credit. It's not all just shake it. In Dragon Ball Z Budokai Tenkaichi 2, you have to tilt it up to gain altitude. It's the 1-1 kind of thing, but I'm not sure of anything that does do that. This video demonstrates more of the tilt in the Wii Sports baseball kind of way, with the bat. I'm not sure if that helps or not.
This was an awesome video. There are so many possibilities with this kind of thing.
That's 100% fantastic. Only thing I would have changed is making it so you have to hold the Z button to have the camera move, rather than hold the Z button to keep the camera still. I'd want to be able to set the nunchuk down once the camera angle was set without it screwing it up.
Sembra che il destino degli italiani sia imprescindibile da quello Nintendo. Grande andrea! It looks like Italians' destiny is bound with the Nintendo's one, that's so cool :D
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Reader Comments (Page 1 of 1)
4-11-2008 @ 10:24PM
Grimes said...
This video drives me crazy: I had -no idea- the accelerometers in the nunchuk were anywhere near that sensitive. I honestly have thought all along that the wiimote itself had a relatively full suite of accelerometers and the nunchuk only had something more rudimentary, something that could mostly just detect whether or not the unit is being shaken, and maybe could tell left from right and up from down, but very little info in terms of how much you were moving it in any direction.
Why did I think this? Because I've yet to use any game except for wii sports boxing (which I've played very little, I just don't much like it) that uses the nunchuk motion for anything more precise than "shake it" (zelda, godfather) or "move it to the right to reload, forward to honk a car's horn" (godfather).
Where are the games that use this kind of 1-to-1 control????
Don't tell me you can't do it --- this dude is!
Are there games I haven't played (I haven't played all that many) that are taking advantage of these sweet-looking sensors? Please tell me, I want to play them.
Thanks!
Love,
Grimes
Reply
4-12-2008 @ 12:16PM
sepaar said...
Yeah, the tilt functionality of the nunchuck is really better than it's given credit. It's not all just shake it. In Dragon Ball Z Budokai Tenkaichi 2, you have to tilt it up to gain altitude. It's the 1-1 kind of thing, but I'm not sure of anything that does do that. This video demonstrates more of the tilt in the Wii Sports baseball kind of way, with the bat. I'm not sure if that helps or not.
This was an awesome video. There are so many possibilities with this kind of thing.
4-11-2008 @ 11:10PM
Chyld989 said...
That's 100% fantastic. Only thing I would have changed is making it so you have to hold the Z button to have the camera move, rather than hold the Z button to keep the camera still. I'd want to be able to set the nunchuk down once the camera angle was set without it screwing it up.
Reply
4-12-2008 @ 12:20PM
sepaar said...
I seem to have mispoke, it's the remote you do that with in baseball, not the nunchuck. Oh well.
Reply
4-12-2008 @ 1:13PM
Andrea said...
Hi,
I'm the author of the video.
Thank you all for your comments.
You can find the "how-to" at:
http://diydrones.ning.com/profiles/blog/show?id=705844%3ABlogPost%3A31713
Ciao,
Andrea
Reply
4-12-2008 @ 1:41PM
Grimes said...
Ah! Please amend my "dude" to "fox" unless that's offensive, in which case please make it "lady".
Unless you're indeed a dude and Andrea is just a more European version of Andre or Andrew. In which case, undo all changes.
4-12-2008 @ 1:45PM
Andrea said...
I'm sorry for but in Italy, Andrea is a male name :)
So no change is needed ;)
Andrea
4-13-2008 @ 11:24AM
Ipergorilla said...
Sembra che il destino degli italiani sia imprescindibile da quello Nintendo. Grande andrea!
It looks like Italians' destiny is bound with the Nintendo's one, that's so cool :D
Reply
4-14-2008 @ 6:17AM
Andrea said...
:) Grazie!
Andrea