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Metareview: Boom Blox

Gamers these days seem to be obsessed with the divide between what's "casual" and what's "hardcore." Often, software is immediately labeled for one group or the other. That's why it's nice to see games that bridge this gap, like Steven Spielberg's Boom Blox. There's nothing better than a title that everyone can enjoy. Did people enjoy it, though?

The answer to that question is a resounding yes:

  • 1UP (100/100) loved the game so much that they gave it an A+: "Boom Blox is simply a laundry list of great features and options wrapped around an incredibly fun, expertly designed, and well-tuned puzzle game. Sure, its cute veneer won't do it any favors with the more intense console crowd, but I found it charming and refreshingly cheery. It's a casual game made for a casual crowd, but it's far and away the best one I've ever played."
  • IGN (81/100) enjoyed a lot of the game's features, but felt that the title's biggest strength was its addictive multiplayer: "EA has really capitalized on the Wii remote to give you pinpoint accuracy as you make throws with real, calculated velocity -- throws that interact with block formations encased in genuine physics. You will find the single-player offering robust and varied, but the multiplayer mode -- compatible for up to four gamers -- is tantamount to crack cocaine in its ability to addict. And while there are hundreds of levels to keep you busy, there's also a full-blown stage creator that works hand-in-hand with WiiConnect24."
  • Wired (80/100) praises the game's mass appeal: "Boom Blox does what so many Wii titles wish they could, by splitting the difference between casual players and lifelong gamers. You can pass the Wiimote to your grandma or a 5-year-old and they'll have a ball with its clever mix of brainy puzzles and satisfying explosions. But hard-core players like me will find a surprising amount of depth to the gameplay and a satisfying, addictive challenge."

Gallery: BOOM BLOX

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