As part of a ton of Castlevania Judgment coverage, IGN interviewed the man in charge of the franchise, Koji "IGA" Igarashi. You can probably guess the content of the first question.
IGA explained what possessed him to make a 3D fighter with some fairly smart reasoning: people want to swing the Wiimote to whip, and he decided it would be best to implement those kinds of mechanics in a shorter-session game. "... I realized, with the 3D action style, I would be able to incorporate intervals so that players can rest and this would allow players to enjoy the swinging action of the Wii Remote." IGA also mentioned that part of the Elebits/Dewy team is working on Judgment, which should at least ensure lovely visuals.
IGN's hands-on with the game gave us a bit of morning light to vanquish the horrible night of our skepticism, describing Judgment as more of a Power Stone free-roaming vs. action game than a traditional Tekken or Virtua Fighter-like game.














Reader Comments (Page 1 of 1)
7-12-2008 @ 2:56PM
z3r0x said...
This game actually might be pretty cool.
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7-12-2008 @ 3:09PM
SegaPleaseMakePanzerDragoonWii! said...
Well, now we know what they were thinking. I was hoping for a great 3d fighter on the Wii ala Soul Caliber, but comparing the flow to Powerstone is always welcome news, too. Here's to hoping this plays as good as it looks and that the online works out well too.
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7-12-2008 @ 5:31PM
Cian said...
They better have Soma in the game modeled after L...
And Johnathon Morris modeled after Mello...
>.
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7-12-2008 @ 6:31PM
Josh said...
Haha, it's more like an alternate universe Death Note fighting game, isn't it?
Well anyway, if it's like Power Stone, then it might turn out to be good after all.
7-12-2008 @ 5:51PM
Patius said...
Same.
I'm buying it, mostly cause I'm a Castlevania fanatic.
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7-12-2008 @ 6:59PM
samfish said...
The Powerstone comparison, as noted, is potentially good news. Maybe this won't be the piece of awful we were all expecting it to be.
That said, looking at those screens still REALLY makes me wish they'd have instead just turned this into a hack 'n' slash/beat 'em up type game instead.
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7-12-2008 @ 7:23PM
Randy said...
Wonderful visuals mean nothing if the gameplay/mechanics are crap. I'll withhold judgment until it's released, played, and reviewed. Although I'm not holding my breath that this game will be great.
Konami, Give us a True Castlevania game. If you're concerned about the motion controls or can't figure out how to incorporate it, then don't incorporate motion controls.
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7-12-2008 @ 9:47PM
Sack said...
Wait, is this new? I thought even before the IGN preview, everything Iga said pointed towards a Power Stone control scheme. That's what I thought it was from the very beginning, since it had mentioned that there was a block button, enemies would be running around the stage, and everything else he had mentioned...
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7-12-2008 @ 11:09PM
Blue_Falcon said...
After reading this interview (as well as IGN's preview) I have much more confidence in this game.
I'll still have my guard up a bit, but I have faith in Iga as well.
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7-13-2008 @ 9:42AM
Teege said...
I do not like the fact that they decided to go a different way with series because they didn't think they could fit waggle in to a more traditional Castlevania.
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7-14-2008 @ 4:05PM
brandy said...
i love these games please send me some games pleaseeeeeeeeeee love brandy
7-13-2008 @ 12:30PM
SegaPleaseMakePanzerDragoonWii! said...
Developers get weird when it comes to the Wii. Soul Caliber has always been a great fighting game. Then, when it came time to make a Wii version, for some unknown reason they decide to make it into a hack and slash action/adventure game. The Castlevania games have always been great action/adventure titles. When it comes time to make the Wii version, they decide to make a fighting game.
?????
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7-13-2008 @ 2:33PM
Mr Khan said...
free-roaming Power Stone style play could make for a more interesting fighter. More or less the only fighters i enjoy are Soul Calibur, Power Stone, and Smash Bros, because they all build on something more than the 30-second fighting game that the core of the genre fosters
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