Update: Old trailer was removed from YouTube, so we scrounged up this replacement.
In a lot of ways, Sonic Unleashed looks like a traditional Sonic title. That is, until you peel back the outer shell and find that half of the game is pretty generic and crappy. To quote my partner in crime here at E3, JC Fletcher, "isn't of making more crummy friends for Sonic, they made him his own crummy friend." It's a statement that could not be more true.
So, half of the game is played in the daytime, which has Sonic doing his usual thing: running fast and collecting rings. During the night, however, he transforms into a beast and the game becomes a generic button-mashing brawler/platformer. It's sad, because the promising daytime stuff really got us excited about Sonic again.
[Via Go Nintendo]













Reader Comments (Page 1 of 1)
7-16-2008 @ 2:52PM
Shaq-Fu said...
I feel a great disturbance in the Force
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7-16-2008 @ 3:12PM
TheCoats said...
it didn't look too bad but i just want day time parts..........sonic-wolph or whatever even sounds bad......I think it will be worth purchase - doesn't look unbareable
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7-19-2008 @ 2:52AM
DU7CH13 said...
You're right, it doesn't look terribly unbearable....not particularily exciting, but no unbearable...amusing at best...
still getting it probably...
...
One thing though, is it just me, or does the song actually sound like it's sung by Sonic!?!
7-16-2008 @ 3:14PM
TheOverlord#2 can has Animals Crossing? said...
That has happened to a couple of games lately, they put in a small amount of stuff you love then the other parts suck(EX:LoZ:PH, good game, too much Temple of the Ocean King)
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7-16-2008 @ 3:19PM
mbstrlbstr said...
Yeah I don't think the game is horrible looking, the daytime parts do look amazing. The problem with Sonic games has always been when they take away the main game mechanic, speed. That is what I'm afraid of with the night Sonic.
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7-16-2008 @ 3:24PM
Dustin said...
NOOOOO!!! This game had so much potential. Why is Sonic Team so stupid!?
They're just detached from what the fans want.
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7-16-2008 @ 3:34PM
TX2 said...
I think I get it now. The annoying friends with terrible gameplay mechanics are a distraction to have people wishing for more of sonics classic gameplay and keep them from noticing that nobody left in sonic team knows how to design a classic sonic level anyway.
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7-16-2008 @ 5:35PM
Mr Khan said...
Heh, i knew they'd screw it up.
But considering "screw it up" to most means "it'll probably be awesome" to me, it only has me more excited
Signed: a fan of all 3D sonics except Shadow and PS360
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7-16-2008 @ 7:26PM
Blue_Falcon said...
Sega will never learn, it seems.
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7-17-2008 @ 10:46AM
Ipsum said...
I'm looking forward to the afternoon segments, where Sonic explores spherical worlds.
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7-18-2008 @ 6:57PM
Sean W. said...
"Yeah I knew Sega would screw it up, we haven't even gotten our hands on this game, but we're gamer psychics. This game is suck! SuckSuckSuckSuckSuck!"
Had it ever occured to you that maybe you guys should maybe PLAY a game before judging it? I mean, I think Sonic's past outings haven't been the greatest as much as the next guy, but seriously! Give it a chance at least. Just pretend the Werehog is Knuckles or something. If I was in charge of this game that's where I'd put Knuckles in this game.
I'm going in to this with a blank slate. I'm optimistic, but I'm not foaming at the mouth to buy this game.
Now all I need is for someone to say:
"lol, truer words from a Sonic fanfuk."
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7-18-2008 @ 11:28PM
David Hinkle said...
But see, here's the thing: I had a Sega employee demo the game right in front of me, in a tiny room closed off, during E3. I watched the daytime segments (classic Sonic stuff, but the framerate was crap), and then the nighttime segments. The nighttime stuff is a generic brawler/platformer package. It looks so painful and, in watching the guy's hands as he played, looks like it only required about 2 buttons. It looked, well, crummy.
7-19-2008 @ 2:24AM
Sean W, said...
Yeah well there really isn't much to be said about Sonic gameplay in general. Most of the time you're using the D-Pad or Control Stick to move and the jump button for just that as well as spin-dashing. Bingo! Yahtzee! Tell 'em what they won, Johnny! Our survey says: You got Sonic gameplay!
If you asked me, all they really did they just added another button.
The framerate thing I'm sure will probably be ironed out though.
7-19-2008 @ 8:18PM
John B. said...
This is ridiculous. Sega is outright refusing to listen to its fans. Does ANYONE, ANYWHERE want this crap to keep happening? They have to be getting the idea from somewhere.
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7-19-2008 @ 9:56PM
manyquestions said...
Eh, the nighttime levels may not be that great, but like the others said, it doesn't look as horrid as it's being made out to be. I'll probably never play the nighttime levels again after completing them for the first time, but the daytime levels look like too much Sonic-fun to pass up. I was initially skeptical of this game for taking place around too many real-world monuments as opposed to the fictionalized cities in the Sonic Adventure games, but something about this trailer now has me really excited. :)
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