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Nov 25 |
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Nov 25 | |
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Dec 2 |
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Dec 16 | |
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Dec 30 |
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Reader Comments (Page 1 of 1)
8-25-2008 @ 12:25PM
derrock69 said...
Looking good for a Wii Version compare to the other consoles
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8-25-2008 @ 12:44PM
il_duce620 said...
Yeah, I watched a buddy play the demo on his 360 last night and they both look close enough for me. It looks like the flooring had more reflections on it with the 360 version (i.e. little pretty-ness-es...), but I don't think I'll miss it.
Bring on the nunchuck force powers!!
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8-25-2008 @ 12:46PM
Brandon said...
So after playing the PS3 demo and watching this video, I'd have to say that the graphics on the Wii version are probably good enough to make Wii controls win out over graphics/physics of the PS3/360. Personally, I think Havok is a bit gimmicky. I played the demo 3 times and only once could I get a stormtrooper to grab onto something else, and while it was cool that he was grabbing onto a railing for dear life, it was also annoying because I couldn't throw him into the 3 other stormtroopers behind him. As long as the Wii physics are good enough that I can knock a bunch of enemies over like bowling pins, I think the Wii version gets my money. The only concern I have is the guy in the background repeating "different level design." I hope that's not a bad thing, like shorter/smaller/easier levels.
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8-25-2008 @ 2:39PM
Mr Khan said...
Looks good enough to me (which is to say, at least as good as Rogue Squadron games)
Too bad it, too, much like Samba and Sonic Chronicles, is locked in the same month as Wario Land
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8-25-2008 @ 5:19PM
CJLopez said...
Man, this one is looking more and more like a great game for me.
I won't be buying this one on day one, but surelly will buy it!!!!!
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8-25-2008 @ 5:53PM
Avoli said...
Instant must have. That battle going on at the end was great to see. Being on the bad side makes it that much interesting.
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8-26-2008 @ 2:32PM
Felipe Torres said...
I am extremely excited about the possibilities of this game. It is pretty worrisome that he mentioned different level design. They had "different level design" in Alone in the Dark, and that turned out to mean a completely different, muuuuch shorter game. I'm hopeful that LucasArts (and Krome Studios who are doing the Wii verson) will do right by us...
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