MadWorld feels 'at home' on Wii
Despite what the Daily Mail says, Platinum Games' Atsushi Inaba thinks that MadWorld is a perfect fit for the Wii. Not in the sense that you can play as your Mii (you can't), or because it contains a bunch of minigames (it doesn't), but because indulging in wanton slaughter is very, very intuitive.
"As you can see [from our Leipzig presentation] it's really easy to pick up and play, so when we came up with the concept of MadWorld, the Wii felt like a good console for that," Inaba told CVG. "It feels like a game that is at home on Wii." By the sounds of it, Inaba couldn't really imagine MadWorld on any other console. Not that we would expect him to say he'd prefer it on the Xbox 360 or anything.














Reader Comments (Page 1 of 1)
9-10-2008 @ 2:56PM
CJLopez said...
Release it already!!!
Ya know, i'm weak to release date arrivals, gotta keep myself occupied on something........ damn, forgot i'm at work right now.....
Reply
9-10-2008 @ 3:51PM
samfish said...
So go in the bathroom and lock the door. That's what I do when I'm 'bored' at work.
9-10-2008 @ 3:14PM
Mr Khan said...
I think Man-darts qualifies as a mini-game, just in a non-traditional way
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9-10-2008 @ 4:22PM
mian said...
^ that.
According to the press release, there are many more such mini-games in it as well.
9-10-2008 @ 3:15PM
ZombiePikmin said...
Yay he less than three's us
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9-10-2008 @ 4:03PM
Sonic_13 said...
Playing as your Mii would be hilarious!
This game looks pretty sweet, but I honestly don't know a whole lot about it.
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9-10-2008 @ 4:22PM
ponceturtle said...
I really love the idea that the wii is getting more unique type of games. No more heroes broke that ice and it seems that the wii could be an advantage not only is the no 1 system seller' but because there are many unique ways to bring gaming into it. There are a lot of thing i can point out here but na i'm not going to make you read so much stuff.
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9-11-2008 @ 8:00AM
Robbie Cooke said...
It looks and sounds brilliant, but I'm still worried about the controls.
I think I recently read that to pull off an uppercut, you pulled the nunchuck and remote AWAY from each other. There were other equally un-related gestures. How on EARTH is that intuitive? I've got all my limbs crossed for decent 'force unleashed' style slashing and four-way movements (like, hold the guy in the air by lifting the controllers, throw him by flicking them...can;t be that hard right??)
they could go No More Heroes on us and make most things button presses, which is fine by me (aint nowt wrong with analogue sticks and buttons) except whats the point in having it on wii?
Please SEGA, nail simple, intuitive motion controls
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