
How many times in your history as a gamer have you felt that your console's controller couldn't be any better? Every time I've gotten my hands on a new game controller, there's been something I wished could be different. The NES controller could have been rounder. The SNES controller could have used some more face buttons for Street Fighter. The N64 controller needed speedier room service.
The Wii controller is built with expansion, flexibility, and upgrades in mind, and with the addition of a third party accessory, I've been able to mate the Wiimote with the Classic Controller to form a Voltronic gestalt of a controller that should be capable of great things. But is it perfect?
I realize that the Wii Remote was intentionally designed with a relative few number of buttons to make it less intimidating to non-gamers. I understand that acceleration and infrared-sensing was meant to replace the analog joysticks that Nintendo got us hooked on at the start of the 3D gaming age. So maybe I'm greedy for sometimes wanting to have my traditional controls and Wiimote, too.
Aside from altering the shape of the Classic Controller into an easier-to-hold DUALSHOCK clone, the Nyko grip has a holster for the Wiimote, and place to wrap the excess cord around. With the Wiimote between your hands, you can feel any rumbling of its built in motor, but sounds from the speaker may be somewhat muffled.

Instead of going back to Descent, I dusted off one of its clones which poured on the eye candy and raised the bar quite high for the then unreleased Descent 3. Forsaken was one of several Acclaim games that gave us something to love and show off on our Nintendo 64s, and it was equally impressive in its PC incarnation. Hundreds of projectiles filled the screen at a time, bathing the tunnels and corridors in a rainbow of colored lights, and at a fast enough clip to keep up with any Doom game. Using Carl Kenner's IR FPS script as a base again, I set aiming to the Wiimote's pointer, while movement was assigned to the Classic Controller's sticks.
You can get the script at Willi.org
The PS3 library isn't overflowing with motion-controlled games. Whether it's because the controller's shape doesn't lend itself to free movements, or the types of games being made aren't likely to be improved by it is a subject worthy of exploration ... elsewhere. A controller as feature-rich as the Wiimote and Classic combo might actually be less versatile than the "form baton" alone, but it should strike a happy medium for those who want old fashioned familiarity, but with new-gen improvements for accuracy and immersiveness.
This prototypical model is a little heavy and unbalanced, and in its amalgamated form, stands in opposition to the Wii's simplistic styling. This is not the perfect controller of my dreams. Sure, it can do more things than a SIXAXIS / DUALSHOCK 3, but the one-handed or split two-handed ergonomics that we've come to enjoy in our Wii controllers is sacrificed. Is it possible to have a no-compromise game controller that does it all without intimidating your parents? I believe so. Come back in two weeks for part 2, and I'll paint you a picture of the Wii controller perfected.













Reader Comments (Page 1 of 1)
9-10-2008 @ 9:26PM
Roddie said...
Looks like a good way of getting rid of the dangling remote though.
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9-11-2008 @ 12:29AM
samfish said...
I've had an idea for a Wiigame (nothing in particular) that used the Classic Controller and the Wiimote by wolding the Wiimote in your left hand and the CC in your right, so your thumb comes over the top side, thus giving your thumb access to the second analog stick and 4 face buttons.
*I* think it's reasonably comfortable the CC that way, but I don't know how people with smaller hands would fare.
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9-11-2008 @ 9:21AM
pasta said...
Awesome soundtrack to the video, I love that Fear Factory song. :)
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9-11-2008 @ 9:32AM
Kenneth Caldwell said...
Interesting marraige of control schemes. I like how it could work in the first-person shooter setting, though I wonder how this might apply to flight sims, or something like Star Fox.
Creative use of a third party peripheral, too. I'll definitely be back in two weeks to see where this goes.
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9-11-2008 @ 6:24PM
milan said...
I've wished there were games with this control scheme... I've even dreamed of making my own game for it!
You are awesome Mike.
I am pumped for part deux.
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