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Guitar Hero: World Tour devours your storage space


If your Wii's teensy amount of storage space currently resembles an overflowing suitcase, then Guitar Hero: World Tour isn't about to make life any easier.

According to Vicarious Visions' Karthik Bala, the game allows you to download songs to an SD card, but you'll still require "about 200" free blocks of memory to be used as a "content cache" for the song you're playing through. Once you've finished with that track, you can clear the cache and transport another of your downloaded songs to your 200 reserved blocks. Transferring songs, explains Bala, happens "pretty quickly."

It sounds like a workable solution, but 200 blocks? That's the equivalent of six Mega Man 2s or three Super Metroids, and is bigger than some N64 games; we're also curious about Karthik Bala's personal definition of "pretty quickly." Protip, Nintendo: if you were thinking of announcing a storage solution in the next decade, next week's Japanese Media Summit would be the ideal time.


[Via Go Nintendo]

I want to read about Guitar Hero all ni-i-ight, and eat Guitar Hero cake!

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