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A first look at Lost in Blue



Some awesome ideas coupled with mediocre execution: that's the story of Lost in Blue so far. Hopefully the potential of the series will be realized now that Konami has shifted development from the DS to the Wii, and these scans, extracted from the pages of CoroCoro magazine, are a promising start.

If you've played any of the Lost in Blue games on the DS, much of what appears in these screens will look comfortingly familiar -- dislodging coconuts from trees, starting fires, cooking with rudimentary tools -- but there appears to be the odd new feature as well; for instance, we don't recall a dog being in any of the DS games (though feel free to correct us there). Hit the "Read" link below for the full scans.

Nintendo reveals first WiiWare titles for Europe



Nintendo has released a list of eight games described as "launch window" titles ahead of WiiWare's debut in Europe on May 20th. Included are four games that the U.S. is still waiting on -- Dr. Mario & Germ Buster, Star Soldier R, Toki Tori, and Pirates: The Key of Dreams -- though it looks like Europe will be waiting a little longer for Defend Your Castle and V.I.P Casino: Blackjack. Frankly, we'll live without a blackjack game.

Once again, note that these are "launch window" games. How long is a launch window? No idea. "Launch window" is one of those infuriatingly flexible terms beloved by PR types. Anyway, the list of WiiWare games that Europe will be getting kinda near the launch is as follows:
There's currently no news on pricing, but we'd fully expect European WiiWare prices to match those of other regions, assuming Nintendo hasn't found a totally new and unique way to rip European gamers off.

WiiWare developer argues the case for shovelware



One of the biggest criticisms routinely thrown at the Wii is related to the amount of shovelware that has popped up on the system, yet not everybody is convinced that the likes of Pool Party and Rig Racer 2 are a force for evil. Chatting to Next-Gen.biz about his company's forthcoming Major League Eating: The Game, Mastiff chief Bill Swartz seemed to defend the wealth of filler software that appears on Nintendo's machine, arguing that a wider range of games will ultimately yield more gems, and that consumers are perfectly capable of making their own choice.

For what it's worth, we agree that bigger libraries generally produce a greater number of top-drawer titles -- the PlayStation 2 is a fine example of this trend -- but we're not so sure about the second part. Are consumers really educated enough about games to make a good choice? Game Party's continued success in the UK suggests not.

Guitar Hero 4 adds new instruments, turns features up to eleven



The June edition of Game Informer features a lengthy preview of Guitar Hero 4, and one thing is immediately clear: Activision is desperate to out-Rock Band Rock Band. This is most obvious in Guitar Hero 4's adoption of other instruments; as recent rumors suggested, the next installment of Activision's faux-guitar extravaganza will include drums, bass, and vocals.

As well as this expanded line-up, you'll be able to create your own tracks (though this doesn't extend to vocals, reportedly due to storage and copyright issues) and design album art. The game will let you upload five of your tracks to 'GH Tunes' (and ten when you achieve certain grades), and it will be possible to share songs in the Wii version. If you're horribly uncreative like us, you'll be able to strum your axe to one of the game's licensed songs, all of which are master tracks, and include the likes of Van Halen, The Eagles, Sublime and angst-mongers Linkin Park.

Some big changes, then, but there is a hint dropped by Game Informer that sharing songs in the Wii version of Guitar Hero 4 is "unlikely to be as robust as the PS3 and 360 versions." The magazine doesn't expand on this comment, but it's enough to set alarm bells off in our heads, especially after the gimped Rock Band fiasco.

Sakurai to spill beans on what makes games fun

The obvious choice aside, we can't think of many game designers who are better qualified than Masahiro Sakurai to discuss how to make fun videogames. Which is a good job, really, because the Smash Bros. and Kirby creator has been booked by DiGRA, Japan's Digital Games Research Association, to deliver a talk on what makes games enjoyable.

Don't go getting excited, though. Sakurai's speech, entitled 'Game-ness,' will be delivered at the Fukutake Hall Running Theatre at Tokyo University's Hongo campus, and to an audience of only 150 people. If by some chance you are located near to the venue, know that DiGRA members get in free, while student non-members pay ¥500 (roughly $5) and all other non-members ¥1000 (approx $10).

We wonder what games he'll use to convey his message? Bringing up Brawl or Kirby might seem a little conceited, but those are two of the titles we would use.

[Via Develop]

WiiWare goes live!



As we anticipated, Nintendo waited until the last possible moment to reveal the details on WiiWare's U.S. launch. In a press release which describes WiiWare as the "most democratic environment in industry history," Nintendo confirmed the six titles that launched with the download service today -- and it looks like the leaked information from the weekend was spot-on:
So it's finally up -- hurray! Monday mornings haven't felt quite this optimistic in some time! Have any of you lot already downloaded yourself some WiiWare?

Gallery: LostWinds



[Via press release]

Real Heroes: Firefighter finds real publisher



Conspiracy Entertainment obviously wants to ensure that there'll be none of this fake hero business on the Wii, because it's gone and signed up Epicenter Studios' Real Heroes: Firefighter, which it intends to release in the U.S. during Q2, 2009. Because it's been almost a year since we heard anything about the project, this morning's press release kindly reminds us that Real Heroes: Firefighter will utilize the Wii Remote as a fire hose, a fire axe, and a crowbar, all in the name of fighting Epicenter's proprietary "Thinking Fire" technology.

Conspiracy CFO Keith Tanaka was also on hand with some quotes about product line-ups and distribution, for which we thank him and move on.

[Via press release]

Another Week in Europe

Grand Theft Auto IV has absolutely steamrollered everything else in this week's European charts, with only plucky Spain holding out and wedging Wii Fit between the Xbox 360 and PlayStation 3 version of Rockstar's hooker-killing simulator.

Essentially then, everything has been bumped down a notch, with Mario Kart Wii and Wii Fit mostly leading the rest of the pack (and giving young girls complexes in the process), and games such as Sega Superstars Tennis and Pro Evolution Soccer 2008 suffering the biggest drops.

Next week, we'd put good money on the arrival of Boom Blox shaking things up a little, though sadly won't be expecting any sales miracles from the likes of Dragon Quest Swords: The Masked Queen and the Tower of Mirrors and Speed Racer.

Continue reading Another Week in Europe

Wii Warm Up: Through rose-tinted glasses

The appeal of the Virtual Console is obvious: nostalgia. The VC is jam-packed with memories from yesteryear, spilling over with wonderful software that defined our childhoods. But it isn't all lollipops and puppy dogs. Nostalgia can also be very misleading, and some of those packets of data you download from Nintendo's service can end up souring childhood memories.

Personally speaking -- and this will probably sound like heresy in some quarters, so brace yourselves -- I was left disappointed by Mega Man 2, a game I adored as an eleven-year-old, but one that now seems slightly dated, with its repeated leaps of faith and enemies that like to spawn directly beneath you. On the other hand, a game such as Super Mario Bros. 3 still feels like a breath of fresh air, almost two decades after it was released.

Thinking about this some more, we have three questions for you. One: which Virtual Console games don't hold the same magic for you as they once did? Two: have any titles aged better than you suspected they would? And three: have you ever held off from downloading a certain game, concerned that it may ruin one of those precious childhood memories?

NES coffee table is so much more



Kyle Downes' NES coffee table isn't just an awesome coffee table, oh no. Read up on the making of this beautiful piece of furniture on Kyle's blog, the appropriately named Ultra Awesome, and it's obvious that Downes' work is far more than a mere coffee table -- make the jump to see what else it can do.

Continue reading NES coffee table is so much more

The hidden emotional depths of Super Mario Galaxy

Cory Barlog may have sneered at what he deemed to be Super Mario Galaxy's "vapid story," but game researcher and designer Douglas Wilson couldn't feel more differently. Writing for GameSetWatch, Wilson argues that Galaxy is not only the first Mario title to produce an engaging story, but that it addresses human tragedy more expertly than most other games.

To illustrate his point, Wilson draws on the story told by Princess Rosalina, whose life story is recounted throughout Galaxy. Although this narrative thread starts life as the kind of standard fare you'd expect from a Mario title, Rosalina's tale quickly becomes tragic, as she recalls how she realized her mother had passed away -- or, as she touchingly puts it, is "sleeping under the tree on the hill." Sad face.

As Wilson points out, this surprisingly poignant turn of events creates a pretty weird dichotomy. After all, Galaxy is a game where you fight a giant piranha plant in a diaper.

VC Friday: Cho Aniki and the return of the Neo Geo



We were already totally pumped about getting Cho Aniki on the European and Aussie Virtual Consoles, but our faces lit up when we saw what else was lying in store for us this morning. Metal Slug is the first Neo Geo game to appear on the download service since December 14th, but what a comeback!

From a value-for-money perspective, we'd still recommend picking up Metal Slug Anthology (especially now that it's so cheap), but it's great to see SNK's classic series represented on the VC (and this version even has Classic Controller support). Puyo Puyo 2 and TurboGrafx billiards title Break In complete this week's line-up.
  • Cho Aniki -- TurboGrafx-16 -- 900 Wii Points
  • Metal Slug -- Neo Geo -- 900 Wii Points
  • Break In -- TurboGrafx-16 -- 700 Wii Points
  • Puyo Puyo 2 -- Mega Drive -- 900 Wii Points
Hop in your Slug and blast your way past the break to see all four in action!

Continue reading VC Friday: Cho Aniki and the return of the Neo Geo

Hiroshi Yamauchi rolling in gold coins



After coming third last year, former Nintendo president Hiroshi Yamauchi is now the richest man in Japan, according to Forbes. Current estimates place Yamauchi's net worth at $7.8 billion, a figure that would see the 80-year-old place 40th in the equivalent U.S. list, and 149th in the world. You would think he'd have bought some new glasses by now.

It's pretty obvious that Nintendo's recent success with the Wii and DS have inflated Yamauchi's fortune massively; though he left the company in May 2002, Yamauchi retained stock in Nintendo, which was founded by his great-grandfather in 1889. "... Yamauchi's net worth soared $3 billion in the past year and has tripled since 2006, thanks mostly to booming sales of the Wii gaming device," notes Forbes.

"It's truly incredible," added Chris Greenhough, seventh richest blogger on the Wii Fanboy team.

IGN pretty much confirms Kid Icarus



There's a big game coming for the Wii this holiday -- we know this because Reggie said so -- and IGN's Matt Cassa Casamasi C. has virtually confirmed what most had anticipated: it's Kid Icarus. Speaking on IGN's most recent Nintendo Voice Chat podcast, Casamassina blurted: "Of course [Nintendo is] going to have some E3 surprises. You know, Kid Icarus, for crying out loud, how many times do we have to say Kid Icarus? Kid Icarus is coming for crying out loud."

So there you go -- can't say we're hugely surprised to hear of Pit's return, but that doesn't mean we're looking forward to it any less. Casamassina refused to reveal who was behind it, but we hear the folks at Retro are currently kicking back and taking a break from the Metroid universe ... *

* Wanton speculation.

[Via Joystiq]

Grab some real-life Boom Blox with the game


... if you're in France. Despite much frantic hunting on the internets, we've only been able to locate this neat little piece of Boom Blox merchandise at a French outlet, where it's being given away to those who purchase the game early (Boom Blox launches across Europe tomorrow).

Although it lacks a ball to knock your blocks down with once you've finished building, assembling this puzzle is probably the perfect way to pass the time while your family plays on Boom Blox and you stubbornly refuse to admit that you might have been wrong. Bah. Oh, one word of advice, though: handle with care.

Gallery: BOOM BLOX

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