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Born for Wii: Klonoa 2: Lunatea's Veil

Either someone out there has been reading Born for Wii, or we have impeccable taste. Still, if this keeps up, it's going to be hard for us to come up with game selections that make you go "Man, why didn't I think of that?" This week is a case in point: Namco went and ruined the surprise by announcing a remake of Klonoa: Door to Phantomile for the Wii. Really, though, that just makes this week's choice all the more likely to see the light of day.

The Klonoa series is often overlooked when gamers list off their favorite platformers. A certain plumber seems to snag the spotlight all too often. Still, Klonoa has a considerable cult following, and for good reason: the gameplay manages to be incredibly straightforward and fun at the same time. Klonoa 2: Lunatea's Veil is one of the most fun, lighthearted games of last generation, and its atmosphere and design make it a perfect match for the Wii.



Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Lemmings, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

Born for Wii: Lemmings

If you're a gamer, chances are you've heard of it, played it, loved it. While not quite as ubiquitous as Pac-Man or Tetris, which have spread like wildfire across practically every platform known to gamingkind, Lemmings is one of the most recognizable franchises of gaming history, thanks to the endearing titular characters, inventive design, and brain-straining puzzles.

Before the proliferation of real-time strategy games in the mid 1990s, DMA Designs (who would later assume the name Rockstar North and go on to develop a little-known game named Grand Theft Auto) unleashed the irresistibly cutesy lemmings onto the unprepared gaming scene. Their target? The Amiga. And from there the tide surged forth onto a dizzying number of platforms. Nintendo's systems have played host to the lemmings many times, but never before has a console offered the series a perfect control setup. Lemmings is this week's pick for the series that deserves a restorative breath of life courtesy of the Nintendo Wii.


Gallery: Born for Wii: Lemmings


Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Mega Man Legends, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

Born for Wii: Mega Man Legends

Mega Man. Mega Man X. Mega Man Zero. Mega Man Battle Network. With over 40 games in these series alone, one thing is obvious: there's a lot of Mega Man out there. The diminutive blue-clad hero has shown up on an impressive number of platforms in the past two decades, and often one game led to another, and another, and another, eventually spawning a whole bucketload of sequels. However, when Mega Man took a turn into the third dimension, the predictable half-dozen follow-up installments never materialized.

In 1997, Capcom took Mega Man in a radically new direction with Mega Man Legends, a 3D action-RPG for the Sony Playstation (and the N64 under the moniker Mega Man 64). It's an all-new Mega Man sporting a familiar look, but the gameplay is significantly different -- dungeon exploration, item creation, and weapon upgrading are just some of the RPG staples present in Mega Man Legends. Despite its differences from classic Mega Man, Legends is a fun game that succeeds in shaking up the formula. And with the last game in the Mega Man Legends spinoff now eight years old, this particular Rockman is destined to be Reborn for Wii.


Gallery: Born for Wii: Mega Man Legends


Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Punch-Out!!, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

Born for Wii: Punch-Out!!

Sometimes you just have a bad day. It happens to the best of us; even video game bloggers are not infallible. And after a rage-inducing, hair-pulling bad day, you can go home, curl up in a ball and listen to The Wallflowers in surrender, or vent some of that anger. By punching people.

But hold up there, tiger. You can't punch real people. That's, like, illegal. Enter the Wii: the best simulation for punching people outside of the real thing. Unfortunately, Wii Sports Boxing does not offer the realistic experience of mashing in someone's face Stallone style. Worse, no other boxing game since the Wii's release has really delivered a solid boxing experience. That could change in the near future with Facebreaker K.O. Party, forcing me to eat my words like a knuckle sandwich from Rocky Marciano. But if its Xbox/PS3 counterpart is any indication, there's not much chance of that. The same goes for Don King Prizefighter. This shaky reliability just won't do. We need Punch-Out!!


Gallery: Born for Wii: Punch-Out!!


Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Jet Set Radio, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

Born for Wii: Jet Set Radio

Even though it's been eight years since Jet Set Radio was released for the Dreamcast, few games are its equal when it comes to style -- and even fewer have surpassed it. Jet Set Radio pioneered cel-shading in 2000, and just about every entry on the short list of games that out-cool it also followed in its footsteps. While Okami, The Legend of Zelda: The Wind Waker and No More Heroes all feature gorgeous toon-shading to the same effect, they also owe their beauty to the original, which brought the wild streets of Tokyo-to to life in an exciting new way. It's so stylish, it even gives 80's Prince a run for his money.

Jet Set Radio is a game of mad beats, madder cops and rad moves. You take on the role of the aptly-named Beat, the leader of an up-and-coming street gang in the bustling metropolis of Tokyo-to. Your gangs of Rudies, skate punks out to make their mark on the world, are the GG's. Your task? Usurp the territory of rival gangs, avoid the police, and tag your way to the top. And don't forget to jam out to some righteous tunes while you're at it. As developer Smilebit's first release, Jet Set Radio is a landmark title for the Sega Dreamcast, and it's their second game that's Born for Wii.


Gallery: Born for Wii: Jet Set Radio



Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Sam & Max Hit the Road, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

Born for Wii: Sam & Max Hit the Road

In 1987 Lucasfilm Games (now better known as Lucasarts) released a little game called Maniac Mansion. And while Maniac Mansion is a great game in its own right, the effects of its creation were considerably more significant -- it kicked off more than a decade of Lucasarts adventure games, launched the SCUMM engine that would form the framework for each adventure, and inadvertently led to the production of some of the best PC games of all time. One of those games was Sam & Max Hit the Road.

Arguably released at the height of the adventure game's popularity in 1993, Sam & Max Hit the Road is possibly the zaniest of Lucasarts's adventure titles. The titular characters were originally created for a comic book by artist/writer Steve Purcell, but they eventually found their way into Lucasarts when Purcell began working on games such as The Secret of Monkey Island. Sam, the leader of the pair, is a canine gumshoe decked out in the traditional film noir suit and tie. Max is a lagomorph, though he's often referred to as a "hyperkinetic rabbity thing" who has a penchant for violence. Together, they are the freelance police, and their original 1993 adventure outing is the perfect opportunity for the Wii to catch a classic.


Gallery: Born for Wii: Sam & Max Hit the Road



Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Power Stone 2, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

Born for Wii: Power Stone 2

"Welcome to the Power Stone World."

Man, we're off to a good start already! When a game is nice enough to welcome you to the experience just for making it to the title screen, and also offers you encouraging remarks like "You are the champion – keep it up!" it's got to be pretty awesome, right? Well, in the case of Power Stone 2, it is.

Released for the Dreamcast in 2000, Capcom's Power Stone 2 was relatively hot on the heels of its predecessor -- the original Power Stone hit the system in 1999. Power Stone 2 takes advantage of the Dreamcast's four controller ports, and like Super Smash Bros., it offers one of the most frenetic and entertaining brawler experiences for a group. Just make sure you don't play with that one friend who doesn't respond so well to losing -- your Power Stone experience may end with a large bruise. But I digress: other than 2006's Power Stone Collection for the PSP, the Power Stone world has been rather dormant. The colorful cast of characters, addicting chaotic battles and goofy nature of the Power Stone world make it a prime target for the next Wii multiplayer phenomenon.


Gallery: Born for Wii: Power Stone 2



Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Rogue Squadron, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

Born for Wii: Rogue Squadron

Lock S-Foils in Attack Position. Not only is it a line any self-respecting nerd will recognize instantly, it's also the basis for many a successful video game from days gone by. It all started in 1993 with Lucasarts' X-Wing, which brought Star Wars to PC gamers in a big way. For the first time, they were really in the cockpit, fighting the Empire in glorious (by 1993 standards) 3D. However, it was the 1994 follow-up, TIE Fighter, that refined the flight-sim, Rebel-hunting gameplay to a buttery smooth degree of excellence. Well over a decade later, TIE Fighter still finds itself on many "Best of" lists. On the console side of things, however, it's an entirely different series that drew inspiration from the mighty X-Wing.

Star Wars: Rogue Squadron on the Nintendo 64 took players outside the cockpit (at least, by default) of the beloved X-Wing, but still placed them in control of the craft, offering an experience that was more shooter and less sim than the successful PC games. However, it was the superior Rogue Leader: Rogue Squadron II, released in 2001 with the launch of the GameCube, that brought the spirit of the X-Wing to consoles. Developer Factor 5 and Lucasarts also collaborated on a third entry in the series, Rebel Strike, which lacked the "wow" factor Rogue Leader had in 2001, but did little to harm the good name of the trilogy. Now, nearly five years later, Factor 5 has been off doing other things, when they really should've been working on a new entry in a series that may just have been Born for Wii.


Gallery: Born for Wii: Rogue Squadron



Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Dark Sector, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

Born for Wii: Dark Sector

Wait for it. Don't leave cover too soon. You're nearly surrounded. Bullets fly in from three directions, ricocheting off the paltry bit of cover protecting your crouched body. A grenade goes off nearby -- too close for comfort. And then it's time to strike back and slaughter another wave of enemy soldiers. You stand up, twist your body to the side, and throw, sending a spinning blade of death towards the hopelessly unprepared, screaming soldiers who soon find themselves lacking torso cohesion.

Released in March of this year for the Xbox 360 and PS3, Dark Sector is a far cry from its original incarnation as the first game shown off for this generation of consoles. It evolved into a Gears of War-inspired, Space Marine-lacking action title with an unusual Soviet setting. While on the surface the gameplay is rather derivative -- you'll be taking cover, aiming, and moving around in a manner that's instantly familiar to anyone who's played a third-person shooter in the past two years -- one thing sets Dark Sector apart from other games of its ilk. That thing is the glaive, a vicious, bladed boomerang that dominates the game's combat and puzzles. And while the glaive is enough to make Dark Sector a solid, though overall unremarkable, action title, it represents an enormous potential: armed with a retooled control scheme and a Wiimote, Dark Sector is, without a doubt, Born for Wii.



Gallery: Born for Wii: Dark Sector



Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Viewtiful Joe, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

Born for Wii: Viewtiful Joe

Don't you just hate it when a menacing antagonist reaches through the screen at your local cinema, absconds with your girlfriend, and forces you to obtain all kinds of awesome powers in your quest to rescue her? Okay, so maybe it doesn't happen that often in the real world. But if you've played one of the best games of last generation, odds are it's a familiar story.

Viewtiful Joe was released for the GameCube in 2003 as one of Capcom's exclusive titles for Nintendo, though the exclusivity deal didn't last long; just like Resident Evil 4 and Killer7, Viewtiful Joe was released on the PS2 as well. Side-scrolling beat 'em ups are few and far between in the 3D era, but Viewtiful Joe brought back the genre in a big way, with stylish action and movie-inspired powers that shame the competition. And while the gameplay is the real meat of what makes Viewtiful Joe great, the game's sharp wit, pop-culture inspiration and wonderful setting really elevate the experience. Viewtiful Joe 2 continued the tradition, but it's been over three years since the sequel's release, and the series' two spinoffs, Red Hot Rumble and Double Trouble, don't satisfy this gamer's desire for a fully-fledged Viewtiful sequel. Trilogy, anyone?

Gallery: Born for Wii: Viewtiful Joe

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Born for Wii: Four Swords Adventures

The games in the Legend of Zelda series have evolved over the years into sprawling, epic adventures. But ever since the release of the original in 1986, one thing has remained constant -- Link, more or less alone, must save the world. Typically this involves finding the Master Sword, rescuing Zelda and sending Ganon packing for his evil deeds. Discounting the rightfully-maligned CD-i games, only once has the series truly deviated from this formula, resulting in the birth of a little game called Four Swords.

Four Swords was a small multiplayer adventure added onto the Gameboy Advance port of A Link to the Past. It represented a new direction for the series, allowing gamers to link GBAs and work together to defeat the evil wizard Vaati. The game was successful enough to warrant a full-fledged console sequel in 2004: The Legend of Zelda: Four Swords Adventures. The GameCube iteration took most of the elements that made Four Swords a fun multiplayer experience and expanded them, incorporating a (slightly) more complex story and a longer quest.

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Born for Wii: Pikmin

When Nintendo's little purple cube was released in 2001, gamers were put in an unusual position -- the old standby, a Mario platformer launch title, was nowhere to be found. In the trusty plumber's stead was his brother, standing on his own for the first time in a ghost-battling adventure. There were other solid launch titles, of course, such as Factor 5's Rogue Squadron 2 and Nintendo's own Wave Race: Blue Storm. These were the familiar. And then there was Pikmin.

Pikmin came straight from the mind of Shigeru Miyamoto, and like many of his landmark creations, it offered gamers something new. A delightful mix of strategy and discovery, Pikmin defied real-time strategy conventions and put gamers in charge of the smallest, most innocent army of creatures in gaming history. In 2004, Pikmin 2 brought a second protagonist to the series, allowing for far more multitasking and considerably more inventive puzzles. Four years have passed, and many of Nintendo's heavy-hitters have received sequels. Now that E3 is upon us once again, it's time for Nintendo to reveal their upcoming projects -- and what could possibly be more Born for Wii than Pikmin 3?

Gallery: Born for Wii: Pikmin

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Born for Wii: Beyond Good & Evil

When Friedrich Nietzsche wrote his famous philosophical work Beyond Good and Evil in the late 19th century, odds are he didn't think that it would be a source of inspiration for video games over a century later. Namco proved him wrong with their trilogy of Xenosaga RPGs, each of which had a subtitle referencing a Nietzsche work (such as "Jenseits von Gut und Böse"). But it's another wannabe trilogy that owes its moniker to Nietzsche that's up for recognition.

Beyond Good & Evil was published at the height of the Christmas rush in December 2003, and despite its war-on-all-fronts release on the GameCube, PS2, Xbox, and PC, it simply failed to sell. The game received widespread critical acclaim, but competition from other games caused it to be given a jarring price drop mere weeks after its release. Even so, those in the know played Beyond Good & Evil and saw it for what it was -- a fantastic adventure with a unique world and an appealing cast of heroes. And though it took four years, Ubisoft finally gave a sequel the green light -- so it's time to show the original game some much-deserved love.

Gallery: Born for Wii: Beyond Good & Evil

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Born for Wii: Castlevania

For more than 20 years, gamers have been taking whip in hand to navigate Dracula's dark castle and defeat the villain and his minions again and again. Castlevania has evolved considerably over the past two decades, with recent games in the series largely adopting the incredibly popular Metroidvania style of gameplay that first showed up in 1997's Symphony of the Night. The older games typically offer a more classic platforming experience, although RPG elements such as a leveling system worked their way into the series even as early as Castlevania II: Simon's Quest in 1987.

Castlevania has also braved the world of (gasp!) three dimensions with mixed results over the years, but in general Konami has managed to retain the feel of the classic 2D Castlevania adventures on an expanded scale. Rumors of a Wii game titled Castlevania Judgment have been floating around the intertubes for quite awhile, but when the news finally broke -- a Wii Castlevania really was coming! -- it wasn't quite in the form people expected. The terms "3D fighting game" and "Castlevania" don't really go hand-in-hand. Even if the fighter is a success, Wii gamers deserve a true Castlevania experience, and that's why the series is this week's entry into the library of games that are Born for Wii.

Gallery: Born for Wii: Castlevania

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Born for Wii: ChuChu Rocket!

In spite of its untimely demise, the Dreamcast still lives on in gamers' hearts due to a small library of now-classic titles, ranging from the grandiose, such as Shenmue, to the bizarre, like Space Channel 5. Falling closer to the latter on the weirdness scale is ChuChu Rocket!, a unique Dreamcast puzzler that's noteworthy for being one of the last great games to come out of Sega's Sonic Team (I mean, really -- Shadow the Hedgehog?), and for taking the Dreamcast online with four-player multiplayer -- no small feat in 2000. Just like Katamari Damacy, ChuChu Rocket! succeeds on the strengths of simple-but-addictive gameplay and irresistible charm.

ChuChu Rocket! makes no attempt to hide what it is -- a pure puzzler, free of all frivolities and unnecessary dead weight like a story. The concept is quite straightforward -- your only goal is to guide a group of mice (or, in some levels, just one mouse) into a rocket. In many cases, this involves avoiding cats who are roaming the puzzle terrain, waiting to make a mouse sandwich out of your little ChuChus. Both the mice and the cats move in the exact same fashion -- they head in a straight line until they hit a wall, which will cause them to turn right. It's a little like watching a group of lemmings, but, thankfully, the mice move just a bit faster.

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Watch movies on your Wii!We debate the topics in the community

This Month's New Games

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KoF Collection: The Orochi Saga
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Naruto: Clash Of Ninja Revolution 2 Oct 21
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