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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Wii Fanboy hands-on: Nyko Kama wireless nunchuk</title><link>http://www.nintendowiifanboy.com/2008/05/07/wii-fanboy-hands-on-nyko-kama-wireless-nunchuk/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/05/07/wii-fanboy-hands-on-nyko-kama-wireless-nunchuk/</guid><comments>http://www.nintendowiifanboy.com/2008/05/07/wii-fanboy-hands-on-nyko-kama-wireless-nunchuk/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.nintendowiifanboy.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a></p><div style="text-align: center;"><a href="http://www.nintendowiifanboy.com/photos/nykos-kama-wireless-nunchuks/768266/"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/kama_nunchuk_handson_lg.jpg" alt="" /></a><br /></div>
When we received our <a href="http://www.nintendowiifanboy.com/2008/04/23/a-rainbow-of-nunchuks/">Nyko Kama wireless nunchuk</a>, we thought about what games would be the most appropriate to use the nunchuk with. As such, pretty much all of our games qualified as good candidates, so we went with <em>Super Mario Galaxy, No More Heroes</em> and <em>Wii Sports</em>. How did the Kama stack up against Nintendo's nunchuk? Read on to find out!<br /><br /><div class="postgallery"><p><strong>Gallery: Nyko's Kama wireless nunchuks</strong></p><a href="http://"www.nintendowiifanboy.com"/photos/nykos-kama-wireless-nunchuks/768266/"><img src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/nunchuk_001_gjfd_nyko_kamo_cg_hkdsd_004_thumbnail.jpg" alt="" title="" /></a><a href="http://"www.nintendowiifanboy.com"/photos/nykos-kama-wireless-nunchuks/768265/"><img src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/nunchuk_001_gjfd_nyko_kamo_cg_hkdsd_003_thumbnail.jpg" alt="" title="" /></a><a href="http://"www.nintendowiifanboy.com"/photos/nykos-kama-wireless-nunchuks/768264/"><img src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/nunchuk_001_gjfd_nyko_kamo_cg_hkdsd_002_thumbnail.jpg" alt="" title="" /></a><a href="http://"www.nintendowiifanboy.com"/photos/nykos-kama-wireless-nunchuks/768263/"><img src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/nunchuk_001_gjfd_nyko_kamo_cg_hkdsd_001_thumbnail.jpg" alt="" title="" /></a><a href="http://"www.nintendowiifanboy.com"/photos/nykos-kama-wireless-nunchuks/768262/"><img src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/nunchuk_001_gjfd_nyko_kamo_cg_hkdsd_005_thumbnail.jpg" alt="" title="" /></a></div><br /><br />First up, we should point out that even though the prospect of having less wires is a good one, we cringe to think about how many AA batteries you'll spend on this wireless nunchuk. Aside from that, though, there is no downside to using the Kama. It's bigger than the official Nintendo nunchuk, providing those of us with bigger, more developed hands with a more comfortable feel. <br /><br />So, first up was playing <a href="http://www.nintendowiifanboy.com/tag/super-mario-galaxy"><span style="font-style: italic;">Super Mario Galaxy</span></a>. Comparing the Kama to a normal nunchuk, we found no loss in control over the portly plumber. The Kama performed exactly the same as Nintendo's official nunchuk, causing us to believe that the Kama is the superior product. It operates in as well a capacity as the regular nunchuk, yet has no wires. Round one goes to the newcomer!<br /><br /><a href="http://www.nintendowiifanboy.com/photos/nykos-kama-wireless-nunchuks/768264/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/kama_nunchuk_handson_sm.jpg" /></a>Next up, we popped in one of our favorites, <a href="http://www.nintendowiifanboy.com/2008/01/30/wii-fanboy-review-no-more-heroes/"><span style="font-style: italic;">No More Heroes</span></a>. The goal here was to test the motion controls on the Kama, as we set out to do a plethora of wrestling maneuvers to ensure the Kama is operating up to spec. We're happy to report that the Kama held up here, keeping up with the Wiimote's gestures and allowing us to suplex and DDT our enemies with ease. Again, the Kama's performance caused us to think it the superior option here, as the lack of wires, plus the solid performance, gave round two to the rookie Kama.<br /><br />Our final round brings us to <a href="http://www.nintendowiifanboy.com/2008/04/12/dealership-uses-wii-to-sell-cars/"><span style="font-style: italic;">Wii Sports</span></a>, where we tested the Kama up against Nintendo's nunchuk in a couple matches of <a href="http://www.nintendowiifanboy.com/2007/05/11/friday-video-thats-what-its-all-about/"><span style="font-style: italic;">Wii Sports: Boxing</span></a>. Here, the bothersome nunchuk wire on Nintendo's option made us realize the lack of wire on the Kama made for a much more pleasurable experience. Each option handled equally when interpreting our gestures into in-game actions, so we're also going to have to award this round to the Kama.<br /><br />In the end, the only thing we feel that could possibly be a deterrent to picking this up would be the price tag. For $34.99, you're going to have a nunchuk that operates at the same capacity as Nintendo's $19.99 model, only without wires. Rechargeable batteries make the energy consumption more manageable (you should already be using them in your Wiimotes, anyway), but this is mainly going to come down to how much you dislike the nunchuk's wire.<br /><br />
<div style="border-top: 1px solid; padding-top: 5px;"><em><a href="http://www.nintendowiifanboy.com/tag/nyko"><img width="75" vspace="4" hspace="4" height="75" border="0" align="left" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/kama_nunchuk_handson_lg_thumbnail.jpg" /></a></em><em>interested in what we have to say about other <a href="http://www.nintendowiifanboy.com/tag/nyko">Nyko</a> products? We got our hands on <a href="http://www.nintendowiifanboy.com/2008/03/13/wii-fanboy-review-nyko-perfect-shot/">the Perfect Shot</a> and <a href="http://www.nintendowiifanboy.com/2008/03/12/wii-fanboy-review-nykos-wireless-nunchuk-adapter/">a wireless nunchuk adapter</a> by the peripheral manufacturer. If that tickles your fancy, check out our <a href="http://www.nintendowiifanboy.com/category/reviews">other reviews</a>.</em><em><br /></em></div><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/05/07/wii-fanboy-hands-on-nyko-kama-wireless-nunchuk/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1186348/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/05/07/wii-fanboy-hands-on-nyko-kama-wireless-nunchuk/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>boxing</category><category>joystiqfeatures</category><category>kama</category><category>no-more-heroes</category><category>nunchuk</category><category>nyko</category><category>super-mario-galaxy</category><category>wiisports</category><dc:creator>David Hinkle</dc:creator><dc:date>2008-05-07T12:45:00 00:00</dc:date></item><item><title>The most divisive question about the Wiimote answered</title><link>http://www.nintendowiifanboy.com/2008/05/07/the-most-divisive-question-about-the-wiimote-answered/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/05/07/the-most-divisive-question-about-the-wiimote-answered/</guid><comments>http://www.nintendowiifanboy.com/2008/05/07/the-most-divisive-question-about-the-wiimote-answered/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.nintendowiifanboy.com/category/video/" rel="tag">Video</a></p><center><script src="http://flash.revver.com/player/1.0/player.js?mediaId:867505;affiliate:46872;width:425;height:360" type="text/javascript"></script></center><br />Forget the appropriateness of motion controls for varying genres, or the difficulty in modeling representative movement. <em>Will it blend?</em> The Wii Remote has become such a cultural phenomenon that it can now be used to market <em>other</em> products, like the Blendtec Total Blender. <br /><br />Citing his disdain with his Uncle Floyd's un-wrist-strapped <a href="http://www.nintendowiifanboy.com/tag/Wiimote/">Wiimote</a> tossing, and <em>being the host of a series of web videos called "Will It Blend,"</em> Blendtec's Tom Dickson tossed two Wiimotes into a Total Blender <em>for science</em>. As you would expect from pretty much any piece of electronics put inside a blender, the two remotes waggled themselves into a fine mist inside the pitcher.<br /><br />Oh, sorry, we shouldn't have given away the ending.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.willitblend.com/videos.aspx?type=unsafe&amp;video=wii>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/05/07/the-most-divisive-question-about-the-wiimote-answered/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1188395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/05/07/the-most-divisive-question-about-the-wiimote-answered/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>wiimote</category><category>will-it-blend</category><dc:creator>JC Fletcher</dc:creator><dc:date>2008-05-07T09:45:00 00:00</dc:date></item><item><title>Alone in the Dark producer demonstrates Wii controls</title><link>http://www.nintendowiifanboy.com/2008/04/29/alone-in-the-dark-producer-demonstrates-wii-controls/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/29/alone-in-the-dark-producer-demonstrates-wii-controls/</guid><comments>http://www.nintendowiifanboy.com/2008/04/29/alone-in-the-dark-producer-demonstrates-wii-controls/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.nintendowiifanboy.com/category/video/" rel="tag">Video</a></p><center><embed width="450" height="369" src="http://www.jeuxvideo.com/jv_player2.swf" flashvars="width=490&amp;height=409&amp;image=http://video.jeuxvideo.com/news/flash-alone_loppin.jpg&amp;file=http://video.jeuxvideo.com/news/flash-alone_loppin.flv" wmode="transparent" quality="high" bgcolor="FFFFFF" name="single" id="single" type="application/x-shockwave-flash"></embed></center><br />Finally, someone actually takes the time to show us some of the Wii's controls. We've been wondering about that, since those Xbox 360 and PS3 fanboys and fangirls have those fancy-schmancy graphics, the Wii has been left out in the cold, alone and hungry. Not anymore, as we all finally get a glimpse at the game running on Wii. <br /><br />The beginning of the interview is filled with PS3/Xbox 360 gameplay, so you'll want to fast-forward to about the 2 minute mark, where it starts to get good.<br /><br />[Via <a href="http://www.joystiq.com/2008/04/28/alone-in-the-dark-producer-shows-wii-controls-and-gameplay/">Joystiq</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.jeuxvideo.com/news/2008/00025662-alone-in-the-dark-reportage-a-new-york-partie-3.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/29/alone-in-the-dark-producer-demonstrates-wii-controls/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1179952/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/29/alone-in-the-dark-producer-demonstrates-wii-controls/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>alone-in-the-dark</category><category>atari</category><category>survival-horror</category><dc:creator>David Hinkle</dc:creator><dc:date>2008-04-29T11:15:00 00:00</dc:date></item><item><title>Wii Warm Up: Button placement</title><link>http://www.nintendowiifanboy.com/2008/04/24/wii-warm-up-button-placement/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/24/wii-warm-up-button-placement/</guid><comments>http://www.nintendowiifanboy.com/2008/04/24/wii-warm-up-button-placement/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.nintendowiifanboy.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/1-2-wiirem-wwu.png"  alt="" />Confession: I have small hands. This means that, over the years, a lot of controllers are just difficult to use. The Dreamcast controller, the first monstrous Xbox controller ... and sometimes, the Wii remote. Yes, the controller that is supposed to be the most user-friendly thing ever is, at times, a little unwieldy. And forget waggle; it's got nothing to do with motion controls. No, it's those pesky little 1 and 2 buttons. <br /><br />Anyone else have trouble getting to them sometimes? Do you groan whenever you notice a game using them? They just seem hard to reach when you're in the thick of things, unless the controller is turned sideways. Of course, those of you with gigantic man-hands probably don't have any issues at all.<br /><br /><em>Freaks.</em><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/04/24/wii-warm-up-button-placement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1176279/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/24/wii-warm-up-button-placement/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>buttons</category><dc:creator>Alisha Karabinus</dc:creator><dc:date>2008-04-24T09:00:00 00:00</dc:date></item><item><title>A rainbow of Nunchuks [Update]</title><link>http://www.nintendowiifanboy.com/2008/04/23/a-rainbow-of-nunchuks/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/23/a-rainbow-of-nunchuks/</guid><comments>http://www.nintendowiifanboy.com/2008/04/23/a-rainbow-of-nunchuks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/news/" rel="tag">News</a>, <a href="http://www.nintendowiifanboy.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a></p><div align="center"><a href="http://www.nyko.com/kama/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/php9uwnleam.jpg" /></a><br /></div>
A fairly dreary, rubbish "rainbow," admittedly, but a rainbow of <em>sorts</em>. These 'chuks are all part of Nyko's new Kama range of wireless <a href="http://www.nintendowiifanboy.com/tag/nunchuk">nunchuks</a>, and are classified as gray, black, pink, and gold (the one on the right, apparently). They also happen to be <em>limited edition</em>, and that's probably why Nyko is happy to charge us $35 per nunchuk, a considerable mark-up on the $20 you'd pay for a standard <em>wired</em> Nunchuck (how pass&eacute;!). The gray ones are <a href="http://www.nyko.com//store/ProductDetail.aspx?i=133">up for sale now</a> (there's 300 of them to go round), and the other colors will follow in the coming days (the black and gold are the rarest, numbering only 150). <br /><br />Nyko <span style="text-decoration: line-through;">already has a wireless nunchuck out on the market</span> previously released a <a href="http://www.nintendowiifanboy.com/2008/03/12/wii-fanboy-review-nykos-wireless-nunchuk-adapter/">wireless Nunchuck adapter</a>, so we don't doubt that these would also do the job nicely. However, unlike the adapter, this is a standalone wireless Nunchuck. No messy cords to bundle up. But $35 for a peripheral that will clash with our lovely white Wiimotes? We'll pass on this one.<br /><br /><div class="postgallery"><p><strong>Gallery: Nyko's Kama wireless nunchuks</strong></p><a href="http://"www.nintendowiifanboy.com"/photos/nykos-kama-wireless-nunchuks/768266/"><img src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/nunchuk_001_gjfd_nyko_kamo_cg_hkdsd_004_thumbnail.jpg" alt="" title="" /></a><a href="http://"www.nintendowiifanboy.com"/photos/nykos-kama-wireless-nunchuks/768265/"><img src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/nunchuk_001_gjfd_nyko_kamo_cg_hkdsd_003_thumbnail.jpg" alt="" title="" /></a><a href="http://"www.nintendowiifanboy.com"/photos/nykos-kama-wireless-nunchuks/768264/"><img src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/nunchuk_001_gjfd_nyko_kamo_cg_hkdsd_002_thumbnail.jpg" alt="" title="" /></a><a href="http://"www.nintendowiifanboy.com"/photos/nykos-kama-wireless-nunchuks/768263/"><img src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/nunchuk_001_gjfd_nyko_kamo_cg_hkdsd_001_thumbnail.jpg" alt="" title="" /></a><a href="http://"www.nintendowiifanboy.com"/photos/nykos-kama-wireless-nunchuks/768262/"><img src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/nunchuk_001_gjfd_nyko_kamo_cg_hkdsd_005_thumbnail.jpg" alt="" title="" /></a></div><br /><br />[Via <a href="http://www.siliconera.com/2008/04/22/come-and-get-limited-edition-colored-kama-wireless-nunchucks/">Siliconera</a>]<br /><br />[<span style="font-weight: bold;">Update:</span> Update: Corrected a few errors in the article. $35 is the standard price for all of Nyko's Kama wireless nunchucks: the limited edition Kama line of nunchucks cost the same as Nyko's standard Kama Wireless Nunchucks soon to be released.]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nyko.com/kama/>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/23/a-rainbow-of-nunchuks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1175293/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/23/a-rainbow-of-nunchuks/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>black</category><category>gold</category><category>gray</category><category>kama</category><category>limited-edition</category><category>nunchuk</category><category>nyko</category><category>pink</category><category>wireless</category><dc:creator>Chris Greenhough</dc:creator><dc:date>2008-04-23T13:30:00 00:00</dc:date></item><item><title>Wii Warm Up: Moving backwards</title><link>http://www.nintendowiifanboy.com/2008/04/23/wii-warm-up-moving-backwards/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/23/wii-warm-up-moving-backwards/</guid><comments>http://www.nintendowiifanboy.com/2008/04/23/wii-warm-up-moving-backwards/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/imports/" rel="tag">Imports</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.nintendowiifanboy.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/gc040908.jpg"  alt="" />Of course, you're all aware of <a href="http://www.nintendowiifanboy.com/2008/04/09/new-wii-controller-looks-useful-for-brawl/">the reissued GameCube controller</a> (now in white!), but did you know that the controller is now available for purchase? It's fetching a price of $24.90. But, do you really need it?<br /><br />We were wondering about those of you who lack a GameCube controller for backwards compatibility fun and, of course, <a href="http://www.nintendowiifanboy.com/tag/smash-bros-brawl"><em>Smash Bros. Brawl</em></a>. Any of you interested in picking this up? Or, like us, are you already covered with a WaveBird?<br /><br />[Thanks, celestialxplsion!]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.play-asia.com/paOS-13-71-23-49-en-70-2ola.html>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/23/wii-warm-up-moving-backwards/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1174851/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/23/wii-warm-up-moving-backwards/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>controller</category><category>gamecube</category><category>japan</category><category>wavebird</category><dc:creator>David Hinkle</dc:creator><dc:date>2008-04-23T09:00:00 00:00</dc:date></item><item><title>Wii Fanboy hands-on: Deca Sports</title><link>http://www.nintendowiifanboy.com/2008/04/21/wii-fanboy-hands-on-deca-sports/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/21/wii-fanboy-hands-on-deca-sports/</guid><comments>http://www.nintendowiifanboy.com/2008/04/21/wii-fanboy-hands-on-deca-sports/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/news/" rel="tag">News</a>, <a href="http://www.nintendowiifanboy.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/deca_preview_header_lg.jpg" alt="" /><br /></div>
Imagine our delight when we had a brown envelope from Hudson sitting on our doorstep Friday afternoon. As we opened the parcel up, we found the above items: a preview copy of <a href="http://www.nintendowiifanboy.com/2008/04/01/wii-fanboy-interview-hudsons-mike-samachisa-on-deca-sports/"><em>Deca Sports</em></a> and this sweet little wristband. Huzzah!<br /><br />But, woe was us for we would not be able to just play and selfishly enjoy the four available sports on the demo disc by our lonesome (or <a href="http://www.nintendowiifanboy.com/2008/04/09/wii-and-friends-a-great-match/">with some friends</a>). Oh no, we have <em>a job</em> and have to let our readers know what we think. So that's what we did. But, we didn't just settle for playing the included sports and writing up a preview. No, instead we decided that we'd do a nice little video for you. And for all of you who enjoy reading things, we wrote up our opinions as well.<br /><br />So head on past the break for our hands-on look at <em>Deca Sports</em> for the Wii!<br /><br /><div class="postgallery"><p><strong>Gallery: Deca Sporta</strong></p><a href="http://"www.nintendowiifanboy.com"/photos/deca-sporta/789258/"><img src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/deca05040808_thumbnail.jpg" alt="" title="" /></a><a href="http://"www.nintendowiifanboy.com"/photos/deca-sporta/789257/"><img src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/deca05040807_thumbnail.jpg" alt="" title="" /></a><a href="http://"www.nintendowiifanboy.com"/photos/deca-sporta/789256/"><img src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/deca05040806_thumbnail.jpg" alt="" title="" /></a><a href="http://"www.nintendowiifanboy.com"/photos/deca-sporta/789255/"><img src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/deca05040805_thumbnail.jpg" alt="" title="" /></a><a href="http://"www.nintendowiifanboy.com"/photos/deca-sporta/789254/"><img src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/deca05040804_thumbnail.jpg" alt="" title="" /></a></div><br /><br />The four available sports on this demo build are Badminton, Figure Skating, Supercross and Beach Volleyball. As we sat at the main screen showing off the 10 available sports in the game (six of which were, obviously, grayed out and unselectable), we wondered which should be played first. Should it be a sport we had high hopes for before going in to this? Or, should we try one of the sports we doubted? Well, we decided to go for the first sport that we would never find ourselves participating in (unless we were, like, possessed by another being that could control our actions or something) out in the real world: Figure Skating.<br /> <br />
<div style="text-align: center;"><a href="http://www.nintendowiifanboy.com/photos/deca-sporta/727553/"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/deca_preview_figure_skating_1.jpg" alt="" /></a><br /></div>
The premise of Figure Skating in <span style="font-style: italic;">Deca Sports</span> is that you perform a routine, set to music, that very much resembles what one might see done in the Olympics or something. You have traditional Figure Skating maneuvers here that the player performs through a bit of waggle. See, you use the nunchuk's analog stick to navigate your skater along a line of yellow dots, and on this path you'll come across large circles that vary in color (red, green, blue, etc). Once inside these circles, all you need to do is shake the Wiimote in any way and you'll perform the routine's designated maneuver. The sport is very much easy to excel in, which is kind of its downfall. You see, with only three different routines available, along with the natural ease of it all, we found little replay valu in this. The initial play was incredibly fun, but after the second time running through a routine, we were ready for something else.<br /> <br /><a href="http://www.nintendowiifanboy.com/photos/deca-sporta/616454/full/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/deca_preview_volleyball_render.jpg" alt="" /></a> After that, it was off to warmer climates, namely the beach. Here, we put on our suits and decided to partake in some Beach Volleyball. Easily tied as the most fun sport in this demo build, it plays very much like <span style="font-style: italic;">Wii Sports: Tennis</span> does. The game controls your player's movement, while you're charged with keeping the ball in play. The controls are a little more fleshed out than in Figure Skating, as you can perform different serves and volleys, along with the always-fun spiking that permeates the sport. Playing is incredibly easy, although we should say that it's a big pet peeve of ours that we cannot control our player's movement on the court. We <span style="font-weight: bold;">HATE</span> the game taking over player movement, because it often leads to missed opportunities in the game or our player running around like they just got a complimentary free bowl of soup with their lobotomy. But, as said, overall it's a blast.<br /> <br /> Next up was Supercross. This was a major letdown, as the motion controls felt incredibly touchy and unresponsive. Turning smoothly was an impossibility for us, causing us to hit the guard rails and miss transition opportunities on jumps left and right. The controls, which handle more or less exactly the same as Nintendo's <span style="font-style: italic;">Excite Truck</span>, never once felt consistent or familiar. Instead, we felt like we were trying to drive an alien spaceship each and every time we picked up the Wiimote to play. <br /> <br />
<div style="text-align: center;"><a href="http://www.nintendowiifanboy.com/photos/deca-sporta/727548/full/"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/deca_preview_badminton_1.jpg" alt="" /></a><br /></div>
Finally, we came to Badminton, which is anything but bad. It's tied with Beach Volleyball as our favorite sport of the bunch. Again, our complaint is that the game handles moving your player around the court, but outside of that, we found the controls to be inviting and the sessions to be furious and fun. Often we would be taking matches down to the wire, fighting with our opponent for supremacy on the virtual court up until the last point. And for those of you unfamiliar with the sport, it plays a lot like Tennis, except you aren't smacking around a ball and the shuttle can never touch the ground. If anything, it's some kind of weird mix between Tennis and Volleyball.<br /> <br /> <center>
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</center> <br /> There you have it. Our time with Hudson's <span style="font-style: italic;">Deca Sports</span> was overall very fun and enjoyable. We're anxious to try the remaining 6 sports in the bunch, as this preview disc has us craving more. Hudson may very well have a success on their hands, even with the almost unplayable Supercross. But, hey, you can't make an omelette without breaking a few eggs, right?<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/04/21/wii-fanboy-hands-on-deca-sports/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1171412/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/21/wii-fanboy-hands-on-deca-sports/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>badminton</category><category>deca-sports</category><category>figure-skating</category><category>hudson</category><category>joystiqfeatures</category><category>minigames</category><category>preview</category><category>previews</category><category>supercross</category><category>volleyball</category><dc:creator>David Hinkle</dc:creator><dc:date>2008-04-21T18:00:00 00:00</dc:date></item><item><title>The first (somewhat) decent Wii Wheel clone</title><link>http://www.nintendowiifanboy.com/2008/04/17/the-first-somewhat-decent-wii-wheel-clone/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/17/the-first-somewhat-decent-wii-wheel-clone/</guid><comments>http://www.nintendowiifanboy.com/2008/04/17/the-first-somewhat-decent-wii-wheel-clone/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/04172008-brando-wii-wheel-nwf-00.jpg" /><br /></div>
Third-party accessory manufacturers have been putting out steering wheel attachments for the Wii remote long before Nintendo pulled the curtain on its <a href="http://www.nintendowiifanboy.com/tag/wii-wheel">Wii Wheel</a>, but, like the Wii Wheel, they're simple models, plastic molded into circular shapes with an open slot for the controller.<br /><br /><a href="http://www.nintendowiifanboy.com/tag/brando">Brando's</a> Wii Multi-Axis Racing System has a more traditional design with an attachable steering column and suction cups at the bottom to keep it in place. It really looks more expensive than the $18 Brando is asking for it, but you'll have to remember that there are no actual electronic or complex parts.<br /><br />Mounting the wheel to the column should keep the Wii remote angled correctly while you race around <a style="font-style: italic;" href="http://www.nintendowiifanboy.com/tag/mario-kart">Mario Kart's</a> tracks, but, then again, that might also make it tough to pull off waggle stunts. Drift past the post break for more photos of the Wii Multi-Axis Racing System.<br /><br />
<div style="text-align: center;"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/04172008-brando-wii-wheel-nwf-01.jpg" /><br /></div>
<div style="text-align: center;"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/04172008-brando-wii-wheel-nwf-02.jpg" /><br /></div>
<div style="text-align: center;"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/04172008-brando-wii-wheel-nwf-03.jpg" /><br /></div>
<div style="text-align: center;"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/04172008-brando-wii-wheel-nwf-04a.jpg" /><br /></div><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/04/17/the-first-somewhat-decent-wii-wheel-clone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1170753/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/17/the-first-somewhat-decent-wii-wheel-clone/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>brando</category><category>mario-kart</category><category>Wii-Multi-Axis-Racing-System</category><category>wii-wheel</category><dc:creator>Eric Caoili</dc:creator><dc:date>2008-04-17T21:00:00 00:00</dc:date></item><item><title>Unboxing the Super Famicom Classic Controller</title><link>http://www.nintendowiifanboy.com/2008/04/15/unboxing-the-super-famicom-classic-controller/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/15/unboxing-the-super-famicom-classic-controller/</guid><comments>http://www.nintendowiifanboy.com/2008/04/15/unboxing-the-super-famicom-classic-controller/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/imports/" rel="tag">Imports</a>, <a href="http://www.nintendowiifanboy.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a></p><div align="center"><a href="http://www.inside-games.jp/news/284/28450.html"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/wii-sfc-cc-unbox-0.jpg" alt="" /></a><br /></div>
<br /> <span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/nintendo/Unboxing_the_Super_Famicom_Classic_Controller'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> Have you put in your <a href="http://www.nintendowiifanboy.com/2007/11/21/you-can-buy-the-club-nintendo-snes-controller-with-money/">preorder for the Super Famicom Classic Controller</a> yet? No? Well, you better do it quick, as the limited edition controller is a Japan-only <a href="http://www.nintendowiifanboy.com/tag/club-nintendo">Club Nintendo</a> exclusive, and you likely won't be able to buy one months from now without spending some serious money on eBay. And by serious money, we mean <em>wacky dollars</em>.<br /><br />Inside Games has received its SFC controller, and so far, it looks faithful to the original, with the added bonus of a wireless experience via hookup to the Wii remote. Alright, so it's not <em>completely</em> wireless, technically, but you should be used to the setup with the Wii <a href="http://www.nintendowiifanboy.com/2006/11/30/classic-controller-vs-snes-controller/">Classic Controller</a>. Hit the link below for unpackaging photos of the retro pad.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.inside-games.jp/news/284/28450.html>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/15/unboxing-the-super-famicom-classic-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1167914/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/15/unboxing-the-super-famicom-classic-controller/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>classic-controller</category><category>club-nintendo</category><category>snes</category><category>super-famicom</category><dc:creator>Eric Caoili</dc:creator><dc:date>2008-04-15T10:30:00 00:00</dc:date></item><item><title>White GameCube controller available for preorder</title><link>http://www.nintendowiifanboy.com/2008/04/14/white-gamecube-controller-available-for-preorder/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/14/white-gamecube-controller-available-for-preorder/</guid><comments>http://www.nintendowiifanboy.com/2008/04/14/white-gamecube-controller-available-for-preorder/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/imports/" rel="tag">Imports</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a></p><a href="http://www.shopncsx.com/whitegamecubecontroller.aspx"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/gc041408.jpg"  alt="" /></a>Even though our <a href="http://www.nintendowiifanboy.com/2008/04/09/new-wii-controller-looks-useful-for-brawl/">initial reveal</a> of Nintendo's new white GameCube controller resulted in a consensus among the commenters that only a Bluetooth Waveird with rumble and the ability to make only the most deliciously golden toast would be satisfactory, we're certain that <em>somebody</em> is interested in the controller that Nintendo has offered here in the real world.<br /><br />For those people, NCSX brings good news: they've started taking preorders on the new version of the GameCube controller, with its Wii-white color and longer cord, at a price of $24.90. The controllers should ship out at the end of this month, just in time to be pretty late for <em>Brawl!</em><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shopncsx.com/whitegamecubecontroller.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/14/white-gamecube-controller-available-for-preorder/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1166678/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/14/white-gamecube-controller-available-for-preorder/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>gamecube</category><category>ncsx</category><category>smash-bros-brawl</category><dc:creator>JC Fletcher</dc:creator><dc:date>2008-04-14T19:00:00 00:00</dc:date></item><item><title>Wii Warm Up: Multiple control schemes</title><link>http://www.nintendowiifanboy.com/2008/04/10/wii-warm-up-multiple-control-schemes/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/10/wii-warm-up-multiple-control-schemes/</guid><comments>http://www.nintendowiifanboy.com/2008/04/10/wii-warm-up-multiple-control-schemes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.nintendowiifanboy.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/ssbb-cont-wwu-apr.jpg"  alt="" />While <em>Super Smash Bros Brawl</em> may be the most well-known Wii game featuring a bevy of control schemes, it's not the only one, and if the forthcoming release of a <a href="http://www.nintendowiifanboy.com/2008/04/09/new-wii-controller-looks-useful-for-brawl/">white GameCube controller</a> is any indication, we're likely to see more. Of course, that leads us to a pretty obvious question: what do you think about games offering multiple (completely different) control schemes in this manner? It's starting to seem that we're getting further away from the motion-based controls that were supposed to be the Wii's major selling point. Of course, with the way motion-sensing (doesn't) work in some games, that's not necessarily a terrible thing, but without it, what do we have left?<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/04/10/wii-warm-up-multiple-control-schemes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1160194/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/10/wii-warm-up-multiple-control-schemes/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>control-scheme</category><category>gamecube</category><category>motion-sensing</category><dc:creator>Alisha Karabinus</dc:creator><dc:date>2008-04-10T09:00:00 00:00</dc:date></item><item><title>New Wii controller looks useful for Brawl</title><link>http://www.nintendowiifanboy.com/2008/04/09/new-wii-controller-looks-useful-for-brawl/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/09/new-wii-controller-looks-useful-for-brawl/</guid><comments>http://www.nintendowiifanboy.com/2008/04/09/new-wii-controller-looks-useful-for-brawl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/imports/" rel="tag">Imports</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a></p><a href="http://www.nintendo.co.jp/wii/controllers/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/gc040908.jpg"  alt="" /></a>This month, Nintendo will begin offering this awesome new Wii controller, which seems like it'll be <em>just perfect</em> for things like <em>Super Smash Bros. Brawl</em> and GameCube games. Mostly (entirely) because it's a <a href="http://www.nintendowiifanboy.com/tag/GameCube/">GameCube</a> controller! That's right, Nintendo is manufacturing their dead system's controller again for sale to Wii owners.<br /><br />However, this <em>isn't</em> the same old GameCube controller you didn't play <em><a href="http://en.wikipedia.org/wiki/Cubivore:_Survival_of_the_Fittest">Cubivore</a> </em>with! The new version comes in Wii white (of course) and has a 3 meter (10 foot) cord that is 50% longer than the regular GameCube controllers. Which leads us to ask: why didn't they go with the Gamecube <a href="http://en.wikipedia.org/wiki/WaveBird">controller</a> with the <em>really </em>long, and also intangible, cord?<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendo.co.jp/wii/controllers/>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/09/new-wii-controller-looks-useful-for-brawl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1162390/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/09/new-wii-controller-looks-useful-for-brawl/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>controller</category><category>gamecube</category><category>smash-bros-brawl</category><dc:creator>JC Fletcher</dc:creator><dc:date>2008-04-09T14:15:00 00:00</dc:date></item><item><title>Wii: The bad and the ugly</title><link>http://www.nintendowiifanboy.com/2008/04/09/wii-the-bad-and-the-ugly/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/09/wii-the-bad-and-the-ugly/</guid><comments>http://www.nintendowiifanboy.com/2008/04/09/wii-the-bad-and-the-ugly/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.nintendowiifanboy.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a></p><a href="http://www.theglobeandmail.com/servlet/story/RTGAM.20080407.WBwgtgameblog030120080407151055/WBStory/WBwgtgameblog0301/?page=rss&amp;id=RTGAM.20080407.WBwgtgameblog030120080407151055"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/wii-rem-nun-box.jpg"  alt="" /></a>Even Wii lovers can find a few things to complain about, but let's be real here -- if you're going to complain, make sure your beef is accurate (and worth writing home about). Chad Sapieha of the <em>Globe and Mail's</em> Controller Freak blog seems to disagree with that, however. While we have to offer up kudos over the fact that he spread the anti-love around evenly among all three current-generation consoles in his recent post of hate, we still take issue with some of his Wii complaints. <br /><br />His first complaint about the Wii is that it isn't as cheap as it appears. In order to play the best multiplayer games on the system, he says, within the comfort of your home with friends, you have to buy three more controllers and three nunchuks. To support this, he uses the examples of <em>Super Smash Bros. Brawl</em> and <em>Wii Sports</em>. However, you don't need four nunchuks for the latter unless you feel like building a rounded tower, and the only game that even requires four Wii remotes is four-player tennis. As for <em>Brawl</em>, it seems likely to us that most Wii owners who have picked up <em>Brawl</em> have a GameCube controller or two lying around, and since that seems to be the preferred way to play anyway, that certainly cuts down the expense. Next he mentions the required investment of a 4 GB card for "avid downloaders," but we're of the opinion that "avid downloaders" who are strapped for cash might just do what Nintendo recommends, and download, delete, and re-download at need. We're not saying the Wii's storage system is without problem, but a 4 GB card is hardly a <em>must</em>.<br /><br />Sapieha's other complaints strike chords, however, even if one is the most rehashed complaint of all: friend codes. His other issue? The lack of demos for Virtual Console games. While we agree that demos would be awesome, there's no shortage of videos of Virtual Console games available. Not only can you get them on <a href="http://www.nintendo.com/wii/virtualconsole/games">Nintendo's official site</a>, but you can see 'em <a href="http://www.nintendowiifanboy.com/category/vc-monday-madness/">right here</a>, too. It may not be as good as a demo, but it's better than nothing.<br /><br />The point? If these are the worst things we can find to complain about, Wii owners are doing okay.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.theglobeandmail.com/servlet/story/RTGAM.20080407.WBwgtgameblog030120080407151055/WBStory/WBwgtgameblog0301/?page=rss&amp;id=RTGAM.20080407.WBwgtgameblog030120080407151055>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/09/wii-the-bad-and-the-ugly/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1162418/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/09/wii-the-bad-and-the-ugly/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>complaints</category><category>friend-codes</category><category>nunchuk</category><category>storage</category><category>wii-remote</category><dc:creator>Alisha Karabinus</dc:creator><dc:date>2008-04-09T11:15:00 00:00</dc:date></item><item><title>Rumor: Microsoft working on Wiimote-style device</title><link>http://www.nintendowiifanboy.com/2008/04/08/rumor-microsoft-working-on-wiimote-style-device/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/08/rumor-microsoft-working-on-wiimote-style-device/</guid><comments>http://www.nintendowiifanboy.com/2008/04/08/rumor-microsoft-working-on-wiimote-style-device/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://www.nintendowiifanboy.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/untitled-main99.jpg" alt="" />On the face of it, the latest rumor that <a href="http://www.nintendowiifanboy.com/tag/microsoft">Microsoft</a> is planning a Wiimote-esque peripheral (purportedly developed by Rare) for the Xbox 360 carries all the hallmarks of a wind-up. There's the obligatory "anonymous source," the hastily drawn MS Paint sketch you see to the right, and plenty of disclaimers -- "if it is indeed released," "if the project comes to fruition" -- in the <a href="http://www.mtv.com/news/articles/1584945/20080404/id_0.jhtml">MTV Multiplayer blog post</a> that broke the rumor.<br /><br />Look closer, however, and the speculation seems to gain credibility. As our sister site <a href="http://www.xbox360fanboy.com/">Xbox 360 Fanboy</a> <a href="http://www.xbox360fanboy.com/2008/01/04/the-fast-and-the-furriest-rares-latest-xbla-project/">notes</a>, Rare also happens to be developing <em>The Fast and the Furriest</em> for Xbox Live Arcade, which features "a wand type input device for gesture recognition." And it's no secret that Microsoft has spent the last few months <a href="http://portable.joystiq.com/2007/11/19/microsoft-aiming-for-nintendos-family-market/">jealously eyeing</a> Nintendo's hold over the "casual" crowd -- but would the company be quite so brazen<em> </em>in ripping off Nintendo's gaming wand?<br /><br />[Via <a href="http://www.joystiq.com/2008/04/07/rumor-microsoft-making-motion-sensing-xbox-360-wiimote/">Joystiq</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mtv.com/news/articles/1584945/20080404/id_0.jhtml>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/08/rumor-microsoft-working-on-wiimote-style-device/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1161027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/08/rumor-microsoft-working-on-wiimote-style-device/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>microsoft</category><category>ripoff</category><category>wii-remote</category><category>wiimote</category><category>xbox-360</category><dc:creator>Chris Greenhough</dc:creator><dc:date>2008-04-08T12:00:00 00:00</dc:date></item><item><title>Now Brits can Zap troublesome cords</title><link>http://www.nintendowiifanboy.com/2008/04/02/now-brits-can-zap-troublesome-cords/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/02/now-brits-can-zap-troublesome-cords/</guid><comments>http://www.nintendowiifanboy.com/2008/04/02/now-brits-can-zap-troublesome-cords/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/news/" rel="tag">News</a>, <a href="http://www.nintendowiifanboy.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a></p><div style="text-align: center;">
<div align="left">
<div style="text-align: left;"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/zappies-upright-main99.jpg" />Do wires make your life <em>a living hell</em>? Okay, so probably not, but if you <em>are</em> a bit tired of playing games with your Wii Remote tethered to a nunchuk, then peripheral manufacturer Zappies has a solution for you: its new Nunchuk Wireless Kit.<br /><br />"But Greenhough, you deluded oaf," I hear you cry, "Such a device is already available, thanks to Nyko's very fine <a href="http://www.nintendowiifanboy.com/2007/12/07/wireless-nunchuk-removes-the-very-last-controller-cord-from-your/">Wireless Nunchuk</a>." You're absolutely correct, dear reader, but here's the thing: according to <a href="http://www.amazon.co.uk/Nyko-Wii-Wireless-Nunchuck/dp/B0016KI58C/ref=sr_1_5?ie=UTF8&amp;s=videogames&amp;qid=1207166074&amp;sr=8-5">Amazon</a>, Nyko's own wireless wonder doesn't release in the UK until May 25th, where it will sell for around &pound;26. Conversely, <a href="http://www.zappies.com/toys/acatalog/diecast.html">Zappies' device</a> is available in Britain (and only Britain) <a href="http://www.youtube.com/watch?v=R795KiMD4zs"><em>right here, right now</em></a> for a more reasonable &pound;20.<br /><br />It works in much the same way as Nyko's model, with a wireless receiver that snaps into the bottom of your Wii Remote, and wireless housing for your Nunchuk and its obtrusive cord. Oh, and you'll get 20 hours from 2 AAA batteries. The only thing it lacks? The Wii Fanboy <a href="http://www.nintendowiifanboy.com/2008/03/12/wii-fanboy-review-nykos-wireless-nunchuk-adapter/">seal of approval</a>.<br /><br />[Via press release]</div>
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</div><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/04/02/now-brits-can-zap-troublesome-cords/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1156219/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/02/now-brits-can-zap-troublesome-cords/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>nunchuk</category><category>wireless</category><dc:creator>Chris Greenhough</dc:creator><dc:date>2008-04-02T21:00:00 00:00</dc:date></item><item><title>Two useless accessories become one</title><link>http://www.nintendowiifanboy.com/2008/03/27/two-useless-accessories-become-one/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/03/27/two-useless-accessories-become-one/</guid><comments>http://www.nintendowiifanboy.com/2008/03/27/two-useless-accessories-become-one/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a></p><div align="center"><a href="http://www.cybergadget.co.jp/news/topics/2008/007897.html"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/03/smashgrip032708s.jpg"  alt="" /></a><br /></div>
<a href="http://www.nintendowiifanboy.com/tag/CYBER-Gadget/">CYBER Gadget</a> has made significant technological strides in the field of unnecessary Wii accessories, combining two of the least helpful accessories in one package. The CYBER Smash Grip combines a Wiimote controller grip thing with a D-pad thumbstick cover, and adds (as a bonus!) a thing that makes the A button stick out more for some reason.<br /><br />If we were going to get some kind of controller for, uh, <em>Smashing</em>, we're pretty sure we'd go ahead and spend the extra for a Classic Controller instead of dropping 1,280 yen ($12.75) for this thing. Not that this thing is being marketed with <em>Brawl </em>in mind or anything. "Smash Grip" is just a catchy name, right?<br /><br />[Via <a href="http://www.watch.impress.co.jp/game/docs/20080327/sg.htm?ref=rss">GAME Watch</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cybergadget.co.jp/news/topics/2008/007897.html>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/03/27/two-useless-accessories-become-one/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1150356/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/03/27/two-useless-accessories-become-one/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>cyber-gadget</category><category>grip</category><category>joystick</category><category>smash-grip</category><dc:creator>JC Fletcher</dc:creator><dc:date>2008-03-27T12:45:00 00:00</dc:date></item><item><title>Revolutionary: A Musical Revolution</title><link>http://www.nintendowiifanboy.com/2008/03/11/revolutionary-a-musical-revolution/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/03/11/revolutionary-a-musical-revolution/</guid><comments>http://www.nintendowiifanboy.com/2008/03/11/revolutionary-a-musical-revolution/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.nintendowiifanboy.com/category/video/" rel="tag">Video</a>, <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a>, <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a>, <a href="http://www.nintendowiifanboy.com/category/revolutionary/" rel="tag">Revolutionary</a></p><p align="center"><a href="http://www.nintendowiifanboy.com/tag/revolutionary"><img vspace="4" hspace="4" border="0" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/06/revolutionary.png" alt="" /></a></p> <p><em>Every (other) Tuesday, Mike Sylvester brings you <a href="http://www.nintendowiifanboy.com/tag/revolutionary/">REVOLUTIONARY</a>, a look at the wide world of Wii possibilities. </em><br /></p> <p>The rhythm gaming genre, while relatively young, is already on the verge of becoming stale. Hitting buttons in time with a visual cue only remains as fresh as the accompanying song. But there's a new game that's set to turn the genre on its ear and destroy your preconceived notions of what a rhythm game can be. Today we'll be giving <em><a target="_blank" href="http://www.audio-surf.com/">Audiosurf</a></em> the GlovePIE treatment.<br /></p><p>A <a href="http://www.nintendowiifanboy.com/2008/02/12/revolutionary-controller-showdown-round-2/">few weeks ago</a> I expressed my disdain for <em>wipEout XL</em>, which I had been playing to test its worthiness as a comparative platform for the Wiimote versus the SIXAXIS. It's admittedly a good game, but my experience with it at the time had been anything but. For a few months prior to the showdown, I was building a script for the game to demonstrate one of my favorite aspects of the Wii controller design. The script was to feature several different control methods that could be automatically selected by just holding the controller a certain way or plugging in a Nunchuk or Classic Controller. <br /></p> <p>Well, the PC version of <em>wipEout XL</em>, being <em>old</em>, does not run very well on today's machines. The already-fast game plays at hyper speeds on a modern machine and real <a href="http://www.nintendowiifanboy.com/2007/10/02/revolutionary-this-is-not-the-star-wars-youre-looking-for/">Jedi reflexes</a> are needed to control it. So I completely wiped it out of consideration for scripting, and suspended work on those projects which involved that game. And then came <em><a target="_blank" href="http://www.steampowered.com/v/index.php?area=game&amp;AppId=12900">Audiosurf</a></em> - a game that, at its core, is the embodiment of the "have it your way" sensibilities I wanted to express with my multifunctional script, and at the same time, it incorporates the high speed thrill ride dips and dives of a futuristic racer like <em>wipEout</em>.<br /></p> <p><em>Audiosurf</em> lets you load up your own music, which the game analyzes to build levels. That alone is not an entirely <a target="_blank" href="http:// http://en.wikipedia.org/wiki/Vib-Ribbon">novel</a> idea, but the twist comes from the puzzle-style gameplay. The tracks are littered with colored blocks for you to collect and arrange, until they disappear and you're rewarded with points. It's a simple concept that's been the basis for countless great puzzle games, but the musical element dictates the placement of the pieces and the tempo of the music sets the speed at which the game runs.</p> <p>At first I wanted to try controlling the game with just the IR sensor pushing the virtual mouse cursor. But the game is designed in such a way that miniscule flicks of the mouse can slide your ship from one side of the track to the other. I could have designed an IR script to accomodate for that, but I also wanted to keep the full range of mouse motion available for navigating menus and clicking on the pop-up dialogs that give you tips in the tutorial levels. So what I ultimately decided on was to have the IR sensor control the mouse pointer's full range, and limit the mouse range on the other controls.</p> <p><strong>var.MinXRes = (Screen.Width * .45)<br />var.MaxXRes = (Screen.Width * .55) <br />If (Wiimote.HasNunchuk = False) or Nunchuk.ZButton<br /></strong><em>// Mouse movement</em><br /><strong>If Wiimote.PointerVisible<br />(Mouse.X /2) = Wiimote.PointerX<br />(Mouse.Y /2) = Wiimote.PointerY<br />Else<br />Mouse.CursorPosX = smooth(MapRange(Wiimote.GX,1,-1,var.MinXRes,var.MaxXRes)) <br />Mouse.Y = smooth(MapRange(Wiimote.GY,-.5,.5,1,-1)) <br />EndIf<br />Else<br />Mouse.CursorPosX = smooth(MapRange(Nunchuk.JoyX,-1,1,var.MinXRes,var.MaxXRes)) <br />Mouse.Y = smooth(MapRange(Nunchuk.JoyY,-1,1,0,1)) <br />EndIf<br /></strong></p> <p>Fewer than twenty lines of code gives us three ways to control the mouse pointer, which controls your "car" in the game. A couple more lines could add in Classic Controller support, which might even work well for <em>Audiosurf's </em>"Double Vision" mode. But we'll save that for another <a href="http://www.nintendowiifanboy.com/category/Revolutionary">Revolutionary</a>.<br /></p> <p><em>// Mouse Buttons</em><br /><strong>If Wiimote.A<br />Mouse.LeftButton = True<br />Else<br />Mouse.LeftButton = False<br />EndIf<br />If Wiimote.B<br />Mouse.RightButton = True<br />Else<br />Mouse.RightButton = False<br />EndIf<br />Key.Space = Wiimote.Home </strong><em>//Help</em><br /><strong>Key.Escape = Wiimote.Minus</strong> <em>//Options</em><strong> <br />Key.Enter = Wiimote.Plus</strong> <em>//Enter</em><br /><strong>Wiimote.Rumble = Wiimote.B</strong> <em>//Rumble when firing</em><strong><br />Shift + P + I + E = Wiimote.Two</strong> <em>//Stops script running</em><br /></p> <center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/p/50F4FA330D1904FC"></param><embed src="http://www.youtube.com/p/50F4FA330D1904FC" type="application/x-shockwave-flash" width="425" height="355"></embed></object></center> <p>My inspiration for this project came from using my iPhone. It, like the Wii Remote and Nunchuk, has an internal accelerometer for detecting tilt and motion, and the iPhone's iPod interface can change from a standard media player interface to the <a target="_blank" href="http://en.wikipedia.org/wiki/Cover_Flow">Cover Flow</a> interface by just rotating the device. Around the time that I realized the brilliance of this simple trick, I was working on a script for <em><a href="http://www.nintendowiifanboy.com/2007/09/25/revolutionary-emulation-ary/">Star Fox 2</a></em>, and thought it would be <em>neat</em> if I could change from my <em><a href="http://www.nintendowiifanboy.com/tag/Excite%20Truck/">Excite Truck</a></em> style of Arwing control to a more natural <a href="http://www.nintendowiifanboy.com/2007/08/07/revolutionary-support-our-cyber-troopers/">joystick style</a> of control when transforming my ship to the landwalker mode. Titles with varied gameplay are made all the more interesting with adaptable controls, but if transitioning between control methods initiates the change in gameplay style-- that's another degree of coolness. </p> <p>Imagine a <em>Rogue Squadron</em> game in which you point your Remote at the screen to pilot your X-Wing in pursuit or evasion, and turning the Remote sideways "locks S-foils in attack mode" and gives you finer motion controls for banking and rolling. There are so many possibilities to explore, and I'll be exploring some of them in future GlovePIE scripts.</p> <p>If you've got ideas for a game that might benefit from a control conversion, let us know in the comments.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/03/11/revolutionary-a-musical-revolution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1127422/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/03/11/revolutionary-a-musical-revolution/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>Audiosurf</category><category>GlovePIE</category><category>joystiqfeatures</category><category>Revolutionary</category><category>Steam</category><dc:creator>Mike Sylvester</dc:creator><dc:date>2008-03-11T20:00:00 00:00</dc:date></item><item><title>When you get bored of controlling game characters, control real life</title><link>http://www.nintendowiifanboy.com/2008/03/05/when-you-get-bored-of-controlling-game-characters-control-real/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/03/05/when-you-get-bored-of-controlling-game-characters-control-real/</guid><comments>http://www.nintendowiifanboy.com/2008/03/05/when-you-get-bored-of-controlling-game-characters-control-real/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.nintendowiifanboy.com/category/video/" rel="tag">Video</a></p><center><embed width="425" height="355" wmode="transparent" type="application/x-shockwave-flash" src="http://www.youtube.com/v/FSMJiGPPzGM"></embed></center><br />If there's one thing we hate, it's <em>having to do stuff</em>. While we pride ourselves on being in tip-top blogger shape (our knuckles are <em>immaculate</em>), the rest of our body is a mushy mess of undeveloped muscle. When you spend most of your time clacking away on a keyboard, you'll be surprised at how quickly your body becomes pretty useless.<br /><br />That's why we're just totally in love with the above video. If the Wiimote can control some curtains, imagine what else it can do. Pour orange juice? Hang a spice rack? Take our grandpa for a walk? The possibilities are endless!<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.makezine.com/archive/2008/02/wiimote_controlled_curtai.html?CMP=OTC-0D6B48984890>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/03/05/when-you-get-bored-of-controlling-game-characters-control-real/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1130869/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/03/05/when-you-get-bored-of-controlling-game-characters-control-real/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>hacks</category><category>wiimote</category><dc:creator>David Hinkle</dc:creator><dc:date>2008-03-05T14:15:00 00:00</dc:date></item><item><title>Guns don't kill people, terrible peripherals do</title><link>http://www.nintendowiifanboy.com/2008/03/03/guns-dont-kill-people-terrible-peripherals-do/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/03/03/guns-dont-kill-people-terrible-peripherals-do/</guid><comments>http://www.nintendowiifanboy.com/2008/03/03/guns-dont-kill-people-terrible-peripherals-do/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a></p><div style="text-align: center;"><a href="http://www.dealextreme.com/details.dx/sku.11233"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/03/wiimax-light-gun-0-nwf.jpg" alt="" /></a><br /></div>
Even with its folding clutch and <a href="http://www.nintendowiifanboy.com/2007/08/18/ultimately-disappointing-laser-gun-shell/">laser</a> sight (requires 2 x AAA batteries, not included), the WiiMAX isn't impressing anyone. Actually, those two selling points only add on to our suspicions that this light gun was assembled out of whatever plastic bits were available in the factory. That front grip? Leftover umbrella handles. The attachable scope? Grabbed from a surplus of toilet paper holders. <br /><br />Is there even a purpose for that folding handle? How are you supposed to pull the Wii remote's trigger if you're holding onto the grip? And whose idea was it to price this crapcessory at $21.17? Bring a <a href="http://www.nintendowiifanboy.com/2007/11/25/no-more-heroes-toilet-paper-better-be-two-ply/">roll of TP</a> past the break for more photos of the WiiMAX.<br /><br />
<div style="text-align: center;"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/03/wiimax-light-gun-1-nwf.jpg" alt="" /><br /></div>
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<br />Is that Wii on the box's top-right corner giving us a thumbs up? Why, yes, it is!<br /><br />[Via <a href="http://technabob.com/blog/2008/02/29/wii-light-gun-gets-laser-sight-for-precision-aim/">Technabob</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dealextreme.com/details.dx/sku.11233>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/03/03/guns-dont-kill-people-terrible-peripherals-do/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1129081/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/03/03/guns-dont-kill-people-terrible-peripherals-do/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>laser</category><category>light-gun</category><category>wiimax</category><category>zapper</category><dc:creator>Eric Caoili</dc:creator><dc:date>2008-03-03T13:30:00 00:00</dc:date></item><item><title>Always bet on black: Neo Geo Stick 2</title><link>http://www.nintendowiifanboy.com/2008/02/28/always-bet-on-black-neo-geo-stick-2/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/02/28/always-bet-on-black-neo-geo-stick-2/</guid><comments>http://www.nintendowiifanboy.com/2008/02/28/always-bet-on-black-neo-geo-stick-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/imports/" rel="tag">Imports</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a></p><div align="center"><a href="http://www.jeux-france.com/news24846_le-neo-geo-stick-debarque-sur-wii.html"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/02/ngs2-first-shots-0-nwf.jpg" /></a><br /></div>
<br />Much to our delight, SNK's <a href="http://www.nintendowiifanboy.com/2008/01/28/neo-geo-stick-2-coming-to-wii-hori-fighting-stick-forgotten/">Neo Geo Stick 2</a> for the Wii will retain that classic black look of the original and PS2 controllers, foregoing the <a href="http://www.nintendowiifanboy.com/tag/hori">predictable white case</a> that Hori opted for. Jeux France has uncovered several photos of the arcade stick, unboxed and beside its packaging, and it is gorgeous. Leaving one of these displayed on your coffee table sends a clear message to your visitors: "This guy is serious business." Just make sure not to break up that illusion by letting them see your Chewbacca bedsheets -- you don't want people to think that the business you're serious about is <em>living like a twelve-year-old</em>.<br /><br />Back on topic, the Neo Geo Stick 2 supports both Wii games and Virtual Console titles. Retailers in Japan won't begin selling the arcade controller until April 10th, but you can <a href="http://www.play-asia.com/paOS-13-71-113-49-en-15-neo+geo+stick+2-70-2k7a.html">preorder one now</a> from import shop Play Asia for as cheap as $59.90. Step past the break for more photos from SNK's product page.<br /><br />
<div style="text-align: center;"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/02/ngs2-first-shots-1-nwf.jpg"  alt="" /></div><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.jeux-france.com/news24846_le-neo-geo-stick-debarque-sur-wii.html>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/02/28/always-bet-on-black-neo-geo-stick-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1127091/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/02/28/always-bet-on-black-neo-geo-stick-2/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>arcade</category><category>black</category><category>joystick</category><category>neo-geo</category><category>neo-geo-stick-2</category><category>preorder</category><category>sega</category><category>snk</category><dc:creator>Eric Caoili</dc:creator><dc:date>2008-02-28T13:30:00 00:00</dc:date></item></channel></rss>