<?xml version=\"1.0\"?>
<rss version=\"2.0\" xmlns:dc=\"http://purl.org/dc/elements/1.1/\">
<channel>
<title>Nintendo Wii Fanboy</title>
<link>http://www.nintendowiifanboy.com</link>
<description>Nintendo Wii Fanboy</description>
<image>
<url>http://www.nintendowiifanboy.com/media/feedlogo.gif</url>
<title>Nintendo Wii Fanboy</title>
<link>http://www.nintendowiifanboy.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2008 Blogsmith, LLC. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>The VC Advantage: Double Glitching</title><link>http://www.nintendowiifanboy.com/2008/05/14/the-vc-advantage-double-glitching/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/05/14/the-vc-advantage-double-glitching/</guid><comments>http://www.nintendowiifanboy.com/2008/05/14/the-vc-advantage-double-glitching/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a>, <a href="http://www.nintendowiifanboy.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/double051408.png" alt="" /><br /></div>
Dave was totally right in his VC Monday Madness video: I enjoy <a href="http://www.nintendowiifanboy.com/2008/04/28/vc-monday-madness-video-wrap-up-4-28-08/"><em>Double Dragon</em></a><em> </em>glitches. The best-known glitch -- and the most useful -- is the <a href="http://www.siliconera.com/2008/05/02/how-to-master-billys-moves-in-double-dragon/">experience factory</a> found in the second level. It's easy to completely fill up your heart gauge and unlock every move simply by walking over to the pile of girders after the climbing fence, then going back across the fence, and back again. This will cause the Williams enemy who <em>was</em> standing in front of the girders to disappear, and you can punch the crap out of his ghost for as long as your timer allows. Later in the same level you can defeat the boss by running away from him. He disappears and the game counts it as victory. I'm also a fan of the glitch-bat, which occurs when you swing a weapon <em>just</em> as it's supposed to disappear, leaving a weird bar made up of other graphical elements from the game.<br /><br />But my <em>favorite</em> glitch in <em>Double Dragon</em> on the NES is at best useless and actually pretty likely to hurt you. At the end of the first area, you can climb up these -- gutters? Pipes? I don't know what they are. Really, they're just wall decoration. But you can walk <em>straight up that wall</em>. Walk up high enough and you'll come back up to the bottom of the screen. Walk downward and you'll die. Move left and you'll warp back to the ground. Try to jump or attack and you'll fall over. Sometimes one of the Linda enemies will try to follow you up the wall and will just end up in some flickery jiggle maneuver just off the ground.<br /><br />I pretty much can't get to this part of the game without messing with the wall for a while. I can't even explain why it's so amusing. I could only find one <a href="http://www.youtube.com/watch?v=k6CfyBepbFI">video</a> of this glitch in action (at around 2:50), but be warned -- it's one of those YouTube videos with audio of some guy mocking the game as he plays -- <em>the scourge of the retrogaming blogger.</em> <br /><br />
<div style="border-top: 1px solid; padding-top: 5px;"><a href="http://www.nintendowiifanboy.com/category/the-vc-advantage/"><img vspace="4" hspace="4" border="0" align="left" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/dragonswipe051508.png"  alt="" /></a><em><a href="http://www.nintendowiifanboy.com/category/the-vc-advantage/">The VC Advantage</a> is a weekly look at the secrets inside games -- not just cheat codes, but assorted trivia and oddities. We aim to bring back the feeling of the hint columns from game magazines, except when we do something else.<br /></em></div><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/05/14/the-vc-advantage-double-glitching/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1195610/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/05/14/the-vc-advantage-double-glitching/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>double-dragon</category><category>nes</category><category>technos</category><category>tradewest</category><category>vcadvantage</category><dc:creator>JC Fletcher</dc:creator><dc:date>2008-05-14T19:00:00 00:00</dc:date></item><item><title>Revolutionary: Dreaming of Wii 1.5</title><link>http://www.nintendowiifanboy.com/2008/05/07/revolutionary-dreaming-of-wii-1-5/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/05/07/revolutionary-dreaming-of-wii-1-5/</guid><comments>http://www.nintendowiifanboy.com/2008/05/07/revolutionary-dreaming-of-wii-1-5/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a>, <a href="http://www.nintendowiifanboy.com/category/revolutionary/" rel="tag">Revolutionary</a></p><center><a href="http://www.nintendowiifanboy.com/category/Revolutionary"><img border="0" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/06/revolutionary.png" alt="" /></a></center> <span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/nintendo/Revolutionary_Dreaming_of_Wii_1_5'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> With both E3 '08 and the midpoint of this generation fast approaching, while it may be a bit premature, we wouldn't mind seeing a few changes in the Wii hardware. Within their lifetimes, the PS2 <a target="_blank" href="http://www.joystiq.com/2004/09/03/call-it-the-pstwo-is-sony-planning-a-slimmed-down-ps2/">slimmed</a> down, the Gamecube parted with a <a target="_blank" href="http://www.joystiq.com/2006/01/16/my-gamecube-does-high-def/">port</a>, and the DS shed its baby <a target="_blank" href="http://www.dsfanboy.com/2007/07/19/ten-reasons-to-upgrade-to-a-lite/">phat</a>, so it's not unreasonable to expect some sort of alterations to the Wii.<br />
<p>A compact box that's already inexpensive to produce (and continuously remains in greater demand than supply can keep up with) may not cry out for revision, but there are a few bits that can be nipped and tucked to enhance the appeal and value of the Wii. This week Revolutionary goes <em>Revisionary</em>.<br /></p><p>The first thing on the operating table is the internal storage. We've written countless times of the hassles in swapping downloaded games and channels to and from an SD card, so naturally, that's something we'd like to see addressed. 2GB is a nice round number which shouldn't add more than a few cents to the bill of materials for the Wii. With the price of flash memory falling at such an alarming rate, we'd expect that, if any part of the Wii were to be technically altered during this generation, it would be the integrated flash memory. Nintendo President Satoru Iwata has <a href="http://www.nintendowiifanboy.com/2008/05/01/iwata-were-looking-into-the-flash-memory-situation/">confirmed</a> that the storage limitations are something they are looking into, so perhaps this will be the solution for new console buyers.<br /></p>
<p>Many of you <a href="http://www.nintendowiifanboy.com/2008/04/23/revolutionary-wii-can-has-hard-drive/#comments">contended</a> that Nintendo could resolve the problem by simply "unlocking" the SD card slot and allowing us to play games and downloaded content directly from it. I'd argue that Nintendo wouldn't do that when it could also open up more <a href="http://www.nintendowiifanboy.com/search/?q=twilight+hack">doors</a> to piracy, <strong>and</strong> they have another marketing prospect to capitalize on. But should they feel so generous, we'd gladly welcome being able to use the SD cards we already have in a new Wii. That includes the cards with greater than 2GB capacity that aren't supported in the current console.<br /></p>
<p><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/superpikmin-s.png" />Any mid-cycle Wii upgrades would have to be limited to secondary functions that wouldn't affect the playing of existing games or alienate the existing user base. We can't really expect a faster GPU and more RAM, unless they are there to facilitate new non-essential functions. We shouldn't be required to have the Wii 1.5 to play <em>Pikmin Wii</em>, because the 1.0 version doesn't have enough RAM. But if Wii 1.5 ships with a DVD Movie Channel, it wouldn't be wrong to include any additional hardware or software necessary for playing DVDs in the revision.<br /></p>
<p>In our fantasy Wii 1.5, the front of the console would trade in clicky buttons for touch-sensitive, <a href="http://science.howstuffworks.com/question42.htm" target="_blank">capacitive</a> ones. Like on the PS3, the power button would be multifunctional. Touching the power "button" while the system is powered off or in standby mode will turn it on. Holding it while in standby mode will power it off (and disable WiiConnect24). Touching it while powered on will reset it, and holding the button will put it in standby mode. I think we can all agree that <a href="http://www.dsfanboy.com/" target="_blank">touching</a> is good.<br /></p>
<p>On the aesthetics side, a sleeker chassis is what I'd like to see. While minimalism was apparently central to the original design theme, it wouldn't take a windtunnel study to show areas where it can do with some streamlining. The flimsy Gamecube port covers should be replaced with something sturdier. If the whole case is made of slightly transparent plastic, we can still see those ports when the flap is up. And even though the front flap covering the SD card slot and sync button doesn't hold up as poorly, I just don't see a need to keep it. <br /></p>
<center><a href="http://www.nintendowiifanboy.com/media/2008/05/concept-white.png" target="_blank"><img width="425" vspace="4" hspace="4" height="299" border="0" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/concept-white-s.png" /></a><em><br />Click for larger image</em></center>
<p>Like Mario shot from a cannon, we've blown the corners off this baby. Rounded edges give it a more unique profile which won't be easily mistaken for your computer's DVD burner. Okay, so I borrowed a little from Apple's design school, but the big Wii logo on the side helps promote the brand when guests are drawn in by the hypnotic blue glow of the disc slot.<br /></p>
<p>And when they ask, "Does it come in black?" you can respond with a resounding <a href="http://www.nintendowiifanboy.com/media/2008/05/concept-black.png" target="_blank">"YES!"</a> The first time we ever saw the Wii (back when it was still going by the "Revolution" codename), it was housed in a sexy black casing. In the world of home theater appliances, the brilliant white gleam of our 1.0 Wii sticks out like a sore thumb. Black just goes with everything, and Wesley Snipes says to always bet on it.<br /></p>
<center><a href="http://www.nintendowiifanboy.com/media/2008/05/concept-black.png" target="_blank"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/concept-black-s.png" /></a><br /></center>
<p>Up to this point, this has just been a wish list. What's guaranteed to happen before the end of the cycle is a reduction in price and maybe a new SKU or two. The most likely candidate for bundling in a package to sit on store shelves alongside the <em>Wii Sports</em>-bundled SKU is <em>Wii Fit</em>.<br /></p>
<p>Replacing the Nunchuk and <em>Wii Sports</em> pack-ins with a Balance Board and <em>Wii Fit</em> could enhance the appeal for a new demographic. The cute Miis and perceived competitive rooting of <em>Wii Sports</em> may not be for everyone, so the solemnity of <em>Wii Fit</em> could be the Trojan horse that makes the Wii platform attractive to more of those people who are still turned off by a games machine.<br /></p>
<p>If they've already dropped the price of the current SKU, ($199 is the sweet spot, but $229 may be more likely) by the time they're ready to sell this bundle, I'd estimate a <em>Wii Fit</em>-bundled Wii to go for $279. Otherwise, $299 would be still be a good deal. In all sincerity, if Nintendo were to release a refresh Wii that is anything like the package I've outlined above, I'd buy it in a heartbeat and give the one I've got to a friend or family member whom I'd hope could be converted into a gamer.<br /></p>
<p>What types of upgrades or enhancements would it take to get you to buy another Wii? How about your friends and family members that haven't been pulled over to the light side yet? What do you feel could be done to the system to get them to part with their hard-earned jack and bring one home? Scroll down and leave a comment for discussion.<br /></p>
<div style="border-top: 1px solid; padding-top: 5px;"><a href="http://www.nintendowiifanboy.com/category/Revolutionary"><img width="75" vspace="4" hspace="4" height="75" align="left" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/externalhdd-s.png" /></a><em>Every other week, Mike Sylvester brings you </em><a href="http://www.nintendowiifanboy.com/category/Revolutionary"><em>REVOLUTIONARY</em></a><em>, a look at the wide world of Wii possibilities.</em> <em>We've got our hopes up for some new announcements regarding hardware at E3, not least of which is a supplemental storage device. To see why we're waiting for Nintendo to throw the storage-starved a bone, take a look at <a href="http://www.nintendowiifanboy.com/2008/04/23/revolutionary-wii-can-has-hard-drive/">Revolutionary: Wii can has hard drive?</a></em></div><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/05/07/revolutionary-dreaming-of-wii-1-5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1187348/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/05/07/revolutionary-dreaming-of-wii-1-5/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>dvd player</category><category>DvdPlayer</category><category>flash</category><category>flash drive</category><category>flash memory</category><category>flashdrive</category><category>FlashMemory</category><category>hard drive</category><category>HardDrive</category><category>joystiqfeatures</category><category>Revolutionary</category><category>touch</category><dc:creator>Mike Sylvester</dc:creator><dc:date>2008-05-07T18:00:00 00:00</dc:date></item><item><title>Wii Fanboy hands-on: Nyko Kama wireless nunchuk</title><link>http://www.nintendowiifanboy.com/2008/05/07/wii-fanboy-hands-on-nyko-kama-wireless-nunchuk/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/05/07/wii-fanboy-hands-on-nyko-kama-wireless-nunchuk/</guid><comments>http://www.nintendowiifanboy.com/2008/05/07/wii-fanboy-hands-on-nyko-kama-wireless-nunchuk/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.nintendowiifanboy.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a></p><div style="text-align: center;"><a href="http://www.nintendowiifanboy.com/photos/nykos-kama-wireless-nunchuks/768266/"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/kama_nunchuk_handson_lg.jpg" alt="" /></a><br /></div>
When we received our <a href="http://www.nintendowiifanboy.com/2008/04/23/a-rainbow-of-nunchuks/">Nyko Kama wireless nunchuk</a>, we thought about what games would be the most appropriate to use the nunchuk with. As such, pretty much all of our games qualified as good candidates, so we went with <em>Super Mario Galaxy, No More Heroes</em> and <em>Wii Sports</em>. How did the Kama stack up against Nintendo's nunchuk? Read on to find out!<br /><br /><div class="postgallery"><p><strong>Gallery: Nyko's Kama wireless nunchuks</strong></p><a href="http://"www.nintendowiifanboy.com"/photos/nykos-kama-wireless-nunchuks/768266/"><img src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/nunchuk_001_gjfd_nyko_kamo_cg_hkdsd_004_thumbnail.jpg" alt="" title="" /></a><a href="http://"www.nintendowiifanboy.com"/photos/nykos-kama-wireless-nunchuks/768265/"><img src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/nunchuk_001_gjfd_nyko_kamo_cg_hkdsd_003_thumbnail.jpg" alt="" title="" /></a><a href="http://"www.nintendowiifanboy.com"/photos/nykos-kama-wireless-nunchuks/768264/"><img src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/nunchuk_001_gjfd_nyko_kamo_cg_hkdsd_002_thumbnail.jpg" alt="" title="" /></a><a href="http://"www.nintendowiifanboy.com"/photos/nykos-kama-wireless-nunchuks/768263/"><img src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/nunchuk_001_gjfd_nyko_kamo_cg_hkdsd_001_thumbnail.jpg" alt="" title="" /></a><a href="http://"www.nintendowiifanboy.com"/photos/nykos-kama-wireless-nunchuks/768262/"><img src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/nunchuk_001_gjfd_nyko_kamo_cg_hkdsd_005_thumbnail.jpg" alt="" title="" /></a></div><br /><br />First up, we should point out that even though the prospect of having less wires is a good one, we cringe to think about how many AA batteries you'll spend on this wireless nunchuk. Aside from that, though, there is no downside to using the Kama. It's bigger than the official Nintendo nunchuk, providing those of us with bigger, more developed hands with a more comfortable feel. <br /><br />So, first up was playing <a href="http://www.nintendowiifanboy.com/tag/super-mario-galaxy"><span style="font-style: italic;">Super Mario Galaxy</span></a>. Comparing the Kama to a normal nunchuk, we found no loss in control over the portly plumber. The Kama performed exactly the same as Nintendo's official nunchuk, causing us to believe that the Kama is the superior product. It operates in as well a capacity as the regular nunchuk, yet has no wires. Round one goes to the newcomer!<br /><br /><a href="http://www.nintendowiifanboy.com/photos/nykos-kama-wireless-nunchuks/768264/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/kama_nunchuk_handson_sm.jpg" /></a>Next up, we popped in one of our favorites, <a href="http://www.nintendowiifanboy.com/2008/01/30/wii-fanboy-review-no-more-heroes/"><span style="font-style: italic;">No More Heroes</span></a>. The goal here was to test the motion controls on the Kama, as we set out to do a plethora of wrestling maneuvers to ensure the Kama is operating up to spec. We're happy to report that the Kama held up here, keeping up with the Wiimote's gestures and allowing us to suplex and DDT our enemies with ease. Again, the Kama's performance caused us to think it the superior option here, as the lack of wires, plus the solid performance, gave round two to the rookie Kama.<br /><br />Our final round brings us to <a href="http://www.nintendowiifanboy.com/2008/04/12/dealership-uses-wii-to-sell-cars/"><span style="font-style: italic;">Wii Sports</span></a>, where we tested the Kama up against Nintendo's nunchuk in a couple matches of <a href="http://www.nintendowiifanboy.com/2007/05/11/friday-video-thats-what-its-all-about/"><span style="font-style: italic;">Wii Sports: Boxing</span></a>. Here, the bothersome nunchuk wire on Nintendo's option made us realize the lack of wire on the Kama made for a much more pleasurable experience. Each option handled equally when interpreting our gestures into in-game actions, so we're also going to have to award this round to the Kama.<br /><br />In the end, the only thing we feel that could possibly be a deterrent to picking this up would be the price tag. For $34.99, you're going to have a nunchuk that operates at the same capacity as Nintendo's $19.99 model, only without wires. Rechargeable batteries make the energy consumption more manageable (you should already be using them in your Wiimotes, anyway), but this is mainly going to come down to how much you dislike the nunchuk's wire.<br /><br />
<div style="border-top: 1px solid; padding-top: 5px;"><em><a href="http://www.nintendowiifanboy.com/tag/nyko"><img width="75" vspace="4" hspace="4" height="75" border="0" align="left" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/kama_nunchuk_handson_lg_thumbnail.jpg" /></a></em><em>interested in what we have to say about other <a href="http://www.nintendowiifanboy.com/tag/nyko">Nyko</a> products? We got our hands on <a href="http://www.nintendowiifanboy.com/2008/03/13/wii-fanboy-review-nyko-perfect-shot/">the Perfect Shot</a> and <a href="http://www.nintendowiifanboy.com/2008/03/12/wii-fanboy-review-nykos-wireless-nunchuk-adapter/">a wireless nunchuk adapter</a> by the peripheral manufacturer. If that tickles your fancy, check out our <a href="http://www.nintendowiifanboy.com/category/reviews">other reviews</a>.</em><em><br /></em></div><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/05/07/wii-fanboy-hands-on-nyko-kama-wireless-nunchuk/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1186348/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/05/07/wii-fanboy-hands-on-nyko-kama-wireless-nunchuk/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>boxing</category><category>joystiqfeatures</category><category>kama</category><category>no-more-heroes</category><category>nunchuk</category><category>nyko</category><category>super-mario-galaxy</category><category>wiisports</category><dc:creator>David Hinkle</dc:creator><dc:date>2008-05-07T12:45:00 00:00</dc:date></item><item><title>Joystiq goes wheels-on with Mario Kart Wii</title><link>http://www.nintendowiifanboy.com/2008/04/25/joystiq-goes-wheels-on-with-mario-kart-wii/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/25/joystiq-goes-wheels-on-with-mario-kart-wii/</guid><comments>http://www.nintendowiifanboy.com/2008/04/25/joystiq-goes-wheels-on-with-mario-kart-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a></p><div align="center"><a href="http://www.joystiq.com/2008/04/25/the-definitive-mario-kart-wii-controller-showdown/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/controllers_joystiq_lg.jpg" /></a><br /><em>Click to read their control scheme analysis</em><br /><br /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/nintendo/The_definitive_Mario_Kart_Wii_controller_showdown'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>  After <a href="http://www.joystiq.com/photos/mario-kart-wii-the-unboxing/771907/">unboxing the game last night</a>, Joystiq has been running on <em>no sleep</em> to bring you massive amounts of coverage on the game. Just about the only thing they're missing is, well ... uh, we can't think of anything! Seriously, they're covering all bases here. We'd like to bring your attention to <a href="http://www.joystiq.com/2008/04/25/the-definitive-mario-kart-wii-controller-showdown/">their analysis of the several control schemes available</a> in the game.<br /><br />If you're looking for more, <a href="http://www.joystiq.com/Mario-Kart-Wii/">they've set up a nice little page</a> that is home to all of their coverage of the new game. They've got <a href="http://www.joystiq.com/photos/mario-kart-retrospective/769575/">a retrospective</a>, a <a href="http://www.joystiq.com/2008/04/25/first-impressions-mario-kart-wii/">hands-on write-up of their initial impressions</a> on the game, and more! What are you waiting for? Get <a href="http://www.joystiq.com/Mario-Kart-Wii/">over there already</a>!<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/Mario-Kart-Wii/>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/25/joystiq-goes-wheels-on-with-mario-kart-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1177563/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/25/joystiq-goes-wheels-on-with-mario-kart-wii/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>analysis</category><category>impressions</category><category>mario</category><category>mario-kart</category><category>mario-kart-wii</category><category>racing</category><dc:creator>David Hinkle</dc:creator><dc:date>2008-04-25T13:00:00 00:00</dc:date></item><item><title>Main Course: Our favorite Mario Kart tracks</title><link>http://www.nintendowiifanboy.com/2008/04/25/main-course-our-favorite-mario-kart-tracks/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/25/main-course-our-favorite-mario-kart-tracks/</guid><comments>http://www.nintendowiifanboy.com/2008/04/25/main-course-our-favorite-mario-kart-tracks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a></p><div align="center"><a href="http://www.nintendowiifanboy.com/photos/our-favorite-mario-kart-tracks/772272/"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/mk-gal-trck-top.jpg"  alt="" /></a><br /></div>
Mario Kart Wii is only days away -- unless you're lucky enough to be outside of the U.S. and thus already have it -- and our blowout coverage is winding down as our anticipation levels wind up. But what's an entire week of Mario Kart without celebrating one of the most basic elements of the franchise? We're talking tracks, from our old favorites to awesome new experiences. You told us about <a href="http://www.nintendowiifanboy.com/2008/04/17/fanswag-mario-kart-extravaganza/">your favorites</a> ... now come with us on a journey through ours.<br /><br />
<table width="100%" border="0">
    <tbody>
        <tr>
            <td style="text-align: left;"><a href="http://www.dsfanboy.com/2008/01/28/2008s-biggest-blips-advance-wars-days-of-ruin/"><br /></a></td>
            <td style="text-align: center;"><a href="http://www.dsfanboy.com/2008/01/28/2008s-biggest-blips/"><br /></a></td>
            <td style="text-align: right;"><a href="http://www.nintendowiifanboy.com/photos/our-favorite-mario-kart-tracks/772272/"><img vspace="4" hspace="4" border="0" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/bb-mkw-galnav.jpg"  alt="" /></a><a href="http://www.dsfanboy.com/2008/01/28/2008s-biggest-blips-final-fantasy-tactics-a2/"><br /></a></td>
        </tr>
        <tr>
            <td style="text-align: left;"><em><font size="1" face="verdana, arial"><a href="http://www.dsfanboy.com/2008/01/28/2008s-biggest-blips-advance-wars-days-of-ruin/" style="text-decoration: none;"><br /></a></font></em></td>
            <td style="text-align: center;"><br /></td>
            <td style="text-align: right;"><font size="1" face="verdana, arial"><a style="text-decoration: none;" href="http://www.nintendowiifanboy.com/photos/our-favorite-mario-kart-tracks/772272/">Gotta have a place to race!<br /></a></font></td>
        </tr>
    </tbody>
</table><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/04/25/main-course-our-favorite-mario-kart-tracks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1177284/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/25/main-course-our-favorite-mario-kart-tracks/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>favorites</category><category>joystiqfeatures</category><category>mario-kart</category><category>mario-kart-week</category><category>track</category><dc:creator>Alisha Karabinus</dc:creator><dc:date>2008-04-25T10:30:00 00:00</dc:date></item><item><title>Revolutionary: Wii can has hard drive?</title><link>http://www.nintendowiifanboy.com/2008/04/23/revolutionary-wii-can-has-hard-drive/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/23/revolutionary-wii-can-has-hard-drive/</guid><comments>http://www.nintendowiifanboy.com/2008/04/23/revolutionary-wii-can-has-hard-drive/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.nintendowiifanboy.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a>, <a href="http://www.nintendowiifanboy.com/category/wiiware/" rel="tag">WiiWare</a>, <a href="http://www.nintendowiifanboy.com/category/revolutionary/" rel="tag">Revolutionary</a></p><p align="center"><a href="http://www.nintendowiifanboy.com/tag/revolutionary"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/06/revolutionary.png" /></a></p>
<p><em>Every other week, Mike Sylvester brings you <a href="http://www.nintendowiifanboy.com/tag/revolutionary/">REVOLUTIONARY</a>, a look at the wide world of Wii possibilities. </em></p>
<p> <span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/nintendo/Revolutionary_Wii_can_has_hard_drive'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> If you're smitten with the Virtual Console, one thing we're sure you aren't in love with is having to <a href="http://www.nintendowiifanboy.com/2007/11/11/wii-warm-up-swapping-them-out/">swap</a> games between an SD card and your Wii's <a href="http://www.nintendowiifanboy.com/2008/04/06/wii-warm-up-storage-space/">internal memory</a>, or even worse -- deleting games to be <a href="http://www.nintendowiifanboy.com/2007/10/27/nintendo-finds-hard-drive-unnecessary/">re-downloaded</a> later. WiiWare is on its way and it's hard to imagine <em><a href="http://www.nintendowiifanboy.com/2008/02/26/my-trailer-as-a-king/">My Life as a King</a></em> demeaning itself to share its estate with less noble games. And certainly not with it bringing <a href="http://www.nintendowiifanboy.com/2008/03/25/wiiware-launched-impressions-rounded-up/">microtransactions</a> to the royal ball. And wouldn't it be dandy if some of our multiplatform ports had somewhere to store that <a href="http://www.nintendowiifanboy.com/2008/04/03/wii-warm-up-lets-talk-rock-band-again/#comments">downloadable content</a> that everyone is raving about on <a href="http://www.ps3fanboy.com/2008/03/20/rock-band-patch-adds-in-game-store/">other</a> consoles? </p>
<p>We <strike>want</strike> <strong>need</strong> more storage, and some of you have gathered to <a href="http://www.petitiononline.com/mod_perl/signed.cgin2i3n4t">plead</a> with Nintendo to sell a Wii Hard Drive. It appears that your cries just fall on deaf ears because they seem hardly driven to provide one. In this edition of Revolutionary, we'll examine why Wii can't have a hard drive.</p><p>Being a Nintendo fan means you've grown accustomed to waiting. You waited an eternity for their pioneering portable to evolve a backlit color screen. You endured an extra generation of cartridge-based gaming. And even now, you accept life in standard definition whilst holding onto a thread of belief that some day, Nintendo will go high def. So why is it that people are so willing to believe that Nintendo's on the verge of announcing a Wii Hard Drive when it's the standard choice for storage this generation? In accordance with tradition, it would have to come no earlier than <em>next</em> generation, if ever.<br /></p>
<p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/externalhdd-s.png" alt="" />The reason why Nintendo is so profitable is because they take few risks in marketing products, and when they do go forth in delivering something new, it's after exhaustive research and calculation. A cursory analysis would show that a hard drive does not jibe with Nintendo's usual methods of operation. The two biggest marks against a hard drive are cost and fragility.<br /></p>
<p>Take a look at the Xbox 360's hard <a target="_blank" href="http://video-games.pricegrabber.com/xbox-360-consoles-accessories/m/14569588/search=xbox%20360%2020gb/st=query/">drive</a> <a target="_blank" href="http://video-games.pricegrabber.com/xbox-360-consoles-accessories/m/35248173/search=xbox%20360%20120gb/st=query/">upgrades</a>. There's a huge difference in price between the hard drives they sell and the standard retail prices of the <a target="_blank" href="http://computers.pricegrabber.com/hard-drives/p/11/form_keyword=2.5%22+20gb/popup4%5B%5D=50:392/popup2%5B%5D=1:394/popup4%5B%5D=50%3A392/popup2%5B%5D=1%3A394/st=filter/lo_p=0/hi_p=50/x=56/y=13">20GB</a> and <a target="_blank" href="http://computers.pricegrabber.com/hard-drives/p/11/form_keyword=2.5/st=filter/popup1[]=85:393/popup3[]=5:144">120GB</a> hard drives that their products are based around. The difference in prices can't be entirely attributed to the enclosure that the Xbox 360 hard drives are packaged in. Microsoft wants to make a profit on the sale of peripherals, so they sell them at a higher price than it costs to market them. Nintendo would be no different, except they would not want to sell a product at such a high cost that the consumer has to call into question the value of it. Selling a 20GB hard drive at $90 is not as easy as selling <em>Wii Fit</em>, because we look at Wii Fit and say, "Well, it comes with a game <em>and</em> a controller." And it's unlikely that Nintendo would be looking to go with a 20GB hard drive, because manufacturing of drives at such low capacity is dwindling, and it's giving rise to <a target="_blank" href="http://www.xbox360fanboy.com/2008/03/07/rumor-60gb-to-replace-20gb-hdd-in-360-pros/">rumors</a> that the 20GB Xbox 360 bundled and accessory hard drives are going to be phased out and replaced with 60GB packages. If Nintendo went with that capacity, there would be higher costs and less profit.<br /></p>
<center><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/hard-drive-cat.png" alt="" /></center>
<p>Spinning platters and sliding read/write heads can cause a hard drive to wear out, even when data isn't being written or read from it. Flash memory, like the Wii's internal storage and the SD cards it also supports, has a finite number of reads and writes before ultimate failure, but the Wii usually copies saves and game data from the flash memory to RAM in limited accesses, instead of streaming the data as we would expect from a hard drive. We can count on the Wii's internal flash memory lasting a lot longer than the battery backups in NES cartridges, though the same might not be true of a hard drive.<br /></p>
<p>Having to provide a warranty for portable hard drives, which may be easily damaged by a bump, fall, or just plain negligent treatment, would also affect the bottom line and make Nintendo resistant to marketing anything with this technology. It doesn't take much of a jolt to make the moving read/write heads grind into the spinning platters and cause an <a target="_blank" href="http://halshop.files.wordpress.com/2007/03/phpw9jvl0pm.jpg">EPIC FAIL</a> on any further attempts to access that part of the hard drive.</p>
<p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/hard-drive-cat2.png" alt="" />The Xbox 360 and PS3 are a little safer because the hard drive is <a target="_blank" href="http://www.xbox.com/en-US/hardware/x/xbox360harddrive/">attached to</a> or <a target="_blank" href="http://www.ps3fanboy.com/2007/08/02/gamepro-guide-makes-ps3-hard-drive-install-easy/">installed inside</a> the console. Shock can be distributed through the body of the whole console, and reduce the potential for damaging the drive. A USB cable tether doesn't provide much support to an external hard drive, but it might just yank the console down with it when falling off a precarious perch. Also, those systems don't have quite the reputation as our Wii for livening parties. All the mishaps that could happen from packing the hard drive for transport, or setting it up with <a href="http://www.nintendowiifanboy.com/2008/01/10/have-a-pint-and-a-go-at-wii-sports/">altered</a> judgment would have to be considered. So, why even go with a hard drive when there's a more suitable alternative?<br /></p>
<p>The logical assumption is that Nintendo will follow course and just stick to <a target="_blank" href="http://en.wikipedia.org/wiki/Wii#Technical_specifications">flash storage</a>. Not even in the highest densities available to consumers would it provide the "bottomless pit" of storage that a moderate capacity hard drive could, but that may be all part of their marketing strategy. Silly as we consumers are, we're more likely to buy one 8GB drive today for $59 and another a year from now than to buy that 20GB hard drive for $89, which we'd never have to upgrade again. There's added appeal in the flash drives for being small enough to poke out of a USB port with room enough for another. In contrast, even the smallest hard drives are bigger than a common flash-based thumb drive.<br /></p>
<p>Why haven't they gone this route yet? Again, profit margins would probably be the primary consideration. If Nintendo waits a bit longer while production costs of flash memory continue to decrease, they can make more money selling them. All the while, demand for the product will increase as they continue to sell Virtual Console games and WiiWare.</p>
<center><a target="_blank" href="http://www.solarmemo.com/wedisk.html"><img border="1" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/02/wedisk_cs_0220.jpg" alt="Wedisk Thumb Drives" /></a><br /><strong>Doesn't work in Wii, but we can dream</strong></center>
<p>This generation, Nintendo has bundled a game with every major piece of hardware. <em><a href="http://www.nintendowiifanboy.com/tag/WiiPlay/">Wii Play</a></em> comes with a Wiimote, <em><a href="http://www.nintendowiifanboy.com/tag/Links-crossbow-training/">Link's Crossbow Training</a></em> is packed in with the <a href="http://www.nintendowiifanboy.com/tag/zapper/">Zapper</a>, <em><a href="http://www.nintendowiifanboy.com/tag/mario-kart-wii/">Mario Kart Wii</a></em> will have the <a href="http://www.nintendowiifanboy.com/tag/WiiWheel/">Wii Wheel</a>, and <em><a href="http://www.nintendowiifanboy.com/tag/Wii-Fit/">Wii Fit</a></em> will introduce the <a href="http://www.nintendowiifanboy.com/tag/WiiBalanceBoard/">Balance Board</a>. If Nintendo were to introduce a high-capacity, re-writeable storage medium, what could they possibly develop to showcase it? Well, they could re-tread tracks laid by their stillborn project, the <a target="_blank" href="http://en.wikipedia.org/wiki/64dd">64DD</a>. We haven't heard anything about a new <em><a target="_blank" href="http://en.wikipedia.org/wiki/Mario_Paint#Sequels">Mario Paint</a></em>, <em><a target="_blank" href="http://en.wikipedia.org/wiki/F-Zero_X#Disk_drive_expansion">F-Zero</a></em>, or the Wii-grown <em><a target="_blank" href="http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time#Re-releases_and_sequels">Zelda</a></em> game, and each of those series has seen content developed for it on the 64DD with its internet connectivity and re-writable storage. And how about <em>Pilotwings</em> with downloadable expansion packs for additional aircraft, events, and areas to fly in? </p>
<p>How much would you be willing to spend for a Nintendo-certified flash drive on which you could run downloaded games and applications directly? How much storage would be enough to suit your desires, and what would you hope to do be able to do with it? Does flash seem like the best bet to you, or do you believe it's a hard drive or nothing? Be sure to drop a comment for discussion.<br /></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/04/23/revolutionary-wii-can-has-hard-drive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1173308/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/23/revolutionary-wii-can-has-hard-drive/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>hard drive</category><category>hard drives</category><category>harddrive</category><category>HardDrives</category><category>hardware</category><category>joystiqfeatures</category><category>peripherals</category><category>revolutionary</category><category>virtual console</category><category>virtualconsole</category><category>wii ware</category><category>wiiware</category><dc:creator>Mike Sylvester</dc:creator><dc:date>2008-04-23T16:00:00 00:00</dc:date></item><item><title>Characters we'd like to see in Mario Kart</title><link>http://www.nintendowiifanboy.com/2008/04/23/characters-wed-like-to-see-in-mario-kart/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/23/characters-wed-like-to-see-in-mario-kart/</guid><comments>http://www.nintendowiifanboy.com/2008/04/23/characters-wed-like-to-see-in-mario-kart/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a></p><div align="center"><a href="http://www.nintendowiifanboy.com/photos/characters-wed-like-to-see-in-mario-kart/768277/"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/mario_kart_feature_chars_lg.jpg" alt="" /></a><br /></div>
When you think about a franchise that has been around as long as <a href="http://www.nintendowiifanboy.com/search/?q=mario+kart"><em>Mario Kart</em></a>, you see it's hard to validate each title as the series gets farther along. One of the ways to validate the game for fans has been to offer a complete and full roster of racers. Well, we're going to go through the characters we <em>wished</em> were in the games, yet woefully aren't. So read on and see what changes we would like to have happen to the roster in upcoming installments in the <a href="http://www.nintendowiifanboy.com/tag/mario-kart-week"><span style="font-style: italic;">Mario Kart</span></a> franchise!<br /><a href="http://www.nintendowiifanboy.com/photos/characters-wed-like-to-see-in-mario-kart/768277/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/april_fools_read_on_button.png" alt="" /></a><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendowiifanboy.com/photos/characters-wed-like-to-see-in-mario-kart/768277/>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/23/characters-wed-like-to-see-in-mario-kart/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1169659/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/23/characters-wed-like-to-see-in-mario-kart/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>franchise</category><category>joystiqfeatures</category><category>list</category><category>mario-kart</category><category>mario-kart-week</category><category>mario-kart-wii</category><category>nintendo</category><dc:creator>David Hinkle</dc:creator><dc:date>2008-04-23T12:45:00 00:00</dc:date></item><item><title>Reinventing The Wii Wheel</title><link>http://www.nintendowiifanboy.com/2008/04/22/reinventing-the-wii-wheel/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/22/reinventing-the-wii-wheel/</guid><comments>http://www.nintendowiifanboy.com/2008/04/22/reinventing-the-wii-wheel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a></p><div align="center"><a href="http://www.nintendowiifanboy.com/photos/reinventing-the-wii-wheel/765276/"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/tortilla042208.jpg" /></a><br /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/nintendo/Reinventing_the_Wii_Wheel'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> <em>Mario Kart</em> games are <em>all about</em> having a great time racing against your friends -- and yet the <a href="http://www.nintendowiifanboy.com/tag/mario-kart-wii"><em>Mario Kart Wii</em></a> package shamefully includes but one <a href="http://www.nintendowiifanboy.com/2008/04/04/iwata-asks-mario-kart-wii/">Wii Wheel</a> attachment. You <em>could</em> <a href="http://www.nintendowiifanboy.com/2008/04/07/wii-wheel-msrp-not-15-after-all/">purchase a separate Wii Wheel</a>, but that's a bit costly, and requires the foreknowledge that you'll have a second player soon. And then what if you have <em>three</em> friends coming over? Without four Wheels, you could face a controller shell emergency. <br /><br />In such desperate situations, you may go scrambling about your house for something that can be fashioned into a DIY Wii Wheel. In order to save you a bit of panic, we've come up with a bunch of makeshift Wii Wheels that will work in a pinch -- and some that wouldn't, but are almost as funny as adults holding fake steering wheels in the air and pretending to drive with them.<br /><br />
<table width="100%" border="0">
    <tbody>
        <tr>
            <td style="text-align: left;"><a href="http://www.dsfanboy.com/2008/01/28/2008s-biggest-blips-advance-wars-days-of-ruin/"><br /></a></td>
            <td style="text-align: center;"><a href="http://www.dsfanboy.com/2008/01/28/2008s-biggest-blips/"><br /></a></td>
            <td style="text-align: right;"><a href="http://www.nintendowiifanboy.com/photos/reinventing-the-wii-wheel/765276/"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/marionav042208.jpg" /></a></td>
        </tr>
        <tr>
            <td> </td>
            <td> </td>
            <td style="text-align: right;"><font size="1" face="verdana, arial"><a style="text-decoration: none;" href="http://www.nintendowiifanboy.com/photos/reinventing-the-wii-wheel/765276/">Head for the starting line!</a></font></td>
        </tr>
    </tbody>
</table><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendowiifanboy.com/photos/reinventing-the-wii-wheel/765276/>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/22/reinventing-the-wii-wheel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1173767/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/22/reinventing-the-wii-wheel/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>joystiqfeatures</category><category>mario-kart</category><category>mario-kart-week</category><category>mario-kart-wii</category><category>racing</category><category>wii-wheel</category><dc:creator>JC Fletcher</dc:creator><dc:date>2008-04-22T11:15:00 00:00</dc:date></item><item><title>Wii Fanboy hands-on: Deca Sports</title><link>http://www.nintendowiifanboy.com/2008/04/21/wii-fanboy-hands-on-deca-sports/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/21/wii-fanboy-hands-on-deca-sports/</guid><comments>http://www.nintendowiifanboy.com/2008/04/21/wii-fanboy-hands-on-deca-sports/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/news/" rel="tag">News</a>, <a href="http://www.nintendowiifanboy.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/deca_preview_header_lg.jpg" alt="" /><br /></div>
Imagine our delight when we had a brown envelope from Hudson sitting on our doorstep Friday afternoon. As we opened the parcel up, we found the above items: a preview copy of <a href="http://www.nintendowiifanboy.com/2008/04/01/wii-fanboy-interview-hudsons-mike-samachisa-on-deca-sports/"><em>Deca Sports</em></a> and this sweet little wristband. Huzzah!<br /><br />But, woe was us for we would not be able to just play and selfishly enjoy the four available sports on the demo disc by our lonesome (or <a href="http://www.nintendowiifanboy.com/2008/04/09/wii-and-friends-a-great-match/">with some friends</a>). Oh no, we have <em>a job</em> and have to let our readers know what we think. So that's what we did. But, we didn't just settle for playing the included sports and writing up a preview. No, instead we decided that we'd do a nice little video for you. And for all of you who enjoy reading things, we wrote up our opinions as well.<br /><br />So head on past the break for our hands-on look at <em>Deca Sports</em> for the Wii!<br /><br /><div class="postgallery"><p><strong>Gallery: Deca Sporta</strong></p><a href="http://"www.nintendowiifanboy.com"/photos/deca-sporta/789258/"><img src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/deca05040808_thumbnail.jpg" alt="" title="" /></a><a href="http://"www.nintendowiifanboy.com"/photos/deca-sporta/789257/"><img src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/deca05040807_thumbnail.jpg" alt="" title="" /></a><a href="http://"www.nintendowiifanboy.com"/photos/deca-sporta/789256/"><img src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/deca05040806_thumbnail.jpg" alt="" title="" /></a><a href="http://"www.nintendowiifanboy.com"/photos/deca-sporta/789255/"><img src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/deca05040805_thumbnail.jpg" alt="" title="" /></a><a href="http://"www.nintendowiifanboy.com"/photos/deca-sporta/789254/"><img src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/deca05040804_thumbnail.jpg" alt="" title="" /></a></div><br /><br />The four available sports on this demo build are Badminton, Figure Skating, Supercross and Beach Volleyball. As we sat at the main screen showing off the 10 available sports in the game (six of which were, obviously, grayed out and unselectable), we wondered which should be played first. Should it be a sport we had high hopes for before going in to this? Or, should we try one of the sports we doubted? Well, we decided to go for the first sport that we would never find ourselves participating in (unless we were, like, possessed by another being that could control our actions or something) out in the real world: Figure Skating.<br /> <br />
<div style="text-align: center;"><a href="http://www.nintendowiifanboy.com/photos/deca-sporta/727553/"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/deca_preview_figure_skating_1.jpg" alt="" /></a><br /></div>
The premise of Figure Skating in <span style="font-style: italic;">Deca Sports</span> is that you perform a routine, set to music, that very much resembles what one might see done in the Olympics or something. You have traditional Figure Skating maneuvers here that the player performs through a bit of waggle. See, you use the nunchuk's analog stick to navigate your skater along a line of yellow dots, and on this path you'll come across large circles that vary in color (red, green, blue, etc). Once inside these circles, all you need to do is shake the Wiimote in any way and you'll perform the routine's designated maneuver. The sport is very much easy to excel in, which is kind of its downfall. You see, with only three different routines available, along with the natural ease of it all, we found little replay valu in this. The initial play was incredibly fun, but after the second time running through a routine, we were ready for something else.<br /> <br /><a href="http://www.nintendowiifanboy.com/photos/deca-sporta/616454/full/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/deca_preview_volleyball_render.jpg" alt="" /></a> After that, it was off to warmer climates, namely the beach. Here, we put on our suits and decided to partake in some Beach Volleyball. Easily tied as the most fun sport in this demo build, it plays very much like <span style="font-style: italic;">Wii Sports: Tennis</span> does. The game controls your player's movement, while you're charged with keeping the ball in play. The controls are a little more fleshed out than in Figure Skating, as you can perform different serves and volleys, along with the always-fun spiking that permeates the sport. Playing is incredibly easy, although we should say that it's a big pet peeve of ours that we cannot control our player's movement on the court. We <span style="font-weight: bold;">HATE</span> the game taking over player movement, because it often leads to missed opportunities in the game or our player running around like they just got a complimentary free bowl of soup with their lobotomy. But, as said, overall it's a blast.<br /> <br /> Next up was Supercross. This was a major letdown, as the motion controls felt incredibly touchy and unresponsive. Turning smoothly was an impossibility for us, causing us to hit the guard rails and miss transition opportunities on jumps left and right. The controls, which handle more or less exactly the same as Nintendo's <span style="font-style: italic;">Excite Truck</span>, never once felt consistent or familiar. Instead, we felt like we were trying to drive an alien spaceship each and every time we picked up the Wiimote to play. <br /> <br />
<div style="text-align: center;"><a href="http://www.nintendowiifanboy.com/photos/deca-sporta/727548/full/"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/deca_preview_badminton_1.jpg" alt="" /></a><br /></div>
Finally, we came to Badminton, which is anything but bad. It's tied with Beach Volleyball as our favorite sport of the bunch. Again, our complaint is that the game handles moving your player around the court, but outside of that, we found the controls to be inviting and the sessions to be furious and fun. Often we would be taking matches down to the wire, fighting with our opponent for supremacy on the virtual court up until the last point. And for those of you unfamiliar with the sport, it plays a lot like Tennis, except you aren't smacking around a ball and the shuttle can never touch the ground. If anything, it's some kind of weird mix between Tennis and Volleyball.<br /> <br /> <center>
<div><object width="420" height="259"> <param value="http://www.dailymotion.com/swf/x55vne&amp;v3=1&amp;related=1" name="movie" /> <param value="true" name="allowFullScreen" /> <param value="always" name="allowScriptAccess" /><embed width="425" height="241" allowscriptaccess="always" allowfullscreen="true" type="application/x-shockwave-flash" src="http://www.dailymotion.com/swf/x55vne&amp;v3=1&amp;related=1"></embed></object></div>
</center> <br /> There you have it. Our time with Hudson's <span style="font-style: italic;">Deca Sports</span> was overall very fun and enjoyable. We're anxious to try the remaining 6 sports in the bunch, as this preview disc has us craving more. Hudson may very well have a success on their hands, even with the almost unplayable Supercross. But, hey, you can't make an omelette without breaking a few eggs, right?<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/04/21/wii-fanboy-hands-on-deca-sports/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1171412/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/21/wii-fanboy-hands-on-deca-sports/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>badminton</category><category>deca-sports</category><category>figure-skating</category><category>hudson</category><category>joystiqfeatures</category><category>minigames</category><category>preview</category><category>previews</category><category>supercross</category><category>volleyball</category><dc:creator>David Hinkle</dc:creator><dc:date>2008-04-21T18:00:00 00:00</dc:date></item><item><title>Alternate kart universe</title><link>http://www.nintendowiifanboy.com/2008/04/21/alternate-kart-universe/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/21/alternate-kart-universe/</guid><comments>http://www.nintendowiifanboy.com/2008/04/21/alternate-kart-universe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a></p><div align="center"><a href="http://www.nintendowiifanboy.com/photos/the-future-of-mario-kart/760746/"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/bike-altkart-feat-gal-toppost.jpg" alt="" /></a><br /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/nintendo/Alternate_kart_universe_The_future_of_Mario_Kart'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>  Karts are cool, but they are <em>so</em> <a href="http://www.nintendowiifanboy.com/2008/04/20/sixteen-years-of-mario-kart/">sixteen years ago</a>. However, our favorite Nintendo racing franchise is evolving and expanding to include a whole <a href="http://www.nintendowiifanboy.com/2007/10/10/mario-kart-wii-just-got-a-bit-less-kartish/">new selection of vehicles</a>. No longer are you limited to the archaic kart, the common carriage, or the pedestrian pipes-on-wheels. But how will the addition of bikes affect the future of the franchise? We've cooked up a few possible additions to the <em>Mario Karts</em> of tomorrow, and while we could have gone with the obvious, such as rideable Yoshis, or perhaps a water pack &agrave; la <em>Super Mario Sunshine</em> (but not <a href="http://youtube.com/watch?v=sK01QH2A0HA">this one</a>), instead we tried to think outside the box ... or kart. <br /><br />Let's see if we can get those engines revving for the future of <em>Mario Kart</em>!<br />
<table width="100%" border="0">
    <tbody>
        <tr>
            <td style="text-align: left;"><a href="http://www.dsfanboy.com/2008/01/28/2008s-biggest-blips-advance-wars-days-of-ruin/"><br /></a></td>
            <td style="text-align: center;"><a href="http://www.dsfanboy.com/2008/01/28/2008s-biggest-blips/"><br /></a></td>
            <td style="text-align: right;"><a href="http://www.nintendowiifanboy.com/photos/the-future-of-mario-kart/760746/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/bb-mkw-galnav.jpg" /></a></td>
        </tr>
        <tr>
            <td style="text-align: left;"><em><font size="1" face="verdana, arial"><a style="text-decoration: none;" href="http://www.dsfanboy.com/2008/01/28/2008s-biggest-blips-advance-wars-days-of-ruin/"><br /></a></font></em></td>
            <td style="text-align: center;"><a href="http://www.dsfanboy.com/2008/01/28/2008s-biggest-blips/" style="text-decoration: none;"><font size="1" face="verdana, arial"><br /></font></a></td>
            <td style="text-align: right;"><font size="1" face="verdana, arial"><a href="http://www.nintendowiifanboy.com/photos/the-future-of-mario-kart/760746/" style="text-decoration: none;">Zip forward in our time machine!<br /></a></font></td>
        </tr>
    </tbody>
</table><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/04/21/alternate-kart-universe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1167412/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/21/alternate-kart-universe/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>alternative</category><category>bike</category><category>joystiqfeatures</category><category>mario-kart</category><category>mario-kart-week</category><dc:creator>Alisha Karabinus</dc:creator><dc:date>2008-04-21T12:00:00 00:00</dc:date></item><item><title>Sixteen years of Mario Kart</title><link>http://www.nintendowiifanboy.com/2008/04/20/sixteen-years-of-mario-kart/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/20/sixteen-years-of-mario-kart/</guid><comments>http://www.nintendowiifanboy.com/2008/04/20/sixteen-years-of-mario-kart/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.nintendowiifanboy.com/category/screens/" rel="tag">Screens</a>, <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a></p><div align="center"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/mk-cov-sm-topmkfe.png" /><br /></div>
It's been nearly two decades since <em>Super Mario Kart</em>, and in that time, the five console releases have turned Mario's hobby into a powerhouse franchise in its own right. And no matter where you started in the series, be it with <em>Super Mario Kart</em> or <em>Mario Kart: Double Dash</em>, you've probably already noticed that the old adage applies here: the more things change, the more they stay the same. <br /><br />We're kicking off a week of everything <a href="http://www.nintendowiifanboy.com/2008/04/03/metareview-mario-kart-wii/"><em>Mario Kart</em></a> with an overall look at the franchise, with an emphasis on old familiar faces and places. Reappearing characters, recurring tracks, and our oldest memories with the series: you'll find it all right here. <br /><br /><em><font size="1">Looking to stay <a href="http://www.nintendowiifanboy.com/2008/04/15/wii-warm-up-spoiling-the-race/">spoiler-free</a>? Only very basic information is revealed about </font></em><font size="1">Mario Kart Wii,</font><em><font size="1"> near the end of the gallery.</font></em><br />
<table width="100%" border="0">
    <tbody>
        <tr>
            <td style="text-align: left;"><a href="http://www.dsfanboy.com/2008/01/28/2008s-biggest-blips-advance-wars-days-of-ruin/"><br /></a></td>
            <td style="text-align: center;"> </td>
            <td style="text-align: right;"><a href="http://www.nintendowiifanboy.com/photos/sixteen-years-of-mario-kart/757739/"><img vspace="4" hspace="4" border="0" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/yoshi-nav-mkret.png" alt="" /></a><a href="http://www.dsfanboy.com/2008/01/28/2008s-biggest-blips-final-fantasy-tactics-a2/"><br /></a></td>
        </tr>
        <tr>
            <td style="text-align: left;"><em><font size="1" face="verdana, arial"><a style="text-decoration: none;" href="http://www.dsfanboy.com/2008/01/28/2008s-biggest-blips-advance-wars-days-of-ruin/"><br /></a></font></em></td>
            <td style="text-align: center;"><a href="http://www.dsfanboy.com/2008/01/28/2008s-biggest-blips/" style="text-decoration: none;"><font size="1" face="verdana, arial"><br /></font></a></td>
            <td style="text-align: right;"><font size="1" face="verdana, arial"><a href="http://www.nintendowiifanboy.com/photos/sixteen-years-of-mario-kart/757739/" style="text-decoration: none;">Follow Yoshi! &gt;<br /></a></font></td>
        </tr>
    </tbody>
</table><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/04/20/sixteen-years-of-mario-kart/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1170725/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/20/sixteen-years-of-mario-kart/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>joystiqfeatures</category><category>mario-kart</category><category>mario-kart-64</category><category>mario-kart-double-dash</category><category>mario-kart-ds</category><category>mario-kart-super-circuit</category><category>mario-kart-week</category><category>mario-kart-wii</category><category>super-mario-kart</category><dc:creator>Alisha Karabinus</dc:creator><dc:date>2008-04-20T12:00:00 00:00</dc:date></item><item><title>RIP: Smash Bros. Dojo</title><link>http://www.nintendowiifanboy.com/2008/04/15/rip-smash-bros-dojo/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/15/rip-smash-bros-dojo/</guid><comments>http://www.nintendowiifanboy.com/2008/04/15/rip-smash-bros-dojo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a></p><a href="http://www.nintendowiifanboy.com/photos/smash-bros-dojo-retrospective/"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/pouroneout-dojoret-0415.jpg" /></a>The Smash Bros. Dojo has been with us for so long, offering daily glimpses into one of the Wii's most anticipated titles, but as of yesterday, the blog is no longer updating. Where will we turn now for our <a href="http://www.nintendowiifanboy.com/tag/dojo">daily fix</a>? Oh, we could <em>play the game</em>, sure (at least, those of us not in Europe; sorry, folks), but Masahiro Sakurai's informative, enthusiastic posts gave us the tools we needed to succeed and grow as people (and, uh, <em>players</em>). It's like losing a friend. <br /><br />In honor of our months with the dojo, the Wii Fanboy staff got together and prepared a gallery collecting some of our favorite reveals, so that we can relive the experience one last time. Can someone pass the tissue? We're having a <em>moment</em> here.<br />
<table width="100%" border="0">
    <tbody>
        <tr>
            <td style="text-align: left;"><a href="http://www.dsfanboy.com/2008/01/28/2008s-biggest-blips-advance-wars-days-of-ruin/"><br /></a></td>
            <td style="text-align: center;"><a href="http://www.dsfanboy.com/2008/01/28/2008s-biggest-blips/"><br /></a></td>
            <td style="text-align: right;"><a href="http://www.nintendowiifanboy.com/photos/smash-bros-dojo-retrospective/753332/"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/meowth-nav-ssbbdretfeat.jpg" /></a><a href="http://www.dsfanboy.com/2008/01/28/2008s-biggest-blips-final-fantasy-tactics-a2/"><br /></a></td>
        </tr>
        <tr>
            <td style="text-align: left;"><em><font size="1" face="verdana, arial"><a style="text-decoration: none;" href="http://www.dsfanboy.com/2008/01/28/2008s-biggest-blips-advance-wars-days-of-ruin/"><br /></a></font></em></td>
            <td style="text-align: center;"><a href="http://www.dsfanboy.com/2008/01/28/2008s-biggest-blips/" style="text-decoration: none;"><font size="1" face="verdana, arial"><br /></font></a></td>
            <td style="text-align: right;"><font size="1" face="verdana, arial"><a href="http://www.nintendowiifanboy.com/photos/smash-bros-dojo-retrospective/753332/" style="text-decoration: none;">Let Meowth show you it &gt;<br /></a></font></td>
        </tr>
    </tbody>
</table><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/04/15/rip-smash-bros-dojo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1165397/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/15/rip-smash-bros-dojo/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>dojo</category><category>gallery</category><category>joystiqfeatures</category><category>smash-bros-brawl</category><dc:creator>Alisha Karabinus</dc:creator><dc:date>2008-04-15T18:30:00 00:00</dc:date></item><item><title>Wii and friends: A Great Match</title><link>http://www.nintendowiifanboy.com/2008/04/09/wii-and-friends-a-great-match/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/09/wii-and-friends-a-great-match/</guid><comments>http://www.nintendowiifanboy.com/2008/04/09/wii-and-friends-a-great-match/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/nintendo-wi-fi/" rel="tag">Nintendo Wi-Fi</a>, <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a>, <a href="http://www.nintendowiifanboy.com/category/wiiware/" rel="tag">WiiWare</a></p><div align="center"><a href="http://www.nintendowiifanboy.com/photos/wii-and-friends-a-great-match/726286/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/wii_is_best_with_friends_lg.jpg" /></a><br /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/nintendo/Wii_and_friends_A_Great_Match'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>  Why do we love the Wii with friends? Because we want all to share the splendor and majesty that comes from playing the best home gaming console around. So that's why we set out to bring you a nice, easy package of great multiplayer games for the Wii. <br /><br />Both online and local multiplayer is covered, as well as games that have released and those that are still in production. We hope you find this useful in your own life, in some small way, or at least a good place to link a friend who has no idea what they're getting into with the Wii. So read on and see what we have in store, then come back here and tell us what multiplayer experiences you enjoy most on the Wii!<br /><br /><a href="http://www.nintendowiifanboy.com/photos/wii-and-friends-a-great-match/726286/"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/april_fools_read_on_button.png" /></a><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendowiifanboy.com/photos/the-wii-and-friends/726286/>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/09/wii-and-friends-a-great-match/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1149644/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/09/wii-and-friends-a-great-match/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>bomberman</category><category>bwii</category><category>capcom</category><category>deca-sports</category><category>endless-ocean</category><category>guitarhero</category><category>hudson</category><category>joysound</category><category>joystiqfeatures</category><category>madden08</category><category>mario</category><category>mario-kart</category><category>mario-kart-wii</category><category>mario-party</category><category>marioparty8</category><category>mariostrikerscharged</category><category>mp8</category><category>multiplayer</category><category>nintendo</category><category>nintendo-wii</category><category>pbr</category><category>pokemon</category><category>resident-evil</category><category>reuc</category><category>rock-band</category><category>smash-bros-brawl</category><category>tetris</category><category>trauma-center</category><category>traumacenter</category><category>umbrella-chronicles</category><category>warioware</category><category>wii</category><category>zackandwiki</category><dc:creator>David Hinkle</dc:creator><dc:date>2008-04-09T15:00:00 00:00</dc:date></item><item><title>Revolutionary: Capturing the Moment</title><link>http://www.nintendowiifanboy.com/2008/04/09/revolutionary-capturing-the-moment/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/09/revolutionary-capturing-the-moment/</guid><comments>http://www.nintendowiifanboy.com/2008/04/09/revolutionary-capturing-the-moment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.nintendowiifanboy.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.nintendowiifanboy.com/category/video/" rel="tag">Video</a>, <a href="http://www.nintendowiifanboy.com/category/screens/" rel="tag">Screens</a>, <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a>, <a href="http://www.nintendowiifanboy.com/category/revolutionary/" rel="tag">Revolutionary</a></p><p align="center"><a href="http://www.nintendowiifanboy.com/tag/revolutionary"><img alt="" hspace="4" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/06/revolutionary.png" vspace="4" border="0" /></a></p>
<p><em>Every (other) week, Mike Sylvester brings you <a href="http://www.nintendowiifanboy.com/tag/revolutionary/">REVOLUTIONARY</a>, a look at the wide world of Wii possibilities. </em></p>
<p>Segueing from <a href="http://www.nintendowiifanboy.com/2008/03/25/revolutionary-playing-creating-sharing/" target="_blank">last edition's</a> topic: you've just built a sick <em>Smash Bros. Brawl </em>level, and you're ready to share it with the world. You upload it to your website and throw up some pics from the game's handy built-in photo mode. Everybody can see your creation without needing to first go through the trouble of downloading the level, putting it on an SD card, and loading it up on their Wii. Of course, your level looks like so much fun, they won't be able to resist trying it for themselves. But what if, like so many other games, there was no photo mode? How would you display your masterpiece? Or maybe seeing a still pic isn't enough to really sell the dynamics and spirit of your build. Then what? Read on as we delve into the art of video capture and photo composition -- for games!</p><p>We've all had a gaming moment that we wish we could share with others. Verbally recounting the story of a <a href="http://youtube.com/watch?v=v7cW2nMf1gk" target="_blank">miraculous victory</a> or unbelievable defeat just doesn't have the same impact as actually seeing it. Or how about when you made your first Mii and told everybody that it looked "just like you." Anybody who's ever seen a Mii would have a tough time believing that these simplistic charicatures could be anyone's spitting image, yet <a href="http://www.nintendowiifanboy.com/2007/06/23/mii-spotlight-the-force-edition/">seeing</a> is <a href="http://www.x-entertainment.com/articles/0262/ack1.wav">believing</a>.<br /></p>
<p><img alt="" hspace="4" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/untitled-1.png" align="right" vspace="4" border="0" />The best images and videos I've personally produced have come from <a href="http://en.wikipedia.org/wiki/Capture_card" target="_blank">direct capture</a> methods. Connecting my console to a <a href="http://www.hauppauge.com/pages/products/data_pvr500mce.html" target="_blank">TV tuner/video capture</a> card, <a href="http://www.pinnaclesys.com/PublicSite/us/Products/Consumer+Products/PCTV+Tuners/PCTV+Flash_TV+Stick/PCTV+HD+Ultimate+Stick.htm" target="_blank">USB</a> capture device, or even the video input on the back of my <a href="http://en.wikipedia.org/wiki/Video_In_Video_Out" target="_blank">video card</a> has netted me crisper, more colorful images than pointing a camera at the screen. It's much easier to go that route, too, as the picture generally doesn't need much (if any) further processing, except perhaps to crop off black bars surrounding the screen. <br /></p>
<p><a href="http://www.youtube.com/watch?v=4mreSBcwBi8" target="_blank">Once</a>, I even connected the output of one computer to the input of another to get some clear gameplay footage and lessen the number of editing steps I'd have to go through when compositing some camera footage of my hands working the controller. <br /></p>
<p>Barring direct capture, a digital video camera is going to give you the best quality for editing. DVD-R, hard disk drive, flash memory-based, digital video cassette, CCD, 3CCD, CMOS, SD, or HD -- there's a ton of options to choose from and covering each of those in depth is beyond the scope of this primer. But any of those choices will produce video that's higher resolution than what is displayed on YouTube. So if that's your ultimate goal, you pretty much can't go wrong with any dedicated digital video camera. <br /></p>
<p>Web cams, on the other hand, can vary greatly in specs and image quality, but even mega cheap ones can produce acceptable results under the right circumstances and with a bit of editing. I bet you can't pick out which videos I've shot with a used $5 PlayStation 2 EyeToy. <br /></p>
<p>For still pics, you can go with a digital camera, or kick it old school with a film camera and a photo scanner. Some would argue film is king, but for my money (and time), digital cameras rule. <br /></p>
<p>Some digital video cameras support still picture shooting, but be advised: the quality of these photos is pretty shoddy compared to dedicated still cameras. You can also hook up a camera to some video capture hardware, which may be your best bet if the hardware lags too much to game while viewing what you're recording. Your camera won't mind if Mario moves a little sluggishly in response to your controls, but you sure will when you jump into a black hole for the 80th time straight.<br /></p>
<p>If all you've got is a cell phone camera, I don't know what to tell you. As much as I love my iPhone, there's no denying that photography belongs on the top of the list of features they threw in as an afterthought, and in my experience, that seems to be the case with most cell phone cameras. As with anything, there are exceptions, but even those can't compare to even a "Wal-mart Special" dedicated digital camera.<br /></p>
<p>We seldom take a photo or shoot a video that wouldn't benefit from some touching up or editing. The image may be too bright or too dark. Sounds may be too soft or too loud. There may be extra stuff in frame that doesn't need to be shown, or some captioning or diagrams may be necessary to point out objects of interest. Both <a href="http://en.wikipedia.org/wiki/Windows_Movie_Maker" target="_blank">Windows</a> PCs and <a href="http://www.apple.com/ilife/imovie/" target="_blank">Macs</a> come with video editors, and while the tools and features aren't as comprehensive as a thousand-dollar editing suite, it's enough to get your toes wet cutting clips together, adjusting the image quality, dubbing commentary, overlaying music, and throwing on captions and titles.<br /></p>
<p>Use of "gateway editors" can lead to an addiction that must be fed with more potent packages. <a href="http://www.avid.com/products/xpressFamily/" target="_blank">Avid Xpress</a>, <a href="http://www.adobe.com/products/premiere/" target="_blank">Adobe Premiere Pro</a>, and <a href="http://www.apple.com/finalcutpro/" target="_blank">Final Cut Pro</a> don't come cheap, but they are so robust and powerful that they are industry standards used by the big boys. If you want to do a simple capture with minor editing, <a href="http://en.wikipedia.org/wiki/Virtualdub" target="_blank">VirtualDub</a> or one of its forks may be all you need to capture and cut together a video. If you're of the Ed Wood school of filmmaking, where first take is all it takes, YouTube lets you upload live feeds from a web cam. I've tried it out a couple of times myself, but if you want to see how I get down in <em>Rock Band,</em> you'll have to pay up.<br /></p>
<p>Photo editing can be less time consuming, if all you want to do is crop a pic or try to enhance the visibility. With a few minutes tooling in your "<a href="http://en.wikipedia.org/wiki/Photochopping" target="_blank">photochopping</a>" application of choice, a blurry smear of pixels can oftentimes be made to resemble the image you wanted to preserve. <br /></p>
<center><a href="http://imdb.com/title/tt0891592/" target="_blank"><img alt="" hspace="4" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/kristin_kreuk-chun-li.png" vspace="4" border="1" /></a><br /><strong>Note: Results not typical</strong></center>
<p>People who don't already have experience with photo or video editing applications usually feel overwhelmed by all the palettes, plugins, filters, fonts, effects, and tools at laid out before them. Even for a seasoned <a href="http://www.adobe.com/products/photoshop/index.html" target="_blank">Photoshop</a> veteran, the open source <a href="http://www.gimp.org/" target="_blank">alternative</a> looks at first glance like too much to learn. Go into it with a goal of what you want your finished product to look like, and the steps to getting there can be just a Google search away. Just playing around with it is the best way to learn the ins and outs of many editing programs, and some of the most impressive projects are done through experimental methods which may not have any prior documentation.<br /></p>
<p>Prepping for a shoot is very important. "<a href="http://en.wikipedia.org/wiki/Garbage_in,_garbage_out" target="_blank">Garbage-In-Garbage-Out</a>" is what we say in the graphics world when we have material that is too low quality to be made pretty. There're lots of things which, if ignored, can make your material uneditable <em>garbage</em>. Here are a few tips to keep in mind when prepping for a shoot:<br /></p>
<p><strong>Steady the camera</strong><br />A tripod's your friend if you don't have a surface to sit your camera on. Even if you do have a surface, a smaller tripod may help you in positioning the camera optimally. <br /></p>
<p>When a tripod isn't handy or is just not feasible, I've found that I can stabilize the camera by holding it close to my chest and holding my breath. That's just for photos, though. Neither myself, nor Wii Fanboy will be held responsible for any injury or brain damage resulting from holding your breath during a 30 minute video shoot of a Subspace Emissary bout.<br /></p>
<p><strong>Lighting</strong><br />Flash reflects off of glossy screens, or washes out the picture on non-reflective ones, so turn your flash off. While you're at it, turn off any lights directly in view of the camera, behind, or to the side the screen. If turning off the lights isn't an option (Wii-ing in the dark can be dangerous), try to angle yourself so lights aren't reflecting off the screen.<br /></p>
<p><strong>Focus</strong><br />Your web cam probably has a focus ring around the lens. Use it! What's the point of making a video or taking a picture when you can't make out what you're looking at?<br /></p>
<p>If you're using a video camera, turn on manual focus. The same way your eyes are tricked into perceiving depth on a flat screen, your camera can also be fooled. You don't want it trying to decide what objects on screen it should focus on, because then it's blurring out everything else. Turn off the auto focus and adjust the lens so that the whole screen is sharp and clear in your view. (I've gotta remember to listen to my own advice on this one, because I forgot to do it for the video below.)<br /></p>
<center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/-LYOXYcYV2w&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/-LYOXYcYV2w&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center>
<p><strong>Sound</strong><br />If using a microphone, try testing your TV at different volumes to find the sweet spot where it's loud enough, but not so loud that it's noisy or garbled. A microphone is essential if you want to provide commentary or just capture reactions from players and spectators in realtime. If you're going to edit the video later, you can always throw on voiceover at that time, too.<br /></p>
<p>Some cameras have a line-in or microphone jack, and that can be used to record audio directly from the console, but the sound a console outputs may be too loud for the microphone input, and just make things too noisy. In that case, outputting from your TV (with the volume lowered) is a handy feature if your TV is sporting a set of output jacks.<br /></p>
<p><strong>Pick the right screen</strong><br />By this I mean choose a display technology that's suitable for photographing. CRT televisions, even big screen projecting ones, don't hold up well to photographing or videoing. The constantly redrawing of the image, line by line leads to rolling black bars, flickering, and other visual artifacts which often can't be fixed in post. If it's at all an option, hook your console up to an LCD, plasma, LCOS, or DLP screen for shoots. My best photos were taken on an LCD monitor because the anti-glare coating eliminates reflections and there's no other display artifacts to fret over.<br /></p>
<p>PC gamers have simple tools like <a href="http://www.fraps.com" target="_blank">FRAPS</a> and <a href="http://www.planetgamecam.com/" target="_blank">GameCam</a> for capturing video, and often times if they want to grab screenshot, it's as easy as hitting PrintScreen or a dedicated key pre-configured by the game's developer.<br /></p>
<p>On the console side, we're rarely given the tools to record gameplay or take screenshots to share with others. While most racing games at least let you save ghost data and replays, and sometimes even enter a photo mode, there are few examples outside of that genre. <em>Halo 3</em> set the bar pretty high in this respect by automatically saving replays for gamers to later watch from any perspective they can place their virtual camera. <em>Smash Bros. Brawl</em> followed suit with replay saves and a freely moveable 3D camera for screen grabs. We hold onto hope that, like stage builders and character creation, photo modes and replay saving become staples in games of the future. Where would we be if we thought "next gen" ended at upgrading graphics? There's no reason why we should rest at adding online functions or evolving controls. <br /></p>
<p>If you haven't got top-of-the-line camera equipment or a 4-year degree in digital arts, don't be discouraged. As Wii fans, we're not the sort to let looks or presentation get in the way of enjoying the content or the vision. If I hadn't started out with the jankiest of ghetto setups, I wouldn't be here writing this for you now. A 15-year old VHS camcorder plugged into a DVD recorder, whose discs had to be ripped and transcoded before editing in Windows Movie Maker was what got me into video editing, a YouTube addiction, and writing about the GlovePIE scripts I was so eager to show off. </p>
<center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/cfsBZ8_mwaU&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/cfsBZ8_mwaU&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br /><strong>We all gotta start somewhere</strong></center>
<p>If you've shot any amazing gaming videos, have a photo of a cool Mii to show off, or have a story of a gaming moment you <em>wish</em> you could have "caught on tape," please share it with us in the comments.<br /></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/04/09/revolutionary-capturing-the-moment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1161193/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/09/revolutionary-capturing-the-moment/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>joystiqfeatures</category><category>Revolutionary</category><category>smash</category><category>smash-bros</category><category>smash-bros-brawl</category><category>smashbros</category><category>smashbrosbrawl</category><category>video</category><category>videos</category><dc:creator>Mike Sylvester</dc:creator><dc:date>2008-04-09T09:45:00 00:00</dc:date></item><item><title>A  year (and change) of Virtually Overlooked</title><link>http://www.nintendowiifanboy.com/2008/04/03/a-year-and-change-of-virtually-overlooked/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/03/a-year-and-change-of-virtually-overlooked/</guid><comments>http://www.nintendowiifanboy.com/2008/04/03/a-year-and-change-of-virtually-overlooked/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a>, <a href="http://www.nintendowiifanboy.com/category/virtually-overlooked/" rel="tag">Virtually Overlooked</a></p><div align="center"><a href="http://www.nintendowiifanboy.com/photos/vo-year-one/"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/vobanner040408.jpg" /></a><br /></div>
Sure, it's been more than a year since the <a href="http://www.nintendowiifanboy.com/2007/02/22/virtually-overlooked-snatcher/">first Virtually Overlooked column</a> on February 22nd of last year, but then Virtually Overlooked is about <em>more</em> than what's currently available on the Virtual Console. Eh? <em>Eh?</em> It's <em>virtually a year</em> of Virtually Overlooked. Think of it this way, more VO columns makes for <em>more value now, </em>because we've been able to present <em>more stuff</em> at once in this feature.<br /><em><br /></em>In that year-plus of columns, we've successfully predicted six games that would end up on <em>some</em> region's Virtual Console, and one awesome one that is <em>about </em>to:<br />
<ol>
    <li><a href="http://www.nintendowiifanboy.com/2007/03/15/virtually-overlooked-ninja-spirit/"><em>Ninja Spirit</em></a>: The only bad part about <em>Ninja Spirit</em> coming out is that it means we can't write more Virtually Overlooked about it. The good part is that<em> Ninja Spirit</em> still exists! Also, now it's <em>accessible.</em> <br /></li>
    <li><em><a href="http://www.nintendowiifanboy.com/2007/04/05/virtually-overlooked-j-j-and-jeff/">J.J. &amp; Jeff</a>:</em> Since we told people that it was great, it has come out to overwhelmingly unfavorable response. We don't understand why people who <em>love</em> <em>Wonder Boy</em> and <em>Adventure Island</em> would so vehemently hate the same thing when it's about two idiots in suits instead of one kid in a grass skirt.<br /></li>
    <li><a href="http://www.nintendowiifanboy.com/2007/06/12/virtually-overlooked-week-alishas-picks/"><em>Super Mario Bros. 2</em></a>: It's hard to believe that a major <em>Mario </em>series game was <em>ever</em> absent from the Virtual Con-- oh, wait, <em>Yoshi's Island.</em> Aw, now we're sad.<br /></li>
    <li><a href="http://www.nintendowiifanboy.com/2007/06/15/virtually-overlooked-week-jcs-picks/"><em>River City Ransom</em></a>: Both Japan and Europe have it now, and all we can do is <strike><em>cry</em></strike> BARF! (and play the NES cartridge). Expect a major freakout upon U.S. release. <br /></li>
    <li><em><a href="http://www.nintendowiifanboy.com/2007/06/28/virtually-overlooked-renegade/">Renegade</a>:</em> Actually, this one can stay in Japan. That's fine.</li>
    <li><em><a href="http://www.nintendowiifanboy.com/2007/06/12/virtually-overlooked-week-alishas-picks/">StarTropics</a>: </em>Not only is this one out (to Alisha's delight), you have a shot at <a href="http://www.nintendowiifanboy.com/2008/04/01/virtually-free-superstarzzzzz/">getting it for free</a>!</li>
    <li><em><a href="http://www.nintendowiifanboy.com/2007/06/15/virtually-overlooked-week-jcs-picks/">Akumajou Dracula X: Chi no Rondo</a>:</em> Just announced for Japan, this is probably the most-wanted game from the PC Engine's lineup. It's definitely the most-wanted <em>by us. Castlevania </em>is <em>serious business.</em><br /></li>
</ol>
Not every Virtually Overlooked has been a success, however ... unless you consider just <em>talking</em> about awesome (or not awesome, but interesting) old games a "success." Which we do!<br /><br />We've collected the whole set of VO columns in an easily navigable interface, ready for your random browsing. Each entry in the gallery features a boxart and an excerpt from that game's column, along with a link to the full column. Just click on Nora to check it out!<br /><br />
<div align="right"><a href="http://www.nintendowiifanboy.com/photos/vo-year-one/">OKAY, OKAY. LET'S GO ON A TRIP.</a><br /><a href="http://www.nintendowiifanboy.com/photos/vo-year-one/"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/noranav.png" /></a></div><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/04/03/a-year-and-change-of-virtually-overlooked/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1152935/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/03/a-year-and-change-of-virtually-overlooked/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>jjandjeff</category><category>joystiqfeatures</category><category>ninja-spirit</category><category>renegade</category><category>river-city-ransom</category><category>startropics</category><category>supermariobros2</category><dc:creator>JC Fletcher</dc:creator><dc:date>2008-04-03T21:00:00 00:00</dc:date></item><item><title>Joystiq presents: Family Album: Electronic Arts</title><link>http://www.nintendowiifanboy.com/2008/04/03/joystiq-presents-family-album-electronic-arts/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/03/joystiq-presents-family-album-electronic-arts/</guid><comments>http://www.nintendowiifanboy.com/2008/04/03/joystiq-presents-family-album-electronic-arts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a></p><div align="center"><a href="http://www.joystiq.com/photos/family-album-electronic-arts/731000/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/family_album_ea_joy_lg.jpg" /></a><br /></div>
For all of you looking to fill your head with knowledge of one of the gaming industry's top players, <a href="http://www.nintendowiifanboy.com/tag/ea">Electronic Arts</a>, then you should hit up Joystiq. They've gone ahead and organized all of the company's holdings into one convenient "family album." Give <a href="http://www.joystiq.com/photos/family-album-electronic-arts/731000/">it a read</a>.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/photos/family-album-electronic-arts/731000/>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/03/joystiq-presents-family-album-electronic-arts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1157716/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/03/joystiq-presents-family-album-electronic-arts/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>ea</category><category>electronic-arts</category><category>family-album</category><dc:creator>David Hinkle</dc:creator><dc:date>2008-04-03T13:00:00 00:00</dc:date></item><item><title>The VC Advantage: The Meijin Advantage</title><link>http://www.nintendowiifanboy.com/2008/04/02/the-vc-advantage-the-meijin-advantage/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/02/the-vc-advantage-the-meijin-advantage/</guid><comments>http://www.nintendowiifanboy.com/2008/04/02/the-vc-advantage-the-meijin-advantage/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a>, <a href="http://www.nintendowiifanboy.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/4r7hJ01G1U8&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/4r7hJ01G1U8&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center><br />At last week's Hudson WiiWare event, two very awesome things were displayed: 1) Hudson's awesome WiiWare games, and 2) Hudson's spokesperson and mascot, <a href="http://en.wikipedia.org/wiki/Takahashi_Meijin">Takahashi Toshiyuki</a>, known to the world as Takahashi Meijin ("Famous Takahashi"). He's managed to carve out quite a career for himself based on his ability to jiggle his index finger sixteen times a second. <br /><br />He first came into the public eye for being awesome at <em>Star Soldier</em>, which, in the days of the <a href="http://hg101.classicgaming.gamespy.com/starsoldier/starsoldier.htm">Hudson Shooting Caravan</a> (a national, traveling shooter competition put on by Hudson), was a big deal. Hudson even began selling a device called the <a href="http://designcorner.blinkr.net/History_of_the_Button/2007/08/01/Shooting_Watch">Shooting Watch</a> that gauged your button presses per second. Beat 16 and you've beaten the Meijin! (You can <a href="http://www.dsfanboy.com/2007/08/09/not-for-carpal-tunnel-sufferers-shooting-watch-ds/">simulate the Shooting Watch experience</a> on the DS, or pick up a <a href="http://www.play-asia.com/paOS-13-71-93-49-en-15-shooting+watch-70-2nx0.html">miniature version</a> from Play-Asia).<br /><br />Why do we bring up Takahashi now? <a href="http://www.nintendowiifanboy.com/2008/03/31/star-soldier-r-video-longer-than-the-game-itself/"><em>Star Soldier R</em></a> on WiiWare is based around the idea of the Shooting Caravan, with timed challenges designed to test your skill in a short period. Unlike previous Shooting Caravan games, you'll be able to compete from home, thanks to Wi-Fi leaderboards. With the competition opened up so, the next Takahashi Meijin could pop up any time now, from <em>anywhere.</em><br /><br />Both <em><a href="http://www.nintendowiifanboy.com/2006/11/28/super-star-soldier-now-available-on-virtual-console/">Super Star Soldier</a> </em>and <a href="http://en.wikipedia.org/wiki/Soldier_Blade"><em>Soldier Blade</em></a> on the Virtual Console feature timed "Caravan Modes," so you can start training your reflexes, and your index fingers, now. Or you could get a <a href="http://www.periborg.com/">Hori Periborg</a> Ore-Commander and become a<a href="http://www.youtube.com/watch?v=1B5bVmV8kqs"> Takahashoid cyborg</a>.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/04/02/the-vc-advantage-the-meijin-advantage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1156402/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/02/the-vc-advantage-the-meijin-advantage/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>soldier-blade</category><category>star-soldier</category><category>takahashimeijin</category><category>vcadvantage</category><dc:creator>JC Fletcher</dc:creator><dc:date>2008-04-02T22:30:00 00:00</dc:date></item><item><title>Ten April Fools' items that would break Wii Fanboy's heart</title><link>http://www.nintendowiifanboy.com/2008/04/01/Ten-april-fools-items-that-would-break-wii-fanboys-heart/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/01/Ten-april-fools-items-that-would-break-wii-fanboys-heart/</guid><comments>http://www.nintendowiifanboy.com/2008/04/01/Ten-april-fools-items-that-would-break-wii-fanboys-heart/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a></p><div align="center"><a href="http://www.nintendowiifanboy.com/photos/top-10-april-fools-jokes-that-would-break-our-hearts/728907/"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/april_fools_kitty_lg.jpg" alt="" /></a><br /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/nintendo/Ten_April_Fools_items_that_would_break_Wii_Fanboy_s_heart'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>  Well, it's that magical day of the year again where the internet lights on fire with speculation and fake news. April Fools' Day often strikes the gaming sector hard, with fake announcements and "leaks" running wild for a 24-hour period. Well, we're taking action.<br /><br />What we've done is compile a list of the 10 things that would absolutely break our hearts if we read them on this fine first day of April. Why? Well, why not? So head on through and check out our list, starting from the least severe on to something that would surely<em> kill us </em>if we read it. Oh, and tell us some of the things that would break your heart if someone tried to report them as true today while you're at it!<br /><a href="http://www.nintendowiifanboy.com/photos/top-10-april-fools-jokes-that-would-break-our-hearts/728907/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/april_fools_read_on_button.png" alt="" /></a><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendowiifanboy.com/photos/top-10-april-fools-jokes-that-would-break-our-hearts/728907/>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/01/Ten-april-fools-items-that-would-break-wii-fanboys-heart/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1154698/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/01/Ten-april-fools-items-that-would-break-wii-fanboys-heart/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>april-fools</category><category>joystiqfeatures</category><dc:creator>David Hinkle</dc:creator><dc:date>2008-04-01T13:30:00 00:00</dc:date></item><item><title>Revolutionary: Playing. Creating? Sharing!</title><link>http://www.nintendowiifanboy.com/2008/03/25/revolutionary-playing-creating-sharing/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/03/25/revolutionary-playing-creating-sharing/</guid><comments>http://www.nintendowiifanboy.com/2008/03/25/revolutionary-playing-creating-sharing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/nintendo-wi-fi/" rel="tag">Nintendo Wi-Fi</a>, <a href="http://www.nintendowiifanboy.com/category/video/" rel="tag">Video</a>, <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a>, <a href="http://www.nintendowiifanboy.com/category/revolutionary/" rel="tag">Revolutionary</a></p><p align="center"><a href="http://www.nintendowiifanboy.com/tag/revolutionary"><img alt="" hspace="4" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/06/revolutionary.png" vspace="4" border="0" /></a></p>
<p><em>Every (other) Tuesday, Mike Sylvester brings you <a href="http://www.nintendowiifanboy.com/tag/revolutionary/">REVOLUTIONARY</a>, a look at the wide world of Wii possibilities. </em><br /></p>
<p>Custom level creation in console games has come a long way. It used to be, if you wanted to share a track that you built in <em><a href="http://www.nintendowiifanboy.com/tag/ExciteBike">Excitebike</a></em>, you had to invite friends over to play your creation on your cartridge, until you powered off your NES and the track was lost forever. Nowadays our levels can be saved to internal storage, and shared by removable media, or across the internet to survive for posterity.<br /></p>
<p>It's a feature that's fully supported by all consoles this generation, and big games are highlighting it amongst their bullet points. System sellers like <em><a href="http://www.xbox360fanboy.com/2007/08/28/video-halo-3-forge-demonstration/" target="_blank">Halo 3</a></em>, <em><a href="http://www.ps3fanboy.com/2007/09/24/littlebigplanet-analyzed-as-system-mover-weak-vs-fire/" target="_blank">LittleBigPlanet</a></em>, and <a href="http://www.nintendowiifanboy.com/tag/smash-bros-brawl"><em>Super Smash Bros. Brawl</em></a> are trojan-horsing the concept of custom level creation into the consciousness of the console-consuming collective. Former Sony exec <a href="http://www.ps3fanboy.com/tag/philharrison" target="_blank">Phil Harrison</a> popularized the term "<a href="http://www.joystiq.com/2007/03/07/joystiq-and-engadget-live-at-sonys-2007-gdc-keynote/" target="_blank">Game 3.0</a>," but we'll be taking a look at how it is playing out on Nintendo's platform.<br /></p><p>The first title to support <a href="http://www.nintendowiifanboy.com/tag/WiiConnect24/">WiiConnect24</a> did so in the form of custom level sharing. <em><a href="http://www.nintendowiifanboy.com/2006/11/30/checking-out-elebits-and-wiiconnect24/">Elebits</a></em> lets players do what everyone wants to do in a sandbox: create something to destroy in a fantastic spectacle. With a rigid body physics engine in place and a first person perspective, <em>Elebits</em> fills your sandbox with lifesized virtual toys to throw around and have collide with each other. Some really interesting things could be done with this editor in the hands of anyone with a youthful imagination, and the "fun with physics" element can sometimes surpass the main campaign in games which rely <a href="http://youtube.com/watch?v=h34xgynBpL8" target="_blank">so</a> <a href="http://www.joystiq.com/2008/02/23/the-ultimate-showdown-cryengine2-vs-reality/" target="_blank">heavily</a> on it. The biggest problem with <em>Elebits'</em> level sharing is that you and most of your Wii-owning friends know probably didn't buy the game. Not much to share, and too few people to share it with.<br /></p>
<center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/hszOo99xL7w&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/hszOo99xL7w&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center>
<p><em>Super Smash Bros. Brawl</em>, on the other hand, you likely have in your collection of Wii games, so you and your buddies can easily send and receive custom arenas via WiiConnect24, or by SD card <a href="http://en.wikipedia.org/wiki/Sneakernet" target="_blank">sneakernet</a>. <em>Brawl</em> doesn't provide you with a lot of backdrops or building blocks to work with, but what's there is enough to <a href="http://youtube.com/watch?v=9BFZdfpfEgg" target="_blank">recreate</a> <a href="http://youtube.com/watch?v=NN5W4T0U2cA" target="_blank">stages</a> from prior <em>Smash Bros.</em> games, fabricate <a href="http://youtube.com/watch?v=DA-_fs55cn4" target="_blank">pixel</a>-<a href="http://youtube.com/watch?v=ApJU4XMpOAk&amp;feature=related" target="_blank">graphic</a> inspired battlegrounds, or come up with <a href="http://youtube.com/watch?v=2c5dYjYNoa0" target="_blank">original</a> <a href="http://youtube.com/watch?v=13EOF03zi8M" target="_blank">designs</a> to throw down upon. The ease with which these levels can be shared has given rise to communities and websites dedicated to sharing them. The fact that levels can be stored to SD cards means they can be transferred to PCs, and shared on the ol' worldwide web. Game 3.0 meets <a href="http://en.wikipedia.org/wiki/Web_2.0" target="_blank">Web 2.0</a>.<br /></p>
<p>Though the initial selection of stage-building materials is slim pickin's, dedicated architects will find their selection expanding as the number of stages under their hat increases. In addition to the huge assortment of default songs, music tracks that are unlocked by <a href="http://www.nintendowiifanboy.com/2008/03/22/wii-warm-up-smash-achievements/">achieving</a> certain gameplay goals will also become available for linking to custom stages.<br /></p>
<center><a href="http://pockypowah.deviantart.com/art/Lucas-I-am-your-father-2-79903425" target="_blank"><img height="350" alt="Lucas, I am your father" src="http://fc01.deviantart.com/fs28/f/2008/073/7/7/Lucas__I_am_your_father_2_by_PockyPowah.jpg" width="425" border="1" /></a><br /><strong>Guess what movie scene is being recreated here</strong></center>
<p>While we're of <a href="http://www.nintendowiifanboy.com/2008/02/14/stiq-loves-blox/">mixed</a> <a href="http://www.nintendowiifanboy.com/2008/02/06/do-not-want-boom-blox/">opinions</a> on Stephen Spielberg's<em> BOOM BLOX</em>, there's no denying its appeal to our childish desires to create stuff for ultimate wrecking. With physics perhaps more sophisticated than <em>Elebits</em>, it'll be interesting to see how dominoes fall when they're composed of explosive materials and corrosive chemicals. <em>BOOM BLOX's</em> editor even supports placement of computer-controlled characters to affect or be affected by what's going on in the environment. To make the sharing element relevant, you're going to have to convince your DO NOT WANTing friends to pick up the game, too.<br /></p>
<center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="350">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=30353"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=30353" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="350"></embed> </object><br /><strong>Would you rather be making <a href="http://www.gamerankings.com/itemrankings/searchresult.asp?term=jaws&amp;itemid=923575" target="_blank">Jaws</a> levels?</strong></center>
<p><em><a href="http://www.nintendowiifanboy.com/2008/03/19/blast-works-media-reveals-more-of-editor-underwhelming-boxart/">Blast Works</a></em> is something we can all get behind. Where <em>BOOM BLOX</em> is, at present, of questionable worth, <em>Blast Works</em> is exploding at the seams with value. There will be several <a href="http://www.nintendowiifanboy.com/2007/07/13/why-not-throw-a-bunch-of-freeware-games-in-with-blast-works/">games</a> and game <a href="http://www.nintendowiifanboy.com/2008/02/28/new-blast-works-trailer-highlights-bonus-games-creative-design/">types</a> to choose from on the disc, so there ought to be something to please any fan of shmups. Plus, having a level editor so robust that the game's designers even use it to create all of the levels it ships with, it raises the bar for what we want and expect from a game ... (3.0). PC gamers have long known this satisfaction, and with all the necessary hardware components in place, there's no reason why this generation's console gamers should receive anything less from editing tools. <br /></p>
<center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/bKsjJdfPh2c&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/bKsjJdfPh2c&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center>
<p>We hope to see some of the <a href="http://www.nintendowiifanboy.com/search/?q=shovelware">less favorable</a> trends of this generation give way to positively evolutionary ones like level editing and user-side content creation. Maybe Nintendo will even see fit to revisit some of their <a href="http://en.wikipedia.org/wiki/Nintendo_64DD" target="_blank">64DD</a> plans on a more capable console. The world <em>(outside of </em><a href="http://en.wikipedia.org/wiki/Mario_Artist" target="_blank"><em>Japan</em></a><em>)</em> is long overdue for a <a href="http://www.themushroomkingdom.net/games/mapolygonstudio" target="_blank">3D update</a> to <em><a href="http://www.nintendowiifanboy.com/tag/mariopaint">Mario Paint</a></em>. What games would you like to be playing, building, and sharing content for? Let us hear (figuratively, of course) it in the comments.<br /></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/03/25/revolutionary-playing-creating-sharing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1147106/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/03/25/revolutionary-playing-creating-sharing/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>blast works</category><category>blastworks</category><category>boom blox</category><category>boomblox</category><category>elebits</category><category>eledees</category><category>joystiqfeatures</category><category>Revolutionary</category><category>ssbb</category><category>supersmashbros</category><category>supersmashbros.</category><category>supersmashbros.brawl</category><category>supersmashbrosbrawl</category><category>supersmashbrothers</category><category>supersmashbrothersbr...</category><category>wiiconnect</category><category>wiiconnect24</category><dc:creator>Mike Sylvester</dc:creator><dc:date>2008-03-25T18:30:00 00:00</dc:date></item><item><title>Revolutionary: A Musical Revolution</title><link>http://www.nintendowiifanboy.com/2008/03/11/revolutionary-a-musical-revolution/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/03/11/revolutionary-a-musical-revolution/</guid><comments>http://www.nintendowiifanboy.com/2008/03/11/revolutionary-a-musical-revolution/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.nintendowiifanboy.com/category/video/" rel="tag">Video</a>, <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a>, <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a>, <a href="http://www.nintendowiifanboy.com/category/revolutionary/" rel="tag">Revolutionary</a></p><p align="center"><a href="http://www.nintendowiifanboy.com/tag/revolutionary"><img vspace="4" hspace="4" border="0" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/06/revolutionary.png" alt="" /></a></p> <p><em>Every (other) Tuesday, Mike Sylvester brings you <a href="http://www.nintendowiifanboy.com/tag/revolutionary/">REVOLUTIONARY</a>, a look at the wide world of Wii possibilities. </em><br /></p> <p>The rhythm gaming genre, while relatively young, is already on the verge of becoming stale. Hitting buttons in time with a visual cue only remains as fresh as the accompanying song. But there's a new game that's set to turn the genre on its ear and destroy your preconceived notions of what a rhythm game can be. Today we'll be giving <em><a target="_blank" href="http://www.audio-surf.com/">Audiosurf</a></em> the GlovePIE treatment.<br /></p><p>A <a href="http://www.nintendowiifanboy.com/2008/02/12/revolutionary-controller-showdown-round-2/">few weeks ago</a> I expressed my disdain for <em>wipEout XL</em>, which I had been playing to test its worthiness as a comparative platform for the Wiimote versus the SIXAXIS. It's admittedly a good game, but my experience with it at the time had been anything but. For a few months prior to the showdown, I was building a script for the game to demonstrate one of my favorite aspects of the Wii controller design. The script was to feature several different control methods that could be automatically selected by just holding the controller a certain way or plugging in a Nunchuk or Classic Controller. <br /></p> <p>Well, the PC version of <em>wipEout XL</em>, being <em>old</em>, does not run very well on today's machines. The already-fast game plays at hyper speeds on a modern machine and real <a href="http://www.nintendowiifanboy.com/2007/10/02/revolutionary-this-is-not-the-star-wars-youre-looking-for/">Jedi reflexes</a> are needed to control it. So I completely wiped it out of consideration for scripting, and suspended work on those projects which involved that game. And then came <em><a target="_blank" href="http://www.steampowered.com/v/index.php?area=game&amp;AppId=12900">Audiosurf</a></em> - a game that, at its core, is the embodiment of the "have it your way" sensibilities I wanted to express with my multifunctional script, and at the same time, it incorporates the high speed thrill ride dips and dives of a futuristic racer like <em>wipEout</em>.<br /></p> <p><em>Audiosurf</em> lets you load up your own music, which the game analyzes to build levels. That alone is not an entirely <a target="_blank" href="http:// http://en.wikipedia.org/wiki/Vib-Ribbon">novel</a> idea, but the twist comes from the puzzle-style gameplay. The tracks are littered with colored blocks for you to collect and arrange, until they disappear and you're rewarded with points. It's a simple concept that's been the basis for countless great puzzle games, but the musical element dictates the placement of the pieces and the tempo of the music sets the speed at which the game runs.</p> <p>At first I wanted to try controlling the game with just the IR sensor pushing the virtual mouse cursor. But the game is designed in such a way that miniscule flicks of the mouse can slide your ship from one side of the track to the other. I could have designed an IR script to accomodate for that, but I also wanted to keep the full range of mouse motion available for navigating menus and clicking on the pop-up dialogs that give you tips in the tutorial levels. So what I ultimately decided on was to have the IR sensor control the mouse pointer's full range, and limit the mouse range on the other controls.</p> <p><strong>var.MinXRes = (Screen.Width * .45)<br />var.MaxXRes = (Screen.Width * .55) <br />If (Wiimote.HasNunchuk = False) or Nunchuk.ZButton<br /></strong><em>// Mouse movement</em><br /><strong>If Wiimote.PointerVisible<br />(Mouse.X /2) = Wiimote.PointerX<br />(Mouse.Y /2) = Wiimote.PointerY<br />Else<br />Mouse.CursorPosX = smooth(MapRange(Wiimote.GX,1,-1,var.MinXRes,var.MaxXRes)) <br />Mouse.Y = smooth(MapRange(Wiimote.GY,-.5,.5,1,-1)) <br />EndIf<br />Else<br />Mouse.CursorPosX = smooth(MapRange(Nunchuk.JoyX,-1,1,var.MinXRes,var.MaxXRes)) <br />Mouse.Y = smooth(MapRange(Nunchuk.JoyY,-1,1,0,1)) <br />EndIf<br /></strong></p> <p>Fewer than twenty lines of code gives us three ways to control the mouse pointer, which controls your "car" in the game. A couple more lines could add in Classic Controller support, which might even work well for <em>Audiosurf's </em>"Double Vision" mode. But we'll save that for another <a href="http://www.nintendowiifanboy.com/category/Revolutionary">Revolutionary</a>.<br /></p> <p><em>// Mouse Buttons</em><br /><strong>If Wiimote.A<br />Mouse.LeftButton = True<br />Else<br />Mouse.LeftButton = False<br />EndIf<br />If Wiimote.B<br />Mouse.RightButton = True<br />Else<br />Mouse.RightButton = False<br />EndIf<br />Key.Space = Wiimote.Home </strong><em>//Help</em><br /><strong>Key.Escape = Wiimote.Minus</strong> <em>//Options</em><strong> <br />Key.Enter = Wiimote.Plus</strong> <em>//Enter</em><br /><strong>Wiimote.Rumble = Wiimote.B</strong> <em>//Rumble when firing</em><strong><br />Shift + P + I + E = Wiimote.Two</strong> <em>//Stops script running</em><br /></p> <center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/p/50F4FA330D1904FC"></param><embed src="http://www.youtube.com/p/50F4FA330D1904FC" type="application/x-shockwave-flash" width="425" height="355"></embed></object></center> <p>My inspiration for this project came from using my iPhone. It, like the Wii Remote and Nunchuk, has an internal accelerometer for detecting tilt and motion, and the iPhone's iPod interface can change from a standard media player interface to the <a target="_blank" href="http://en.wikipedia.org/wiki/Cover_Flow">Cover Flow</a> interface by just rotating the device. Around the time that I realized the brilliance of this simple trick, I was working on a script for <em><a href="http://www.nintendowiifanboy.com/2007/09/25/revolutionary-emulation-ary/">Star Fox 2</a></em>, and thought it would be <em>neat</em> if I could change from my <em><a href="http://www.nintendowiifanboy.com/tag/Excite%20Truck/">Excite Truck</a></em> style of Arwing control to a more natural <a href="http://www.nintendowiifanboy.com/2007/08/07/revolutionary-support-our-cyber-troopers/">joystick style</a> of control when transforming my ship to the landwalker mode. Titles with varied gameplay are made all the more interesting with adaptable controls, but if transitioning between control methods initiates the change in gameplay style-- that's another degree of coolness. </p> <p>Imagine a <em>Rogue Squadron</em> game in which you point your Remote at the screen to pilot your X-Wing in pursuit or evasion, and turning the Remote sideways "locks S-foils in attack mode" and gives you finer motion controls for banking and rolling. There are so many possibilities to explore, and I'll be exploring some of them in future GlovePIE scripts.</p> <p>If you've got ideas for a game that might benefit from a control conversion, let us know in the comments.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/03/11/revolutionary-a-musical-revolution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1127422/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/03/11/revolutionary-a-musical-revolution/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>Audiosurf</category><category>GlovePIE</category><category>joystiqfeatures</category><category>Revolutionary</category><category>Steam</category><dc:creator>Mike Sylvester</dc:creator><dc:date>2008-03-11T20:00:00 00:00</dc:date></item></channel></rss>