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<title>Nintendo Wii Fanboy</title>
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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>WiiWare games hacked, pirated, and brought to North American Wiis</title><link>http://www.nintendowiifanboy.com/2008/05/04/wiiware-games-hacked-pirated-and-brought-to-north-american-wii/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/05/04/wiiware-games-hacked-pirated-and-brought-to-north-american-wii/</guid><comments>http://www.nintendowiifanboy.com/2008/05/04/wiiware-games-hacked-pirated-and-brought-to-north-american-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/imports/" rel="tag">Imports</a>, <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a>, <a href="http://www.nintendowiifanboy.com/category/wiiware/" rel="tag">WiiWare</a></p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/feATYSJmVxc&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/feATYSJmVxc&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center><br />Only a few weeks after pirates figured out how to install Virtual Console games on their Wiis <a href="http://www.nintendowiifanboy.com/2008/04/07/did-you-just-copy-a-virtual-console-game/">for free</a> using the <a href="http://www.nintendowiifanboy.com/tag/twilight-hack">Twilight Hack</a>, a clever trick for running unofficial code on an unmodded systems, hackers have expanded their counterfeit offerings to allow bootleg copies of WiiWare titles.<br /><br />We're not yet sure if online modes are working, but the fact that pirates can install Japanese WiiWare ROMs/WADs on a US system, as shown above with <em>Family Ping Pong</em>, is impressive (and criminal!). Considering how fast the Wii's piracy scene has been moving, someone will likely soon release instructions on how to bypass <a href="http://www.nintendowiifanboy.com/tag/microtransactions">microtransactions</a> and install downloadable content updates for free, too.<br /><br />How long will it be before Nintendo steps in to end these shenanigans? Will that mean the end of Wii homebrew, as well? See, this is why we can't have nice things.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gonintendo.com/?p=42027>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/05/04/wiiware-games-hacked-pirated-and-brought-to-north-american-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1186163/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/05/04/wiiware-games-hacked-pirated-and-brought-to-north-american-wii/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>arc-system-works</category><category>family-ping-pong</category><category>hack</category><category>piracy</category><category>twilight-hack</category><category>wad-installer</category><dc:creator>Eric Caoili</dc:creator><dc:date>2008-05-04T15:00:00 00:00</dc:date></item><item><title>Free shmup OpenTyrian ported to Wii</title><link>http://www.nintendowiifanboy.com/2008/04/28/free-shmup-opentyrian-ported-to-wii/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/28/free-shmup-opentyrian-ported-to-wii/</guid><comments>http://www.nintendowiifanboy.com/2008/04/28/free-shmup-opentyrian-ported-to-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a></p><a href="http://www.nacionarcade.net/wiiscene-opentyrian-para-wii-1251/"><img vspace="4" hspace="4" border="0" align="right" alt=""  src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/opentyrian042808.png" /></a>You know what the Wii needs? <em>More scrolling shooters.</em> So severe is the Wii's lack of shmups, in fact, that a homebrewer called nuvalo has ported the open-source version of the classic shareware shmup <a href="http://en.wikipedia.org/wiki/Tyrian_(computer_game)"><em>Tyrian</em></a> to the Wii. The vertical shooter <em>Tyrian</em> was originally released by Epic MegaGames (back when they were best known for things like <a href="http://www.dosgamesarchive.com/download/game/113"><em>Jill of the Jungle</em></a> and the <a href="http://en.wikipedia.org/wiki/Jazz_Jackrabbit_(computer_game)"><em>Jazz Jackrabbit</em></a> games) in 1995, but has since been released as a free, <a href="http://code.google.com/p/opentyrian/">open project</a>. It was recently <a href="http://www.dsfanboy.com/2008/03/28/free-shmups-opentyrian-ds-and-world-reborn/">ported to the DS</a> as well.<br /><br />Okay, so there are a <em>lot</em> of shmups on the Wii. But this one<em> </em>has the important distinction of being free. <br /><br />[Via <a href="http://www.dcemu.co.uk/vbulletin/showthread.php?p=2148058114#post2148058114">DCEmu</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nacionarcade.net/wiiscene-opentyrian-para-wii-1251/>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/28/free-shmup-opentyrian-ported-to-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1179729/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/28/free-shmup-opentyrian-ported-to-wii/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>opentyrian</category><category>shmup</category><category>shooter</category><category>tyrian</category><dc:creator>JC Fletcher</dc:creator><dc:date>2008-04-28T16:00:00 00:00</dc:date></item><item><title>Amazing array of homebrew emulators released</title><link>http://www.nintendowiifanboy.com/2008/04/21/amazing-array-of-homebrew-emulators-released/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/21/amazing-array-of-homebrew-emulators-released/</guid><comments>http://www.nintendowiifanboy.com/2008/04/21/amazing-array-of-homebrew-emulators-released/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/news/" rel="tag">News</a>, <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a></p><a href="http://wii-news.dcemu.co.uk/snes9x-1-43-wiimote-edition-0-1-1a-snes-emulator-for-nintendo-wii-106530.html"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/snatcher042108.jpg" /></a>Yesterday was a banner day for Wii homebrew. In addition to <em><a href="http://www.nintendowiifanboy.com/2008/04/20/not-quite-mario-paint-but-itll-have-to-do-for-now/">WiiPaint</a>,</em> a <em>load</em> of console emulators designed for Twilight Hacked Wiis were also unveiled, and DCEmu has rounded them up. They're all based on existing Gamecube-based emulators, but have been extended for the Wii to take advantage of features like the Classic Controller and the Wii's 480p output. Lopst's and RobertFC's ports of <a href="http://wii-news.dcemu.co.uk/snes9x-emu-for-wii-with-wiimote-classic-controller-support--106619.html">SNES9x</a> even allow you to use the Wiimote! In case you always wondered what it would be like to have a really hard time playing an SNES game.<br /><br />In addition to an SNES emulator, new PC Engine/Turbografx-16, Genesis (with Sega CD!), and Game Boy (which installs into a channel) emulators are now available.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii-news.dcemu.co.uk/snes9x-1-43-wiimote-edition-0-1-1a-snes-emulator-for-nintendo-wii-106530.html>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/21/amazing-array-of-homebrew-emulators-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1172992/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/21/amazing-array-of-homebrew-emulators-released/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>emulation</category><category>game-boy</category><category>sega-cd</category><category>snes</category><dc:creator>JC Fletcher</dc:creator><dc:date>2008-04-21T12:45:00 00:00</dc:date></item><item><title>Not quite Mario Paint, but it'll have to do for now</title><link>http://www.nintendowiifanboy.com/2008/04/20/not-quite-mario-paint-but-itll-have-to-do-for-now/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/20/not-quite-mario-paint-but-itll-have-to-do-for-now/</guid><comments>http://www.nintendowiifanboy.com/2008/04/20/not-quite-mario-paint-but-itll-have-to-do-for-now/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a></p><div align="center"><a href="http://www.elotrolado.net/hilo_WiiPaint-1-0--fuentes-proximamente-_1006315"><img vspace="4" hspace="4" border="1" src="http://www.dsfanboy.com/media/2008/04/wiipaint-1-0-nwf.gif" alt="" /></a><br /></div>
<br />Though the Wii seems like the perfect platform for a <em><a href="http://www.nintendowiifanboy.com/tag/mariopaint">Mario Paint</a></em> revival (as does the Nintendo DS), it's doubtful that you'll hear an announcement for that in the next year or so. In the meantime, if you have a copy of <em><a href="http://www.nintendowiifanboy.com/tag/twilight-hack">The Legend of Zelda: Twilight Princess</a></em> and are interested in the Wii homebrew scene, you can try out <em>WiiPaint</em>, a new program from Spanish programmer Kontakatilu. <br /><br />So far, it looks like the version 1.0 application only lets you draw on the screen with a 28-color palette. While that doesn't seem like much functionality, it's a start! Pretty soon*, you'll be looping animations and <a href="http://www.nintendowiifanboy.com/2007/07/27/mixing-masterful-music-in-mario-paint/">composing <em>Mega Man 2</em> themes</a>!<br /><br />*This probably won't happen "pretty soon."<br /><br />[Via <a href="http://www.dcemu.co.uk/vbulletin/showthread.php?p=2148054126">DCEmu</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.elotrolado.net/hilo_WiiPaint-1-0--fuentes-proximamente-_1006315>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/20/not-quite-mario-paint-but-itll-have-to-do-for-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1172820/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/20/not-quite-mario-paint-but-itll-have-to-do-for-now/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>kontakatilu</category><category>mario-paint</category><category>mariopaint</category><category>paint</category><category>wiipaint</category><dc:creator>Eric Caoili</dc:creator><dc:date>2008-04-20T22:30:00 00:00</dc:date></item><item><title>Homebrew program enables region-free, Freeloader-free gaming</title><link>http://www.nintendowiifanboy.com/2008/04/15/homebrew-program-enables-region-free-freeloader-free-gaming/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/15/homebrew-program-enables-region-free-freeloader-free-gaming/</guid><comments>http://www.nintendowiifanboy.com/2008/04/15/homebrew-program-enables-region-free-freeloader-free-gaming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/news/" rel="tag">News</a>, <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a></p><div align="center"><a href="http://www.tehskeen.com/modules.php?name=Downloads&amp;file=viewarticle&amp;id=2319"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/regionfree041508.jpg" /></a><br /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/nintendo/Homebrew_program_enables_region_free_Freeloader_free_gaming'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>  This isn't <em>quite</em> the perfect solution yet, but homebrewer Nuke's latest program is <em>pretty damned amazing</em>, if it works like it says it does. <em>Gecko Region Free</em> is a homebrew loader for Wii games from <em>any region!</em> It's <em>sort of </em>a free Freeloader without the disc.<br /><br />Why "sort of?" Well, obviously, you have to be able to run Wii homebrew to operate this, and there are still some challenges in that area. Like the <a href="http://www.nintendowiifanboy.com/2008/04/02/homebrew-channel-released-ironically/">ten-minute limit</a> on the recent "Homebrew Channel." And the <em>Twilight Princess</em> <a href="http://www.nintendowiifanboy.com/2008/02/11/twilight-hack-teases-homebrew/">requirement</a>. In other words, you still need a disc -- but not the Freeloader disc. And we think that homebrewers are going to do a better job of staying ahead of Nintendo's patching than Datel will.<br /><br />[Via <a href="http://wii-news.dcemu.co.uk/gecko-region-free-region-free-gaming-on-wii-via-homebrew-app-105323.html">DCEmu</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tehskeen.com/modules.php?name=Downloads&amp;file=viewarticle&amp;id=2319>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/15/homebrew-program-enables-region-free-freeloader-free-gaming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1168575/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/15/homebrew-program-enables-region-free-freeloader-free-gaming/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>freeloader</category><category>nuke</category><category>region-free</category><category>twilight-hack</category><category>usb-gecko</category><dc:creator>JC Fletcher</dc:creator><dc:date>2008-04-15T17:00:00 00:00</dc:date></item><item><title>DLC-enabled cartridge brings next-gen features, pricing to the NES</title><link>http://www.nintendowiifanboy.com/2008/04/07/dlc-enabled-cartridge-brings-next-gen-features-pricing-to-the-n/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/07/dlc-enabled-cartridge-brings-next-gen-features-pricing-to-the-n/</guid><comments>http://www.nintendowiifanboy.com/2008/04/07/dlc-enabled-cartridge-brings-next-gen-features-pricing-to-the-n/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a></p><a href="http://www.retrousb.com/index.php?productID=156"><em><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/glider040708.jpg"  alt="" /></em></a>RetroZone, creators of exceptionally wacky retro peripherals like the <a href="http://www.nintendowiifanboy.com/2006/11/30/break-out-the-retro-folks/">RetroUSB adapters</a> (which allow you to use NES and SNES controllers on the Gamecube and Wii) and the PowerPak cartridge (a flash cartridge for the NES) have managed to one-up themselves in the "exceptional wackiness" category with their latest offering: <em>Glider, </em>based on the <a href="http://homepage.mac.com/calhoun/Glider%20PRO.html">freeware Mac game</a><em>.<br /><br /></em>What's so wacky about <em>Glider</em>, other than its monochrome look? The cartridge is designed so that new levels can be added via a <a href="http://www.retrousb.com/index.php?productID=155">USB CopyNES</a> adapter. In other words, <em>downloadable content.</em> At $42 for <em>Glider</em> and $70 for the (quite useful-looking) CopyNES, that's some expensive fake retrogaming!<br /><br />[Via <a href="http://www.joystiq.com/2008/04/07/finally-the-nes-gets-dlc/">Joystiq</a>]<br /><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.retrousb.com/index.php?productID=156>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/07/dlc-enabled-cartridge-brings-next-gen-features-pricing-to-the-n/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1160802/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/07/dlc-enabled-cartridge-brings-next-gen-features-pricing-to-the-n/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>dlc</category><category>glider</category><category>nes</category><category>retro</category><category>retrozone</category><dc:creator>JC Fletcher</dc:creator><dc:date>2008-04-07T18:00:00 00:00</dc:date></item><item><title>Homebrew Channel released ironically</title><link>http://www.nintendowiifanboy.com/2008/04/02/homebrew-channel-released-ironically/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/02/homebrew-channel-released-ironically/</guid><comments>http://www.nintendowiifanboy.com/2008/04/02/homebrew-channel-released-ironically/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a></p><div align="center"><a href="http://wiibrew.org/index.php?title=Homebrew_Channel"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/channel040208.jpg"  alt="" /></a><br /></div>
Team Twiizers have released a publically available version of the "<a href="http://www.nintendowiifanboy.com/2008/03/17/must-see-tv-homebrew-channel/">Wii Homebrew Channel</a>," which installs a <a href="http://www.nintendowiifanboy.com/2008/02/11/twilight-hack-teases-homebrew/">Twilight Hack</a>-enabled software loader as a channel on the Wii Menu. You still need to perform the Twilight Hack once in order to get the Homebrew Channel software into the menu in the first place, but after that, you're free from <em>Twilight Princess.</em> This is a <em>totally</em> huge step toward simple, everyday homebrew on the Wii!<br /><em><br /></em>At least, it will be, eventually. Unfortunately, the version that has been released is a ten-minute demo. After the allotted time, the software stops working and cannot be reinstalled. So much for unrestricted access to the Wii hardware.<br /><br />[Via <a href="http://wii-news.dcemu.co.uk/wii-homebrew-channel-released-102031.html">DCEmu</a>; thanks, craig!]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wiibrew.org/index.php?title=Homebrew_Channel>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/02/homebrew-channel-released-ironically/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1156356/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/02/homebrew-channel-released-ironically/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>demo</category><category>homebrew-channel</category><category>team-twiizers</category><dc:creator>JC Fletcher</dc:creator><dc:date>2008-04-02T17:00:00 00:00</dc:date></item><item><title>The Wii saves cell phone gaming</title><link>http://www.nintendowiifanboy.com/2008/03/27/the-wii-saves-cell-phone-gaming/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/03/27/the-wii-saves-cell-phone-gaming/</guid><comments>http://www.nintendowiifanboy.com/2008/03/27/the-wii-saves-cell-phone-gaming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a></p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/jYyvW-Uw9dI&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/jYyvW-Uw9dI&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center><br />We'll never understand the drive to play cell phone games. Even if phone hardware is powerful enough to render high-quality visuals, the experience is all but ruined by the fact that every cell phone<em> ever</em> has a completely terrible interface for playing games (sorry, iPhone, but we could do with <em>at least one</em> button!) When there are <em>awesome</em> portable game systems available, we don't see the need to play games on our phones. Of course, that's us, and we sort of identify as fanboys of a certain non-phone handheld game <a href="http://dsfanboy.com">system</a>.<br /><br />"Ares" of the UIQ Evangelist blog solved the interface problem using a program called MobiPad that enables the Wiimote to connect to phones via Bluetooth. Now he can play the phone version of <em>SSX3</em> with a decent d-pad. There's no waggle or anything, but just <em>not being terrible</em> is a quantum leap for mobile game controls. <br /><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.uiqblog.com/2008/03/27/playing-ssx3-on-a-p1i-using-a-nintendo-wiimote/>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/03/27/the-wii-saves-cell-phone-gaming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1150334/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/03/27/the-wii-saves-cell-phone-gaming/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>cell-phone</category><category>mobitap</category><category>sony-ericsson</category><category>ssx</category><dc:creator>JC Fletcher</dc:creator><dc:date>2008-03-27T09:45:00 00:00</dc:date></item><item><title>Must See TV: Homebrew Channel</title><link>http://www.nintendowiifanboy.com/2008/03/17/must-see-tv-homebrew-channel/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/03/17/must-see-tv-homebrew-channel/</guid><comments>http://www.nintendowiifanboy.com/2008/03/17/must-see-tv-homebrew-channel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/video/" rel="tag">Video</a>, <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a>, <a href="http://www.nintendowiifanboy.com/category/channels/" rel="tag">Channels</a></p><center><embed width="400" height="345" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" wmode="transparent" src="http://www.metacafe.com/fplayer/1160910/wii_homebrew_channel.swf"></embed></center><br />It takes almost two minutes to get to the "good stuff" in this video, so, while you wait for that to play, here's a quick summary of what you're watching -- Team Twiizers, the group behind the <a href="http://www.nintendowiifanboy.com/2008/02/11/twilight-hack-teases-homebrew/">Twilight Hack</a> that allows users to run their own code on an <a href="http://www.nintendowiifanboy.com/tag/modchip">unmodded</a> Wii, have developed a way to expand on that exploit and install a "Homebrew Channel" onto the Wii Menu.<br /><br />The channel doesn't do much yet, but just seeing that it's possible has us excited about other possible applications in our near future! Of course, that's assuming Nintendo doesn't put out some sort of <a href="http://www.nintendowiifanboy.com/tag/update">firmware update</a> that blocks the exploit, killing homebrew progress before anyone has a chance to release a "Pirated Games Channel."<br /><br />[Thanks, Craig!]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii-news.dcemu.co.uk/wii-homebrew-channel-video-97840.html>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/03/17/must-see-tv-homebrew-channel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1141868/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/03/17/must-see-tv-homebrew-channel/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>homebrew-channel</category><category>team-twiizers</category><category>twilight-hack</category><category>twilight-princess</category><category>wiibrew</category><dc:creator>Eric Caoili</dc:creator><dc:date>2008-03-17T12:00:00 00:00</dc:date></item><item><title>'Twilight Hack' now supports SD loading</title><link>http://www.nintendowiifanboy.com/2008/03/14/twilight-hack-now-supports-sd-loading/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/03/14/twilight-hack-now-supports-sd-loading/</guid><comments>http://www.nintendowiifanboy.com/2008/03/14/twilight-hack-now-supports-sd-loading/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/news/" rel="tag">News</a>, <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a></p><a href="http://gbatemp.net/index.php?showtopic=78390"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/03/twilight_hack_sd_sm.jpg" /></a> <span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/nintendo/Wii_Twilight_Hack_now_supports_SD_loading_Walkthrough'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> For those you <span style="font-style: italic;">in the know</span> (see: you, because you read Wii Fanboy), the "<a href="http://www.nintendowiifanboy.com/2008/02/11/twilight-hack-teases-homebrew/">Twilight Hack</a>" has been behind the recent influx of <a href="http://www.nintendowiifanboy.com/2008/02/25/homebrew-brings-the-noise-to-the-wii/">wonderful homebrew</a> we've seen for the Wii. Whether it's just <a href="http://www.nintendowiifanboy.com/2008/02/19/using-the-twilight-hack-man-runs-tetris/">some basic <span style="font-style: italic;">Tetris</span></a>, or running something entirely new, the homebrew community has had their hands full as of late. <br /><br />Those who were running the exploit before needed a GameCube memory card adapter. That is not the case anymore, as the hack has been updated to support SD loading. <br /><br />For those who need a visual walkthrough on the process, head on past the break for a video explaining how to do this.<br /><br /><center><embed width="425" height="355" wmode="transparent" type="application/x-shockwave-flash" src="http://www.youtube.com/v/IowCjQb6dQA&amp;hl=en"></embed></center><br />[Via <a href="http://www.4colorrebellion.com/archives/2008/03/14/twilight-princess-hack-bootloader-updated-supports-internal-sd-slot-now/">4cr</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/03/14/twilight-hack-now-supports-sd-loading/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1140333/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/03/14/twilight-hack-now-supports-sd-loading/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>hack</category><category>sd</category><category>sd-card</category><category>twilight-hack</category><category>twilightprincess</category><dc:creator>David Hinkle</dc:creator><dc:date>2008-03-14T12:00:00 00:00</dc:date></item><item><title>Revolutionary: A Musical Revolution</title><link>http://www.nintendowiifanboy.com/2008/03/11/revolutionary-a-musical-revolution/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/03/11/revolutionary-a-musical-revolution/</guid><comments>http://www.nintendowiifanboy.com/2008/03/11/revolutionary-a-musical-revolution/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.nintendowiifanboy.com/category/video/" rel="tag">Video</a>, <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a>, <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a>, <a href="http://www.nintendowiifanboy.com/category/revolutionary/" rel="tag">Revolutionary</a></p><p align="center"><a href="http://www.nintendowiifanboy.com/tag/revolutionary"><img vspace="4" hspace="4" border="0" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/06/revolutionary.png" alt="" /></a></p> <p><em>Every (other) Tuesday, Mike Sylvester brings you <a href="http://www.nintendowiifanboy.com/tag/revolutionary/">REVOLUTIONARY</a>, a look at the wide world of Wii possibilities. </em><br /></p> <p>The rhythm gaming genre, while relatively young, is already on the verge of becoming stale. Hitting buttons in time with a visual cue only remains as fresh as the accompanying song. But there's a new game that's set to turn the genre on its ear and destroy your preconceived notions of what a rhythm game can be. Today we'll be giving <em><a target="_blank" href="http://www.audio-surf.com/">Audiosurf</a></em> the GlovePIE treatment.<br /></p><p>A <a href="http://www.nintendowiifanboy.com/2008/02/12/revolutionary-controller-showdown-round-2/">few weeks ago</a> I expressed my disdain for <em>wipEout XL</em>, which I had been playing to test its worthiness as a comparative platform for the Wiimote versus the SIXAXIS. It's admittedly a good game, but my experience with it at the time had been anything but. For a few months prior to the showdown, I was building a script for the game to demonstrate one of my favorite aspects of the Wii controller design. The script was to feature several different control methods that could be automatically selected by just holding the controller a certain way or plugging in a Nunchuk or Classic Controller. <br /></p> <p>Well, the PC version of <em>wipEout XL</em>, being <em>old</em>, does not run very well on today's machines. The already-fast game plays at hyper speeds on a modern machine and real <a href="http://www.nintendowiifanboy.com/2007/10/02/revolutionary-this-is-not-the-star-wars-youre-looking-for/">Jedi reflexes</a> are needed to control it. So I completely wiped it out of consideration for scripting, and suspended work on those projects which involved that game. And then came <em><a target="_blank" href="http://www.steampowered.com/v/index.php?area=game&amp;AppId=12900">Audiosurf</a></em> - a game that, at its core, is the embodiment of the "have it your way" sensibilities I wanted to express with my multifunctional script, and at the same time, it incorporates the high speed thrill ride dips and dives of a futuristic racer like <em>wipEout</em>.<br /></p> <p><em>Audiosurf</em> lets you load up your own music, which the game analyzes to build levels. That alone is not an entirely <a target="_blank" href="http:// http://en.wikipedia.org/wiki/Vib-Ribbon">novel</a> idea, but the twist comes from the puzzle-style gameplay. The tracks are littered with colored blocks for you to collect and arrange, until they disappear and you're rewarded with points. It's a simple concept that's been the basis for countless great puzzle games, but the musical element dictates the placement of the pieces and the tempo of the music sets the speed at which the game runs.</p> <p>At first I wanted to try controlling the game with just the IR sensor pushing the virtual mouse cursor. But the game is designed in such a way that miniscule flicks of the mouse can slide your ship from one side of the track to the other. I could have designed an IR script to accomodate for that, but I also wanted to keep the full range of mouse motion available for navigating menus and clicking on the pop-up dialogs that give you tips in the tutorial levels. So what I ultimately decided on was to have the IR sensor control the mouse pointer's full range, and limit the mouse range on the other controls.</p> <p><strong>var.MinXRes = (Screen.Width * .45)<br />var.MaxXRes = (Screen.Width * .55) <br />If (Wiimote.HasNunchuk = False) or Nunchuk.ZButton<br /></strong><em>// Mouse movement</em><br /><strong>If Wiimote.PointerVisible<br />(Mouse.X /2) = Wiimote.PointerX<br />(Mouse.Y /2) = Wiimote.PointerY<br />Else<br />Mouse.CursorPosX = smooth(MapRange(Wiimote.GX,1,-1,var.MinXRes,var.MaxXRes)) <br />Mouse.Y = smooth(MapRange(Wiimote.GY,-.5,.5,1,-1)) <br />EndIf<br />Else<br />Mouse.CursorPosX = smooth(MapRange(Nunchuk.JoyX,-1,1,var.MinXRes,var.MaxXRes)) <br />Mouse.Y = smooth(MapRange(Nunchuk.JoyY,-1,1,0,1)) <br />EndIf<br /></strong></p> <p>Fewer than twenty lines of code gives us three ways to control the mouse pointer, which controls your "car" in the game. A couple more lines could add in Classic Controller support, which might even work well for <em>Audiosurf's </em>"Double Vision" mode. But we'll save that for another <a href="http://www.nintendowiifanboy.com/category/Revolutionary">Revolutionary</a>.<br /></p> <p><em>// Mouse Buttons</em><br /><strong>If Wiimote.A<br />Mouse.LeftButton = True<br />Else<br />Mouse.LeftButton = False<br />EndIf<br />If Wiimote.B<br />Mouse.RightButton = True<br />Else<br />Mouse.RightButton = False<br />EndIf<br />Key.Space = Wiimote.Home </strong><em>//Help</em><br /><strong>Key.Escape = Wiimote.Minus</strong> <em>//Options</em><strong> <br />Key.Enter = Wiimote.Plus</strong> <em>//Enter</em><br /><strong>Wiimote.Rumble = Wiimote.B</strong> <em>//Rumble when firing</em><strong><br />Shift + P + I + E = Wiimote.Two</strong> <em>//Stops script running</em><br /></p> <center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/p/50F4FA330D1904FC"></param><embed src="http://www.youtube.com/p/50F4FA330D1904FC" type="application/x-shockwave-flash" width="425" height="355"></embed></object></center> <p>My inspiration for this project came from using my iPhone. It, like the Wii Remote and Nunchuk, has an internal accelerometer for detecting tilt and motion, and the iPhone's iPod interface can change from a standard media player interface to the <a target="_blank" href="http://en.wikipedia.org/wiki/Cover_Flow">Cover Flow</a> interface by just rotating the device. Around the time that I realized the brilliance of this simple trick, I was working on a script for <em><a href="http://www.nintendowiifanboy.com/2007/09/25/revolutionary-emulation-ary/">Star Fox 2</a></em>, and thought it would be <em>neat</em> if I could change from my <em><a href="http://www.nintendowiifanboy.com/tag/Excite%20Truck/">Excite Truck</a></em> style of Arwing control to a more natural <a href="http://www.nintendowiifanboy.com/2007/08/07/revolutionary-support-our-cyber-troopers/">joystick style</a> of control when transforming my ship to the landwalker mode. Titles with varied gameplay are made all the more interesting with adaptable controls, but if transitioning between control methods initiates the change in gameplay style-- that's another degree of coolness. </p> <p>Imagine a <em>Rogue Squadron</em> game in which you point your Remote at the screen to pilot your X-Wing in pursuit or evasion, and turning the Remote sideways "locks S-foils in attack mode" and gives you finer motion controls for banking and rolling. There are so many possibilities to explore, and I'll be exploring some of them in future GlovePIE scripts.</p> <p>If you've got ideas for a game that might benefit from a control conversion, let us know in the comments.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/03/11/revolutionary-a-musical-revolution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1127422/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/03/11/revolutionary-a-musical-revolution/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>Audiosurf</category><category>GlovePIE</category><category>joystiqfeatures</category><category>Revolutionary</category><category>Steam</category><dc:creator>Mike Sylvester</dc:creator><dc:date>2008-03-11T20:00:00 00:00</dc:date></item><item><title>Welcome to the Next Generation of Wii homebrew</title><link>http://www.nintendowiifanboy.com/2008/03/03/welcome-to-the-next-generation-of-wii-homebrew/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/03/03/welcome-to-the-next-generation-of-wii-homebrew/</guid><comments>http://www.nintendowiifanboy.com/2008/03/03/welcome-to-the-next-generation-of-wii-homebrew/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/news/" rel="tag">News</a>, <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a></p><a href="http://gxdev.wordpress.com/2008/03/02/how-to-reach-the-limits/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/03/virtua030308.jpg" alt="" /></a>Obviously we don't advocate the use of emulators to play copyrighted games (unless you're Howard Sega and you own the copyrights), but this news is too cool to pass up. Coder ekeeke has released a new version of the Genesis Plus GX emulator that can be run on the Wii using the Twilight Hack exploit.<br /><br />In addition to its awesome "running on the Wii" feature, this version runs <em>Virtua Racing</em>, which is quite the achievement because of the <a href="http://en.wikipedia.org/wiki/Sega_Virtua_Processor">extra hardware</a> on the <em>Virtua Racing</em> cartridge.<br /><br />We're mostly pleased with this development as evidence of the rapid progression of Wii homebrew, although we do appreciate the ability to play <a href="http://en.wikipedia.org/wiki/McDonald's_Treasureland_Adventure"><em>McDonalds' Treasure Land Adventure</em></a> on the Wii. We don't see <em>that</em> particular Treasure (yes, <a href="http://www.treasure-inc.co.jp/index01.html">Treasure</a>) masterpiece being released on the Virtual Console any time soon.<br /><br />[Thanks, craig!]<br /><br />[Update: I totally meant "Welcome to the Next Level." How embarrassing.]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gxdev.wordpress.com/2008/03/02/how-to-reach-the-limits/>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/03/03/welcome-to-the-next-generation-of-wii-homebrew/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1129450/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/03/03/welcome-to-the-next-generation-of-wii-homebrew/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>emulation</category><category>genesis</category><category>sega</category><dc:creator>JC Fletcher</dc:creator><dc:date>2008-03-03T11:15:00 00:00</dc:date></item><item><title>Trucha Signer paves the way for game mods</title><link>http://www.nintendowiifanboy.com/2008/02/29/trucha-signer-paves-the-way-for-game-mods/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/02/29/trucha-signer-paves-the-way-for-game-mods/</guid><comments>http://www.nintendowiifanboy.com/2008/02/29/trucha-signer-paves-the-way-for-game-mods/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a></p><a href="http://gbatemp.net/index.php?showtopic=76765"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/02/msc-mod-trucha-0-nwf.jpg"  alt="" /></a>Presented with a new toy to play with, Wii hackers have gone right to work producing a variety of game mods with the recently released <a href="http://www.nintendowiifanboy.com/2008/02/27/trucha-signer-opens-new-wii-hacking-possibilities/">Trucha Signer</a>. For those of you out of the loop, the application allows programmers to run augmented games on <a href="http://www.nintendowiifanboy.com/tag/modchip">chipped Wiis</a> -- the gore-enabled <em>Manhunt 2</em> mod is a good example of the software's possibilities.<br /><br />So far, a lot of the developments focus on making it easier to play pirated copies of <em><a href="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/01/brawl_pinbox.gif">Super Smash Bros. Brawl</a></em>, but there are a few non-piracy-related modifications, too:<br />
<ul>
    <li>Change the credits and increase character speed in <em><a href="http://www.nintendowiifanboy.com/search/?q=mario+strikers">Mario Strikers Charged</a></em></li>
    <li>Play <em>Manhunt 2</em> in Italian or German<br /></li>
    <li>Swap character movesets in <em>Super Smash Bros. Brawl</em></li>
    <li>Invincibility mode in <em><a href="http://www.nintendowiifanboy.com/tag/manhunt-2">Manhunt 2</a></em></li>
</ul>
So, once you're tired of pirating <em>Super Smash Bros. Brawl</em>, make sure to test these out!<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gbatemp.net/index.php?showtopic=76765>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/02/29/trucha-signer-paves-the-way-for-game-mods/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1127026/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/02/29/trucha-signer-paves-the-way-for-game-mods/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>bug</category><category>censor</category><category>iso</category><category>manhunt</category><category>manhunt-2</category><category>mario-strikers</category><category>modchip</category><category>piracy</category><category>smash-bros-brawl</category><category>trucha-signer</category><dc:creator>Eric Caoili</dc:creator><dc:date>2008-02-29T18:00:00 00:00</dc:date></item><item><title>Brawl screenshot decrypter: use it for good</title><link>http://www.nintendowiifanboy.com/2008/02/28/brawl-screenshot-decrypter-use-it-for-good/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/02/28/brawl-screenshot-decrypter-use-it-for-good/</guid><comments>http://www.nintendowiifanboy.com/2008/02/28/brawl-screenshot-decrypter-use-it-for-good/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/news/" rel="tag">News</a>, <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a></p><div align="center"><a href="http://smashboards.com/showthread.php?t=142971&amp;page=18"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/02/brawlbin022808.jpg"  alt="" /></a><br /></div>
Well, this is officially awesome: a homebrew program called bin2jpg has been designed to convert <em>Super <a href="http://www.nintendowiifanboy.com/tag/smash-bros-brawl/">Smash Bros. Brawl</a></em> <a href="http://www.nintendowiifanboy.com/2007/10/12/dojo-update-taking-snapshots/">screenshots</a> saved to an SD card into .JPG format. Now you'll be able to display your awesome victories on the Internet, and illustrate strategies with helpful screenshots.<br /><br />Those two things we mentioned? Not going to happen. The only things that <em>Brawl </em>screenshots will ever be used for, <em>ever,</em> are:<br />
<ol>
    <li><a href="http://www.youtube.com/watch?v=TSF2VUtwZT4">Peach upskirts</a></li>
    <li>Horrible webcomics</li>
</ol>
Even so, we're happy about this development, and will continue to be until we see the first horrible webcomic. <br />[Via <a href="http://www.4colorrebellion.com/archives/2008/02/28/brawl-screenshot-decrypter-%e2%80%93-sweet-mercy-me-i-do-believe-im-gettin-the-vapors/">4cr</a>, image created by GBATemp forum member SpikeyNDS, found <a href="http://gbatemp.net/index.php?showtopic=76770&amp;pid=1006958&amp;st=0&amp;#">here</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://smashboards.com/showthread.php?t=142971&amp;page=18>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/02/28/brawl-screenshot-decrypter-use-it-for-good/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1127390/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/02/28/brawl-screenshot-decrypter-use-it-for-good/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>bin2jpg</category><category>brawl</category><category>screenshots</category><dc:creator>JC Fletcher</dc:creator><dc:date>2008-02-28T19:00:00 00:00</dc:date></item><item><title>Where is the Wii Freeloader? Oh, it's finally here!</title><link>http://www.nintendowiifanboy.com/2008/02/28/where-is-the-wii-freeloader-oh-its-finally-here/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/02/28/where-is-the-wii-freeloader-oh-its-finally-here/</guid><comments>http://www.nintendowiifanboy.com/2008/02/28/where-is-the-wii-freeloader-oh-its-finally-here/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/news/" rel="tag">News</a>, <a href="http://www.nintendowiifanboy.com/category/imports/" rel="tag">Imports</a>, <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a></p><a href="http://us.codejunkies.com/Products/Wii-FreeLoader__EF000593.aspx"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/02/wii_freeloader_edit_sm.jpg" /></a>For those of you looking to import games for your Wii, Datel's Freeloader will likely be the solution for you. But, where exactly is it? We haven't hear anything about the device <a href="http://www.nintendowiifanboy.com/2006/12/15/wii-freeloader-is-en-route/">since 2006</a> (although there were some <a href="http://www.nintendowiifanboy.com/2007/06/04/rumor-wii-freeloader-this-month/">rumors floating around</a> last year about it releasing).<br /><br />But now, finally, it looks like the Wii Freeloader has released. In checking out Datel's official website, we came across the product. It's for sale, right now, so we can only assume that most retailers will be getting their shipments in soon, if they already haven't. So now you can get back to enjoying <a href="http://www.nintendowiifanboy.com/2007/08/08/latest-firmware-update-kills-freeloader/">your import GameCube games</a> again, not to mention the Wii titles that will be fun to get ahold of.<br /><br />What's your first import going to be?<br /><br />[Via <a href="http://wii-news.dcemu.co.uk/wii-freeloader-released-region-free-gaming-on-wii-94013.html">DCemu</a>; thanks, Craig!]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://us.codejunkies.com/Products/Wii-FreeLoader__EF000593.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/02/28/where-is-the-wii-freeloader-oh-its-finally-here/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1127325/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/02/28/where-is-the-wii-freeloader-oh-its-finally-here/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>datel</category><category>freeloader</category><category>wii-freeloader</category><dc:creator>David Hinkle</dc:creator><dc:date>2008-02-28T14:15:00 00:00</dc:date></item><item><title>Trucha Signer opens new Wii hacking possibilities</title><link>http://www.nintendowiifanboy.com/2008/02/27/trucha-signer-opens-new-wii-hacking-possibilities/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/02/27/trucha-signer-opens-new-wii-hacking-possibilities/</guid><comments>http://www.nintendowiifanboy.com/2008/02/27/trucha-signer-opens-new-wii-hacking-possibilities/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a></p><div align="center"><a href="http://www.ingenieria-inversa.cl/?p=12"><img vspace="4" hspace="4" border="0" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/02/trucha-signer-0-nwf.jpg"  alt="" /></a><br /></div>
<br />The Trucha Signer is the latest tool to hit the Wii hacking scene, enables kids at home to "modify the contents of a Wii ISO and then re-sign it with an electronic signature the Wii will accept." So, does this mean you'll be able to play pirated games without modding your console? No, not at all.<br /><br />From what we understand, whenever someone alters the code of a Wii game, the resulting product will not match its signature, and the disc will be rejected. Using an undocumented bug, Trucha Signer will resign the code of an adapted ISO (disk image for storing data on a CD-ROM), allowing you to load the disc successfully onto a <a href="http://www.nintendowiifanboy.com/tag/modchip">modded Wii</a>. We're not sure yet what's possible with this new development, but we've already heard a wide range of fantasy scenarios -- downgrading firmware, copying VC games, switching regions, etc.<br /><br />Already, GBAtemp forumer Mr.O has posted <a href="http://gbatemp.net/index.php?showtopic=76509&amp;st=60&amp;p=1004951&amp;#">instructions</a> for "enabling gore" in <em><a href="http://www.nintendowiifanboy.com/tag/manhunt-2">Manhunt 2</a></em> (chipped Wii required). Keep in mind that Nintendo can patch this exploit at any time with a firmware update. <br /><br />[Via <a href="http://gbatemp.net/index.php?showtopic=76630">GBAtemp</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ingenieria-inversa.cl/?p=12>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/02/27/trucha-signer-opens-new-wii-hacking-possibilities/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1125892/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/02/27/trucha-signer-opens-new-wii-hacking-possibilities/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>bug</category><category>censor</category><category>manhunt</category><category>manhunt-2</category><category>modchip</category><category>trucha-signer</category><dc:creator>Eric Caoili</dc:creator><dc:date>2008-02-27T17:00:00 00:00</dc:date></item><item><title>Homebrew brings the noise to Wii</title><link>http://www.nintendowiifanboy.com/2008/02/25/homebrew-brings-the-noise-to-the-wii/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/02/25/homebrew-brings-the-noise-to-the-wii/</guid><comments>http://www.nintendowiifanboy.com/2008/02/25/homebrew-brings-the-noise-to-the-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a></p><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/02/wii-linux-hb-0-nwf.jpg" />With the "<a href="http://www.nintendowiifanboy.com/2008/02/11/twilight-hack-teases-homebrew/">Twilight Hack</a>" now available to the public and enabling users to run unsigned code on their Wiis, basement programmers are wasting no time in releasing their unofficial software to the incipient homebrew community. After all, they've waited over a year since the Wii's launch for this opportunity.<br /><br />Here's a list of homebrew developments from just <em>today</em>.<br />
<ul>
    <li><a href="http://wii-news.dcemu.co.uk/how-to-get-homebrew-working-on-the-wii-tutorial-93352.html">How To Get Homebrew Working on the Wii</a><br />Tutorial on what you'll need and how to run homebrew software<br /></li>
    <li><a href="http://www.gc-linux.org/wiki/Main_Page">Linux for Wii</a><br />A "small usbgecko-enabled proof of concept mini-distro"</li>
    <li><a href="http://wii-news.dcemu.co.uk/wii-mode-mp3-player-93359.html">MP3 Player</a><br />Get your MP3 of "<a href="http://www.youtube.com/watch?v=N6blgjF6UkU">Poison</a>" ready</li>
    <li><a href="http://wii-news.dcemu.co.uk/dol-to-elf-converter-released-play-gamecube-homebrew-on-wii-via-twilight-hack-93475.html">DOL to Elf Converter</a><br />Convert and run GameCube homebrew in Wii mode</li>
    <li><a href="http://www.tehskeen.com/modules.php?name=News&amp;file=showarticle&amp;threadid=6463">SNES9xGx.wii 0.01b Emulator</a><br />Keep it legal and homebrew, kids<br /></li>
</ul>
What do you think will be released next?<br /><br />[Thanks, Craig!]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/02/25/homebrew-brings-the-noise-to-the-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1124148/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/02/25/homebrew-brings-the-noise-to-the-wii/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>emulator</category><category>gamecube</category><category>linux</category><category>mp3</category><category>mp3-player</category><category>snes</category><dc:creator>Eric Caoili</dc:creator><dc:date>2008-02-25T18:00:00 00:00</dc:date></item><item><title>Using the 'Twilight Hack,' man runs Tetris</title><link>http://www.nintendowiifanboy.com/2008/02/19/using-the-twilight-hack-man-runs-tetris/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/02/19/using-the-twilight-hack-man-runs-tetris/</guid><comments>http://www.nintendowiifanboy.com/2008/02/19/using-the-twilight-hack-man-runs-tetris/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/video/" rel="tag">Video</a>, <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a></p><center><embed width="425" height="355" src="http://www.youtube.com/v/XV_RBbT570c&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent"></embed></center><br />You remember the "<a href="http://www.nintendowiifanboy.com/2008/02/11/twilight-hack-teases-homebrew/">Twilight Hack</a>," right? Well, <em>Pong</em> isn't the only thing folks are using this to run, as one man shows us his homebrew version of <em>Tetris</em> running on the system. Originally created as a homebrew project for the <a href="http://www.nintendowiifanboy.com/tag/gamecube">GameCube</a> many years ago, this version of <em>Tetris</em> is lacking the bells and whistles most have taken for granted over the last decade or so. Still, it's impressive to see homebrew running on the Wii.<br /><br />[Via <a href="http://wii.qj.net/Second-Nintendo-Wii-homebrew-Tetris/pg/49/aid/114029">QJ</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=XV_RBbT570c>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/02/19/using-the-twilight-hack-man-runs-tetris/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1118664/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/02/19/using-the-twilight-hack-man-runs-tetris/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>gamecube</category><category>hack</category><category>hacks</category><category>homebrew</category><category>tetris</category><category>twilight-hack</category><category>twilight-princess</category><category>twilightprincess</category><category>wiibrew</category><category>zelda</category><dc:creator>David Hinkle</dc:creator><dc:date>2008-02-19T12:45:00 00:00</dc:date></item><item><title>'Twilight Hack' teases homebrew</title><link>http://www.nintendowiifanboy.com/2008/02/11/twilight-hack-teases-homebrew/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/02/11/twilight-hack-teases-homebrew/</guid><comments>http://www.nintendowiifanboy.com/2008/02/11/twilight-hack-teases-homebrew/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/news/" rel="tag">News</a>, <a href="http://www.nintendowiifanboy.com/category/mods/" rel="tag">Mods</a>, <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a></p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/zaRhyEUOk44&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/zaRhyEUOk44&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center><br /> <span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://www.digg.com/nintendo/Twilight_Hack_teases_homebrew'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> "Team Twiizers" have just released a hacked save file for <a href="http://www.nintendowiifanboy.com/2007/12/14/wii-modders-dig-twilight-princess/"><em>The Legend of Zelda: Twilight Princess</em></a> that allows unsigned code to run. It requires nothing more than an SD card and a copy of <em>Twilight Princess</em> -- no hardware modding needed. Check out the video above, which features not only a demonstration of the hack at work, but also some neat chiptunes from Thomas Detert.<br /><br />This is just a proof of concept at the moment, but at the end of the video, the group promises an <a href="http://en.wikipedia.org/wiki/Executable_and_Linkable_Format">ELF loader</a>, which would allow the Wii to run Linux. This isn't the <a href="http://www.nintendowiifanboy.com/2007/12/28/hackers-get-into-wii-hunt-for-angelina-jolie-begins/">first time</a> someone has hacked the Wii, but it <em>is</em> the first time the tools have been made available. We look forward to the inevitable rush of neat Wii homebrew applications, if this hack is actually developed to a useful stage.<br /><br />[Via <a href="http://www.neogaf.com/forum/showthread.php?t=238349">NeoGAF</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wiibrew.org/index.php?title=Twilight_Hack>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/02/11/twilight-hack-teases-homebrew/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1111890/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/02/11/twilight-hack-teases-homebrew/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>hack</category><category>homebrew</category><category>linux</category><category>twilight-princess</category><category>wiibrew</category><dc:creator>JC Fletcher</dc:creator><dc:date>2008-02-11T13:30:00 00:00</dc:date></item><item><title>Nunchuk robot coming for your soul</title><link>http://www.nintendowiifanboy.com/2008/01/14/nunchuk-robot-coming-for-your-soul/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/01/14/nunchuk-robot-coming-for-your-soul/</guid><comments>http://www.nintendowiifanboy.com/2008/01/14/nunchuk-robot-coming-for-your-soul/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a></p><div align="center"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/rFN0P7389O8&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/rFN0P7389O8&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br /></div>
So maybe Charlie isn't <em>really</em> coming for your soul, but he is awfully <a href="http://www.nintendowiifanboy.com/2007/12/12/even-cardboard-robots-like-wii/">cute</a>, and since he needs only a Wii nunchuk, a transmitter, and a little attention, he's pretty awesome, too. Creator frank26080115 designed the RC robot to work in a variety of ways with the nunchuk for control; he can use the <a href="http://www.nintendowiifanboy.com/2007/04/19/man-uses-wiimote-to-control-robotic-joystick/">joystick</a> to move the little guy around, or with the Z-button depressed, the scheme allows for full motion controls. Using the C button, he can control Charlie's head. Better still? There's code and more available for all you robot aficionados at home, so you can get to work on your own version.<br /><br />[Via <a href="http://hackawii.com/wii-nunchuck-controlled-robot-uses-arduino-microcontroller/">Hack a Wii</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.societyofrobots.com/robotforum/index.php?topic=2633.0>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/01/14/nunchuk-robot-coming-for-your-soul/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1086421/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/01/14/nunchuk-robot-coming-for-your-soul/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>arduino</category><category>nunchuk</category><category>rc</category><category>robot</category><dc:creator>Alisha Karabinus</dc:creator><dc:date>2008-01-14T14:15:00 00:00</dc:date></item></channel></rss>