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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Revolutionary: Capturing the Moment</title><link>http://www.nintendowiifanboy.com/2008/04/09/revolutionary-capturing-the-moment/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/09/revolutionary-capturing-the-moment/</guid><comments>http://www.nintendowiifanboy.com/2008/04/09/revolutionary-capturing-the-moment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.nintendowiifanboy.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.nintendowiifanboy.com/category/video/" rel="tag">Video</a>, <a href="http://www.nintendowiifanboy.com/category/screens/" rel="tag">Screens</a>, <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a>, <a href="http://www.nintendowiifanboy.com/category/revolutionary/" rel="tag">Revolutionary</a></p><p align="center"><a href="http://www.nintendowiifanboy.com/tag/revolutionary"><img alt="" hspace="4" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/06/revolutionary.png" vspace="4" border="0" /></a></p>
<p><em>Every (other) week, Mike Sylvester brings you <a href="http://www.nintendowiifanboy.com/tag/revolutionary/">REVOLUTIONARY</a>, a look at the wide world of Wii possibilities. </em></p>
<p>Segueing from <a href="http://www.nintendowiifanboy.com/2008/03/25/revolutionary-playing-creating-sharing/" target="_blank">last edition's</a> topic: you've just built a sick <em>Smash Bros. Brawl </em>level, and you're ready to share it with the world. You upload it to your website and throw up some pics from the game's handy built-in photo mode. Everybody can see your creation without needing to first go through the trouble of downloading the level, putting it on an SD card, and loading it up on their Wii. Of course, your level looks like so much fun, they won't be able to resist trying it for themselves. But what if, like so many other games, there was no photo mode? How would you display your masterpiece? Or maybe seeing a still pic isn't enough to really sell the dynamics and spirit of your build. Then what? Read on as we delve into the art of video capture and photo composition -- for games!</p><p>We've all had a gaming moment that we wish we could share with others. Verbally recounting the story of a <a href="http://youtube.com/watch?v=v7cW2nMf1gk" target="_blank">miraculous victory</a> or unbelievable defeat just doesn't have the same impact as actually seeing it. Or how about when you made your first Mii and told everybody that it looked "just like you." Anybody who's ever seen a Mii would have a tough time believing that these simplistic charicatures could be anyone's spitting image, yet <a href="http://www.nintendowiifanboy.com/2007/06/23/mii-spotlight-the-force-edition/">seeing</a> is <a href="http://www.x-entertainment.com/articles/0262/ack1.wav">believing</a>.<br /></p>
<p><img alt="" hspace="4" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/untitled-1.png" align="right" vspace="4" border="0" />The best images and videos I've personally produced have come from <a href="http://en.wikipedia.org/wiki/Capture_card" target="_blank">direct capture</a> methods. Connecting my console to a <a href="http://www.hauppauge.com/pages/products/data_pvr500mce.html" target="_blank">TV tuner/video capture</a> card, <a href="http://www.pinnaclesys.com/PublicSite/us/Products/Consumer+Products/PCTV+Tuners/PCTV+Flash_TV+Stick/PCTV+HD+Ultimate+Stick.htm" target="_blank">USB</a> capture device, or even the video input on the back of my <a href="http://en.wikipedia.org/wiki/Video_In_Video_Out" target="_blank">video card</a> has netted me crisper, more colorful images than pointing a camera at the screen. It's much easier to go that route, too, as the picture generally doesn't need much (if any) further processing, except perhaps to crop off black bars surrounding the screen. <br /></p>
<p><a href="http://www.youtube.com/watch?v=4mreSBcwBi8" target="_blank">Once</a>, I even connected the output of one computer to the input of another to get some clear gameplay footage and lessen the number of editing steps I'd have to go through when compositing some camera footage of my hands working the controller. <br /></p>
<p>Barring direct capture, a digital video camera is going to give you the best quality for editing. DVD-R, hard disk drive, flash memory-based, digital video cassette, CCD, 3CCD, CMOS, SD, or HD -- there's a ton of options to choose from and covering each of those in depth is beyond the scope of this primer. But any of those choices will produce video that's higher resolution than what is displayed on YouTube. So if that's your ultimate goal, you pretty much can't go wrong with any dedicated digital video camera. <br /></p>
<p>Web cams, on the other hand, can vary greatly in specs and image quality, but even mega cheap ones can produce acceptable results under the right circumstances and with a bit of editing. I bet you can't pick out which videos I've shot with a used $5 PlayStation 2 EyeToy. <br /></p>
<p>For still pics, you can go with a digital camera, or kick it old school with a film camera and a photo scanner. Some would argue film is king, but for my money (and time), digital cameras rule. <br /></p>
<p>Some digital video cameras support still picture shooting, but be advised: the quality of these photos is pretty shoddy compared to dedicated still cameras. You can also hook up a camera to some video capture hardware, which may be your best bet if the hardware lags too much to game while viewing what you're recording. Your camera won't mind if Mario moves a little sluggishly in response to your controls, but you sure will when you jump into a black hole for the 80th time straight.<br /></p>
<p>If all you've got is a cell phone camera, I don't know what to tell you. As much as I love my iPhone, there's no denying that photography belongs on the top of the list of features they threw in as an afterthought, and in my experience, that seems to be the case with most cell phone cameras. As with anything, there are exceptions, but even those can't compare to even a "Wal-mart Special" dedicated digital camera.<br /></p>
<p>We seldom take a photo or shoot a video that wouldn't benefit from some touching up or editing. The image may be too bright or too dark. Sounds may be too soft or too loud. There may be extra stuff in frame that doesn't need to be shown, or some captioning or diagrams may be necessary to point out objects of interest. Both <a href="http://en.wikipedia.org/wiki/Windows_Movie_Maker" target="_blank">Windows</a> PCs and <a href="http://www.apple.com/ilife/imovie/" target="_blank">Macs</a> come with video editors, and while the tools and features aren't as comprehensive as a thousand-dollar editing suite, it's enough to get your toes wet cutting clips together, adjusting the image quality, dubbing commentary, overlaying music, and throwing on captions and titles.<br /></p>
<p>Use of "gateway editors" can lead to an addiction that must be fed with more potent packages. <a href="http://www.avid.com/products/xpressFamily/" target="_blank">Avid Xpress</a>, <a href="http://www.adobe.com/products/premiere/" target="_blank">Adobe Premiere Pro</a>, and <a href="http://www.apple.com/finalcutpro/" target="_blank">Final Cut Pro</a> don't come cheap, but they are so robust and powerful that they are industry standards used by the big boys. If you want to do a simple capture with minor editing, <a href="http://en.wikipedia.org/wiki/Virtualdub" target="_blank">VirtualDub</a> or one of its forks may be all you need to capture and cut together a video. If you're of the Ed Wood school of filmmaking, where first take is all it takes, YouTube lets you upload live feeds from a web cam. I've tried it out a couple of times myself, but if you want to see how I get down in <em>Rock Band,</em> you'll have to pay up.<br /></p>
<p>Photo editing can be less time consuming, if all you want to do is crop a pic or try to enhance the visibility. With a few minutes tooling in your "<a href="http://en.wikipedia.org/wiki/Photochopping" target="_blank">photochopping</a>" application of choice, a blurry smear of pixels can oftentimes be made to resemble the image you wanted to preserve. <br /></p>
<center><a href="http://imdb.com/title/tt0891592/" target="_blank"><img alt="" hspace="4" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/kristin_kreuk-chun-li.png" vspace="4" border="1" /></a><br /><strong>Note: Results not typical</strong></center>
<p>People who don't already have experience with photo or video editing applications usually feel overwhelmed by all the palettes, plugins, filters, fonts, effects, and tools at laid out before them. Even for a seasoned <a href="http://www.adobe.com/products/photoshop/index.html" target="_blank">Photoshop</a> veteran, the open source <a href="http://www.gimp.org/" target="_blank">alternative</a> looks at first glance like too much to learn. Go into it with a goal of what you want your finished product to look like, and the steps to getting there can be just a Google search away. Just playing around with it is the best way to learn the ins and outs of many editing programs, and some of the most impressive projects are done through experimental methods which may not have any prior documentation.<br /></p>
<p>Prepping for a shoot is very important. "<a href="http://en.wikipedia.org/wiki/Garbage_in,_garbage_out" target="_blank">Garbage-In-Garbage-Out</a>" is what we say in the graphics world when we have material that is too low quality to be made pretty. There're lots of things which, if ignored, can make your material uneditable <em>garbage</em>. Here are a few tips to keep in mind when prepping for a shoot:<br /></p>
<p><strong>Steady the camera</strong><br />A tripod's your friend if you don't have a surface to sit your camera on. Even if you do have a surface, a smaller tripod may help you in positioning the camera optimally. <br /></p>
<p>When a tripod isn't handy or is just not feasible, I've found that I can stabilize the camera by holding it close to my chest and holding my breath. That's just for photos, though. Neither myself, nor Wii Fanboy will be held responsible for any injury or brain damage resulting from holding your breath during a 30 minute video shoot of a Subspace Emissary bout.<br /></p>
<p><strong>Lighting</strong><br />Flash reflects off of glossy screens, or washes out the picture on non-reflective ones, so turn your flash off. While you're at it, turn off any lights directly in view of the camera, behind, or to the side the screen. If turning off the lights isn't an option (Wii-ing in the dark can be dangerous), try to angle yourself so lights aren't reflecting off the screen.<br /></p>
<p><strong>Focus</strong><br />Your web cam probably has a focus ring around the lens. Use it! What's the point of making a video or taking a picture when you can't make out what you're looking at?<br /></p>
<p>If you're using a video camera, turn on manual focus. The same way your eyes are tricked into perceiving depth on a flat screen, your camera can also be fooled. You don't want it trying to decide what objects on screen it should focus on, because then it's blurring out everything else. Turn off the auto focus and adjust the lens so that the whole screen is sharp and clear in your view. (I've gotta remember to listen to my own advice on this one, because I forgot to do it for the video below.)<br /></p>
<center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/-LYOXYcYV2w&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/-LYOXYcYV2w&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center>
<p><strong>Sound</strong><br />If using a microphone, try testing your TV at different volumes to find the sweet spot where it's loud enough, but not so loud that it's noisy or garbled. A microphone is essential if you want to provide commentary or just capture reactions from players and spectators in realtime. If you're going to edit the video later, you can always throw on voiceover at that time, too.<br /></p>
<p>Some cameras have a line-in or microphone jack, and that can be used to record audio directly from the console, but the sound a console outputs may be too loud for the microphone input, and just make things too noisy. In that case, outputting from your TV (with the volume lowered) is a handy feature if your TV is sporting a set of output jacks.<br /></p>
<p><strong>Pick the right screen</strong><br />By this I mean choose a display technology that's suitable for photographing. CRT televisions, even big screen projecting ones, don't hold up well to photographing or videoing. The constantly redrawing of the image, line by line leads to rolling black bars, flickering, and other visual artifacts which often can't be fixed in post. If it's at all an option, hook your console up to an LCD, plasma, LCOS, or DLP screen for shoots. My best photos were taken on an LCD monitor because the anti-glare coating eliminates reflections and there's no other display artifacts to fret over.<br /></p>
<p>PC gamers have simple tools like <a href="http://www.fraps.com" target="_blank">FRAPS</a> and <a href="http://www.planetgamecam.com/" target="_blank">GameCam</a> for capturing video, and often times if they want to grab screenshot, it's as easy as hitting PrintScreen or a dedicated key pre-configured by the game's developer.<br /></p>
<p>On the console side, we're rarely given the tools to record gameplay or take screenshots to share with others. While most racing games at least let you save ghost data and replays, and sometimes even enter a photo mode, there are few examples outside of that genre. <em>Halo 3</em> set the bar pretty high in this respect by automatically saving replays for gamers to later watch from any perspective they can place their virtual camera. <em>Smash Bros. Brawl</em> followed suit with replay saves and a freely moveable 3D camera for screen grabs. We hold onto hope that, like stage builders and character creation, photo modes and replay saving become staples in games of the future. Where would we be if we thought "next gen" ended at upgrading graphics? There's no reason why we should rest at adding online functions or evolving controls. <br /></p>
<p>If you haven't got top-of-the-line camera equipment or a 4-year degree in digital arts, don't be discouraged. As Wii fans, we're not the sort to let looks or presentation get in the way of enjoying the content or the vision. If I hadn't started out with the jankiest of ghetto setups, I wouldn't be here writing this for you now. A 15-year old VHS camcorder plugged into a DVD recorder, whose discs had to be ripped and transcoded before editing in Windows Movie Maker was what got me into video editing, a YouTube addiction, and writing about the GlovePIE scripts I was so eager to show off. </p>
<center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/cfsBZ8_mwaU&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/cfsBZ8_mwaU&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br /><strong>We all gotta start somewhere</strong></center>
<p>If you've shot any amazing gaming videos, have a photo of a cool Mii to show off, or have a story of a gaming moment you <em>wish</em> you could have "caught on tape," please share it with us in the comments.<br /></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/04/09/revolutionary-capturing-the-moment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1161193/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/09/revolutionary-capturing-the-moment/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>joystiqfeatures</category><category>Revolutionary</category><category>smash</category><category>smash-bros</category><category>smash-bros-brawl</category><category>smashbros</category><category>smashbrosbrawl</category><category>video</category><category>videos</category><dc:creator>Mike Sylvester</dc:creator><dc:date>2008-04-09T09:45:00 00:00</dc:date></item><item><title>Revolutionary: A Musical Revolution</title><link>http://www.nintendowiifanboy.com/2008/03/11/revolutionary-a-musical-revolution/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/03/11/revolutionary-a-musical-revolution/</guid><comments>http://www.nintendowiifanboy.com/2008/03/11/revolutionary-a-musical-revolution/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.nintendowiifanboy.com/category/video/" rel="tag">Video</a>, <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a>, <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a>, <a href="http://www.nintendowiifanboy.com/category/revolutionary/" rel="tag">Revolutionary</a></p><p align="center"><a href="http://www.nintendowiifanboy.com/tag/revolutionary"><img vspace="4" hspace="4" border="0" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/06/revolutionary.png" alt="" /></a></p> <p><em>Every (other) Tuesday, Mike Sylvester brings you <a href="http://www.nintendowiifanboy.com/tag/revolutionary/">REVOLUTIONARY</a>, a look at the wide world of Wii possibilities. </em><br /></p> <p>The rhythm gaming genre, while relatively young, is already on the verge of becoming stale. Hitting buttons in time with a visual cue only remains as fresh as the accompanying song. But there's a new game that's set to turn the genre on its ear and destroy your preconceived notions of what a rhythm game can be. Today we'll be giving <em><a target="_blank" href="http://www.audio-surf.com/">Audiosurf</a></em> the GlovePIE treatment.<br /></p><p>A <a href="http://www.nintendowiifanboy.com/2008/02/12/revolutionary-controller-showdown-round-2/">few weeks ago</a> I expressed my disdain for <em>wipEout XL</em>, which I had been playing to test its worthiness as a comparative platform for the Wiimote versus the SIXAXIS. It's admittedly a good game, but my experience with it at the time had been anything but. For a few months prior to the showdown, I was building a script for the game to demonstrate one of my favorite aspects of the Wii controller design. The script was to feature several different control methods that could be automatically selected by just holding the controller a certain way or plugging in a Nunchuk or Classic Controller. <br /></p> <p>Well, the PC version of <em>wipEout XL</em>, being <em>old</em>, does not run very well on today's machines. The already-fast game plays at hyper speeds on a modern machine and real <a href="http://www.nintendowiifanboy.com/2007/10/02/revolutionary-this-is-not-the-star-wars-youre-looking-for/">Jedi reflexes</a> are needed to control it. So I completely wiped it out of consideration for scripting, and suspended work on those projects which involved that game. And then came <em><a target="_blank" href="http://www.steampowered.com/v/index.php?area=game&amp;AppId=12900">Audiosurf</a></em> - a game that, at its core, is the embodiment of the "have it your way" sensibilities I wanted to express with my multifunctional script, and at the same time, it incorporates the high speed thrill ride dips and dives of a futuristic racer like <em>wipEout</em>.<br /></p> <p><em>Audiosurf</em> lets you load up your own music, which the game analyzes to build levels. That alone is not an entirely <a target="_blank" href="http:// http://en.wikipedia.org/wiki/Vib-Ribbon">novel</a> idea, but the twist comes from the puzzle-style gameplay. The tracks are littered with colored blocks for you to collect and arrange, until they disappear and you're rewarded with points. It's a simple concept that's been the basis for countless great puzzle games, but the musical element dictates the placement of the pieces and the tempo of the music sets the speed at which the game runs.</p> <p>At first I wanted to try controlling the game with just the IR sensor pushing the virtual mouse cursor. But the game is designed in such a way that miniscule flicks of the mouse can slide your ship from one side of the track to the other. I could have designed an IR script to accomodate for that, but I also wanted to keep the full range of mouse motion available for navigating menus and clicking on the pop-up dialogs that give you tips in the tutorial levels. So what I ultimately decided on was to have the IR sensor control the mouse pointer's full range, and limit the mouse range on the other controls.</p> <p><strong>var.MinXRes = (Screen.Width * .45)<br />var.MaxXRes = (Screen.Width * .55) <br />If (Wiimote.HasNunchuk = False) or Nunchuk.ZButton<br /></strong><em>// Mouse movement</em><br /><strong>If Wiimote.PointerVisible<br />(Mouse.X /2) = Wiimote.PointerX<br />(Mouse.Y /2) = Wiimote.PointerY<br />Else<br />Mouse.CursorPosX = smooth(MapRange(Wiimote.GX,1,-1,var.MinXRes,var.MaxXRes)) <br />Mouse.Y = smooth(MapRange(Wiimote.GY,-.5,.5,1,-1)) <br />EndIf<br />Else<br />Mouse.CursorPosX = smooth(MapRange(Nunchuk.JoyX,-1,1,var.MinXRes,var.MaxXRes)) <br />Mouse.Y = smooth(MapRange(Nunchuk.JoyY,-1,1,0,1)) <br />EndIf<br /></strong></p> <p>Fewer than twenty lines of code gives us three ways to control the mouse pointer, which controls your "car" in the game. A couple more lines could add in Classic Controller support, which might even work well for <em>Audiosurf's </em>"Double Vision" mode. But we'll save that for another <a href="http://www.nintendowiifanboy.com/category/Revolutionary">Revolutionary</a>.<br /></p> <p><em>// Mouse Buttons</em><br /><strong>If Wiimote.A<br />Mouse.LeftButton = True<br />Else<br />Mouse.LeftButton = False<br />EndIf<br />If Wiimote.B<br />Mouse.RightButton = True<br />Else<br />Mouse.RightButton = False<br />EndIf<br />Key.Space = Wiimote.Home </strong><em>//Help</em><br /><strong>Key.Escape = Wiimote.Minus</strong> <em>//Options</em><strong> <br />Key.Enter = Wiimote.Plus</strong> <em>//Enter</em><br /><strong>Wiimote.Rumble = Wiimote.B</strong> <em>//Rumble when firing</em><strong><br />Shift + P + I + E = Wiimote.Two</strong> <em>//Stops script running</em><br /></p> <center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/p/50F4FA330D1904FC"></param><embed src="http://www.youtube.com/p/50F4FA330D1904FC" type="application/x-shockwave-flash" width="425" height="355"></embed></object></center> <p>My inspiration for this project came from using my iPhone. It, like the Wii Remote and Nunchuk, has an internal accelerometer for detecting tilt and motion, and the iPhone's iPod interface can change from a standard media player interface to the <a target="_blank" href="http://en.wikipedia.org/wiki/Cover_Flow">Cover Flow</a> interface by just rotating the device. Around the time that I realized the brilliance of this simple trick, I was working on a script for <em><a href="http://www.nintendowiifanboy.com/2007/09/25/revolutionary-emulation-ary/">Star Fox 2</a></em>, and thought it would be <em>neat</em> if I could change from my <em><a href="http://www.nintendowiifanboy.com/tag/Excite%20Truck/">Excite Truck</a></em> style of Arwing control to a more natural <a href="http://www.nintendowiifanboy.com/2007/08/07/revolutionary-support-our-cyber-troopers/">joystick style</a> of control when transforming my ship to the landwalker mode. Titles with varied gameplay are made all the more interesting with adaptable controls, but if transitioning between control methods initiates the change in gameplay style-- that's another degree of coolness. </p> <p>Imagine a <em>Rogue Squadron</em> game in which you point your Remote at the screen to pilot your X-Wing in pursuit or evasion, and turning the Remote sideways "locks S-foils in attack mode" and gives you finer motion controls for banking and rolling. There are so many possibilities to explore, and I'll be exploring some of them in future GlovePIE scripts.</p> <p>If you've got ideas for a game that might benefit from a control conversion, let us know in the comments.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/03/11/revolutionary-a-musical-revolution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1127422/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/03/11/revolutionary-a-musical-revolution/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>Audiosurf</category><category>GlovePIE</category><category>joystiqfeatures</category><category>Revolutionary</category><category>Steam</category><dc:creator>Mike Sylvester</dc:creator><dc:date>2008-03-11T20:00:00 00:00</dc:date></item><item><title>Wiimote Colt 45 hack 'works every time'</title><link>http://www.nintendowiifanboy.com/2008/02/14/wiimote-colt-45-hack-works-every-time/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/02/14/wiimote-colt-45-hack-works-every-time/</guid><comments>http://www.nintendowiifanboy.com/2008/02/14/wiimote-colt-45-hack-works-every-time/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.nintendowiifanboy.com/category/mods/" rel="tag">Mods</a>, <a href="http://www.nintendowiifanboy.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a></p><div align="center"><a href="http://www.projects.clanscripts.us/index.php?topic=4.0"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/02/wiimote_colt_45_hack_1.jpg" alt="" /></a><br /></div>
If you're like us, you remember <a href="http://en.wikipedia.org/wiki/Billy_Dee_Williams">Billy Dee Williams</a> for one role he has ever played in his life: spokesperson for Colt 45 malt liquor. Forget those wars of stars or whatever, when he popped a top on a fresh 780oz can of the good stuff and told us how smooth the taste was, we knew he wasn't kidding. When the advertisement said "<a href="http://vids.myspace.com/index.cfm?fuseaction=vids.individual&amp;videoid=23396073">it works every time</a>," we felt life had balance and we had learned our first truth in the universe<br /><br />And now, the nickname of this <a href="http://en.wikipedia.org/wiki/Billy_Dee_Williams">Wiimote</a> hack brings back many memories for us. When we laid eyes on the thing, it was as if a million voices cried out to us to post this. So, we did just that. Head past the break for some more screens from the creation of this thing and tell us what you think.<br />
<div style="text-align: center;"><br /><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/02/wiimote_colt_45_hack_2.jpg" alt="" /><br /><br /><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/02/wiimote_colt_45_hack_3.jpg" alt="" /><br /><br /><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/02/wiimote_colt_45_hack_4.jpg" alt="" /><br /><br /><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/02/wiimote_colt_45_hack_5.jpg" alt="" /><br /><br /><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/02/wiimote_colt_45_hack_6.jpg" alt="" /><br /><br /><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/02/wiimote_colt_45_hack_7.jpg" alt="" /><br /></div>
<br />[Via <a href="http://gonintendo.com/?p=35698">Go Nintendo</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.projects.clanscripts.us/index.php?topic=4.0>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/02/14/wiimote-colt-45-hack-works-every-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1115367/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/02/14/wiimote-colt-45-hack-works-every-time/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>blaster</category><category>colt</category><category>colt-45</category><category>gun</category><category>hack</category><category>wiimote</category><category>zapper</category><dc:creator>David Hinkle</dc:creator><dc:date>2008-02-14T18:00:00 00:00</dc:date></item><item><title>DIYee-haw: Wiimote rodeo</title><link>http://www.nintendowiifanboy.com/2008/01/15/diyee-haw-wiimote-rodeo/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/01/15/diyee-haw-wiimote-rodeo/</guid><comments>http://www.nintendowiifanboy.com/2008/01/15/diyee-haw-wiimote-rodeo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.nintendowiifanboy.com/category/mods/" rel="tag">Mods</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a></p><div align="center"><a href="http://hackawii.com/wiimote-horse/"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/01/horse011508.jpg"  alt="" /></a><br /></div>
If you're anything like us (or the fictional construct of ourselves we've made in order to make this post work), you were <em>intensely</em> jealous of the guys who turned <a href="http://www.nintendowiifanboy.com/2007/11/28/now-this-is-an-awesome-control-scheme/">a springy horse toy</a> into a Wiimote-based racing controller. The video of the rig in action provided plenty of evidence that it was <em>awesome,</em> but not so much information about how to do it in your own home with your own spring horse.<br /><br />This tutorial on Hack a Wii gives you step-by-step directions to make your own bouncy racing seat. Provided you have the Bluetooth capability and know your way around GlovePIE, you could be playing <em>Need for Speed</em> in style! (The style is "ridiculously.")<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://hackawii.com/wiimote-horse/>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/01/15/diyee-haw-wiimote-rodeo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1087795/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/01/15/diyee-haw-wiimote-rodeo/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>glovepie</category><category>horse</category><category>spring-horse</category><dc:creator>JC Fletcher</dc:creator><dc:date>2008-01-15T22:30:00 00:00</dc:date></item><item><title>Wiimote enables amazing doodling device</title><link>http://www.nintendowiifanboy.com/2007/12/11/wiimote-enables-amazing-doodling-device/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2007/12/11/wiimote-enables-amazing-doodling-device/</guid><comments>http://www.nintendowiifanboy.com/2007/12/11/wiimote-enables-amazing-doodling-device/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.nintendowiifanboy.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.nintendowiifanboy.com/category/mods/" rel="tag">Mods</a></p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/5s5EvhHy7eQ&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/5s5EvhHy7eQ&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center><br />Johnny Lee, last seen <a href="http://www.nintendowiifanboy.com/2007/11/12/mod-your-fingers-into-sensor-bars/">letting his fingers do the waggling</a>, is back with more Wiimote mods that put Nintendo's own work to shame. Using the Wiimote's infrared camera, an IR light attached to a pen, and some custom software, he created a virtual whiteboard system that allows him to control a computer touch-screen style using either a projector or an LCD.<br /><br />If you have an LCD and something capable of emitting infrared light (or have access to a Radio Shack),  and if you can Bluetooth your way to Wiimote awesomeness (which we unfortunately cannot), then really, you should be messing with this right now.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.hackaday.com/2007/12/09/wiimote-projector-whiteboard/>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/12/11/wiimote-enables-amazing-doodling-device/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1060305/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/12/11/wiimote-enables-amazing-doodling-device/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>johnny-lee</category><category>projector</category><category>whiteboard</category><dc:creator>JC Fletcher</dc:creator><dc:date>2007-12-11T22:30:00 00:00</dc:date></item><item><title>This Thwomp won't crush you</title><link>http://www.nintendowiifanboy.com/2007/12/10/this-thwomp-wont-crush-you/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2007/12/10/this-thwomp-wont-crush-you/</guid><comments>http://www.nintendowiifanboy.com/2007/12/10/this-thwomp-wont-crush-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/how-tos/" rel="tag">How-tos</a></p><div align="center"><a href="http://www.moreprime.com/2007/12/05/thwomp-papercraft/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/12/now_thats_papercraft_lg.jpg"  alt="" /></a><br /></div>
Wow. Just ... wow. That is an amazing piece of art and to think it is made from just paper. That's the kind of piece we would pay good money for, but lucky us we don't have to. See, the instructions to make our very own Thwomp (<em>Super Mario Galaxy</em> version) are available online. <br /><br />Any of you out there planning on making your own? Any of you successfully make one?<br /><br />[Via <a href="http://gonintendo.com/?p=30935">Go Nintendo</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.moreprime.com/2007/12/05/thwomp-papercraft/>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/12/10/this-thwomp-wont-crush-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1055935/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/12/10/this-thwomp-wont-crush-you/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>crafts</category><category>papercraft</category><category>supermariogalaxy</category><category>thwomp</category><dc:creator>David Hinkle</dc:creator><dc:date>2007-12-10T22:41:00 00:00</dc:date></item><item><title>Nintendo teaching people how to use the Zapper</title><link>http://www.nintendowiifanboy.com/2007/12/05/nintendo-teaching-people-how-to-use-the-zapper/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2007/12/05/nintendo-teaching-people-how-to-use-the-zapper/</guid><comments>http://www.nintendowiifanboy.com/2007/12/05/nintendo-teaching-people-how-to-use-the-zapper/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.nintendowiifanboy.com/category/peripherals/" rel="tag">Peripherals</a></p><div align="center"><a href="http://www.nintendo.com/wii/what/accessories/zapper/howdoesitwork"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/12/zapper_101.jpg" /></a><br /></div>
<br />Maybe it's <em>just us</em>, but if <em>we </em>were writing a <a href="http://www.nintendowiifanboy.com/search/?q=tutorial&amp;searchsubmit=">tutorial</a> for the Wii <a href="http://www.nintendowiifanboy.com/2007/07/11/a-closer-look-at-the-wii-zapper/">Zapper</a>, it would go something like this:<br />
<ol>
    <li>Attach Wiimote.</li>
    <li>Aim.</li>
    <li>Pull trigger.</li>
</ol>
Then again, perhaps we're underestimating the complexity of the peripheral, because if you saw the guide Nintendo has posted on its website to assembling and using the add-on, it would be easy to believe that the Zapper contains many <em>deep, convoluted mysteries</em>. Surely even the greenest gamer can't struggle to understand the concept?<br /><br />[Via <a href="http://news.punchjump.com/blog/2007/12/04/nintendo-explains-wii-zapper-to-consumers/">Punch Jump</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendo.com/wii/what/accessories/zapper/howdoesitwork>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/12/05/nintendo-teaching-people-how-to-use-the-zapper/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1055241/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/12/05/nintendo-teaching-people-how-to-use-the-zapper/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>how-to</category><category>tutorial</category><category>zapper</category><dc:creator>Chris Greenhough</dc:creator><dc:date>2007-12-05T16:00:00 00:00</dc:date></item><item><title>A video guide to the stars</title><link>http://www.nintendowiifanboy.com/2007/11/15/a-video-guide-to-the-stars/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2007/11/15/a-video-guide-to-the-stars/</guid><comments>http://www.nintendowiifanboy.com/2007/11/15/a-video-guide-to-the-stars/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.nintendowiifanboy.com/category/walkthroughs/" rel="tag">Walkthroughs</a>, <a href="http://www.nintendowiifanboy.com/category/video/" rel="tag">Video</a></p><a href="http://www.hardcoregamer.com/index.php?option=com_content&amp;task=section&amp;id=7"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/11/guide-to-the-stars-0-nwf.gif"  alt="" /></a>Having trouble getting all the stars you need to advance in <em><a href="http://www.nintendowiifanboy.com/tag/supermariogalaxy">Super Mario Galaxy</a></em>? <em>Hardcore Gamer Magazine</em> has put together a near-complete collection of videos demonstrating the best ways to tackle each stage and earn your stars. This long list of clips takes you all the way from Dino Piranha to the final stage!<br /><br />Sure, watching the tutorials ruins the fun of the game's exploration and figuring stuff out on your own, but we understand that some of you just want to get to the next galaxy to see what's waiting for you over there. If there's a particular group of planets holding you up, look to these videos for help!<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.hardcoregamer.com/index.php?option=com_content&amp;task=section&amp;id=7>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/11/15/a-video-guide-to-the-stars/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1040760/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/11/15/a-video-guide-to-the-stars/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>star</category><category>super-mario-galaxy</category><category>supermariogalaxy</category><dc:creator>Eric Caoili</dc:creator><dc:date>2007-11-15T14:15:00 00:00</dc:date></item><item><title>Turn a national symbol into a, uh, steering wheel</title><link>http://www.nintendowiifanboy.com/2007/08/28/turn-your-national-symbol-into-a-steering-wheel/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2007/08/28/turn-your-national-symbol-into-a-steering-wheel/</guid><comments>http://www.nintendowiifanboy.com/2007/08/28/turn-your-national-symbol-into-a-steering-wheel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.nintendowiifanboy.com/category/mods/" rel="tag">Mods</a>, <a href="http://www.nintendowiifanboy.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a></p><div align="center"><a href="http://madiart.blogspot.com/2007/08/quick-diy-wii-wheel.html"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/08/headdress-wheel-diy-0-nwf.jpg" alt="" /></a><br /></div>
<br />Have a spare ogal handy? If you're not sure what one is, it's a black cord used to hold in place a Keffiyeh, an Arab headdress often worn in Kuwait and other Middle Eastern countries. Nintendo Wii Fanboy reader Almadi clued us into a quick DIY project of his in which he slapped together a steering wheel peripheral using an ogal, some scotch tape, and a piece of cardboard. <br /><br />It might not be as <a href="http://www.nintendowiifanboy.com/tag/revolutionary/">revolutionary</a> as our <a href="http://www.nintendowiifanboy.com/2007/08/14/revolutionary-balance-boarder/">homemade Balance Board</a>, but as far as Wii remote mods go, it's cheap, and pretty much anyone can make one of their own! To be honest, it's not any goofier than Nintendo's official <a href="http://www.nintendowiifanboy.com/search/?q=wii+wheel">Wii Wheel</a>.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://madiart.blogspot.com/2007/08/quick-diy-wii-wheel.html>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/08/28/turn-your-national-symbol-into-a-steering-wheel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/975612/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/08/28/turn-your-national-symbol-into-a-steering-wheel/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>diy</category><category>headdress</category><category>wheel</category><category>wiiwheel</category><dc:creator>Eric Caoili</dc:creator><dc:date>2007-08-28T11:20:00 00:00</dc:date></item><item><title>Video demonstrates how to get your Boogie on</title><link>http://www.nintendowiifanboy.com/2007/07/25/video-demonstrates-how-to-get-your-boogie-on/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2007/07/25/video-demonstrates-how-to-get-your-boogie-on/</guid><comments>http://www.nintendowiifanboy.com/2007/07/25/video-demonstrates-how-to-get-your-boogie-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.nintendowiifanboy.com/category/video/" rel="tag">Video</a></p><div align="center"><a href="http://www.gametrailers.com/player/22731.html"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/07/how_to_boogie_lg.jpg" alt="" /></a><br /></div>
A new video for EA's <a href="http://www.nintendowiifanboy.com/tag/boogie"><em>Boogie</em></a> has surfaced, showing us all how to do the thing in-game. Complete with a nunchuk and Wiimote, the video's hand model shows us how to move our character around, build up boost, and overall how to cut up some rugs. Should you be one of the many who're dying to get down with the game, head past the break and check out the embedded video.<br /><br /><center><embed width="425" height="354" align="middle" src="http://www.gametrailers.com/remote_wrap.php?mid=22731" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash"></embed></center><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/22731.html>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/07/25/video-demonstrates-how-to-get-your-boogie-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/948916/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/07/25/video-demonstrates-how-to-get-your-boogie-on/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>boogie</category><category>ea</category><dc:creator>David Hinkle</dc:creator><dc:date>2007-07-25T12:10:00 00:00</dc:date></item><item><title>Stream iTunes to your Wii</title><link>http://www.nintendowiifanboy.com/2007/06/08/stream-itunes-to-your-wii/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2007/06/08/stream-itunes-to-your-wii/</guid><comments>http://www.nintendowiifanboy.com/2007/06/08/stream-itunes-to-your-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.nintendowiifanboy.com/category/how-tos/" rel="tag">How-tos</a></p><div align="center"><a href="http://hackaddict.blogspot.com/2007/06/tutorial-itunes-on-wii-for-free.html"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/06/mytunesrss.jpg"  alt="RSS iss some funny acronym, I think." /></a><br /></div>
As the console is generally hooked up to a far larger sound system than the computer, it generally behooves the player to make use of a system as a music- or movie-playing device. We admit, the 360's streaming capabilities put it in a class of its own, but the Wii's easy-to-use <a href="http://www.nintendowiifanboy.com/tag/opera">internet browser</a> has landed it at the center of many a drunk YouTube gathering. We'd <a href="http://www.nintendowiifanboy.com/2007/04/17/final-opera-browser-showdown-with-the-ps3/">previously reported</a> on the success of <a href="http://www.last.fm">Last.fm</a> on the Wii, but now you can get your own music collection playing through your five point one, via iTunes.<br /><br />The process is a bit lengthy, but it's <em>very</em> step-by-step. Would any readers like to test this out for us? It's kinda early, and there are gentle hobos living in the attic; we don't want to wake them, you see.<br /><br />[via <a href="http://gonintendo.com/?p=19211">GoNintendo</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://lifehacker.com/software/how-to/stream-your-itunes-library-to-your-wii-266909.php>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/06/08/stream-itunes-to-your-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/913319/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/06/08/stream-itunes-to-your-wii/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>Apple</category><category>iTunes</category><category>Movie</category><category>Music</category><category>Party</category><category>RSS</category><category>Streaming</category><category>Walkthrough</category><category>YouTube</category><dc:creator>Jason Wishnov</dc:creator><dc:date>2007-06-08T10:40:00 00:00</dc:date></item><item><title>Make that Mii a Zoidberg</title><link>http://www.nintendowiifanboy.com/2007/06/01/make-that-mii-a-zoidberg/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2007/06/01/make-that-mii-a-zoidberg/</guid><comments>http://www.nintendowiifanboy.com/2007/06/01/make-that-mii-a-zoidberg/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.nintendowiifanboy.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.nintendowiifanboy.com/category/video/" rel="tag">Video</a>, <a href="http://www.nintendowiifanboy.com/category/channels/" rel="tag">Channels</a></p><em><a href="http://www.gamervision.com/blog/article/276"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/06/zoidberg-mii.jpg" /></a>Once again, the conservative, sandwich-heavy portfolio pays off for the hungry investor.<br /><br /></em>Oh Zoidberg, your lack of self-esteem and ravenous appetite are something that have caused us many a chuckle over the years. Now, we can bring that lovable, ink-sack toting <em>thing</em> onto our Wii with the embedded instructional video. While we can't set his skin color to red, the difference in tone and look from his cartoon counterpart is negligible. <br /><br />Head past the break and check the video out.<br /><br /><center><embed width="425" height="350" wmode="transparent" type="application/x-shockwave-flash" src="http://www.youtube.com/v/XsKaYtrOhDo"></embed></center><br /><br />[Via <a href="http://www.joystiq.com/2007/06/01/how-to-make-a-zoidberg-mii-hooray/">Joystiq</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamervision.com/blog/article/276>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/06/01/make-that-mii-a-zoidberg/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/908551/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/06/01/make-that-mii-a-zoidberg/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>mii</category><category>nintendo</category><category>nintendowii</category><category>wii</category><category>zoidberg</category><category>zoidbergmii</category><dc:creator>David Hinkle</dc:creator><dc:date>2007-06-01T12:00:00 00:00</dc:date></item><item><title>NES controller makes the perfect coin purse?</title><link>http://www.nintendowiifanboy.com/2007/05/03/nes-controller-makes-the-perfect-coin-purse/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2007/05/03/nes-controller-makes-the-perfect-coin-purse/</guid><comments>http://www.nintendowiifanboy.com/2007/05/03/nes-controller-makes-the-perfect-coin-purse/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.nintendowiifanboy.com/category/mods/" rel="tag">Mods</a>, <a href="http://www.nintendowiifanboy.com/category/peripherals/" rel="tag">Peripherals</a></p><a href="http://www.instructables.com/id/SQ72YU5F11S8R4N/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/05/nes_controller_coin_purse_lg.jpg" /></a><br />Sometimes tearing apart a <a href="http://www.nintendowiifanboy.com/search/?q=nes+controller">NES controller</a> can be a <a href="http://www.nintendowiifanboy.com/2007/04/30/diy-make-your-own-wireless-nes-controller/">very good</a> thing. In this case, we'd have to say that such a fashion statement is unwarranted. We like it when the NES controller is <a href="http://www.nintendowiifanboy.com/2007/01/15/nes-controller-ipod-holy-crap-lets-play-doom/">improved</a> through deconstruction and reassembly, not stripped of all of its functionality. Of course, using it as a <a href="http://www.nintendowiifanboy.com/2007/01/25/the-choco-man-strikes-again/">template</a> for delicious treats is also welcomed.<br /><br />Even considering that the controller was ripped apart and turned into something completely different, thus leaving the world with one less functional NES controller, that is a pretty clever idea for a wallet/coin purse. If you want to make one yourself, they have all the directions posted, along with pictures, allowing you to kill a bit of gaming history just as they have.<br /><br />[Via <a href="http://www.infendo.com/2007/05/nes-wallet.html">Infendo</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.instructables.com/id/SQ72YU5F11S8R4N/>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/05/03/nes-controller-makes-the-perfect-coin-purse/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/888253/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/05/03/nes-controller-makes-the-perfect-coin-purse/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>nes</category><category>nescontroller</category><category>nintendo</category><category>nintendones</category><dc:creator>David Hinkle</dc:creator><dc:date>2007-05-03T16:45:00 00:00</dc:date></item><item><title>DIY: Make your own wireless NES controller</title><link>http://www.nintendowiifanboy.com/2007/04/30/diy-make-your-own-wireless-nes-controller/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2007/04/30/diy-make-your-own-wireless-nes-controller/</guid><comments>http://www.nintendowiifanboy.com/2007/04/30/diy-make-your-own-wireless-nes-controller/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.nintendowiifanboy.com/category/mods/" rel="tag">Mods</a>, <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a></p><a href="http://www.ppl-pilot.com/nes_asm.htm"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/04/nes_wireless_controller_mod_lg.jpg" alt="" /></a><br />  <span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/mods/DIY_Make_your_own_wireless_NES_controller'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>  Now that you've <a href="http://www.nintendowiifanboy.com/2007/02/21/modded-nes-and-snes-controllers-work-wirelessly-with-wii/">seen it</a> and had ample time to let the desire for such a controller for your own self sink in, we bring forth the instructions for you to accomplish such a mammoth feat as creating a wireless NES controller that will work with your Wii. Of course, this isn't for the faint of heart: you're going to have to do some soldering. And not only that, but you're going to have to have an extra <a href="http://www.nintendowiifanboy.com/tag/NES/">NES</a> controller sitting around to try this on. We'd hate to think you wrecked your only NES pad trying to attempt this.<br /><br />[Thanks, James!]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ppl-pilot.com/nes_asm.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/04/30/diy-make-your-own-wireless-nes-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/885364/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/04/30/diy-make-your-own-wireless-nes-controller/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>nes</category><category>nescontroller</category><category>nespad</category><category>nintendo</category><category>nintendowii</category><category>wii</category><dc:creator>David Hinkle</dc:creator><dc:date>2007-04-30T13:45:00 00:00</dc:date></item><item><title>Trigger happy LED mod</title><link>http://www.nintendowiifanboy.com/2007/04/29/trigger-happy-led-mod/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2007/04/29/trigger-happy-led-mod/</guid><comments>http://www.nintendowiifanboy.com/2007/04/29/trigger-happy-led-mod/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.nintendowiifanboy.com/category/video/" rel="tag">Video</a>, <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a></p><a href="http://www.wiicade.com/forum/viewtopic.php?t=2223"><img alt="" hspace="4" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/04/trigger-led-nwf.jpg" align="right" vspace="4" border="1" /></a>Wii remote modders won't rest until they've installed fluorescent lighting on every button and pad, decorating the controller like some kind of rectangular christmas tree. Today's DIY project adds an <a href="http://www.nintendowiifanboy.com/tag/led">LED</a> to the usually unseen B button behind the remote.
<p> </p>
<p>WiiCade forumer Loki has instructions and a photo tutorial on how to plant an LED under your own Wiimote's trigger. You can set the button to light up all the time or when the controller <a href="http://www.nintendowiifanboy.com/search/?q=rumble">rumbles</a>, whichever your fancy. Check past the post break for video of the glowing mod.<br /><br />[Via <a href="http://digg.com/gaming_news/New_mod_makes_Wiimote_B_button_light_up_on_rumble">Digg</a>]</p><br /><br /><embed src="http://www.youtube.com/v/9M6cHJIr65k" width="425" height="350" type="application/x-shockwave-flash" wmode="transparent"></embed><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wiicade.com/forum/viewtopic.php?t=2223>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/04/29/trigger-happy-led-mod/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/884932/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/04/29/trigger-happy-led-mod/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>b</category><category>bbutton</category><category>button</category><category>buttons</category><category>controller</category><category>led</category><category>leds</category><category>mod</category><category>mods</category><category>nintendowii</category><category>remote</category><category>rumble</category><category>rumbles</category><category>trigger</category><category>wii</category><category>wiimote</category><dc:creator>Eric Caoili</dc:creator><dc:date>2007-04-29T17:00:00 00:00</dc:date></item><item><title>Wiimote door unlocker</title><link>http://www.nintendowiifanboy.com/2007/04/26/wiimote-door-unlocker/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2007/04/26/wiimote-door-unlocker/</guid><comments>http://www.nintendowiifanboy.com/2007/04/26/wiimote-door-unlocker/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.nintendowiifanboy.com/category/mods/" rel="tag">Mods</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.nintendowiifanboy.com/category/video/" rel="tag">Video</a></p><a href="http://hackedgadgets.com/2007/04/25/wiimote-door-unlocker/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/04/wiimote-door-nwf.jpg"  alt="" /></a>Years from now, we'll laugh at how we once depended on dated technology like keys and key cards. We'll mime the motions of manually unlocking a door while our friends guffaw at the absurdity of our adolescence. We'll all shake our heads at the joke our lives used to be.<br /><br />We have a long way to go before we can telepathically open doors, travel to distant star systems on a whim, or make out with holographic hussies in a holodeck, but a group of Japanese tinkerers have started taking the steps to get us there. Setting up a lock motor with a PC that accepts <a href="http://www.nintendowiifanboy.com/search/?q=bluetooth">bluetooth</a> commands, they've <a href="http://www.nintendowiifanboy.com/category/how-tos/">jury-rigged </a>a door to unlock when it picks up motion from a Wii remote. Futuristic!<br /><br />We can't imagine this as being very secure, so don't plan on guarding your important documents or <a href="http://www.nintendowiifanboy.com/tag/pokemon">Pokemon</a> cards with one of these <a href="http://www.nintendowiifanboy.com/tag/diy">DIY</a> locks. Check past the jump for video of the setup in action.<br /><br />[Via <a href="http://www.engadget.com/2007/04/26/wiimote-hacked-to-make-opening-doors-look-silly/">Engadget</a>]<br /><br /><object width="425" height="350">
<param value="http://www.youtube.com/v/ksi4jm_Gkjk" name="movie" />
<param value="transparent" name="wmode" /><embed width="425" height="350" wmode="transparent" type="application/x-shockwave-flash" src="http://www.youtube.com/v/ksi4jm_Gkjk"></embed></object><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://hackedgadgets.com/2007/04/25/wiimote-door-unlocker/>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/04/26/wiimote-door-unlocker/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/882841/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/04/26/wiimote-door-unlocker/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>bluetooth</category><category>door</category><category>freebsd</category><category>nintendo</category><category>nintendowii</category><category>remote</category><category>unlock</category><category>unlocker</category><category>wii</category><category>wiimote</category><dc:creator>Eric Caoili</dc:creator><dc:date>2007-04-26T13:15:00 00:00</dc:date></item><item><title>Unlock the full potential of the Wii browser</title><link>http://www.nintendowiifanboy.com/2007/04/14/unlock-the-full-potential-of-the-wii-browser/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2007/04/14/unlock-the-full-potential-of-the-wii-browser/</guid><comments>http://www.nintendowiifanboy.com/2007/04/14/unlock-the-full-potential-of-the-wii-browser/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a></p><a href="http://shogunx900.blogspot.com/2007/04/new-wii-opera-browser-hidden-wiimote.html"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/03/internetchannel032607.jpg" alt="" /></a><br />We'll tell you up front that by "full potential" we mean "decently handy shortcuts". We're dramatic like that, but only because we're so excited about browsing!<br /><br />If you never used the <a href="http://www.nintendowiifanboy.com/tag/opera">Opera</a> browser on the PC, you may not be aware of the unique "<a href="http://www.opera.com/products/desktop/mouse/">mouse gestures</a>" it employs. Moving your mouse in a certain pattern, or clicking the mouse buttons, can act as shortcuts for frequent tasks like <em>back, forward, and reload.</em> The Wii browser works in much the same way, with certain Wiimote button combinations mapped to browser tasks.  Here's the full (known) list of <a href="http://www.nintendowiifanboy.com/tag/wiimote">Wiimote</a> shortcuts:<br /><br />B+ D-pad up:  Refresh<span style="font-weight: bold;"><br /></span>B+ D-pad down: Bookmarks<br />B+ D-pad left: Search<span style="font-weight: bold;"><br /></span>B+ D-pad right: Enter new address<strong></strong><span style="font-weight: bold;"><br /></span>B+  (-) : Back<strong style="font-weight: normal;"><br />B+ (+): Forward</strong> <br /><br />They may not be "hidden" (they're in the manual) but it's apparent that many users don't know about these functions. And we're happy to do anything to help you <a href="http://www.nintendowiifanboy.com">refresh</a> <a href="http://www.nintendowiifanboy.com">Wii Fanboy</a> <a href="http://www.nintendowiifanboy.com">more</a> <a href="http://www.nintendowiifanboy.com">quickly</a>.<br /><br />[Via <a href="http://gonintendo.com/?p=16190">GoNintendo</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://shogunx900.blogspot.com/2007/04/new-wii-opera-browser-hidden-wiimote.html>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/04/14/unlock-the-full-potential-of-the-wii-browser/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/874206/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/04/14/unlock-the-full-potential-of-the-wii-browser/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>browser</category><category>browsing</category><category>eastereggs</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>opera</category><category>shortcuts</category><category>wii</category><category>wiimote</category><dc:creator>JC Fletcher</dc:creator><dc:date>2007-04-14T11:00:00 00:00</dc:date></item><item><title>Ripping open a GameCube and Wii</title><link>http://www.nintendowiifanboy.com/2007/04/12/ripping-open-a-gamecube-and-wii/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2007/04/12/ripping-open-a-gamecube-and-wii/</guid><comments>http://www.nintendowiifanboy.com/2007/04/12/ripping-open-a-gamecube-and-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.nintendowiifanboy.com/category/video/" rel="tag">Video</a></p><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/04/wii_gc_box_side_by_side_lg.jpg" /><br /> <span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/Ripping_open_a_GameCube_and_Wii'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> It's OK, this was done for <em>science!<br /><br /></em>But seriously, for those of you with an eye for tech, we just might have something for you. Embedded past the break are a pair of <a href="http://www.nintendowiifanboy.com/category/video">videos</a> that show both the <a href="http://www.nintendowiifanboy.com/?q=gamecube">GameCube</a> and Wii being disassembled, allowing one to compare the guts of one to the other. Hmm, looks like that Wii <em>isn't</em> just two GameCubes <a href="http://www.nintendowiifanboy.com/2007/03/07/spore-developer-rants-on-wii/">duct taped</a> together ...<br /><br />[Via <a href="http://www.siliconera.com/index.php/2007/04/11/watch-whats-inside-your-wii-and-gamecube/#more-3916">Siliconera</a>]<br /><br />First up is the Wii being taken apart.<br /> <embed width="425" height="350" src="http://www.youtube.com/v/shLqQitbdZI" type="application/x-shockwave-flash" wmode="transparent"></embed><br />Next up, we see the GameCube get disassembled.<br /><embed width="425" height="350" src="http://www.youtube.com/v/YjBz0LZbFwo" type="application/x-shockwave-flash" wmode="transparent"></embed><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2007/04/12/ripping-open-a-gamecube-and-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/872892/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/04/12/ripping-open-a-gamecube-and-wii/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>gamecube</category><category>nintendo</category><category>nintendogamecube</category><category>nintendowii</category><category>video</category><category>wii</category><dc:creator>David Hinkle</dc:creator><dc:date>2007-04-12T14:30:00 00:00</dc:date></item><item><title>Marathon guide-writing for Super Paper Mario</title><link>http://www.nintendowiifanboy.com/2007/04/09/marathon-guide-writing-for-super-paper-mario/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2007/04/09/marathon-guide-writing-for-super-paper-mario/</guid><comments>http://www.nintendowiifanboy.com/2007/04/09/marathon-guide-writing-for-super-paper-mario/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/news/" rel="tag">News</a>, <a href="http://www.nintendowiifanboy.com/category/how-tos/" rel="tag">How-tos</a></p><a href="http://www.wiiguideyou.com/guide/id/4"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/04/papermario040907.jpg" alt="" /></a>In an attempt to get a <em><a href="http://www.nintendowiifanboy.com/tag/superpapermario">Super Paper Mario</a> </em>guide out as quickly as possible, the team at WiiGuideYou is burning through the game at warp speed and putting up a chapter a day of their guide. Chapter 1 is scheduled to go up the 10th, and each day will see a new chapter, until the series (and the game) concludes with Chapter 8. They're even attempting to get Chapter 1's guide up early.<br /><br />If they accomplish this task, it means that either they worked day and night at getting through the game to provide a guide, or that the game is really, really easy. If you don't mind the <em>extreme</em> spoilers that are, in fact, the whole point of game guides, then check it out and cheer them on! <br /><br /><a target="_blank" href="http://www.wiiguideyou.com/guide/id/4/p/1"></a><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wiiguideyou.com/guide/id/4>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/04/09/marathon-guide-writing-for-super-paper-mario/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/869696/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/04/09/marathon-guide-writing-for-super-paper-mario/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>guide</category><category>mario</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>paper</category><category>papermario</category><category>super</category><category>superpapermario</category><category>wii</category><dc:creator>JC Fletcher</dc:creator><dc:date>2007-04-09T13:15:00 00:00</dc:date></item><item><title>Sega Genesis wireless controller hack brings back that lovin' feeling</title><link>http://www.nintendowiifanboy.com/2007/04/03/sega-genesis-wireless-controller-hack-brings-back-that-lovin-fee/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2007/04/03/sega-genesis-wireless-controller-hack-brings-back-that-lovin-fee/</guid><comments>http://www.nintendowiifanboy.com/2007/04/03/sega-genesis-wireless-controller-hack-brings-back-that-lovin-fee/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.nintendowiifanboy.com/category/hacks/" rel="tag">Hacks</a></p><a href="http://cre.ations.net/creation/wireless-sega-genesis-controller-for-wii"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/04/gen-pad-nwf.jpg" /></a><br /><br />Seeing games like <em>Streets of Rage</em> and <em>Gunstar Heroes</em> released on the <a href="http://www.nintendowiifanboy.com/tag/virtualconsole">Virtual Console</a> has been a dream come true for <a href="http://www.nintendowiifanboy.com/tag/genesis">Genesis</a> enthusiasts, but there's something inauthentic about playing these titles with controllers forged by Sega's former adversary. It's like getting back together with an old lover, only to find that there's something missing.<br /><em><br />You never close your eyes anymore when I kiss your lips.<br />And there's no tenderness like before in your fingertips.<br />You're trying hard not to show it. But baby, baby I know it...</em><br /><br />Daniel Hearn refused to let his relationship with the Mega Drive slip away, hacking an old three-button pad to work with the Nintendo Wii wirelessly. Using similar <a href="http://www.nintendowiifanboy.com/2007/02/21/modded-nes-and-snes-controllers-work-wirelessly-with-wii/">NES/SNES controller mods</a> as inspiration, he pieced this together with PIC microcontrollers, an iPod mini replacement battery, and other electronic junk. <br /><br />The detailed guide and wiring instructions that Daniel posted are far beyond our limited abilites, but if you don't mind applying a bit of <em>Weird Science</em> to win your love back, this definitely looks worth trying!<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://cre.ations.net/creation/wireless-sega-genesis-controller-for-wii>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/04/03/sega-genesis-wireless-controller-hack-brings-back-that-lovin-fee/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/866228/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/04/03/sega-genesis-wireless-controller-hack-brings-back-that-lovin-fee/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>controller</category><category>genesis</category><category>gunstarheroes</category><category>hack</category><category>ipod</category><category>lovinfeeling</category><category>lovingfeeling</category><category>megadrive</category><category>nes</category><category>pad</category><category>sega</category><category>segagenesis</category><category>snes</category><category>streetsofrage</category><category>weirdscience</category><category>wireless</category><dc:creator>Eric Caoili</dc:creator><dc:date>2007-04-03T12:15:00 00:00</dc:date></item></channel></rss>