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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Revolutionary: Dreaming of Wii 1.5</title><link>http://www.nintendowiifanboy.com/2008/05/07/revolutionary-dreaming-of-wii-1-5/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/05/07/revolutionary-dreaming-of-wii-1-5/</guid><comments>http://www.nintendowiifanboy.com/2008/05/07/revolutionary-dreaming-of-wii-1-5/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a>, <a href="http://www.nintendowiifanboy.com/category/revolutionary/" rel="tag">Revolutionary</a></p><center><a href="http://www.nintendowiifanboy.com/category/Revolutionary"><img border="0" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/06/revolutionary.png" alt="" /></a></center> <span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/nintendo/Revolutionary_Dreaming_of_Wii_1_5'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> With both E3 '08 and the midpoint of this generation fast approaching, while it may be a bit premature, we wouldn't mind seeing a few changes in the Wii hardware. Within their lifetimes, the PS2 <a target="_blank" href="http://www.joystiq.com/2004/09/03/call-it-the-pstwo-is-sony-planning-a-slimmed-down-ps2/">slimmed</a> down, the Gamecube parted with a <a target="_blank" href="http://www.joystiq.com/2006/01/16/my-gamecube-does-high-def/">port</a>, and the DS shed its baby <a target="_blank" href="http://www.dsfanboy.com/2007/07/19/ten-reasons-to-upgrade-to-a-lite/">phat</a>, so it's not unreasonable to expect some sort of alterations to the Wii.<br />
<p>A compact box that's already inexpensive to produce (and continuously remains in greater demand than supply can keep up with) may not cry out for revision, but there are a few bits that can be nipped and tucked to enhance the appeal and value of the Wii. This week Revolutionary goes <em>Revisionary</em>.<br /></p><p>The first thing on the operating table is the internal storage. We've written countless times of the hassles in swapping downloaded games and channels to and from an SD card, so naturally, that's something we'd like to see addressed. 2GB is a nice round number which shouldn't add more than a few cents to the bill of materials for the Wii. With the price of flash memory falling at such an alarming rate, we'd expect that, if any part of the Wii were to be technically altered during this generation, it would be the integrated flash memory. Nintendo President Satoru Iwata has <a href="http://www.nintendowiifanboy.com/2008/05/01/iwata-were-looking-into-the-flash-memory-situation/">confirmed</a> that the storage limitations are something they are looking into, so perhaps this will be the solution for new console buyers.<br /></p>
<p>Many of you <a href="http://www.nintendowiifanboy.com/2008/04/23/revolutionary-wii-can-has-hard-drive/#comments">contended</a> that Nintendo could resolve the problem by simply "unlocking" the SD card slot and allowing us to play games and downloaded content directly from it. I'd argue that Nintendo wouldn't do that when it could also open up more <a href="http://www.nintendowiifanboy.com/search/?q=twilight+hack">doors</a> to piracy, <strong>and</strong> they have another marketing prospect to capitalize on. But should they feel so generous, we'd gladly welcome being able to use the SD cards we already have in a new Wii. That includes the cards with greater than 2GB capacity that aren't supported in the current console.<br /></p>
<p><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/superpikmin-s.png" />Any mid-cycle Wii upgrades would have to be limited to secondary functions that wouldn't affect the playing of existing games or alienate the existing user base. We can't really expect a faster GPU and more RAM, unless they are there to facilitate new non-essential functions. We shouldn't be required to have the Wii 1.5 to play <em>Pikmin Wii</em>, because the 1.0 version doesn't have enough RAM. But if Wii 1.5 ships with a DVD Movie Channel, it wouldn't be wrong to include any additional hardware or software necessary for playing DVDs in the revision.<br /></p>
<p>In our fantasy Wii 1.5, the front of the console would trade in clicky buttons for touch-sensitive, <a href="http://science.howstuffworks.com/question42.htm" target="_blank">capacitive</a> ones. Like on the PS3, the power button would be multifunctional. Touching the power "button" while the system is powered off or in standby mode will turn it on. Holding it while in standby mode will power it off (and disable WiiConnect24). Touching it while powered on will reset it, and holding the button will put it in standby mode. I think we can all agree that <a href="http://www.dsfanboy.com/" target="_blank">touching</a> is good.<br /></p>
<p>On the aesthetics side, a sleeker chassis is what I'd like to see. While minimalism was apparently central to the original design theme, it wouldn't take a windtunnel study to show areas where it can do with some streamlining. The flimsy Gamecube port covers should be replaced with something sturdier. If the whole case is made of slightly transparent plastic, we can still see those ports when the flap is up. And even though the front flap covering the SD card slot and sync button doesn't hold up as poorly, I just don't see a need to keep it. <br /></p>
<center><a href="http://www.nintendowiifanboy.com/media/2008/05/concept-white.png" target="_blank"><img width="425" vspace="4" hspace="4" height="299" border="0" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/concept-white-s.png" /></a><em><br />Click for larger image</em></center>
<p>Like Mario shot from a cannon, we've blown the corners off this baby. Rounded edges give it a more unique profile which won't be easily mistaken for your computer's DVD burner. Okay, so I borrowed a little from Apple's design school, but the big Wii logo on the side helps promote the brand when guests are drawn in by the hypnotic blue glow of the disc slot.<br /></p>
<p>And when they ask, "Does it come in black?" you can respond with a resounding <a href="http://www.nintendowiifanboy.com/media/2008/05/concept-black.png" target="_blank">"YES!"</a> The first time we ever saw the Wii (back when it was still going by the "Revolution" codename), it was housed in a sexy black casing. In the world of home theater appliances, the brilliant white gleam of our 1.0 Wii sticks out like a sore thumb. Black just goes with everything, and Wesley Snipes says to always bet on it.<br /></p>
<center><a href="http://www.nintendowiifanboy.com/media/2008/05/concept-black.png" target="_blank"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/concept-black-s.png" /></a><br /></center>
<p>Up to this point, this has just been a wish list. What's guaranteed to happen before the end of the cycle is a reduction in price and maybe a new SKU or two. The most likely candidate for bundling in a package to sit on store shelves alongside the <em>Wii Sports</em>-bundled SKU is <em>Wii Fit</em>.<br /></p>
<p>Replacing the Nunchuk and <em>Wii Sports</em> pack-ins with a Balance Board and <em>Wii Fit</em> could enhance the appeal for a new demographic. The cute Miis and perceived competitive rooting of <em>Wii Sports</em> may not be for everyone, so the solemnity of <em>Wii Fit</em> could be the Trojan horse that makes the Wii platform attractive to more of those people who are still turned off by a games machine.<br /></p>
<p>If they've already dropped the price of the current SKU, ($199 is the sweet spot, but $229 may be more likely) by the time they're ready to sell this bundle, I'd estimate a <em>Wii Fit</em>-bundled Wii to go for $279. Otherwise, $299 would be still be a good deal. In all sincerity, if Nintendo were to release a refresh Wii that is anything like the package I've outlined above, I'd buy it in a heartbeat and give the one I've got to a friend or family member whom I'd hope could be converted into a gamer.<br /></p>
<p>What types of upgrades or enhancements would it take to get you to buy another Wii? How about your friends and family members that haven't been pulled over to the light side yet? What do you feel could be done to the system to get them to part with their hard-earned jack and bring one home? Scroll down and leave a comment for discussion.<br /></p>
<div style="border-top: 1px solid; padding-top: 5px;"><a href="http://www.nintendowiifanboy.com/category/Revolutionary"><img width="75" vspace="4" hspace="4" height="75" align="left" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/externalhdd-s.png" /></a><em>Every other week, Mike Sylvester brings you </em><a href="http://www.nintendowiifanboy.com/category/Revolutionary"><em>REVOLUTIONARY</em></a><em>, a look at the wide world of Wii possibilities.</em> <em>We've got our hopes up for some new announcements regarding hardware at E3, not least of which is a supplemental storage device. To see why we're waiting for Nintendo to throw the storage-starved a bone, take a look at <a href="http://www.nintendowiifanboy.com/2008/04/23/revolutionary-wii-can-has-hard-drive/">Revolutionary: Wii can has hard drive?</a></em></div><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/05/07/revolutionary-dreaming-of-wii-1-5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1187348/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/05/07/revolutionary-dreaming-of-wii-1-5/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>dvd player</category><category>DvdPlayer</category><category>flash</category><category>flash drive</category><category>flash memory</category><category>flashdrive</category><category>FlashMemory</category><category>hard drive</category><category>HardDrive</category><category>joystiqfeatures</category><category>Revolutionary</category><category>touch</category><dc:creator>Mike Sylvester</dc:creator><dc:date>2008-05-07T18:00:00 00:00</dc:date></item><item><title>Revolutionary: Wii can has hard drive?</title><link>http://www.nintendowiifanboy.com/2008/04/23/revolutionary-wii-can-has-hard-drive/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/23/revolutionary-wii-can-has-hard-drive/</guid><comments>http://www.nintendowiifanboy.com/2008/04/23/revolutionary-wii-can-has-hard-drive/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.nintendowiifanboy.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a>, <a href="http://www.nintendowiifanboy.com/category/wiiware/" rel="tag">WiiWare</a>, <a href="http://www.nintendowiifanboy.com/category/revolutionary/" rel="tag">Revolutionary</a></p><p align="center"><a href="http://www.nintendowiifanboy.com/tag/revolutionary"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/06/revolutionary.png" /></a></p>
<p><em>Every other week, Mike Sylvester brings you <a href="http://www.nintendowiifanboy.com/tag/revolutionary/">REVOLUTIONARY</a>, a look at the wide world of Wii possibilities. </em></p>
<p> <span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/nintendo/Revolutionary_Wii_can_has_hard_drive'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> If you're smitten with the Virtual Console, one thing we're sure you aren't in love with is having to <a href="http://www.nintendowiifanboy.com/2007/11/11/wii-warm-up-swapping-them-out/">swap</a> games between an SD card and your Wii's <a href="http://www.nintendowiifanboy.com/2008/04/06/wii-warm-up-storage-space/">internal memory</a>, or even worse -- deleting games to be <a href="http://www.nintendowiifanboy.com/2007/10/27/nintendo-finds-hard-drive-unnecessary/">re-downloaded</a> later. WiiWare is on its way and it's hard to imagine <em><a href="http://www.nintendowiifanboy.com/2008/02/26/my-trailer-as-a-king/">My Life as a King</a></em> demeaning itself to share its estate with less noble games. And certainly not with it bringing <a href="http://www.nintendowiifanboy.com/2008/03/25/wiiware-launched-impressions-rounded-up/">microtransactions</a> to the royal ball. And wouldn't it be dandy if some of our multiplatform ports had somewhere to store that <a href="http://www.nintendowiifanboy.com/2008/04/03/wii-warm-up-lets-talk-rock-band-again/#comments">downloadable content</a> that everyone is raving about on <a href="http://www.ps3fanboy.com/2008/03/20/rock-band-patch-adds-in-game-store/">other</a> consoles? </p>
<p>We <strike>want</strike> <strong>need</strong> more storage, and some of you have gathered to <a href="http://www.petitiononline.com/mod_perl/signed.cgin2i3n4t">plead</a> with Nintendo to sell a Wii Hard Drive. It appears that your cries just fall on deaf ears because they seem hardly driven to provide one. In this edition of Revolutionary, we'll examine why Wii can't have a hard drive.</p><p>Being a Nintendo fan means you've grown accustomed to waiting. You waited an eternity for their pioneering portable to evolve a backlit color screen. You endured an extra generation of cartridge-based gaming. And even now, you accept life in standard definition whilst holding onto a thread of belief that some day, Nintendo will go high def. So why is it that people are so willing to believe that Nintendo's on the verge of announcing a Wii Hard Drive when it's the standard choice for storage this generation? In accordance with tradition, it would have to come no earlier than <em>next</em> generation, if ever.<br /></p>
<p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/externalhdd-s.png" alt="" />The reason why Nintendo is so profitable is because they take few risks in marketing products, and when they do go forth in delivering something new, it's after exhaustive research and calculation. A cursory analysis would show that a hard drive does not jibe with Nintendo's usual methods of operation. The two biggest marks against a hard drive are cost and fragility.<br /></p>
<p>Take a look at the Xbox 360's hard <a target="_blank" href="http://video-games.pricegrabber.com/xbox-360-consoles-accessories/m/14569588/search=xbox%20360%2020gb/st=query/">drive</a> <a target="_blank" href="http://video-games.pricegrabber.com/xbox-360-consoles-accessories/m/35248173/search=xbox%20360%20120gb/st=query/">upgrades</a>. There's a huge difference in price between the hard drives they sell and the standard retail prices of the <a target="_blank" href="http://computers.pricegrabber.com/hard-drives/p/11/form_keyword=2.5%22+20gb/popup4%5B%5D=50:392/popup2%5B%5D=1:394/popup4%5B%5D=50%3A392/popup2%5B%5D=1%3A394/st=filter/lo_p=0/hi_p=50/x=56/y=13">20GB</a> and <a target="_blank" href="http://computers.pricegrabber.com/hard-drives/p/11/form_keyword=2.5/st=filter/popup1[]=85:393/popup3[]=5:144">120GB</a> hard drives that their products are based around. The difference in prices can't be entirely attributed to the enclosure that the Xbox 360 hard drives are packaged in. Microsoft wants to make a profit on the sale of peripherals, so they sell them at a higher price than it costs to market them. Nintendo would be no different, except they would not want to sell a product at such a high cost that the consumer has to call into question the value of it. Selling a 20GB hard drive at $90 is not as easy as selling <em>Wii Fit</em>, because we look at Wii Fit and say, "Well, it comes with a game <em>and</em> a controller." And it's unlikely that Nintendo would be looking to go with a 20GB hard drive, because manufacturing of drives at such low capacity is dwindling, and it's giving rise to <a target="_blank" href="http://www.xbox360fanboy.com/2008/03/07/rumor-60gb-to-replace-20gb-hdd-in-360-pros/">rumors</a> that the 20GB Xbox 360 bundled and accessory hard drives are going to be phased out and replaced with 60GB packages. If Nintendo went with that capacity, there would be higher costs and less profit.<br /></p>
<center><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/hard-drive-cat.png" alt="" /></center>
<p>Spinning platters and sliding read/write heads can cause a hard drive to wear out, even when data isn't being written or read from it. Flash memory, like the Wii's internal storage and the SD cards it also supports, has a finite number of reads and writes before ultimate failure, but the Wii usually copies saves and game data from the flash memory to RAM in limited accesses, instead of streaming the data as we would expect from a hard drive. We can count on the Wii's internal flash memory lasting a lot longer than the battery backups in NES cartridges, though the same might not be true of a hard drive.<br /></p>
<p>Having to provide a warranty for portable hard drives, which may be easily damaged by a bump, fall, or just plain negligent treatment, would also affect the bottom line and make Nintendo resistant to marketing anything with this technology. It doesn't take much of a jolt to make the moving read/write heads grind into the spinning platters and cause an <a target="_blank" href="http://halshop.files.wordpress.com/2007/03/phpw9jvl0pm.jpg">EPIC FAIL</a> on any further attempts to access that part of the hard drive.</p>
<p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/hard-drive-cat2.png" alt="" />The Xbox 360 and PS3 are a little safer because the hard drive is <a target="_blank" href="http://www.xbox.com/en-US/hardware/x/xbox360harddrive/">attached to</a> or <a target="_blank" href="http://www.ps3fanboy.com/2007/08/02/gamepro-guide-makes-ps3-hard-drive-install-easy/">installed inside</a> the console. Shock can be distributed through the body of the whole console, and reduce the potential for damaging the drive. A USB cable tether doesn't provide much support to an external hard drive, but it might just yank the console down with it when falling off a precarious perch. Also, those systems don't have quite the reputation as our Wii for livening parties. All the mishaps that could happen from packing the hard drive for transport, or setting it up with <a href="http://www.nintendowiifanboy.com/2008/01/10/have-a-pint-and-a-go-at-wii-sports/">altered</a> judgment would have to be considered. So, why even go with a hard drive when there's a more suitable alternative?<br /></p>
<p>The logical assumption is that Nintendo will follow course and just stick to <a target="_blank" href="http://en.wikipedia.org/wiki/Wii#Technical_specifications">flash storage</a>. Not even in the highest densities available to consumers would it provide the "bottomless pit" of storage that a moderate capacity hard drive could, but that may be all part of their marketing strategy. Silly as we consumers are, we're more likely to buy one 8GB drive today for $59 and another a year from now than to buy that 20GB hard drive for $89, which we'd never have to upgrade again. There's added appeal in the flash drives for being small enough to poke out of a USB port with room enough for another. In contrast, even the smallest hard drives are bigger than a common flash-based thumb drive.<br /></p>
<p>Why haven't they gone this route yet? Again, profit margins would probably be the primary consideration. If Nintendo waits a bit longer while production costs of flash memory continue to decrease, they can make more money selling them. All the while, demand for the product will increase as they continue to sell Virtual Console games and WiiWare.</p>
<center><a target="_blank" href="http://www.solarmemo.com/wedisk.html"><img border="1" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/02/wedisk_cs_0220.jpg" alt="Wedisk Thumb Drives" /></a><br /><strong>Doesn't work in Wii, but we can dream</strong></center>
<p>This generation, Nintendo has bundled a game with every major piece of hardware. <em><a href="http://www.nintendowiifanboy.com/tag/WiiPlay/">Wii Play</a></em> comes with a Wiimote, <em><a href="http://www.nintendowiifanboy.com/tag/Links-crossbow-training/">Link's Crossbow Training</a></em> is packed in with the <a href="http://www.nintendowiifanboy.com/tag/zapper/">Zapper</a>, <em><a href="http://www.nintendowiifanboy.com/tag/mario-kart-wii/">Mario Kart Wii</a></em> will have the <a href="http://www.nintendowiifanboy.com/tag/WiiWheel/">Wii Wheel</a>, and <em><a href="http://www.nintendowiifanboy.com/tag/Wii-Fit/">Wii Fit</a></em> will introduce the <a href="http://www.nintendowiifanboy.com/tag/WiiBalanceBoard/">Balance Board</a>. If Nintendo were to introduce a high-capacity, re-writeable storage medium, what could they possibly develop to showcase it? Well, they could re-tread tracks laid by their stillborn project, the <a target="_blank" href="http://en.wikipedia.org/wiki/64dd">64DD</a>. We haven't heard anything about a new <em><a target="_blank" href="http://en.wikipedia.org/wiki/Mario_Paint#Sequels">Mario Paint</a></em>, <em><a target="_blank" href="http://en.wikipedia.org/wiki/F-Zero_X#Disk_drive_expansion">F-Zero</a></em>, or the Wii-grown <em><a target="_blank" href="http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time#Re-releases_and_sequels">Zelda</a></em> game, and each of those series has seen content developed for it on the 64DD with its internet connectivity and re-writable storage. And how about <em>Pilotwings</em> with downloadable expansion packs for additional aircraft, events, and areas to fly in? </p>
<p>How much would you be willing to spend for a Nintendo-certified flash drive on which you could run downloaded games and applications directly? How much storage would be enough to suit your desires, and what would you hope to do be able to do with it? Does flash seem like the best bet to you, or do you believe it's a hard drive or nothing? Be sure to drop a comment for discussion.<br /></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/04/23/revolutionary-wii-can-has-hard-drive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1173308/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/23/revolutionary-wii-can-has-hard-drive/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>hard drive</category><category>hard drives</category><category>harddrive</category><category>HardDrives</category><category>hardware</category><category>joystiqfeatures</category><category>peripherals</category><category>revolutionary</category><category>virtual console</category><category>virtualconsole</category><category>wii ware</category><category>wiiware</category><dc:creator>Mike Sylvester</dc:creator><dc:date>2008-04-23T16:00:00 00:00</dc:date></item><item><title>He's a demon on USB</title><link>http://www.nintendowiifanboy.com/2008/04/17/hes-a-demon-on-usb/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/17/hes-a-demon-on-usb/</guid><comments>http://www.nintendowiifanboy.com/2008/04/17/hes-a-demon-on-usb/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a></p><div align="center"><a href="http://www.gamertell.com/gaming/comment/speed-racer-gift-card-with-usb-20-flash-drive-cheat-code/"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/target_speed_card01_cs0417.jpg" alt="" /></a></div>
Are you likely to be spending some money at Target in the near future? Then you might as well head on over there sometime soon and pick up this <a href="http://www.nintendowiifanboy.com/tag/speed-racer/"><em>Speed Racer</em></a>-themed gift card (which you can use later to buy what you actually wanted in the first place). Even if you're not interested at all in <a href="http://www.nintendowiifanboy.com/2008/04/14/adventures-waiting-just-ahead-in-speed-racer/">the upcoming game</a> (or movie), you'll still land yourself the free mini USB 2.0 Flash drive that comes with it. The drive only holds 62.8 MB worth of stuff, but should that bother you, you're missing the key word here -- <em>free</em>.<br /><br />Initially, 51.6 MB will be taken up by promotional <em>Speed Racer</em> goodies, but that stuff can always be deleted. Those of you who <em>are</em> looking forward to seeing the Mach 5 in action soon enough, though, might enjoy some of the extras provided. According to <a href="http://www.gamertell.com/gaming/comment/speed-racer-gift-card-with-usb-20-flash-drive-cheat-code/">GamerTell</a>, the drive includes:<br />
<ul>
    <li>Five coloring book-style pages featuring the Mach 5 and Racer X's car (PDF file)</li>
    <li>A coupon for $1 off a <a href="http://www.target.com/Wheels-Speed-Powerburst-Vehicles-Assortment/dp/B0013FBAUU/sr=1-1/qid=1208450316/ref=sr_1_1/602-1952452-8095826?ie=UTF8&amp;index=target&amp;rh=k%3Apowerburst%20racer&amp;page=1"><em>Speed Racer</em> Powerburst racer</a> and $3 off a <a href="http://www.target.com/Wheels-Speed-Racer-Powerburst-Figure/dp/B0014484D6"><em>Speed Racer</em> Powerburst figure-8 track set</a> (PDF file)</li>
    <li>Two <em>Speed Racer</em> desktop wallpapers</li>
    <li>A <em>Speed Racer</em> family movie (MOV and WMV files)</li>
    <li>A special code for the Wii version of the video game (we wonder what that will do/unlock?)</li>
</ul>
<div align="left">Due to the nature of the internet, we're sure you'll be able to find the game code without buying the Flash drive-bundled gift card. Still, we recommend getting one of these pseudo-free sticks if Target is one of your regular stomping grounds.<br /></div><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamertell.com/gaming/comment/speed-racer-gift-card-with-usb-20-flash-drive-cheat-code/>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/17/hes-a-demon-on-usb/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1170373/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/17/hes-a-demon-on-usb/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>bundle</category><category>flash-drive</category><category>gift-card</category><category>mini-usb</category><category>racing</category><category>sidhe</category><category>speed-racer</category><category>target</category><category>usb</category><category>warner-bros</category><dc:creator>Candace Savino</dc:creator><dc:date>2008-04-17T18:00:00 00:00</dc:date></item><item><title>Revolutionary: Capturing the Moment</title><link>http://www.nintendowiifanboy.com/2008/04/09/revolutionary-capturing-the-moment/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/09/revolutionary-capturing-the-moment/</guid><comments>http://www.nintendowiifanboy.com/2008/04/09/revolutionary-capturing-the-moment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.nintendowiifanboy.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.nintendowiifanboy.com/category/video/" rel="tag">Video</a>, <a href="http://www.nintendowiifanboy.com/category/screens/" rel="tag">Screens</a>, <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a>, <a href="http://www.nintendowiifanboy.com/category/revolutionary/" rel="tag">Revolutionary</a></p><p align="center"><a href="http://www.nintendowiifanboy.com/tag/revolutionary"><img alt="" hspace="4" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/06/revolutionary.png" vspace="4" border="0" /></a></p>
<p><em>Every (other) week, Mike Sylvester brings you <a href="http://www.nintendowiifanboy.com/tag/revolutionary/">REVOLUTIONARY</a>, a look at the wide world of Wii possibilities. </em></p>
<p>Segueing from <a href="http://www.nintendowiifanboy.com/2008/03/25/revolutionary-playing-creating-sharing/" target="_blank">last edition's</a> topic: you've just built a sick <em>Smash Bros. Brawl </em>level, and you're ready to share it with the world. You upload it to your website and throw up some pics from the game's handy built-in photo mode. Everybody can see your creation without needing to first go through the trouble of downloading the level, putting it on an SD card, and loading it up on their Wii. Of course, your level looks like so much fun, they won't be able to resist trying it for themselves. But what if, like so many other games, there was no photo mode? How would you display your masterpiece? Or maybe seeing a still pic isn't enough to really sell the dynamics and spirit of your build. Then what? Read on as we delve into the art of video capture and photo composition -- for games!</p><p>We've all had a gaming moment that we wish we could share with others. Verbally recounting the story of a <a href="http://youtube.com/watch?v=v7cW2nMf1gk" target="_blank">miraculous victory</a> or unbelievable defeat just doesn't have the same impact as actually seeing it. Or how about when you made your first Mii and told everybody that it looked "just like you." Anybody who's ever seen a Mii would have a tough time believing that these simplistic charicatures could be anyone's spitting image, yet <a href="http://www.nintendowiifanboy.com/2007/06/23/mii-spotlight-the-force-edition/">seeing</a> is <a href="http://www.x-entertainment.com/articles/0262/ack1.wav">believing</a>.<br /></p>
<p><img alt="" hspace="4" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/untitled-1.png" align="right" vspace="4" border="0" />The best images and videos I've personally produced have come from <a href="http://en.wikipedia.org/wiki/Capture_card" target="_blank">direct capture</a> methods. Connecting my console to a <a href="http://www.hauppauge.com/pages/products/data_pvr500mce.html" target="_blank">TV tuner/video capture</a> card, <a href="http://www.pinnaclesys.com/PublicSite/us/Products/Consumer+Products/PCTV+Tuners/PCTV+Flash_TV+Stick/PCTV+HD+Ultimate+Stick.htm" target="_blank">USB</a> capture device, or even the video input on the back of my <a href="http://en.wikipedia.org/wiki/Video_In_Video_Out" target="_blank">video card</a> has netted me crisper, more colorful images than pointing a camera at the screen. It's much easier to go that route, too, as the picture generally doesn't need much (if any) further processing, except perhaps to crop off black bars surrounding the screen. <br /></p>
<p><a href="http://www.youtube.com/watch?v=4mreSBcwBi8" target="_blank">Once</a>, I even connected the output of one computer to the input of another to get some clear gameplay footage and lessen the number of editing steps I'd have to go through when compositing some camera footage of my hands working the controller. <br /></p>
<p>Barring direct capture, a digital video camera is going to give you the best quality for editing. DVD-R, hard disk drive, flash memory-based, digital video cassette, CCD, 3CCD, CMOS, SD, or HD -- there's a ton of options to choose from and covering each of those in depth is beyond the scope of this primer. But any of those choices will produce video that's higher resolution than what is displayed on YouTube. So if that's your ultimate goal, you pretty much can't go wrong with any dedicated digital video camera. <br /></p>
<p>Web cams, on the other hand, can vary greatly in specs and image quality, but even mega cheap ones can produce acceptable results under the right circumstances and with a bit of editing. I bet you can't pick out which videos I've shot with a used $5 PlayStation 2 EyeToy. <br /></p>
<p>For still pics, you can go with a digital camera, or kick it old school with a film camera and a photo scanner. Some would argue film is king, but for my money (and time), digital cameras rule. <br /></p>
<p>Some digital video cameras support still picture shooting, but be advised: the quality of these photos is pretty shoddy compared to dedicated still cameras. You can also hook up a camera to some video capture hardware, which may be your best bet if the hardware lags too much to game while viewing what you're recording. Your camera won't mind if Mario moves a little sluggishly in response to your controls, but you sure will when you jump into a black hole for the 80th time straight.<br /></p>
<p>If all you've got is a cell phone camera, I don't know what to tell you. As much as I love my iPhone, there's no denying that photography belongs on the top of the list of features they threw in as an afterthought, and in my experience, that seems to be the case with most cell phone cameras. As with anything, there are exceptions, but even those can't compare to even a "Wal-mart Special" dedicated digital camera.<br /></p>
<p>We seldom take a photo or shoot a video that wouldn't benefit from some touching up or editing. The image may be too bright or too dark. Sounds may be too soft or too loud. There may be extra stuff in frame that doesn't need to be shown, or some captioning or diagrams may be necessary to point out objects of interest. Both <a href="http://en.wikipedia.org/wiki/Windows_Movie_Maker" target="_blank">Windows</a> PCs and <a href="http://www.apple.com/ilife/imovie/" target="_blank">Macs</a> come with video editors, and while the tools and features aren't as comprehensive as a thousand-dollar editing suite, it's enough to get your toes wet cutting clips together, adjusting the image quality, dubbing commentary, overlaying music, and throwing on captions and titles.<br /></p>
<p>Use of "gateway editors" can lead to an addiction that must be fed with more potent packages. <a href="http://www.avid.com/products/xpressFamily/" target="_blank">Avid Xpress</a>, <a href="http://www.adobe.com/products/premiere/" target="_blank">Adobe Premiere Pro</a>, and <a href="http://www.apple.com/finalcutpro/" target="_blank">Final Cut Pro</a> don't come cheap, but they are so robust and powerful that they are industry standards used by the big boys. If you want to do a simple capture with minor editing, <a href="http://en.wikipedia.org/wiki/Virtualdub" target="_blank">VirtualDub</a> or one of its forks may be all you need to capture and cut together a video. If you're of the Ed Wood school of filmmaking, where first take is all it takes, YouTube lets you upload live feeds from a web cam. I've tried it out a couple of times myself, but if you want to see how I get down in <em>Rock Band,</em> you'll have to pay up.<br /></p>
<p>Photo editing can be less time consuming, if all you want to do is crop a pic or try to enhance the visibility. With a few minutes tooling in your "<a href="http://en.wikipedia.org/wiki/Photochopping" target="_blank">photochopping</a>" application of choice, a blurry smear of pixels can oftentimes be made to resemble the image you wanted to preserve. <br /></p>
<center><a href="http://imdb.com/title/tt0891592/" target="_blank"><img alt="" hspace="4" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/kristin_kreuk-chun-li.png" vspace="4" border="1" /></a><br /><strong>Note: Results not typical</strong></center>
<p>People who don't already have experience with photo or video editing applications usually feel overwhelmed by all the palettes, plugins, filters, fonts, effects, and tools at laid out before them. Even for a seasoned <a href="http://www.adobe.com/products/photoshop/index.html" target="_blank">Photoshop</a> veteran, the open source <a href="http://www.gimp.org/" target="_blank">alternative</a> looks at first glance like too much to learn. Go into it with a goal of what you want your finished product to look like, and the steps to getting there can be just a Google search away. Just playing around with it is the best way to learn the ins and outs of many editing programs, and some of the most impressive projects are done through experimental methods which may not have any prior documentation.<br /></p>
<p>Prepping for a shoot is very important. "<a href="http://en.wikipedia.org/wiki/Garbage_in,_garbage_out" target="_blank">Garbage-In-Garbage-Out</a>" is what we say in the graphics world when we have material that is too low quality to be made pretty. There're lots of things which, if ignored, can make your material uneditable <em>garbage</em>. Here are a few tips to keep in mind when prepping for a shoot:<br /></p>
<p><strong>Steady the camera</strong><br />A tripod's your friend if you don't have a surface to sit your camera on. Even if you do have a surface, a smaller tripod may help you in positioning the camera optimally. <br /></p>
<p>When a tripod isn't handy or is just not feasible, I've found that I can stabilize the camera by holding it close to my chest and holding my breath. That's just for photos, though. Neither myself, nor Wii Fanboy will be held responsible for any injury or brain damage resulting from holding your breath during a 30 minute video shoot of a Subspace Emissary bout.<br /></p>
<p><strong>Lighting</strong><br />Flash reflects off of glossy screens, or washes out the picture on non-reflective ones, so turn your flash off. While you're at it, turn off any lights directly in view of the camera, behind, or to the side the screen. If turning off the lights isn't an option (Wii-ing in the dark can be dangerous), try to angle yourself so lights aren't reflecting off the screen.<br /></p>
<p><strong>Focus</strong><br />Your web cam probably has a focus ring around the lens. Use it! What's the point of making a video or taking a picture when you can't make out what you're looking at?<br /></p>
<p>If you're using a video camera, turn on manual focus. The same way your eyes are tricked into perceiving depth on a flat screen, your camera can also be fooled. You don't want it trying to decide what objects on screen it should focus on, because then it's blurring out everything else. Turn off the auto focus and adjust the lens so that the whole screen is sharp and clear in your view. (I've gotta remember to listen to my own advice on this one, because I forgot to do it for the video below.)<br /></p>
<center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/-LYOXYcYV2w&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/-LYOXYcYV2w&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center>
<p><strong>Sound</strong><br />If using a microphone, try testing your TV at different volumes to find the sweet spot where it's loud enough, but not so loud that it's noisy or garbled. A microphone is essential if you want to provide commentary or just capture reactions from players and spectators in realtime. If you're going to edit the video later, you can always throw on voiceover at that time, too.<br /></p>
<p>Some cameras have a line-in or microphone jack, and that can be used to record audio directly from the console, but the sound a console outputs may be too loud for the microphone input, and just make things too noisy. In that case, outputting from your TV (with the volume lowered) is a handy feature if your TV is sporting a set of output jacks.<br /></p>
<p><strong>Pick the right screen</strong><br />By this I mean choose a display technology that's suitable for photographing. CRT televisions, even big screen projecting ones, don't hold up well to photographing or videoing. The constantly redrawing of the image, line by line leads to rolling black bars, flickering, and other visual artifacts which often can't be fixed in post. If it's at all an option, hook your console up to an LCD, plasma, LCOS, or DLP screen for shoots. My best photos were taken on an LCD monitor because the anti-glare coating eliminates reflections and there's no other display artifacts to fret over.<br /></p>
<p>PC gamers have simple tools like <a href="http://www.fraps.com" target="_blank">FRAPS</a> and <a href="http://www.planetgamecam.com/" target="_blank">GameCam</a> for capturing video, and often times if they want to grab screenshot, it's as easy as hitting PrintScreen or a dedicated key pre-configured by the game's developer.<br /></p>
<p>On the console side, we're rarely given the tools to record gameplay or take screenshots to share with others. While most racing games at least let you save ghost data and replays, and sometimes even enter a photo mode, there are few examples outside of that genre. <em>Halo 3</em> set the bar pretty high in this respect by automatically saving replays for gamers to later watch from any perspective they can place their virtual camera. <em>Smash Bros. Brawl</em> followed suit with replay saves and a freely moveable 3D camera for screen grabs. We hold onto hope that, like stage builders and character creation, photo modes and replay saving become staples in games of the future. Where would we be if we thought "next gen" ended at upgrading graphics? There's no reason why we should rest at adding online functions or evolving controls. <br /></p>
<p>If you haven't got top-of-the-line camera equipment or a 4-year degree in digital arts, don't be discouraged. As Wii fans, we're not the sort to let looks or presentation get in the way of enjoying the content or the vision. If I hadn't started out with the jankiest of ghetto setups, I wouldn't be here writing this for you now. A 15-year old VHS camcorder plugged into a DVD recorder, whose discs had to be ripped and transcoded before editing in Windows Movie Maker was what got me into video editing, a YouTube addiction, and writing about the GlovePIE scripts I was so eager to show off. </p>
<center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/cfsBZ8_mwaU&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/cfsBZ8_mwaU&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br /><strong>We all gotta start somewhere</strong></center>
<p>If you've shot any amazing gaming videos, have a photo of a cool Mii to show off, or have a story of a gaming moment you <em>wish</em> you could have "caught on tape," please share it with us in the comments.<br /></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/04/09/revolutionary-capturing-the-moment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1161193/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/09/revolutionary-capturing-the-moment/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>joystiqfeatures</category><category>Revolutionary</category><category>smash</category><category>smash-bros</category><category>smash-bros-brawl</category><category>smashbros</category><category>smashbrosbrawl</category><category>video</category><category>videos</category><dc:creator>Mike Sylvester</dc:creator><dc:date>2008-04-09T09:45:00 00:00</dc:date></item><item><title>Revolutionary: A Musical Revolution</title><link>http://www.nintendowiifanboy.com/2008/03/11/revolutionary-a-musical-revolution/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/03/11/revolutionary-a-musical-revolution/</guid><comments>http://www.nintendowiifanboy.com/2008/03/11/revolutionary-a-musical-revolution/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.nintendowiifanboy.com/category/video/" rel="tag">Video</a>, <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a>, <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a>, <a href="http://www.nintendowiifanboy.com/category/revolutionary/" rel="tag">Revolutionary</a></p><p align="center"><a href="http://www.nintendowiifanboy.com/tag/revolutionary"><img vspace="4" hspace="4" border="0" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/06/revolutionary.png" alt="" /></a></p> <p><em>Every (other) Tuesday, Mike Sylvester brings you <a href="http://www.nintendowiifanboy.com/tag/revolutionary/">REVOLUTIONARY</a>, a look at the wide world of Wii possibilities. </em><br /></p> <p>The rhythm gaming genre, while relatively young, is already on the verge of becoming stale. Hitting buttons in time with a visual cue only remains as fresh as the accompanying song. But there's a new game that's set to turn the genre on its ear and destroy your preconceived notions of what a rhythm game can be. Today we'll be giving <em><a target="_blank" href="http://www.audio-surf.com/">Audiosurf</a></em> the GlovePIE treatment.<br /></p><p>A <a href="http://www.nintendowiifanboy.com/2008/02/12/revolutionary-controller-showdown-round-2/">few weeks ago</a> I expressed my disdain for <em>wipEout XL</em>, which I had been playing to test its worthiness as a comparative platform for the Wiimote versus the SIXAXIS. It's admittedly a good game, but my experience with it at the time had been anything but. For a few months prior to the showdown, I was building a script for the game to demonstrate one of my favorite aspects of the Wii controller design. The script was to feature several different control methods that could be automatically selected by just holding the controller a certain way or plugging in a Nunchuk or Classic Controller. <br /></p> <p>Well, the PC version of <em>wipEout XL</em>, being <em>old</em>, does not run very well on today's machines. The already-fast game plays at hyper speeds on a modern machine and real <a href="http://www.nintendowiifanboy.com/2007/10/02/revolutionary-this-is-not-the-star-wars-youre-looking-for/">Jedi reflexes</a> are needed to control it. So I completely wiped it out of consideration for scripting, and suspended work on those projects which involved that game. And then came <em><a target="_blank" href="http://www.steampowered.com/v/index.php?area=game&amp;AppId=12900">Audiosurf</a></em> - a game that, at its core, is the embodiment of the "have it your way" sensibilities I wanted to express with my multifunctional script, and at the same time, it incorporates the high speed thrill ride dips and dives of a futuristic racer like <em>wipEout</em>.<br /></p> <p><em>Audiosurf</em> lets you load up your own music, which the game analyzes to build levels. That alone is not an entirely <a target="_blank" href="http:// http://en.wikipedia.org/wiki/Vib-Ribbon">novel</a> idea, but the twist comes from the puzzle-style gameplay. The tracks are littered with colored blocks for you to collect and arrange, until they disappear and you're rewarded with points. It's a simple concept that's been the basis for countless great puzzle games, but the musical element dictates the placement of the pieces and the tempo of the music sets the speed at which the game runs.</p> <p>At first I wanted to try controlling the game with just the IR sensor pushing the virtual mouse cursor. But the game is designed in such a way that miniscule flicks of the mouse can slide your ship from one side of the track to the other. I could have designed an IR script to accomodate for that, but I also wanted to keep the full range of mouse motion available for navigating menus and clicking on the pop-up dialogs that give you tips in the tutorial levels. So what I ultimately decided on was to have the IR sensor control the mouse pointer's full range, and limit the mouse range on the other controls.</p> <p><strong>var.MinXRes = (Screen.Width * .45)<br />var.MaxXRes = (Screen.Width * .55) <br />If (Wiimote.HasNunchuk = False) or Nunchuk.ZButton<br /></strong><em>// Mouse movement</em><br /><strong>If Wiimote.PointerVisible<br />(Mouse.X /2) = Wiimote.PointerX<br />(Mouse.Y /2) = Wiimote.PointerY<br />Else<br />Mouse.CursorPosX = smooth(MapRange(Wiimote.GX,1,-1,var.MinXRes,var.MaxXRes)) <br />Mouse.Y = smooth(MapRange(Wiimote.GY,-.5,.5,1,-1)) <br />EndIf<br />Else<br />Mouse.CursorPosX = smooth(MapRange(Nunchuk.JoyX,-1,1,var.MinXRes,var.MaxXRes)) <br />Mouse.Y = smooth(MapRange(Nunchuk.JoyY,-1,1,0,1)) <br />EndIf<br /></strong></p> <p>Fewer than twenty lines of code gives us three ways to control the mouse pointer, which controls your "car" in the game. A couple more lines could add in Classic Controller support, which might even work well for <em>Audiosurf's </em>"Double Vision" mode. But we'll save that for another <a href="http://www.nintendowiifanboy.com/category/Revolutionary">Revolutionary</a>.<br /></p> <p><em>// Mouse Buttons</em><br /><strong>If Wiimote.A<br />Mouse.LeftButton = True<br />Else<br />Mouse.LeftButton = False<br />EndIf<br />If Wiimote.B<br />Mouse.RightButton = True<br />Else<br />Mouse.RightButton = False<br />EndIf<br />Key.Space = Wiimote.Home </strong><em>//Help</em><br /><strong>Key.Escape = Wiimote.Minus</strong> <em>//Options</em><strong> <br />Key.Enter = Wiimote.Plus</strong> <em>//Enter</em><br /><strong>Wiimote.Rumble = Wiimote.B</strong> <em>//Rumble when firing</em><strong><br />Shift + P + I + E = Wiimote.Two</strong> <em>//Stops script running</em><br /></p> <center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/p/50F4FA330D1904FC"></param><embed src="http://www.youtube.com/p/50F4FA330D1904FC" type="application/x-shockwave-flash" width="425" height="355"></embed></object></center> <p>My inspiration for this project came from using my iPhone. It, like the Wii Remote and Nunchuk, has an internal accelerometer for detecting tilt and motion, and the iPhone's iPod interface can change from a standard media player interface to the <a target="_blank" href="http://en.wikipedia.org/wiki/Cover_Flow">Cover Flow</a> interface by just rotating the device. Around the time that I realized the brilliance of this simple trick, I was working on a script for <em><a href="http://www.nintendowiifanboy.com/2007/09/25/revolutionary-emulation-ary/">Star Fox 2</a></em>, and thought it would be <em>neat</em> if I could change from my <em><a href="http://www.nintendowiifanboy.com/tag/Excite%20Truck/">Excite Truck</a></em> style of Arwing control to a more natural <a href="http://www.nintendowiifanboy.com/2007/08/07/revolutionary-support-our-cyber-troopers/">joystick style</a> of control when transforming my ship to the landwalker mode. Titles with varied gameplay are made all the more interesting with adaptable controls, but if transitioning between control methods initiates the change in gameplay style-- that's another degree of coolness. </p> <p>Imagine a <em>Rogue Squadron</em> game in which you point your Remote at the screen to pilot your X-Wing in pursuit or evasion, and turning the Remote sideways "locks S-foils in attack mode" and gives you finer motion controls for banking and rolling. There are so many possibilities to explore, and I'll be exploring some of them in future GlovePIE scripts.</p> <p>If you've got ideas for a game that might benefit from a control conversion, let us know in the comments.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/03/11/revolutionary-a-musical-revolution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1127422/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/03/11/revolutionary-a-musical-revolution/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>Audiosurf</category><category>GlovePIE</category><category>joystiqfeatures</category><category>Revolutionary</category><category>Steam</category><dc:creator>Mike Sylvester</dc:creator><dc:date>2008-03-11T20:00:00 00:00</dc:date></item><item><title>When you get bored of controlling game characters, control real life</title><link>http://www.nintendowiifanboy.com/2008/03/05/when-you-get-bored-of-controlling-game-characters-control-real/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/03/05/when-you-get-bored-of-controlling-game-characters-control-real/</guid><comments>http://www.nintendowiifanboy.com/2008/03/05/when-you-get-bored-of-controlling-game-characters-control-real/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.nintendowiifanboy.com/category/video/" rel="tag">Video</a></p><center><embed width="425" height="355" wmode="transparent" type="application/x-shockwave-flash" src="http://www.youtube.com/v/FSMJiGPPzGM"></embed></center><br />If there's one thing we hate, it's <em>having to do stuff</em>. While we pride ourselves on being in tip-top blogger shape (our knuckles are <em>immaculate</em>), the rest of our body is a mushy mess of undeveloped muscle. When you spend most of your time clacking away on a keyboard, you'll be surprised at how quickly your body becomes pretty useless.<br /><br />That's why we're just totally in love with the above video. If the Wiimote can control some curtains, imagine what else it can do. Pour orange juice? Hang a spice rack? Take our grandpa for a walk? The possibilities are endless!<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.makezine.com/archive/2008/02/wiimote_controlled_curtai.html?CMP=OTC-0D6B48984890>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/03/05/when-you-get-bored-of-controlling-game-characters-control-real/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1130869/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/03/05/when-you-get-bored-of-controlling-game-characters-control-real/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>hacks</category><category>wiimote</category><dc:creator>David Hinkle</dc:creator><dc:date>2008-03-05T14:15:00 00:00</dc:date></item><item><title>Nunchuk robot coming for your soul</title><link>http://www.nintendowiifanboy.com/2008/01/14/nunchuk-robot-coming-for-your-soul/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/01/14/nunchuk-robot-coming-for-your-soul/</guid><comments>http://www.nintendowiifanboy.com/2008/01/14/nunchuk-robot-coming-for-your-soul/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a></p><div align="center"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/rFN0P7389O8&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/rFN0P7389O8&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br /></div>
So maybe Charlie isn't <em>really</em> coming for your soul, but he is awfully <a href="http://www.nintendowiifanboy.com/2007/12/12/even-cardboard-robots-like-wii/">cute</a>, and since he needs only a Wii nunchuk, a transmitter, and a little attention, he's pretty awesome, too. Creator frank26080115 designed the RC robot to work in a variety of ways with the nunchuk for control; he can use the <a href="http://www.nintendowiifanboy.com/2007/04/19/man-uses-wiimote-to-control-robotic-joystick/">joystick</a> to move the little guy around, or with the Z-button depressed, the scheme allows for full motion controls. Using the C button, he can control Charlie's head. Better still? There's code and more available for all you robot aficionados at home, so you can get to work on your own version.<br /><br />[Via <a href="http://hackawii.com/wii-nunchuck-controlled-robot-uses-arduino-microcontroller/">Hack a Wii</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.societyofrobots.com/robotforum/index.php?topic=2633.0>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/01/14/nunchuk-robot-coming-for-your-soul/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1086421/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/01/14/nunchuk-robot-coming-for-your-soul/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>arduino</category><category>nunchuk</category><category>rc</category><category>robot</category><dc:creator>Alisha Karabinus</dc:creator><dc:date>2008-01-14T14:15:00 00:00</dc:date></item><item><title>Let your fingers do the manipulating</title><link>http://www.nintendowiifanboy.com/2008/01/03/let-your-fingers-do-the-manipulating/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/01/03/let-your-fingers-do-the-manipulating/</guid><comments>http://www.nintendowiifanboy.com/2008/01/03/let-your-fingers-do-the-manipulating/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.nintendowiifanboy.com/category/video/" rel="tag">Video</a></p><div align="center"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/7CoJGrtVs4c&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/7CoJGrtVs4c&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br /></div>
Forget Wii parties: the hot new trend is creating a 3D interface that you can <a href="http://www.nintendowiifanboy.com/2007/11/12/mod-your-fingers-into-sensor-bars/">manipulate</a> with your <a href="http://www.nintendowiifanboy.com/2007/12/28/friday-video-taking-a-cue-from-johnny-lee/">fingers</a> via the Wii. We can only guess that <em>Minority Report</em>, Neal Stephenson's <a href="http://en.wikipedia.org/wiki/The_Diamond_Age"><em>The Diamond Age</em></a>, and other media are heavily influencing people who want their virtual interfaces <em>right now</em> and see the Wii as a path to the <em>future</em>. <br /><br />Using our new hero <a href="http://www.nintendowiifanboy.com/tag/johnny-lee">Johnny Lee's</a> efforts as a springboard, the guys at Cynergy Labs took the interactive interface and ran with it. With infrared gloves and a Wii remote, a picture is disassembled, reassembled, and moved around on the screen before our very eyes -- and everything is manipulated in mid-air, no actual touching required. The gloves allow for a more delicate (and accurate) range of movements, as is demonstrated later in the video, as they pair the set-up with an interface similar to <a href="http://en.wikipedia.org/wiki/Microsoft_Surface">Microsoft Surface</a> for a distance-enhanced multi-touch experience.<br /><br />All we can say is: move over, robots. We've got to get busy welcoming our new fingertip overlords.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://hackawii.com/cynergy-labs-project-maestro-uses-a-wiimote-for-screen-control/>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/01/03/let-your-fingers-do-the-manipulating/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1076367/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/01/03/let-your-fingers-do-the-manipulating/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>cynergy-labs</category><category>fingers</category><category>hack</category><category>interface</category><category>johnny-lee</category><category>minority-report</category><dc:creator>Alisha Karabinus</dc:creator><dc:date>2008-01-03T18:00:00 00:00</dc:date></item><item><title>Getting some block-rockin' beats out of the GHIII guitar</title><link>http://www.nintendowiifanboy.com/2008/01/03/getting-some-block-rockin-beats-out-of-the-ghiii-guitar/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/01/03/getting-some-block-rockin-beats-out-of-the-ghiii-guitar/</guid><comments>http://www.nintendowiifanboy.com/2008/01/03/getting-some-block-rockin-beats-out-of-the-ghiii-guitar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.nintendowiifanboy.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.nintendowiifanboy.com/category/video/" rel="tag">Video</a>, <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a></p><center><embed width="425" height="355" wmode="transparent" type="application/x-shockwave-flash" src="http://www.youtube.com/v/IliF3dSETbE&amp;rel=1"></embed></center><br />Do you remember that whole <a href="http://www.nintendowiifanboy.com/2007/11/09/is-wiijing-the-new-hot-fad/">Wiijing thing</a>? Well, it's been taken a step further with the new <a href="http://www.nintendowiifanboy.com/2007/05/31/a-look-at-the-wireless-les-paul-in-guitar-hero-iii/">Les Paul wireless guitar</a> that comes with <a href="http://www.nintendowiifanboy.com/2007/12/27/this-kid-will-totally-mess-you-up-in-guitar-hero-iii/"><em>Guitar Hero III</em></a>. As you can see, it lends itself a little more to the whole musical theme a bit better than having a guy twirl a <a href="http://www.nintendowiifanboy.com/tag/wiimote">Wiimote</a> around. Plus, it looks like it takes more skill to rock with the guitar than just Nintendo's newest controller.<br /><br />It isn't our kind of music, to be honest, but the folks in the video sure seem to get a kick out of it.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=IliF3dSETbE>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/01/03/getting-some-block-rockin-beats-out-of-the-ghiii-guitar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1076198/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/01/03/getting-some-block-rockin-beats-out-of-the-ghiii-guitar/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>activision</category><category>dj</category><category>guitar</category><category>guitarheroiii</category><category>les-paul</category><category>music</category><category>wiij</category><category>wiimote</category><dc:creator>David Hinkle</dc:creator><dc:date>2008-01-03T10:30:00 00:00</dc:date></item><item><title>Guitar Hero rocks Christmas decorations</title><link>http://www.nintendowiifanboy.com/2007/12/26/guitar-hero-rocks-christmas-decorations/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2007/12/26/guitar-hero-rocks-christmas-decorations/</guid><comments>http://www.nintendowiifanboy.com/2007/12/26/guitar-hero-rocks-christmas-decorations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.nintendowiifanboy.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.nintendowiifanboy.com/category/video/" rel="tag">Video</a></p><center><embed width="425" height="355" src="http://www.youtube.com/v/lkyrcW24USI&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent"></embed></center><br />It may not be the Wii version of <em>Guitar Hero</em>, but it's certainly something worth recognizing, regardless. Turns out, some savvy folk decided to sync a loose collection of colored Christmas lights to the colored fret buttons in <em>Guitar Hero</em>, allowing for quite the display. It reminds us of those <a href="http://www.youtube.com/watch?v=rmgf60CI_ks">other Christmas lights</a>.<br /><br />[Via <a href="http://www.engadget.com/2007/12/24/christmas-lights-synced-with-guitar-hero-axe/">Engadget</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=lkyrcW24USI>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/12/26/guitar-hero-rocks-christmas-decorations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1071007/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/12/26/guitar-hero-rocks-christmas-decorations/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>christmas</category><category>guitar-hero</category><category>guitarhero</category><category>holidash</category><category>holidays</category><dc:creator>David Hinkle</dc:creator><dc:date>2007-12-26T13:30:00 00:00</dc:date></item><item><title>Why can't we play VC games directly from the SD card?</title><link>http://www.nintendowiifanboy.com/2007/12/17/why-cant-we-play-vc-games-directly-from-the-sd-card/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2007/12/17/why-cant-we-play-vc-games-directly-from-the-sd-card/</guid><comments>http://www.nintendowiifanboy.com/2007/12/17/why-cant-we-play-vc-games-directly-from-the-sd-card/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/news/" rel="tag">News</a>, <a href="http://www.nintendowiifanboy.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a></p><div align="center"><a href="http://nsider2.com/forums/index.php?s=13654d5c00e53a8627b401e6b7c23b6e&amp;showtopic=82973"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/12/wii_shop_channel_front_lg.jpg" /></a><br /></div>
You may have wondered this yourself, questioning why as you waited forever to load games to and from the SD card. And, while the dream of being able to just enjoy these <a href="http://www.nintendowiifanboy.com/2007/12/14/virtual-console-online-features-are-for-suckers/">Virtual Console</a> games from your 2 or 4 gig SD card sounds like a very plausible one, the truth is very different.<br /><br />See, the data access speeds for the SD card are extremely slow, apparently. That's why it takes awhile (in the case of the TG16 CD-ROM and NeoGeo, <em>forever</em>) to load the data onto and from there. So, if you tried to play a game directly from the card, it would be an atrocious affair. Shame, really, because the chore of copying and erasing all of this data can be a real pain.<br /><br />Of course, this is all unconfirmed at this point, considering the "news" comes from a random post on an internet forum. So, if you have a grain or two of salt lying around, be sure to take this tidbit with them.<br /><br />[Via <a href="http://gonintendo.com/?p=31708">Go Nintendo</a> and <a href="http://www.nintendoeverything.com/?p=214">Nintendo Everything</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://nsider2.com/forums/index.php?s=13654d5c00e53a8627b401e6b7c23b6e&amp;showtopic=82973>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/12/17/why-cant-we-play-vc-games-directly-from-the-sd-card/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1064716/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/12/17/why-cant-we-play-vc-games-directly-from-the-sd-card/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>data</category><category>sd</category><category>sd-card</category><dc:creator>David Hinkle</dc:creator><dc:date>2007-12-17T13:30:00 00:00</dc:date></item><item><title>3D camera aims to offer Wii-like gameplay [update]</title><link>http://www.nintendowiifanboy.com/2007/12/14/3d-camera-aims-to-offer-wii-like-gameplay/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2007/12/14/3d-camera-aims-to-offer-wii-like-gameplay/</guid><comments>http://www.nintendowiifanboy.com/2007/12/14/3d-camera-aims-to-offer-wii-like-gameplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a></p><a href="http://www.reuters.com/article/lifestyleMolt/idUSN1225985620071213"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/12/zcam_sm.jpg" alt="" /></a>Wii's success was bound to cause a few imitators to emerge from the deep, dark crevices below the earth and embrace the light of the surface. The most popular one that seems to keep coming up is <a href="http://www.nintendowiifanboy.com/2007/12/05/vii-would-like-to-be-gutted/">the Vii</a>, but now a new camera from a company called 3DV Systems out of Israel has become the latest. Called the ZCam, it's a 3D camera for your PC that will pick up motion much in the way the <a href="http://www.nintendowiifanboy.com/tag/wiimote">Wiimote</a> senses your actions and translates them into in-game movements.<br /><br />During a recent demonstration of the device, 3DV Chief Executive Zvika Klier said "The Wii has shown us the way, but this device can take things so much farther." The camera isn't limited to two dimensions of movement, however, as it can also track depth. Klier demonstrated both an airplane game where movement of the aircraft was controlled by his arms, using his thumbs to activate machine games and drop bombs, and a boxing game. As you can imagine, the boxing game had him throwing punches and bobbing and weaving as he played. "<strike>The Wii has shown us the way, but this device can take things so much farther," he commented.</strike> "With this, we can really put you into the game," he said.<br /><br />So, do we have a Wii killer on our hand, folks? Would you like to know <a href="http://www.3dvsystems.com/">more</a>?<br /><br /><font color="red">Update</font>: Sorry folks, I didn't mean to use the same line twice in one paragraph (obviously) and the post has been fixed.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.reuters.com/article/lifestyleMolt/idUSN1225985620071213>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/12/14/3d-camera-aims-to-offer-wii-like-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1063499/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/12/14/3d-camera-aims-to-offer-wii-like-gameplay/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>3dv</category><category>motion-control</category><category>zcam</category><dc:creator>David Hinkle</dc:creator><dc:date>2007-12-14T22:58:00 00:00</dc:date></item><item><title>Another Rockstar-inspired console mod</title><link>http://www.nintendowiifanboy.com/2007/12/13/another-rockstar-inspired-console-mod/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2007/12/13/another-rockstar-inspired-console-mod/</guid><comments>http://www.nintendowiifanboy.com/2007/12/13/another-rockstar-inspired-console-mod/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/mods/" rel="tag">Mods</a>, <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a></p><div align="center"><a href="http://www.maxconsole.net/?mode=news&amp;newsid=23583"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/12/rockstar_case_mod_wii_lg.jpg" alt="" /></a><br /></div>
While we wish we had more pictures of this mod from the multiple angles we're used to regarding <a href="http://www.nintendowiifanboy.com/2007/10/04/rockstars-m-rated-wii-console/">these types</a> of things, the look is still inspired. We're not big fans of how the paint came out (the balance of black and orange is off a bit), but that logo on the side came out really great. Overall, it's a success of a mod and the one responsible should be proud.<br /><br />[Via <a href="http://gonintendo.com/?p=31456">Go Nintendo</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.maxconsole.net/?mode=news&amp;newsid=23583>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/12/13/another-rockstar-inspired-console-mod/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1061982/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/12/13/another-rockstar-inspired-console-mod/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>led</category><category>rockstar</category><dc:creator>David Hinkle</dc:creator><dc:date>2007-12-13T14:15:00 00:00</dc:date></item><item><title>Pittsburgh students play around with the Wiimote</title><link>http://www.nintendowiifanboy.com/2007/12/06/pittsburgh-students-play-around-with-the-wiimote/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2007/12/06/pittsburgh-students-play-around-with-the-wiimote/</guid><comments>http://www.nintendowiifanboy.com/2007/12/06/pittsburgh-students-play-around-with-the-wiimote/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/news/" rel="tag">News</a>, <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a></p><div align="center"><a href="http://www.psc.edu/publicinfo/news/2007/2007-12-04-PSCWiiMD.php"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/12/buckyball_bowling_wiimote_lg.jpg"  alt="" /></a><br /></div>
Folks at the Pittsburgh Supercomputing Center are of the mind that Wiimotes aren't just for playing games on your Wii. Oh no, inside the bundled mass of plastic, wires and miniature unicorns that make the Wiimote so wonderful, there is something else, something <em>magical</em> (besides the unicorns): hope. Hope for a brighter future, hope for a more perfect world and hope for a device that can do more than just help you get a wicked game on.<br /><br />In setting the controller up to operate with BigBen (PSC's 4,000 processor, 21-teraflop Cray XT3 supercomputing system), the students used the Wiimote to play <em>Buckyball Bowling</em>. This WiiMD technology will hopefully "offer scientists an easily usable tool to gain insight into simulations" and provide "an entertaining educational outreach tool to help interest students in biology, chemistry and physics." More Wii in the classroom is something we can definitely get behind.<br /><br />[Via <a href="http://www.engadget.com/2007/12/05/wiimote-used-in-buckyball-bowling-other-educational-simulations/">Engadget</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.psc.edu/publicinfo/news/2007/2007-12-04-PSCWiiMD.php>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/12/06/pittsburgh-students-play-around-with-the-wiimote/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1055850/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/12/06/pittsburgh-students-play-around-with-the-wiimote/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>school</category><category>science</category><category>wiimd</category><category>wiimote</category><dc:creator>David Hinkle</dc:creator><dc:date>2007-12-06T19:00:00 00:00</dc:date></item><item><title>Vii would like to be gutted</title><link>http://www.nintendowiifanboy.com/2007/12/05/vii-would-like-to-be-gutted/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2007/12/05/vii-would-like-to-be-gutted/</guid><comments>http://www.nintendowiifanboy.com/2007/12/05/vii-would-like-to-be-gutted/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.nintendowiifanboy.com/category/video/" rel="tag">Video</a></p><center><embed width="420" height="405" align="middle" src="http://www.gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D16492%26ordinal%3D1196883838622%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowfullscreen="true" type="application/x-shockwave-flash"></embed></center><br />If it were us, we'd probably think of a much better way to disassemble this thing. Probably with a rock or by dropping it down a large flight of stairs. Sure, it's not the most practical way to see how many hamsters are running around on metal wheels inside the thing, powering its massive processor and other technical whatnot, but it would probably be the most satisfying. Then, we could sit our Wii next to its guts and take a picture, eventually photoshopping in a funny one-liner or something. Oh well ...<br /><br />[Via <a href="http://www.codenamerevolution.com/?p=6843">Codename Revolution</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamevideos.com/video/id/16492>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/12/05/vii-would-like-to-be-gutted/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1055365/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/12/05/vii-would-like-to-be-gutted/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>china</category><category>disassembly</category><category>vii</category><dc:creator>David Hinkle</dc:creator><dc:date>2007-12-05T17:00:00 00:00</dc:date></item><item><title>Wiimote inspires 'virtual exercise' contraption</title><link>http://www.nintendowiifanboy.com/2007/11/20/wiimote-inspires-virtual-exercise-contraption/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2007/11/20/wiimote-inspires-virtual-exercise-contraption/</guid><comments>http://www.nintendowiifanboy.com/2007/11/20/wiimote-inspires-virtual-exercise-contraption/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/news/" rel="tag">News</a>, <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a></p><div align="center"><a href="http://www.news.com.au/technology/story/0,25642,22791962-5014108,00.html"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/11/wiimotes_an_integral_part_of_virtual_cycling.jpg" alt="" /></a><br /></div>
<br />When students in Queensland, Australia recently attempted to make exercise bikes <em>interesting to use</em> (surely an impossible feat if you ask us, but good luck to them), they turned to the Wii's <a href="http://www.nintendowiifanboy.com/tag/WiiRemote/">unique controller</a> for a helping hand. Their idea was straightforward enough: place a giant screen in front of the user which shows them merrily zipping through the countryside and other virtual vistas as they cycle.<br /><br />But for this to work effectively, two Wiimotes were required -- one strapped to the cyclist's helmet (so that turning the head would allow users to take in scenery around them), and one to the leg of the cyclist (meaning the device could detect what speed users were travelling at, and adjust the on-screen image accordingly).<br /><br />They're calling it "virtual exercise," and say the next step is to take the image from the screen and have it projected into a pair of goggles, before selling the idea to gyms. Presumably they'll have found an alternative to the Wiimote by then, but if this does show up in your local sweatshop in the future, know where the inspiration came from, eh?<br /><br />[Thanks, Maddles!]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.news.com.au/technology/story/0,25642,22791962-5014108,00.html>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/11/20/wiimote-inspires-virtual-exercise-contraption/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1044494/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/11/20/wiimote-inspires-virtual-exercise-contraption/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>exercise</category><category>exergaming</category><category>science</category><category>sports</category><category>technology</category><category>Wii-remote</category><category>Wiimote</category><dc:creator>Chris Greenhough</dc:creator><dc:date>2007-11-20T14:15:00 00:00</dc:date></item><item><title>About the worst camera work ever: Super Smash Bros. on a PSP</title><link>http://www.nintendowiifanboy.com/2007/11/15/about-the-worst-camera-work-ever-super-smash-bros-on-a-psp/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2007/11/15/about-the-worst-camera-work-ever-super-smash-bros-on-a-psp/</guid><comments>http://www.nintendowiifanboy.com/2007/11/15/about-the-worst-camera-work-ever-super-smash-bros-on-a-psp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.nintendowiifanboy.com/category/video/" rel="tag">Video</a>, <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a></p><center><embed width="425" height="355" src="http://www.youtube.com/v/qtj_TN6LBKo&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent"></embed></center><br />While the idea of a portable <em>Super Smash Bros.</em> has us all tingly in our <em>everywhere</em>, we find this video only makes us nauseous. Not because the game is being played on Sony's <a href="http://www.pspfanboy.com">PSP system</a>, but rather because the person filming this apparently had an epileptic seizure whilst doing so. It's a shame, really, because we would've liked to see how this played. Oh, and heard, as well. The video has no sound.<br /><br />[Thanks, hvnlysoldr!]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=qtj_TN6LBKo&amp;NR=1>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/11/15/about-the-worst-camera-work-ever-super-smash-bros-on-a-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1040400/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/11/15/about-the-worst-camera-work-ever-super-smash-bros-on-a-psp/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>playstation-portable</category><category>psp</category><category>sony</category><category>super-smash-bros</category><dc:creator>David Hinkle</dc:creator><dc:date>2007-11-15T15:00:00 00:00</dc:date></item><item><title>Nintendo mysteriously updates Everybody Votes, Opera throws the browser a keyboard bone</title><link>http://www.nintendowiifanboy.com/2007/10/10/nintendo-mysteriously-updates-everybody-votes-opera-throws-the/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2007/10/10/nintendo-mysteriously-updates-everybody-votes-opera-throws-the/</guid><comments>http://www.nintendowiifanboy.com/2007/10/10/nintendo-mysteriously-updates-everybody-votes-opera-throws-the/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/news/" rel="tag">News</a>, <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/10/keyboard_update_nwf.jpg" /><br /></div>
It was a big day for Nintendo fans. Not only did we get some <a href="http://www.nintendowiifanboy.com/2007/10/10/slew-of-new-titles-announced-for-wii-ware/">great</a> <a href="http://www.nintendowiifanboy.com/2007/10/10/the-smash-bros-megaton-that-is-a-surprise-to-nobody-sonic-conf/">announcements</a> out of a surprise conference in Japan, but we were greeted by the friendly blue glow when we were able to tear ourselves away from said news and actually look at our beloved consoles. <br /><br />While exciting on the face, though, today's update ends up being less than thrilling. Much-needed keyboard functionality came to the Opera browser, but it's still limited, and the Wii remote must be used to navigate through text boxes. Take the average search form as an example; at the computer, most of the time, you can type in your search terms and hit enter -- or at the most, tab to the search button and <span style="font-style: italic;">then</span> hit enter. No such luck with the Wii's browser. It's more like this:<br />
<ol>
    <li>Navigate to text box with Wii remote</li>
    <li>Enter text on keyboard</li>
    <li>Navigate to enter/search button with Wii remote<br /></li>
    <li>Profit. Very slow and awkward profit, but better than a poke in the eye with ye olde sharp stick.</li>
</ol><br />All of this would have been great with the <a href="http://www.nintendowiifanboy.com/2007/08/08/some-usb-keyboards-working-with-wii/">last update</a>, but now it's a little disappointing. We can only hope that another update is soon to follow that makes keyboards a little more useful. For now, it seems best to continue to use the browser sparingly. It's great for showing off YouTube videos to friends from the comfort of your sofa, but for any high-powered browsing, chatting, or forum-hopping, we'll recommend you stick to your computer. Unless, of course, you want to check out Wii Fanboy. Then we're with you 100%.<br /> <br /> Logitech <a href="http://gamefront.de/">announced today</a> that they're planning a special Wii keyboard for use with the system and the Opera browser. We're gonna guess that it will look and function much like a keyboard (shocking!) and that it will be white. But wouldn't it be awesome if it included a pointer? It could be like <a href="http://www.play-asia.com/paOS-13-71-23-49-en-70-1xe.html">this</a>, but smaller. Now <span style="font-style: italic;">that</span> we'd consider.<br /> <br /> The <a href="http://www.nintendowiifanboy.com/2007/02/20/everybody-votes-one-week-later/">Everybody Votes channel</a> was updated as well, and we'll give anyone a shiny new nickel if they can tell us what's new. There may be a new background or something, but updates seem to be cosmetic at best. We'll say they're clearly great if we don't even notice! But maybe we'll spy the purported enhancements over time.<br /> <br />In the meantime, we would like to offer an illustrated (but not well) version of our adventures with the updated Internet Channel.<br /><br /><br />
<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/10/typedatlast_nwf.png" /><br /></div>
At last, dear friends, we can use the internet in our living rooms like civilized people, without a laptop perched upon our knees. Instead, we can sprawl out across the sofa, one shoe dangling, arm flung out so that we don't have to share, and alternate between a keyboard and a Wii remote.<br /><br />Okay, so it's still a little unwieldy, but hey, baby steps. <br /><br />
<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/10/realsearch_sonic_nwf.jpg" /><br /></div>
After that joke search, I tried something real. Something exciting. Sonic! And hey, look at that new search bar. <span style="font-style: italic;">Spiffy</span>.<br /><br />
<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/10/sonic_post_gtvid_nwf.png" /><br /></div>
Which of course led me straight to the recent megaton. Sonic in <span style="font-style: italic;">Smash Bros.</span>! And there was much rejoicing. Except ... what's with the video? Hitting play yielded nothing, so I thought, well, let's check out another one. Maybe YouTube.<br /><br />
<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/10/nostreamingyoutubeeh.jpg" /><br /></div>
But alas, embedded YouTube videos left a big ol' blank space. Not attractive.<br /><br />
<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/10/usingthekeyboard_nwf.jpg" /><br /></div>
So of course, I went to YouTube, just in case videos were broken. You can see the keyboard here. Keyboards make typing fun.<br /><br />
<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/10/twp_yt_nwf.jpg" /><br /></div>
They weren't! Whew, that's a sigh of relief. Must celebrate with some <span style="font-style: italic;">Zelda</span> music videos.<br /><br />
<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/10/visitingneogaf_nwf.jpg" /></div>
And then a trip to NeoGAF, just to appreciate typing a little more. I like typing. Especially with a real keyboard.<br /><br />All in all, this is a step in the right direction, but we need more. We need page down functionality, we need tabbing, and we need the enter key to work as more than just a line return. But we'll take this for now!<br /><br />[Thanks to everyone who sent this in!]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2007/10/10/nintendo-mysteriously-updates-everybody-votes-opera-throws-the/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1009804/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/10/10/nintendo-mysteriously-updates-everybody-votes-opera-throws-the/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>browser</category><category>Everybody-Votes</category><category>EverybodyVotes</category><category>Internet-Channel</category><category>InternetChannel</category><category>joystiqfeatures</category><category>keyboard</category><category>Opera</category><category>update</category><dc:creator>Alisha Karabinus</dc:creator><dc:date>2007-10-10T19:30:00 00:00</dc:date></item><item><title>Winamp streams to the Wii</title><link>http://www.nintendowiifanboy.com/2007/09/17/winamp-streams-to-the-wii/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2007/09/17/winamp-streams-to-the-wii/</guid><comments>http://www.nintendowiifanboy.com/2007/09/17/winamp-streams-to-the-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/news/" rel="tag">News</a>, <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a></p><div align="center"><a href="http://biz.gamedaily.com/industry/news/?id=17414"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/09/nullsoft_winamp_logo_lg.gif"  alt="" /></a><br /></div>
Many may profess that iTunes is the ultimate application for listening to music on the PC. For us, Winamp has always been (and probably always will be) where it's at. And, we're quite happy to report that Winamp now works with the Wii.<br /><br />Users then can do a little thing here or there, point their Wii's web browser to <a href="http://winamp.com/remote">here</a> and stream music directly from their internet-enabled PC. You can also allow other users to stream content from your PC set up on the Wii, allowing them to check out video and music from your host machine.<br /><br />Technology, ain't she <em>grand</em>?<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.gamedaily.com/industry/news/?id=17414>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/09/17/winamp-streams-to-the-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/991318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/09/17/winamp-streams-to-the-wii/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>itunes</category><category>music</category><category>pc</category><category>winamp</category><dc:creator>David Hinkle</dc:creator><dc:date>2007-09-17T22:51:00 00:00</dc:date></item><item><title>Companies making components for Wii getting rich</title><link>http://www.nintendowiifanboy.com/2007/08/15/companies-making-components-for-wii-getting-rich/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2007/08/15/companies-making-components-for-wii-getting-rich/</guid><comments>http://www.nintendowiifanboy.com/2007/08/15/companies-making-components-for-wii-getting-rich/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/news/" rel="tag">News</a>, <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a></p><div align="center"><a href="http://www.tech.co.uk/home-entertainment/gaming/consoles/controllers/news/wii-success-making-component-suppliers-rich?articleid=607085111"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/08/piles_of_cash_blow_lg_edit.jpg"  alt="" /></a><br /></div>
If you're in the parts industry, you're likely sleeping on a large mound of money and enjoying the company of the most expensive of entourages. You've probably got bedroom furniture made from dinosaur bones, you're so filthy rich. That is, according to Tech.co.uk, who are reporting that numerous manufacturers of components that make up the Wii and the <a href="http://www.nintendowiifanboy.com/tag/money">Wiimote</a> are seeing large profits from the console's popularity.<br /><br />This has even caused these manufacturers to open dedicated teams within their ranks. Analog Devices, responsible for the accelerometer in the Wiimote, have dedicated some of their existing space to manufacturing this part for the Wii exclusively. Another company, STMicroelectronics, makes the corresponding sensor in the <a href="http://www.nintendowiifanboy.com/tag/nunchuk">nunchuk</a> and are in the process of dedicating space to producing that.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tech.co.uk/home-entertainment/gaming/consoles/controllers/news/wii-success-making-component-suppliers-rich?articleid=607085111>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/08/15/companies-making-components-for-wii-getting-rich/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/966011/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2007/08/15/companies-making-components-for-wii-getting-rich/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>accelerometer</category><category>nunchuk</category><category>wiimote</category><dc:creator>David Hinkle</dc:creator><dc:date>2007-08-15T14:15:00 00:00</dc:date></item></channel></rss>