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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>The VC Advantage: Double Glitching</title><link>http://www.nintendowiifanboy.com/2008/05/14/the-vc-advantage-double-glitching/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/05/14/the-vc-advantage-double-glitching/</guid><comments>http://www.nintendowiifanboy.com/2008/05/14/the-vc-advantage-double-glitching/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a>, <a href="http://www.nintendowiifanboy.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/double051408.png" alt="" /><br /></div>
Dave was totally right in his VC Monday Madness video: I enjoy <a href="http://www.nintendowiifanboy.com/2008/04/28/vc-monday-madness-video-wrap-up-4-28-08/"><em>Double Dragon</em></a><em> </em>glitches. The best-known glitch -- and the most useful -- is the <a href="http://www.siliconera.com/2008/05/02/how-to-master-billys-moves-in-double-dragon/">experience factory</a> found in the second level. It's easy to completely fill up your heart gauge and unlock every move simply by walking over to the pile of girders after the climbing fence, then going back across the fence, and back again. This will cause the Williams enemy who <em>was</em> standing in front of the girders to disappear, and you can punch the crap out of his ghost for as long as your timer allows. Later in the same level you can defeat the boss by running away from him. He disappears and the game counts it as victory. I'm also a fan of the glitch-bat, which occurs when you swing a weapon <em>just</em> as it's supposed to disappear, leaving a weird bar made up of other graphical elements from the game.<br /><br />But my <em>favorite</em> glitch in <em>Double Dragon</em> on the NES is at best useless and actually pretty likely to hurt you. At the end of the first area, you can climb up these -- gutters? Pipes? I don't know what they are. Really, they're just wall decoration. But you can walk <em>straight up that wall</em>. Walk up high enough and you'll come back up to the bottom of the screen. Walk downward and you'll die. Move left and you'll warp back to the ground. Try to jump or attack and you'll fall over. Sometimes one of the Linda enemies will try to follow you up the wall and will just end up in some flickery jiggle maneuver just off the ground.<br /><br />I pretty much can't get to this part of the game without messing with the wall for a while. I can't even explain why it's so amusing. I could only find one <a href="http://www.youtube.com/watch?v=k6CfyBepbFI">video</a> of this glitch in action (at around 2:50), but be warned -- it's one of those YouTube videos with audio of some guy mocking the game as he plays -- <em>the scourge of the retrogaming blogger.</em> <br /><br />
<div style="border-top: 1px solid; padding-top: 5px;"><a href="http://www.nintendowiifanboy.com/category/the-vc-advantage/"><img vspace="4" hspace="4" border="0" align="left" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/dragonswipe051508.png"  alt="" /></a><em><a href="http://www.nintendowiifanboy.com/category/the-vc-advantage/">The VC Advantage</a> is a weekly look at the secrets inside games -- not just cheat codes, but assorted trivia and oddities. We aim to bring back the feeling of the hint columns from game magazines, except when we do something else.<br /></em></div><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/05/14/the-vc-advantage-double-glitching/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1195610/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/05/14/the-vc-advantage-double-glitching/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>double-dragon</category><category>nes</category><category>technos</category><category>tradewest</category><category>vcadvantage</category><dc:creator>JC Fletcher</dc:creator><dc:date>2008-05-14T19:00:00 00:00</dc:date></item><item><title>VC Tuesday: Champion by default</title><link>http://www.nintendowiifanboy.com/2008/05/13/vc-tuesday-champion-by-default/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/05/13/vc-tuesday-champion-by-default/</guid><comments>http://www.nintendowiifanboy.com/2008/05/13/vc-tuesday-champion-by-default/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/news/" rel="tag">News</a>, <a href="http://www.nintendowiifanboy.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.nintendowiifanboy.com/category/imports/" rel="tag">Imports</a></p><a href="http://www.nintendo.co.jp/wii/vc/lineup.html"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/martialchampion051308.jpg"  alt="" /></a>Japan's Virtual Console releases today are, literally, <em>infinitely</em> more awesome than our domestic lineup, because they exist. This week was Nintendo of America's turn to take a break from VC games to promote <a href="http://www.nintendowiifanboy.com/2008/05/12/wiiware-goes-live/">WiiWare</a>, so <em>any</em> Virtual Console game that came out in Japan this week looks <em>that much better</em> in comparison to <em>nothing.<br /></em><br />Even without the easy advantage, the lineup is not bad at all. <em>Bubble Bobble</em> is a <em>total classic</em>, as is <em>Alex Kidd in Miracle World.</em> And <em>Martial Champion</em>, Konami's <em>Street Fighter II</em>-era fighter, is the kind of previously unknown oddity we love to see on the VC.<br /><br />The VC is a <em>great</em> system for that genre, <a href="http://www.nintendowiifanboy.com/2008/05/05/vc-monday-madness-video-wrap-up-5-5-08/"><em>Renegade</em></a> notwithstanding.<br />
<ul>
    <li><a href="http://www.nintendo.co.jp/wii/vc/vc_bb/index.html"><em>Bubble Bobble</em></a> (Famicom, 1-2 players, 500 Wii Points)</li>
    <li><a href="http://vc.sega.jp/vc_ms_alexmw/"><em>Alex Kidd in Miracle World</em></a> (Sega Master System, 1 player, 500 Wii Points)</li>
    <li><em><a href="http://vc-pce.com/jpn/j/title/martial_champ.html">Martial Champion</a> </em>(PC Engine CD-ROM, 1-2 players, 800 Wii Points) <span class="new"></span></li>
</ul><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendo.co.jp/wii/vc/lineup.html>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/05/13/vc-tuesday-champion-by-default/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1194404/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/05/13/vc-tuesday-champion-by-default/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>alex-kidd</category><category>bubble-bobble</category><category>martial-champion</category><category>master-system</category><category>nes</category><category>tg16</category><category>vctuesday</category><dc:creator>JC Fletcher</dc:creator><dc:date>2008-05-13T20:00:00 00:00</dc:date></item><item><title>Real console parts become virtual Virtual Console parts</title><link>http://www.nintendowiifanboy.com/2008/05/12/real-console-parts-become-virtual-virtual-console-parts/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/05/12/real-console-parts-become-virtual-virtual-console-parts/</guid><comments>http://www.nintendowiifanboy.com/2008/05/12/real-console-parts-become-virtual-virtual-console-parts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.nintendowiifanboy.com/category/mods/" rel="tag">Mods</a></p><div align="center"><a href="http://www.packetsniffers.org/projects/Nintendo_Box/index.html"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/nessatellite0512082.jpg" /></a><br /></div>
This seems like an excellent use of a vintage PC: building a dedicated NES emulator. It's basically the same idea as the homemade MAME cabinet, but cheaper. dosman built a custom adapter (using a destroyed <a href="http://en.wikipedia.org/wiki/NES_Four_Score">NES Four Score</a>) that allowed him to attach NES controllers to vintage 486 PC, then connected a <a href="http://en.wikipedia.org/wiki/NES_Satellite">NES Satellite</a> to the system. Now he can play archived <a href="http://www.nintendowiifanboy.com/tag/NES/">NES</a> games using a wireless controller! How <em>novel!</em> <br /><br />We don't want to argue about the legality of emulation (we're not going to look into whether or not he owns the original cartridges, etc.) because we prefer to focus on <em>how cool</em> the whole project is. The 486 is <em>just</em> powerful enough to run <a href="http://bloodlust.zophar.net/NESticle/nes.html">Nesticle</a> (itself a vintage program), and somebody <em>finally</em> figured out a reason for both the Four Score and the Satellite to exist.<br /><br />[Via <a href="http://blog.makezine.com/archive/2008/05/build_a_nes_emulator_from.html?CMP=OTC-0D6B48984890">MAKE</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.packetsniffers.org/projects/Nintendo_Box/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/05/12/real-console-parts-become-virtual-virtual-console-parts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1193008/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/05/12/real-console-parts-become-virtual-virtual-console-parts/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>emulation</category><category>four-score</category><category>nes</category><category>nes-satellite</category><dc:creator>JC Fletcher</dc:creator><dc:date>2008-05-12T16:00:00 00:00</dc:date></item><item><title>Wii Warm Up: Through rose-tinted glasses</title><link>http://www.nintendowiifanboy.com/2008/05/10/wii-warm-up-through-rose-tinted-glasses/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/05/10/wii-warm-up-through-rose-tinted-glasses/</guid><comments>http://www.nintendowiifanboy.com/2008/05/10/wii-warm-up-through-rose-tinted-glasses/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.nintendowiifanboy.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/tmpphpjb3pc2-rose-tinted-glasses.jpg" alt="" />The appeal of the <a href="http://www.nintendowiifanboy.com/category/vc-monday-madness/">Virtual Console</a> is obvious: nostalgia. The VC is jam-packed with memories from yesteryear, spilling over with wonderful software that defined our childhoods. But it isn't all lollipops and puppy dogs. Nostalgia can also be very misleading, and some of those packets of data you download from Nintendo's service can end up souring childhood memories.<br /><br />Personally speaking -- and this will probably sound like heresy in some quarters, so brace yourselves -- I was left disappointed by <em>Mega Man 2</em>, a game I adored as an eleven-year-old, but one that now seems slightly dated, with its repeated leaps of faith and enemies that like to spawn directly beneath you. On the other hand, a game such as <em>Super Mario Bros. 3</em> <em>still </em>feels like a breath of fresh air, almost two decades after it was released.<br /><br />Thinking about this some more, we have three questions for you. One: which <a href="http://www.nintendowiifanboy.com/tag/vctuesday/">Virtual Console</a> games don't hold the same magic for you as they once did? Two: have any titles aged better than you suspected they would? And three: have you ever held off from downloading a certain game, concerned that it may ruin one of those precious childhood memories?<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/05/10/wii-warm-up-through-rose-tinted-glasses/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1191369/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/05/10/wii-warm-up-through-rose-tinted-glasses/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>commodore</category><category>genesis</category><category>master-system</category><category>mega-drive</category><category>mega-man</category><category>mega-man-2</category><category>megaman</category><category>neo-geo</category><category>nes</category><category>platform</category><category>retro</category><category>smb</category><category>smb-3</category><category>snes</category><category>super-mario-bros</category><category>super-mario-bros-3</category><category>tg-16</category><category>turbografx-16</category><dc:creator>Chris Greenhough</dc:creator><dc:date>2008-05-10T10:30:00 00:00</dc:date></item><item><title>VC Friday: Cho Aniki and the return of the Neo Geo</title><link>http://www.nintendowiifanboy.com/2008/05/09/vc-friday-cho-aniki-and-the-return-of-the-neo-geo/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/05/09/vc-friday-cho-aniki-and-the-return-of-the-neo-geo/</guid><comments>http://www.nintendowiifanboy.com/2008/05/09/vc-friday-cho-aniki-and-the-return-of-the-neo-geo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/news/" rel="tag">News</a>, <a href="http://www.nintendowiifanboy.com/category/virtual-console/" rel="tag">Virtual Console</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/ms-main99-chrisg-main99.jpg" /><br /></div>
<br />We were already <span style="font-style: italic;">totally pumped</span> about getting <span style="font-style: italic;"></span><a href="http://www.nintendowiifanboy.com/2008/05/02/vc-friday-the-hanabi-festival-returns/"><span style="font-style: italic;">Cho Aniki</span></a> on the European and Aussie Virtual Consoles, but our faces lit up when we saw what else was lying in store for us this morning. <span style="font-style: italic;">Metal Slug</span> is the first Neo Geo game to appear on the download service since <a href="http://www.nintendowiifanboy.com/2007/12/14/vc-friday-mega-man/">December 14th</a>, but what a comeback!<br /><br />From a value-for-money perspective, we'd still recommend picking up <a href="http://www.nintendowiifanboy.com/2006/12/21/metareview-metal-slug-anthology/"><span style="font-style: italic;">Metal Slug Anthology</span></a> (especially now that it's so <a href="http://www.play.com/Games/Wii/4-/1027925/Metal-Slug-Anthology/Product.html?cm_mmc=Froogle-_-VideoGames-_-Action-_-Metal+Slug+Anthology&amp;source=5063&amp;engine=froogle_videogames&amp;keyword=Metal+Slug+Anthology+(WII)">cheap</a>), but it's great to see <a href="http://www.nintendowiifanboy.com/tag/snk">SNK</a>'s classic series represented on the VC (and this version even has Classic Controller support). <span style="font-style: italic;">Puyo Puyo 2</span> and TurboGrafx billiards title <span style="font-style: italic;">Break In</span> complete this week's line-up.<br />
<ul>
    <li><em>Cho Aniki</em> -- TurboGrafx-16 -- 900 Wii Points</li>
    <li><em>Metal Slug</em> -- Neo Geo -- 900 Wii Points</li>
    <li><em>Break In</em> -- TurboGrafx-16 -- 700 Wii Points</li>
    <li><em>Puyo Puyo 2</em> -- Mega Drive -- 900 Wii Points</li>
</ul>
Hop in your Slug and blast your way past the break to see all four in action!<br /><br />
<div style="text-align: center;"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/vymNGUEEyjU&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/vymNGUEEyjU&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br /><span style="font-style: italic;">Cho Aniki</span> (TurboGrafx-16)<br /><br /><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/AAjpHXxR_9o&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/AAjpHXxR_9o&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br /><span style="font-style: italic;">Metal Slug</span> (Neo Geo)<br /><br /><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/Qw8hjQPPCIA&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Qw8hjQPPCIA&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br /><span style="font-style: italic;">Break In</span> (TurboGrafx-16)<br /><br /><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/0cHkxadIMfg&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/0cHkxadIMfg&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br /><span style="font-style: italic;">Puyo Puyo 2</span> (Mega Drive)<br /></div>
<br />
<div style="border-top: 1px solid; padding-top: 5px;"><em><a href="www.nintendowiifanboy.com/tag/friday"><img vspace="4" hspace="4" border="1" align="left" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/classic_vc_friday_cg_may2_mani_thumbnail.jpg" alt="" /></a>Want to know what else has been available to us PAL gamers these past few weeks? Just check out past editions of VC Friday <a href="http://www.nintendowiifanboy.com/tag/friday">here</a>, as read exclusively by Wii Fanboy's most intelligent, good-looking readers.<br /></em></div><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/05/09/vc-friday-cho-aniki-and-the-return-of-the-neo-geo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1190450/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/05/09/vc-friday-cho-aniki-and-the-return-of-the-neo-geo/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>australia</category><category>break-in</category><category>cho-aniki</category><category>europe</category><category>friday</category><category>genesis</category><category>masaya</category><category>mega-drive</category><category>metal-slug</category><category>neo-geo</category><category>pal</category><category>puyo-puyo</category><category>puyo-puyo-2</category><category>puzzle</category><category>sega</category><category>shmup</category><category>snk</category><category>tg-16</category><category>turbografx-16</category><dc:creator>Chris Greenhough</dc:creator><dc:date>2008-05-09T11:15:00 00:00</dc:date></item><item><title>Hudson 'evaluating' North American VC release for Ys</title><link>http://www.nintendowiifanboy.com/2008/05/06/hudson-evaluating-north-american-vc-release-for-ys/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/05/06/hudson-evaluating-north-american-vc-release-for-ys/</guid><comments>http://www.nintendowiifanboy.com/2008/05/06/hudson-evaluating-north-american-vc-release-for-ys/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/news/" rel="tag">News</a>, <a href="http://www.nintendowiifanboy.com/category/virtual-console/" rel="tag">Virtual Console</a></p><a href="http://www.siliconera.com/2008/05/05/hudson-usa-discusses-digital-distribution-and-ys/"><em><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/ys050608.jpg"  alt="" /></em></a>In an interview about digital distribution (<em>Bomberman </em>for all!), Siliconera asked Hudson's Vice President of Product Development, Sabine Duvall, about the prospects for an U.S. release of the Turbografx-16 CD-Rom version of <em><a href="http://www.nintendowiifanboy.com/2007/10/16/vc-tuesday-sonic-samurai-assault-club/">Ys Book I &amp; II</a>.</em> Her response: "We'd love to make our fans happy, so we're still evaluating if it's right to bring <em>Ys</em> over."<br /><br />We fully expect the game to show up on Virtual Console here at some point. There's no reason for it <em>not</em> to. It's not even as if <em>Ys</em> is an import title like <em>Battle Lode Runner</em> or <em>DoReMi Fantasy.</em> It was released in the U.S. For that matter, it was <em>bundled with TG16 CD-Rom drives. <br /><br /></em>But for whatever reason, they've been evaluating this for a long time. <em>Ys</em> was actually given an ESRB rating back in <a href="http://www.siliconera.com/2007/11/16/ys-book-i-ii-bound-for-the-virtual-console-in-north-america/">November</a>. We wonder if they're trying to decide between releasing <em>Ys I &amp; II</em> as an $8 VC download and publishing the <a href="http://www.dsfanboy.com/2008/04/06/ys-i-and-ii-ds-get-bundled-still-cost-too-much/">DS games</a> that recently bombed in Japan.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2008/05/05/hudson-usa-discusses-digital-distribution-and-ys/>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/05/06/hudson-evaluating-north-american-vc-release-for-ys/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1187729/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/05/06/hudson-evaluating-north-american-vc-release-for-ys/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>arpg</category><category>falcom</category><category>hudson</category><category>ys</category><dc:creator>JC Fletcher</dc:creator><dc:date>2008-05-06T14:15:00 00:00</dc:date></item><item><title>VC Tuesday: Bullet Heaven</title><link>http://www.nintendowiifanboy.com/2008/05/06/vc-tuesday-bullet-heaven/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/05/06/vc-tuesday-bullet-heaven/</guid><comments>http://www.nintendowiifanboy.com/2008/05/06/vc-tuesday-bullet-heaven/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.nintendowiifanboy.com/category/imports/" rel="tag">Imports</a></p><a href="http://www.nintendo.co.jp/wii/vc/lineup.html"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/fz050608.jpg"  alt="" /></a>The Virtual Console is home to a <em>lot</em> of scrolling shooters. It seems like every week, at least <em>one</em> of the releases in every region is a shmup. This week, <em>three</em> of the four games coming out in Japan are shooters. But after years of seeing the once-prominent genre fall into obscurity, we really don't mind having a download service full of the things. <br /><br />For that matter, the same goes for side-scrolling brawlers, one of which is the <em>other</em> Japanese release this week. The VC is a <em>great</em> system for that genre, <a href="http://www.nintendowiifanboy.com/2008/05/05/vc-monday-madness-video-wrap-up-5-5-08/"><em>Renegade</em></a> notwithstanding.<br />
<ul>
    <li><a href="http://www.nintendo.co.jp/wii/vc/vc_ax/index.html"><em>Axelay</em></a> (Super Famicom, 1 player, 800 Wii Points)</li>
    <li><a href="http://vc.sega.jp/vc_sfz/"><em>Super Fantasy Zone</em></a> (Mega Drive, 1 player, 600 Wii Points)</li>
    <li><em><a href="http://vc-pce.com/jpn/j/title/staparo.html">Star Parodier</a> </em>(PC Engine, 1 player, 800 Wii Points)</li>
    <li><em><a href="http://www.neo-geo.com/reviews/neo-reviews/BurningFigt/burnfight.htm">Burning Fight</a> </em>(Neo Geo, 1-2 players, 900 Wii Points)</li>
</ul><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendo.co.jp/wii/vc/lineup.html>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/05/06/vc-tuesday-bullet-heaven/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1187489/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/05/06/vc-tuesday-bullet-heaven/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>axelay</category><category>burning-fight</category><category>star-parodier</category><category>super-fantasy-zone</category><category>vctuesday</category><dc:creator>JC Fletcher</dc:creator><dc:date>2008-05-06T11:15:00 00:00</dc:date></item><item><title>Virtually Free: This Kart's for you</title><link>http://www.nintendowiifanboy.com/2008/05/06/virtually-free-this-karts-for-you/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/05/06/virtually-free-this-karts-for-you/</guid><comments>http://www.nintendowiifanboy.com/2008/05/06/virtually-free-this-karts-for-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.nintendowiifanboy.com/category/contests-giveaways/" rel="tag">Contests / Giveaways</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/vf-banner-reus-ak-nwf.png"  alt="" /><br /></div>
Another edition of Virtually Free has come to an end, and we've learned one thing: you guys really like <em>Mario Kart Super Circuit</em> and want to see handheld games on the Virtual Console. We're right there with you on that one! Considering this, however, it's no surprise that today's winner chose the GBA kart racer as his winning answer:<br />
<ul>
    <li><a href="http://www.nintendowiifanboy.com/2008/04/30/virtually-free-karting-64-style/7#c11936149">Someguy</a>: another vote for super circuit</li>
</ul>
And that vote won! Congratulations to Someguy (hilarious name in this situation), and for everyone else: check back next week for an all-new shot at free Virtual Console games.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/05/06/virtually-free-this-karts-for-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1187535/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/05/06/virtually-free-this-karts-for-you/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>mario-kart-64</category><category>virtually-free</category><dc:creator>Alisha Karabinus</dc:creator><dc:date>2008-05-06T09:20:00 00:00</dc:date></item><item><title>Wherefore art thou, Mega Man?</title><link>http://www.nintendowiifanboy.com/2008/05/05/wherefore-art-thou-mega-man/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/05/05/wherefore-art-thou-mega-man/</guid><comments>http://www.nintendowiifanboy.com/2008/05/05/wherefore-art-thou-mega-man/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/news/" rel="tag">News</a>, <a href="http://www.nintendowiifanboy.com/category/virtual-console/" rel="tag">Virtual Console</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/megamancs0505.jpg" alt="" />When Capcom said that <a href="http://www.nintendowiifanboy.com/2008/04/28/capcom-confirms-bionic-commando-not-coming-to-vc/">we wouldn't be seeing</a> <em>Bionic Commando</em> on the Wii, that wasn't entirely true. What <em>is</em> true is that the decision is completely up to Nintendo -- but that goes for all Capcom games, not just the <a href="http://www.nintendowiifanboy.com/2008/03/20/virtually-overlooked-bionic-commando/">retrospectively controversial</a> Hitler-killing ones.<br /><br />According to Capcom's Public Relations Director Chris Kramer, the company licensed the rights to their games to Nintendo. It's therefore completely up to Nintendo whether and when Capcom titles get released on the Virtual Console -- Capcom no longer has any input in the decision.<br /><br />That's all fine and good, but at the same time, it makes us a little uneasy. One question we have -- where is the <em>Mega Man</em> series on North American consoles? Why is it taking so long for Nintendo of America to release even one game of the beloved series? Nintendo obviously has plenty of games on their plate that they'd like to release in a timely fashion, but when that stops us from playing some of our favorite Capcom classics, we can't say we're too happy about it.<br /><br />What about you? Are there any Capcom games that you wish Nintendo would just <em>hurry up</em> with?<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2008/04/29/capcom-bionic-commando-can-come-to-virtual-console-but-its-actually-nintendos-decision/>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/05/05/wherefore-art-thou-mega-man/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1183510/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/05/05/wherefore-art-thou-mega-man/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>bionic-commando</category><category>capcom</category><category>mega-man</category><category>megaman</category><category>rockman</category><dc:creator>Candace Savino</dc:creator><dc:date>2008-05-05T18:00:00 00:00</dc:date></item><item><title>Virtually Free: Get into the race!</title><link>http://www.nintendowiifanboy.com/2008/05/03/virtually-free-get-into-the-race/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/05/03/virtually-free-get-into-the-race/</guid><comments>http://www.nintendowiifanboy.com/2008/05/03/virtually-free-get-into-the-race/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.nintendowiifanboy.com/category/contests-giveaways/" rel="tag">Contests / Giveaways</a></p><div align="center"><a href="http://www.nintendowiifanboy.com/2008/04/30/virtually-free-karting-64-style/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/vf-banner-reus-ak-nwf.png" /></a><br /></div>
Don't forget to stop by and enter our latest Virtually Free contest, in which we offer up Virtual Console games for the mere price of a comment. If you're lucky enough to be chosen as next week's winner, you'll walk away with a copy of <em>Mario Kart 64</em> delivered straight to your Wii. It's fun and convenient! Just head over to the <a href="http://www.nintendowiifanboy.com/2008/04/30/virtually-free-karting-64-style/">original post</a> and leave a comment between now and Monday if you want your shot at the prize.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendowiifanboy.com/2008/04/30/virtually-free-karting-64-style/>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/05/03/virtually-free-get-into-the-race/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1185744/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/05/03/virtually-free-get-into-the-race/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>mario-kart-64</category><category>virtually-free</category><dc:creator>Alisha Karabinus</dc:creator><dc:date>2008-05-03T14:00:00 00:00</dc:date></item><item><title>Non-Earthbound ESRB ratings fly high [update]</title><link>http://www.nintendowiifanboy.com/2008/05/03/non-earthbound-esrb-ratings-fly-high/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/05/03/non-earthbound-esrb-ratings-fly-high/</guid><comments>http://www.nintendowiifanboy.com/2008/05/03/non-earthbound-esrb-ratings-fly-high/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/news/" rel="tag">News</a>, <a href="http://www.nintendowiifanboy.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.nintendowiifanboy.com/category/wiiware/" rel="tag">WiiWare</a></p><a href="http://www.esrb.org/ratings/search.jsp"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/sdb050308.png" /></a>Okay, so they <em>aren't <a href="http://www.nintendowiifanboy.com/2008/05/02/earthbound-gets-rated-by-the-esrb/">Earthbound</a>. </em>That one got its own post (and, we hope, its own release sooner than ESRB-rated gems like <em>Pro Wrestling </em>and <em>Zombies Ate My Neighbors). </em>Even though we're all tired from freaking out about Shigesato Itoi's sci-fi RPG, a bunch of awesome game ratings that would <em>normally</em> cause us to freak out have as yet gone un-freaked-out-about, on both Virtual Console and WiiWare. <br /><br />The biggest news for <em>us</em> on the VC: <em>Super Dodge Ball.</em> It's <em>probably</em> the NES game, but there's an outside chance it's the Neo Geo game. Either way, we love Aksys. And from SNK, <em>Samurai Shodown II</em> and <em>Metal Slug.</em><em><br /><br /></em>WiiWare's ratings range from expected to thrilling. Among the games found on the ESRB website that were not yet confirmed for U.S. release, <em>Dr. Mario Wii</em> and <em>Family Ping Pong</em> stand out. Other new ratings include <em><a href="http://www.nintendowiifanboy.com/2008/04/23/gyrostarr-for-wiiware-announced-no-relation-to-gyromite/">Gyrostarr</a>, <a href="http://www.nintendowiifanboy.com/2008/05/01/pop-to-cost-from-5-to-8/">Pop</a>, <a href="http://www.nintendowiifanboy.com/2008/03/24/new-my-life-as-a-king-trailer-wheeled-out-for-wiiware-launch/">Final Fantasy Crystal Chronicles: My Life as a King</a>, V.I.P Casino: Blackjack</em>, and <em><a href="http://www.nintendowiifanboy.com/2008/04/16/puzzloop-for-everyone-in-japan-next-week/">Magnetica Twist</a></em> (<em>Minna de Puzzloop</em>).<br /><br />[Update: removed reference to <em>Donkey Kong Country 3</em>. Not sure why that was mixed in with the recent ratings, or why I forgot it was already out. Well, I know why I forgot about it.]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.esrb.org/ratings/search.jsp>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/05/03/non-earthbound-esrb-ratings-fly-high/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1185560/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/05/03/non-earthbound-esrb-ratings-fly-high/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>family-ping-pong</category><category>magnetica</category><category>metal-slug</category><category>my-life-as-a-king</category><category>ping-pong</category><category>pop</category><category>samurai-shodown</category><category>super-dodge-ball</category><dc:creator>JC Fletcher</dc:creator><dc:date>2008-05-03T12:00:00 00:00</dc:date></item><item><title>Earthbound gets rated by the ESRB</title><link>http://www.nintendowiifanboy.com/2008/05/02/earthbound-gets-rated-by-the-esrb/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/05/02/earthbound-gets-rated-by-the-esrb/</guid><comments>http://www.nintendowiifanboy.com/2008/05/02/earthbound-gets-rated-by-the-esrb/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/news/" rel="tag">News</a>, <a href="http://www.nintendowiifanboy.com/category/virtual-console/" rel="tag">Virtual Console</a></p><div align="center"><a href="http://www.esrb.org"><img vspace="4" hspace="4" border="0" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/earthbound_vc_yes_lg.png" alt="" /></a><br /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/nintendo/Earthbound_coming_to_Nintendo_Wii'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>  We hope you have a fresh pair of underwear on, because you're about to suffer a heart attack: <a href="http://www.nintendowiifanboy.com/media/2008/05/earthbound_vc_wha_wha.png"><em>Earthbound </em>has been rated by the ESRB for Wii</a>. That pain in your chest? That's your heart exploding. <em>Welcome</em> the sensation. It's a sign of victory!<br /><br />Now that the game has been rated by the <a href="http://www.nintendowiifanboy.com/tag/esrb">ESRB</a>, it's likely to show up on the Virtual Console sometime in the immediate future. We'll settle for no less than this Monday, but in all probability, we won't be that lucky. Stay tuned to Wii Fanboy in the coming weeks for an announcement on when you can spend your money on this Virtual Console game.<br /><br />[Thanks, <a href="http://www.vc-reviews.com/news/2008/05/esrb_update_earthbound_finally_coming_to_virtual_console">Brandon</a>!]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.esrb.org/>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/05/02/earthbound-gets-rated-by-the-esrb/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1184884/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/05/02/earthbound-gets-rated-by-the-esrb/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>earthbound</category><category>esrb</category><category>rpg</category><category>snes</category><dc:creator>David Hinkle</dc:creator><dc:date>2008-05-02T12:45:00 00:00</dc:date></item><item><title>VC Friday: The Hanabi Festival returns! [Update]</title><link>http://www.nintendowiifanboy.com/2008/05/02/vc-friday-the-hanabi-festival-returns/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/05/02/vc-friday-the-hanabi-festival-returns/</guid><comments>http://www.nintendowiifanboy.com/2008/05/02/vc-friday-the-hanabi-festival-returns/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/news/" rel="tag">News</a>, <a href="http://www.nintendowiifanboy.com/category/virtual-console/" rel="tag">Virtual Console</a></p><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/hanabi-festival-hiroshima-cg2may-00main99.jpg" />An immensely pleasing sight greeted our bleary eyes when we inspected the PAL Virtual Console this morning -- the revival of last September's <a href="http://www.nintendowiifanboy.com/2007/09/14/vc-friday-tons-of-mega-also-games/">Hanabi Festival</a>! What does that mean? Simple: for the next few weeks, the VC will feature games that were previously unreleased in Europe or Australia, which we suppose justifies the slightly higher price tags.<br /><br />Best of all, we're <a href="http://www.nintendo.co.uk/NOE/en_GB/news/2008/hanabi_festival_returns_to_virtual_console_8036.html">promised</a> that this will continue for the next few weeks. Wonder what else we'll get? Here are this week's trio:<br />
<ul>
    <li><em>Columns III: Revenge of Columns</em> -- Mega Drive -- 900 Wii Points</li>
    <li><em>Final Soldier</em> -- TurboGrafx-16 -- 700 Wii Points</li>
    <li><em>Gradius II Gofer no Yabou</em><span style="font-style: italic;"></span> -- TurboGrafx-16 -- 900 Wii Points<br /></li>
</ul>
As usual, make the jump for footage of all three.<br /><br />[Update: There's much excitement here, as further inspection of Nintendo's <a href="http://www.nintendo.co.uk/NOE/en_GB/news/2008/hanabi_festival_returns_to_virtual_console_8036.html">press release</a> reveals that Speedos-clad TurboGrafx-16 shooter <em>Cho Aniki</em> will be one of the future Hanabi Festival releases!]<br /><br />
<div align="center"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/0tRBrq4zGt8&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/0tRBrq4zGt8&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br /><span style="font-style: italic;">Columns III: Revenge of Columns</span> (Mega Drive)<br /><br /><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/3MerVOiMUJQ&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/3MerVOiMUJQ&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br /><span style="font-style: italic;">Final Soldier</span> (TurboGrafx-16)<br /><br /><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/nCTtdYVEZYM&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/nCTtdYVEZYM&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br /><em>Gradius II Gofer no Yabou</em> (TurboGrafx-16)</div>
<br />
<div style="border-top: 1px solid; padding-top: 5px;"><em><a href="www.nintendowiifanboy.com/tag/friday"><img vspace="4" hspace="4" border="1" align="left" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/05/classic_vc_friday_cg_may2_mani_thumbnail.jpg" /></a>Want to know what else has been available to us PAL gamers these past few weeks? Just check out past editions of VC Friday <a href="http://www.nintendowiifanboy.com/tag/friday">here</a>, as read exclusively by Wii Fanboy's most intelligent, good-looking readers.<br /></em></div><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/05/02/vc-friday-the-hanabi-festival-returns/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1184690/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/05/02/vc-friday-the-hanabi-festival-returns/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>australia</category><category>columns</category><category>europe</category><category>final-soldier</category><category>friday</category><category>genesis</category><category>gradius</category><category>hanabi-festival</category><category>hudson</category><category>konami</category><category>mega-drive</category><category>pal</category><category>puzzle</category><category>sega</category><category>shmup</category><category>tg-16</category><category>turbografx-16</category><dc:creator>Chris Greenhough</dc:creator><dc:date>2008-05-02T10:30:00 00:00</dc:date></item><item><title>Virtually Free: Karting, 64-style</title><link>http://www.nintendowiifanboy.com/2008/04/30/virtually-free-karting-64-style/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/30/virtually-free-karting-64-style/</guid><comments>http://www.nintendowiifanboy.com/2008/04/30/virtually-free-karting-64-style/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.nintendowiifanboy.com/category/contests-giveaways/" rel="tag">Contests / Giveaways</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/vf-banner-reus-ak-nwf.png" alt="" /><br /></div>
<em>Mario Kart Wii</em> may be out already, but that doesn't mean we have to stop celebrating it! This week, we're giving away a copy of <em>Mario Kart 64</em> (1000 points/$10) on the Virtual Console to one lucky reader, to better enable you to compare and contract the past and present of the series. Or, you know, just to have fun. Whatever works for you.<br /><br />So what do you have to do to win? First of all, you have to leave a comment (with a valid e-mail address) on this post suggesting one other <em>Mario Kart</em> title you'd like to see on the Virtual Console. Second, you must be a <strong>legal resident of the United States</strong> with an American Wii (sorry, Canadians, we have to leave you out of this one; blame the gifting system and not us!) and <strong>18 years of age or older</strong>. You may enter <strong>once per day</strong> between now and Monday, May 5; the contest comes to a close that night at 11:59 PM Eastern time. Questions? Check out the <a href="http://www.nintendowiifanboy.com/vfrules/">official rules</a>.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/04/30/virtually-free-karting-64-style/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1180405/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/30/virtually-free-karting-64-style/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>mario-kart-64</category><category>mario-kart-week</category><category>virtually-free</category><dc:creator>Alisha Karabinus</dc:creator><dc:date>2008-04-30T12:00:00 00:00</dc:date></item><item><title>Alex Kidd in Miracle World expanding into more of the regular world</title><link>http://www.nintendowiifanboy.com/2008/04/29/alex-kidd-in-miracle-world-expanding-into-more-of-the-regular-wo/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/29/alex-kidd-in-miracle-world-expanding-into-more-of-the-regular-wo/</guid><comments>http://www.nintendowiifanboy.com/2008/04/29/alex-kidd-in-miracle-world-expanding-into-more-of-the-regular-wo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.nintendowiifanboy.com/category/imports/" rel="tag">Imports</a></p><a href="http://www.classification.gov.au/special.html?n=46&amp;p=156&amp;sMediaGames=1&amp;sDateFromM=4&amp;sDateFromY=2008&amp;sDateToM=4&amp;sDateToY=2008&amp;record=227272"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/kidd042908.jpg"  alt="" /></a>Sega's one-time flagship game, <em><a href="http://en.wikipedia.org/wiki/Alex_Kidd_in_Miracle_World">Alex Kidd in Miracle World</a>,</em> was recently revealed as one of the planned <a href="http://www.nintendowiifanboy.com/2008/04/26/mays-vc-games-for-japan-may-include-msx-games/">May VC releases</a> in Japan. According to an OFLC rating, it's headed to Australia as well, and from there ... <em>the other regions, probably!</em> The Sega Master System platformer was once built into SMS systems, and now thanks to the Virtual Console, it'll be built into Wiis as well. That's kind of an interesting historical parallel.<br /><br /><em>Alex Kidd</em> is notable for pioneering the rock-paper-scissors style gameplay seen in many fighting games and RPGs, in which certain attacks are especially effective against certain opposing attacks or defenses. Except in <em>Alex Kidd</em>, instead of elemental weaknesses or high/low attacks, boss fights were <em>literally rock-paper-scissors.<br /><br /></em>[Via <a href="http://aussie-nintendo.com/?v=news&amp;p=26062">Aussie-Nintendo</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.classification.gov.au/special.html?n=46&amp;p=156&amp;sMediaGames=1&amp;sDateFromM=4&amp;sDateFromY=2008&amp;sDateToM=4&amp;sDateToY=2008&amp;record=227272>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/29/alex-kidd-in-miracle-world-expanding-into-more-of-the-regular-wo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1181134/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/29/alex-kidd-in-miracle-world-expanding-into-more-of-the-regular-wo/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>alex-kidd</category><category>master-system</category><category>platformer</category><category>sega</category><category>sega-master-system</category><dc:creator>JC Fletcher</dc:creator><dc:date>2008-04-29T20:00:00 00:00</dc:date></item><item><title>VC Tuesday: Phantasy Detective Club</title><link>http://www.nintendowiifanboy.com/2008/04/29/vc-tuesday-phantasy-detective-club/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/29/vc-tuesday-phantasy-detective-club/</guid><comments>http://www.nintendowiifanboy.com/2008/04/29/vc-tuesday-phantasy-detective-club/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.nintendowiifanboy.com/category/imports/" rel="tag">Imports</a></p><a href="http://www.nintendo.co.jp/wii/vc/lineup.html"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/ftc042908.jpg"  alt="" /></a>It's a rather small week on the Japanese Virtual Console, and one that means virtually nothing to gamers outside of Japan. Usually, Japan's releases allow us a look ahead at what's coming for us. This week's two releases just aren't useful for that purpose.<br /><br />There's <em>extremely</em> little chance of any of Nintendo's <em>Famicom Tantei Club</em> (<em>Famicom Detective Club</em>) games being released outside Japan, which is unfortunate, because we'd <em>love</em> to play these Nintendo-developed text adventures. The one released today is a Super Famicom remake of the <a href="http://en.wikipedia.org/wiki/Famicom_Tantei_Club_Part_II:_Ushiro_ni_Tatsu_Sh%C5%8Djo">second Famicom Disk System game</a>, whose subtitle translates to "The Girl Standing in the Back." <br /><br /><em>Phantasy Star III</em> is already out in the <a href="http://www.nintendowiifanboy.com/2008/04/21/vc-monday-madness-river-city-ransom-and-some-other-game/">U.S.</a> and <a href="http://www.nintendowiifanboy.com/2008/04/18/vc-friday-phantasy-star-iii-virtual-console-update-of-doom/">Europe</a>. The most interesting thing there is <em>why</em> Sega chose to release it elsewhere before Japan. That's pretty rare!<br />
<ul>
    <li><em><a href="http://www.nintendo.co.jp/wii/vc/vc_fct2/index.html">Famicom Tantei Club II: Ushiro ni Tatsu Shoujo</a></em> (Super Famicom, 1 player, 800 Wii Points)</li>
    <li><em><a href="http://vc.sega.jp/vc_ps3/">Phantasy Star III: Generations of Doom</a></em> (Mega Drive, 1 player, 700 Wii Points)</li>
</ul><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendo.co.jp/wii/vc/lineup.html>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/29/vc-tuesday-phantasy-detective-club/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1180043/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/29/vc-tuesday-phantasy-detective-club/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>famicom-tantei-club</category><category>phantasy-star-3</category><category>vctuesday</category><dc:creator>JC Fletcher</dc:creator><dc:date>2008-04-29T10:30:00 00:00</dc:date></item><item><title>Capcom confirms: Bionic Commando not coming to VC</title><link>http://www.nintendowiifanboy.com/2008/04/28/capcom-confirms-bionic-commando-not-coming-to-vc/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/28/capcom-confirms-bionic-commando-not-coming-to-vc/</guid><comments>http://www.nintendowiifanboy.com/2008/04/28/capcom-confirms-bionic-commando-not-coming-to-vc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/news/" rel="tag">News</a>, <a href="http://www.nintendowiifanboy.com/category/virtual-console/" rel="tag">Virtual Console</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/bioniccommando_cs_0428.jpg" alt="" />When we heard about the original <a href="http://nintendowiifanboy.com/tag/bionic-commando"><em>Bionic Commando</em></a> coming to Xbox Live and PSN, <a href="http://www.nintendowiifanboy.com/2008/01/16/bionic-commando-cleared-for-xbl-and-psn-vc-next/">we couldn't help but hope</a> that an announcement for the game on the VC would be soon to follow. Fast forward to four months later, and Capcom's Ben Judd recently stated in an interview with IGN that putting the NES version on the VC "couldn't happen." <br /><br /><a href="http://ww2.capcom.com/BBS/showpost.php?p=517110&amp;postcount=8">According to</a> Christian Svensson, the Senior Director of Strategic Planning &amp; Research for Capcom, this isn't the company's fault. Rather, Nintendo is the one to blame, as Capcom would like nothing more than to have the game on the Virtual Console.<br /><br />We've already done <a href="http://www.nintendowiifanboy.com/2008/03/20/virtually-overlooked-bionic-commando/">our own speculating</a> as to why this game would be roadblocked by Nintendo, but to hear it confirmed is rather heartbreaking.<br /><br />[Via <a href="http://www.siliconera.com/2008/04/25/will-bionic-commando-hit-the-virtual-console-capcom-says-no/">Siliconera</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/869/869109p1.html?RSSwhen2008-04-24_100000&amp;RSSid=869109>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/28/capcom-confirms-bionic-commando-not-coming-to-vc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1179824/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/28/capcom-confirms-bionic-commando-not-coming-to-vc/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>ben-judd</category><category>bionic-commando</category><category>capcom</category><category>christian-svensson</category><dc:creator>Candace Savino</dc:creator><dc:date>2008-04-28T17:00:00 00:00</dc:date></item><item><title>May's VC games for Japan: May include MSX games</title><link>http://www.nintendowiifanboy.com/2008/04/26/mays-vc-games-for-japan-may-include-msx-games/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/26/mays-vc-games-for-japan-may-include-msx-games/</guid><comments>http://www.nintendowiifanboy.com/2008/04/26/mays-vc-games-for-japan-may-include-msx-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.nintendowiifanboy.com/category/imports/" rel="tag">Imports</a></p><a href="http://www.nintendo.co.jp/wii/vc/lineup.html"><img vspace="4" hspace="4" border="0" align="right" alt=""  src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/eggy042608.gif" /></a>Nintendo has released the planned May lineup of Virtual Console games for Japan, and while it doesn't include any megatons (like last month <a href="http://www.nintendowiifanboy.com/2008/03/28/april-vc-releases-for-japan-dracula-x-leads-an-awesome-month/"><em>most certainly did</em></a>), there are at least a lot of games on the list. The first two <a href="http://www.nintendowiifanboy.com/tag/MSX/">MSX</a> games, <em>Eggy </em>and <em>Aleste</em>, are <a href="http://www.nintendowiifanboy.com/2008/02/29/2007-officially-over-msx-games-finally-dated/">supposed to</a> make their fashionably late appearance, but we find it a lot easier to believe that they'll be bumped for some <em>Wonder Boy</em> ports.<br /><br />Other interesting games, which may actually be released, include: <a href="http://en.wikipedia.org/wiki/Front_Mission:_Gun_Hazard"><em>Front Mission Series: Gun Hazard</em></a>, a shooter similar to <em>Cybernator</em> (in fact director <a href="http://en.wikipedia.org/wiki/Toshiro_Tsuchida">Toshiro Tsuchida</a> worked on both games) and based on the <a href="http://hg101.classicgaming.gamespy.com/frontmission/frontmission.htm"><em>Front Mission</em></a> series of strategy games; Star Parodier, the "silly" Star Soldier game; and <a href="http://en.wikipedia.org/wiki/Martial_Champion"><em>Martial Champion</em></a>, a CD-based <em>Street Fighter</em> clone from Konami. Hit the break for the full list!<br /><br /><br />Famicom:<br />
<ul>
    <li><em>Bubble Bobble</em></li>
</ul>
Super Famicom:<br />
<ul>
    <li><em>Axelay</em></li>
    <li><em>Ganbare Goemon 2</em></li>
    <li><em>Front Mission Series: Gun Hazard</em></li>
</ul>
Master System:<br />
<ul>
    <li><em>Alex Kidd in Miracle World</em></li>
</ul>
<em> </em>Mega Drive:<br />
<ul>
    <li><em>Gynoug (Wings of Wor)</em></li>
    <li><em>Super Fantasy Zone</em></li>
</ul>
PC Engine:<br />
<ul>
    <li><em>Star Parodier</em> (CD)<br /></li>
    <li><em>Fire Pro Wrestling 2nd BOUT</em></li>
    <li><em>Break In</em></li>
    <li><em>Martial Champion</em> (CD)</li>
</ul>
Neo Geo:<em><br /> </em>
<ul>
    <li><em>Fatal Fury 2</em></li>
    <li><em>Ninja Combat</em></li>
    <li><em>Burning Fight</em></li>
</ul>
MSX:<em><br /> </em>
<ul>
    <li><em>Eggy </em></li>
    <li><em>Aleste</em></li>
</ul><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendo.co.jp/wii/vc/lineup.html>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/26/mays-vc-games-for-japan-may-include-msx-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1178155/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/26/mays-vc-games-for-japan-may-include-msx-games/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>front-mission</category><category>japan</category><category>martial-champion</category><category>msx</category><category>star-parodier</category><category>vctuesday</category><dc:creator>JC Fletcher</dc:creator><dc:date>2008-04-26T12:00:00 00:00</dc:date></item><item><title>VC Friday: Ninja Dragon Games</title><link>http://www.nintendowiifanboy.com/2008/04/25/vc-friday-ninja-dragon-games/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/25/vc-friday-ninja-dragon-games/</guid><comments>http://www.nintendowiifanboy.com/2008/04/25/vc-friday-ninja-dragon-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/news/" rel="tag">News</a>, <a href="http://www.nintendowiifanboy.com/category/virtual-console/" rel="tag">Virtual Console</a></p><a href="http://www.eurogamer.net/article.php?article_id=134399"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/dd_cg_main99_vcf_99.jpg" /></a>A trio of games this week on the <a href="http://www.nintendowiifanboy.com/tag/friday">PAL Virtual Console</a> (all of which would be <span style="font-style: italic;">dead to us</span> if "Ninja Dragon Games" actually existed), including one we totally want, one that will probably be undeservedly overlooked in favor of the one we totally want and, um, <span style="font-style: italic;">World Games</span> (Commodore 64), which we're entirely unfamiliar with.<br /><br />The former, obviously, is <a href="http://www.nintendowiifanboy.com/2008/04/15/abobo-headed-to-the-vc-thanks-to-aksys/"><span style="font-style: italic;">Double Dragon</span></a> (NES), and although we plan to download Technos' landmark game with a quickness, we feel a bit bad for <span style="font-style: italic;">The Last Ninja</span> (Commodore 64), which deserves some attention, if only for its <span style="font-style: italic;">amazing</span> soundtrack. Check videos of all three out after the blue words, and marvel at how barrel jumping looks ... oddly compelling.<br />
<ul>
    <li><em>Double Dragon</em> -- NES -- 500 Wii Points</li>
    <li><em>World Games</em><span style="font-style: italic;"></span> -- Commodore 64 -- 500 Wii Points*</li>
    <li><em>The Last Ninja</em> -- Commodore 64 -- 500 Wii Points*<br /></li>
</ul>
* Only in Europe.<br /><br />
<div style="text-align: center;"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/D4h9iQtetws&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/D4h9iQtetws&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><em><br />Double Dragon</em> (NES)<br /><br /><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/ExftoivJ_EU&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/ExftoivJ_EU&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br /><span style="font-style: italic;">The Last Ninja</span> (Commodore 64)<br /><br /><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/pg2S_buqzg4&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/pg2S_buqzg4&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br /><span style="font-style: italic;">World Games</span> (Commodore 64)</div><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=134399>Read</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/25/vc-friday-ninja-dragon-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1177183/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/25/vc-friday-ninja-dragon-games/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>australia</category><category>c64</category><category>commodore-64</category><category>double-dragon</category><category>eclipse</category><category>epyx</category><category>europe</category><category>friday</category><category>kunio</category><category>nes</category><category>pal</category><category>system-3</category><category>technos</category><category>the-last-ninja</category><category>world-games</category><dc:creator>Chris Greenhough</dc:creator><dc:date>2008-04-25T11:15:00 00:00</dc:date></item><item><title>Revolutionary: Wii can has hard drive?</title><link>http://www.nintendowiifanboy.com/2008/04/23/revolutionary-wii-can-has-hard-drive/</link><guid isPermaLink="true">http://www.nintendowiifanboy.com/2008/04/23/revolutionary-wii-can-has-hard-drive/</guid><comments>http://www.nintendowiifanboy.com/2008/04/23/revolutionary-wii-can-has-hard-drive/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.nintendowiifanboy.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a>, <a href="http://www.nintendowiifanboy.com/category/wiiware/" rel="tag">WiiWare</a>, <a href="http://www.nintendowiifanboy.com/category/revolutionary/" rel="tag">Revolutionary</a></p><p align="center"><a href="http://www.nintendowiifanboy.com/tag/revolutionary"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2007/06/revolutionary.png" /></a></p>
<p><em>Every other week, Mike Sylvester brings you <a href="http://www.nintendowiifanboy.com/tag/revolutionary/">REVOLUTIONARY</a>, a look at the wide world of Wii possibilities. </em></p>
<p> <span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/nintendo/Revolutionary_Wii_can_has_hard_drive'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> If you're smitten with the Virtual Console, one thing we're sure you aren't in love with is having to <a href="http://www.nintendowiifanboy.com/2007/11/11/wii-warm-up-swapping-them-out/">swap</a> games between an SD card and your Wii's <a href="http://www.nintendowiifanboy.com/2008/04/06/wii-warm-up-storage-space/">internal memory</a>, or even worse -- deleting games to be <a href="http://www.nintendowiifanboy.com/2007/10/27/nintendo-finds-hard-drive-unnecessary/">re-downloaded</a> later. WiiWare is on its way and it's hard to imagine <em><a href="http://www.nintendowiifanboy.com/2008/02/26/my-trailer-as-a-king/">My Life as a King</a></em> demeaning itself to share its estate with less noble games. And certainly not with it bringing <a href="http://www.nintendowiifanboy.com/2008/03/25/wiiware-launched-impressions-rounded-up/">microtransactions</a> to the royal ball. And wouldn't it be dandy if some of our multiplatform ports had somewhere to store that <a href="http://www.nintendowiifanboy.com/2008/04/03/wii-warm-up-lets-talk-rock-band-again/#comments">downloadable content</a> that everyone is raving about on <a href="http://www.ps3fanboy.com/2008/03/20/rock-band-patch-adds-in-game-store/">other</a> consoles? </p>
<p>We <strike>want</strike> <strong>need</strong> more storage, and some of you have gathered to <a href="http://www.petitiononline.com/mod_perl/signed.cgin2i3n4t">plead</a> with Nintendo to sell a Wii Hard Drive. It appears that your cries just fall on deaf ears because they seem hardly driven to provide one. In this edition of Revolutionary, we'll examine why Wii can't have a hard drive.</p><p>Being a Nintendo fan means you've grown accustomed to waiting. You waited an eternity for their pioneering portable to evolve a backlit color screen. You endured an extra generation of cartridge-based gaming. And even now, you accept life in standard definition whilst holding onto a thread of belief that some day, Nintendo will go high def. So why is it that people are so willing to believe that Nintendo's on the verge of announcing a Wii Hard Drive when it's the standard choice for storage this generation? In accordance with tradition, it would have to come no earlier than <em>next</em> generation, if ever.<br /></p>
<p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/externalhdd-s.png" alt="" />The reason why Nintendo is so profitable is because they take few risks in marketing products, and when they do go forth in delivering something new, it's after exhaustive research and calculation. A cursory analysis would show that a hard drive does not jibe with Nintendo's usual methods of operation. The two biggest marks against a hard drive are cost and fragility.<br /></p>
<p>Take a look at the Xbox 360's hard <a target="_blank" href="http://video-games.pricegrabber.com/xbox-360-consoles-accessories/m/14569588/search=xbox%20360%2020gb/st=query/">drive</a> <a target="_blank" href="http://video-games.pricegrabber.com/xbox-360-consoles-accessories/m/35248173/search=xbox%20360%20120gb/st=query/">upgrades</a>. There's a huge difference in price between the hard drives they sell and the standard retail prices of the <a target="_blank" href="http://computers.pricegrabber.com/hard-drives/p/11/form_keyword=2.5%22+20gb/popup4%5B%5D=50:392/popup2%5B%5D=1:394/popup4%5B%5D=50%3A392/popup2%5B%5D=1%3A394/st=filter/lo_p=0/hi_p=50/x=56/y=13">20GB</a> and <a target="_blank" href="http://computers.pricegrabber.com/hard-drives/p/11/form_keyword=2.5/st=filter/popup1[]=85:393/popup3[]=5:144">120GB</a> hard drives that their products are based around. The difference in prices can't be entirely attributed to the enclosure that the Xbox 360 hard drives are packaged in. Microsoft wants to make a profit on the sale of peripherals, so they sell them at a higher price than it costs to market them. Nintendo would be no different, except they would not want to sell a product at such a high cost that the consumer has to call into question the value of it. Selling a 20GB hard drive at $90 is not as easy as selling <em>Wii Fit</em>, because we look at Wii Fit and say, "Well, it comes with a game <em>and</em> a controller." And it's unlikely that Nintendo would be looking to go with a 20GB hard drive, because manufacturing of drives at such low capacity is dwindling, and it's giving rise to <a target="_blank" href="http://www.xbox360fanboy.com/2008/03/07/rumor-60gb-to-replace-20gb-hdd-in-360-pros/">rumors</a> that the 20GB Xbox 360 bundled and accessory hard drives are going to be phased out and replaced with 60GB packages. If Nintendo went with that capacity, there would be higher costs and less profit.<br /></p>
<center><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/hard-drive-cat.png" alt="" /></center>
<p>Spinning platters and sliding read/write heads can cause a hard drive to wear out, even when data isn't being written or read from it. Flash memory, like the Wii's internal storage and the SD cards it also supports, has a finite number of reads and writes before ultimate failure, but the Wii usually copies saves and game data from the flash memory to RAM in limited accesses, instead of streaming the data as we would expect from a hard drive. We can count on the Wii's internal flash memory lasting a lot longer than the battery backups in NES cartridges, though the same might not be true of a hard drive.<br /></p>
<p>Having to provide a warranty for portable hard drives, which may be easily damaged by a bump, fall, or just plain negligent treatment, would also affect the bottom line and make Nintendo resistant to marketing anything with this technology. It doesn't take much of a jolt to make the moving read/write heads grind into the spinning platters and cause an <a target="_blank" href="http://halshop.files.wordpress.com/2007/03/phpw9jvl0pm.jpg">EPIC FAIL</a> on any further attempts to access that part of the hard drive.</p>
<p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/04/hard-drive-cat2.png" alt="" />The Xbox 360 and PS3 are a little safer because the hard drive is <a target="_blank" href="http://www.xbox.com/en-US/hardware/x/xbox360harddrive/">attached to</a> or <a target="_blank" href="http://www.ps3fanboy.com/2007/08/02/gamepro-guide-makes-ps3-hard-drive-install-easy/">installed inside</a> the console. Shock can be distributed through the body of the whole console, and reduce the potential for damaging the drive. A USB cable tether doesn't provide much support to an external hard drive, but it might just yank the console down with it when falling off a precarious perch. Also, those systems don't have quite the reputation as our Wii for livening parties. All the mishaps that could happen from packing the hard drive for transport, or setting it up with <a href="http://www.nintendowiifanboy.com/2008/01/10/have-a-pint-and-a-go-at-wii-sports/">altered</a> judgment would have to be considered. So, why even go with a hard drive when there's a more suitable alternative?<br /></p>
<p>The logical assumption is that Nintendo will follow course and just stick to <a target="_blank" href="http://en.wikipedia.org/wiki/Wii#Technical_specifications">flash storage</a>. Not even in the highest densities available to consumers would it provide the "bottomless pit" of storage that a moderate capacity hard drive could, but that may be all part of their marketing strategy. Silly as we consumers are, we're more likely to buy one 8GB drive today for $59 and another a year from now than to buy that 20GB hard drive for $89, which we'd never have to upgrade again. There's added appeal in the flash drives for being small enough to poke out of a USB port with room enough for another. In contrast, even the smallest hard drives are bigger than a common flash-based thumb drive.<br /></p>
<p>Why haven't they gone this route yet? Again, profit margins would probably be the primary consideration. If Nintendo waits a bit longer while production costs of flash memory continue to decrease, they can make more money selling them. All the while, demand for the product will increase as they continue to sell Virtual Console games and WiiWare.</p>
<center><a target="_blank" href="http://www.solarmemo.com/wedisk.html"><img border="1" src="http://www.blogsmithmedia.com/www.nintendowiifanboy.com/media/2008/02/wedisk_cs_0220.jpg" alt="Wedisk Thumb Drives" /></a><br /><strong>Doesn't work in Wii, but we can dream</strong></center>
<p>This generation, Nintendo has bundled a game with every major piece of hardware. <em><a href="http://www.nintendowiifanboy.com/tag/WiiPlay/">Wii Play</a></em> comes with a Wiimote, <em><a href="http://www.nintendowiifanboy.com/tag/Links-crossbow-training/">Link's Crossbow Training</a></em> is packed in with the <a href="http://www.nintendowiifanboy.com/tag/zapper/">Zapper</a>, <em><a href="http://www.nintendowiifanboy.com/tag/mario-kart-wii/">Mario Kart Wii</a></em> will have the <a href="http://www.nintendowiifanboy.com/tag/WiiWheel/">Wii Wheel</a>, and <em><a href="http://www.nintendowiifanboy.com/tag/Wii-Fit/">Wii Fit</a></em> will introduce the <a href="http://www.nintendowiifanboy.com/tag/WiiBalanceBoard/">Balance Board</a>. If Nintendo were to introduce a high-capacity, re-writeable storage medium, what could they possibly develop to showcase it? Well, they could re-tread tracks laid by their stillborn project, the <a target="_blank" href="http://en.wikipedia.org/wiki/64dd">64DD</a>. We haven't heard anything about a new <em><a target="_blank" href="http://en.wikipedia.org/wiki/Mario_Paint#Sequels">Mario Paint</a></em>, <em><a target="_blank" href="http://en.wikipedia.org/wiki/F-Zero_X#Disk_drive_expansion">F-Zero</a></em>, or the Wii-grown <em><a target="_blank" href="http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time#Re-releases_and_sequels">Zelda</a></em> game, and each of those series has seen content developed for it on the 64DD with its internet connectivity and re-writable storage. And how about <em>Pilotwings</em> with downloadable expansion packs for additional aircraft, events, and areas to fly in? </p>
<p>How much would you be willing to spend for a Nintendo-certified flash drive on which you could run downloaded games and applications directly? How much storage would be enough to suit your desires, and what would you hope to do be able to do with it? Does flash seem like the best bet to you, or do you believe it's a hard drive or nothing? Be sure to drop a comment for discussion.<br /></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.nintendowiifanboy.com/2008/04/23/revolutionary-wii-can-has-hard-drive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1173308/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/04/23/revolutionary-wii-can-has-hard-drive/#comments" title="View reader comments on this entry">Comments</a><br />]]></description><category>hard drive</category><category>hard drives</category><category>harddrive</category><category>HardDrives</category><category>hardware</category><category>joystiqfeatures</category><category>peripherals</category><category>revolutionary</category><category>virtual console</category><category>virtualconsole</category><category>wii ware</category><category>wiiware</category><dc:creator>Mike Sylvester</dc:creator><dc:date>2008-04-23T16:00:00 00:00</dc:date></item></channel></rss>