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Top 5: Anticipated WiiWare Games



Every Monday, Wii Fanboy brings you the Top 5. Inspired by sages such as David Letterman and John Cusack, the Top 5 will give us a chance to share our opinions on the numerous facets of a vast video game culture. And after all, who doesn't like reading these kinds of lists (and then bitching about them afterwards)? So jump right in, agree or disagree, and maybe leave a comment with your own personal Top 5.

The first batch of WiiWare was released awhile ago, and there have been high-profile releases, as well as a few future cult-classics. Despite the plentiful start, there are still many more titles on the horizon. Here's a look at what we are anticipating the most.

5. Bomberman - Since 1983, not much has changed in the Bomberman universe. This has its pros and cons. It's good because the basic Bomberman formula is not one that needs tinkering with. It's bad because, well, it's a little ridiculous to shell out full retail price for the same game generation after generation. Then along comes Bomberman for WiiWare. Nintendo's downloadable service is the perfect platform for a game such as this. With online multiplayer for 2 - 8 players, this release should be everything we need out of Bomberman: simple, classic gameplay for a reasonable price. The reduced cost should be wonderful news for wallets that were unfortunate enough to weather Bomberman, Super Bomberman, Bomberman 64, and Bomberman Generation.

Continue reading Top 5: Anticipated WiiWare Games

World of Goo boxed up in Europe


Europeans can't handle the whole "download" thing. No, they have to have their game all wrapped up in a neat little pack-age! Despite the fact that World Of Goo is to be a WiiWare title in North America, a release list for Nintendo Europe showed the game coming as a full retail version!

Speaking to WiiWare World, 2D Boy's Ron Carmel said "Our European publisher, RTL Playtainment, is planning to release both the Wii and PC versions as retail titles." Well, this means 2D Boy has opted to include extra content in the retail version, unavailable in North America and Japan -- though the amount of bonus stuff is still undecided. Find out for sure when the game hits Europe in Q3 2008.

Gallery: World of Goo

Building a World of Goo



Back when we chatted to 2D Boy's Ron Carmel about World of Goo, he confessed to being "in awe" of his development partner and artist Kyle Gabler's "creative talents."

It's easy to see why. We also really dig World of Goo's unique 'Tim-Burton-does-Loco-Roco' visual style, and so the video above, featuring (presumably) Gabler constructing one of the levels from scratch was an unexpected delight that we only just stumbled upon. The footage is actually a month old, but as we're yet to see this posted anywhere else, we felt it deserved some coverage. That up there is talent, people.

Gallery: World of Goo

It takes two to Goo



Because we weren't already excited enough about dipping our fingers into World of Goo, 2D Boy has now confirmed that the WiiWare version will feature a rather lovely, exclusive feature: a two-player co-op mode that allows you and a sidekick to wield a Wiimote each and construct giant, gooey structures to your hearts' content. The news first hit the internetz via a 2D Boy newsletter, and the ever-helpful Ron Carmel confirmed it to us earlier today.

Having tried the game ourselves, we can see how well such a mode would work. We're no closer to a release date yet, but we advise you set aside money for a second Wiimote and some Wii Points now. Oh yes, and if you're us, acquire a friend.

Gallery: World of Goo

Goo up your world with these new gameplay trailers


IGN has uploaded a healthy helping of fresh videos from 2D Boy's World of Goo. Set to release via Nintendo's WiiWare service, the game looks stylish and fun. Actually, we were convinced it was going to be great when Ron Carmel gave us the goods on what to expect. Now, not only are we convinced that we need it, but that you all need it, as well. So you better set aside some Wii Points for when this releases, or we're going to come to your house and do some very horrible things. Like, drink some of your OJ directly from the container without using a cup.

Childish threats aside, be sure to head on past the break for the other videos.

Gallery: World of Goo

Continue reading Goo up your world with these new gameplay trailers

Wii Fanboy interviews World of Goo's Ron Carmel



Could World of Goo be the first killer puzzle game to hit the Wii? The work of independent studio 2D Boy (duo Ron Carmel and Kyle Gabler), this physics-based puzzler began life as freeware title Tower of Goo, and quickly started to gather recognition. Drawing inspiration from the likes of Lemmings, it's a game that 2D Boy hopes will deliver "a gameplay mechanic they haven't seen before."

Over five chapters of between ten and fifteen levels each, players must use the titular Goo Balls to construct bridges, chains, towers and other structures to negotiate each level's terrain and rescue as many Goo Balls as possible. It's not always a case of having to build up, either. A number of levels require the player to build sideways, downwards, or in multiple directions, while outside-the-box thinking is often helpful. The environments also come into play (one level consists entirely of a rotating chamber), and different types of Goo Ball with varying properties pop up, keeping things fresh from level to level.

Being the lucky bloggers that we are, we recently got to take a demo of World of Goo for a spin, and found ourselves playing one of the most inventive, charming and amusing puzzlers in a while. Better still, we managed to hassle one half of 2D Boy, Ron Carmel, into giving us an interview. Hit the break to see what he had to say.

Gallery: World of Goo

Continue reading Wii Fanboy interviews World of Goo's Ron Carmel

World of Goo dripping onto Wii in 2008



Indie developer 2D Boy has confirmed that its physics-based puzzler World of Goo will be heading to the Wii this year. In the game, players assemble towers, bridges and other structures from balls of goo, in an attempt to negotiate each level's terrain and reach the exit point. It all looks rather wacky and inventive, and we couldn't help but think of PSP duo LocoRoco and Patapon as we watched the video above. That's undoubtedly a good thing.

There's no word yet on whether this will be a retail release or appearing on Wii Ware, though the latter would seem ideal, considering the game's independent roots.

[Via WiiNintendo]

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