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Posts with tag 8 bit

Remembering the 8-bit sunsets

We've spent the week regaling releases of yore, celebrating the intricacies and conventions that made them so memorable, but if there's one trait about some of these retro titles that we don't remember fondly, it's trudging through waves of enemies and uninteresting levels only to find our efforts rewarded with little more than a shot of the protagonist staring off into the sunset.

These twilight scenes weren't anomalous, phenomena exclusive to games of a certain genre or limited to a few occurrences. With just a cursory check, Games Radar was able to dig up no less than 18 NES titles that featured these over-the-horizon endings. Were developers just too lazy to try for anything more? Or was it something more sinister -- a secret cabal of Apollo acolytes looking to resurrect their solar deity with these 8-bit tributes? Think about that the next time you wonder why the sun seems to have somehow increased in size since you last saw it ...

I am information about I am 8-bit 2.007 [update 1]


Game Informer has posted a nice preview of the 2007 I am 8-bit art show, along with some of the art that will be featured. I am 8-bit is an annual art exhibition that celebrates classic videogame culture and iconography, with an emphasis on Nintendo and their NES-era third parties. It's also the source of some amazing game-related art, like the mega-adorable "Mega Man" by Suzuki Shuji. We'd be proud to display any of these paintings, sculptures, or crafts in our own Fancaves.

Just like every year, we'll be gazing wistfully at these previews and cursing our luck for not being Californian or California-adjacent. If you happen to be in the LA area between April 17 and May 12, we urge you to go to Gallery Nineteen Eighty Eight and support the very best kind of fanboyism: the kind that manifests in honest creative expression (fanfic excluded).

[Update 1: changed the preview picture to something friendlier.]
[Via 4cr]

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