Gaming is a hobby, but sometimes it can feel like a job. As developers try to boost replayability, your gaming commitments can become anxiety-inducing. Just ask anyone who dared to attempt achieving 100% of Grand Theft Auto: San Andreas. At first, it's a fun and wonderful romp through a vivid world that's just oozing with life and character. By the end, you wish you'd never left Vice City. Did anyone here complete all of Super Smash Bros Brawl? I'm talking Classic Mode with every character, all of the Event matches, the target smashes, and every trophy and sticker available. At a certain point, some games can become an obligation rather than a means to entertainment.
Today being Labor Day in the US, let's take a break from completing every mission, collecting every star, and unlocking all bonus content. Sometime between your 11 AM rise from bed and your evening consumption of copious amounts of hot dogs at your family barbeque, take some time to truly enjoy gaming. Here's our Top 5 recommendations.
The Top 5 is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the Wii Fanboy Poll, and take part in the daily discussions of Wii Warm Up.
Reviving a seventeen-year-old puzzle game seems like a strange way of kick-starting a download service that promises "genre-defying gameplay." That said, we find it easy to forgive Dr. Mario & Germ Buster for its lack of innovation. While not the perfect version we had hoped for, Arika's Dr. Mario benefits from the kind of classic, timeless design that defines the very best puzzle games. Innovative or not, it's still every bit as addictive in 2008 as it was in 1990.
Here's a very brief list of adjectives I would almost never use to describe video games:
Genteel
Laid-back
Soothing
Historically, a handful of titles have bucked this trend -- Electroplankton, PlayStation 3 curio flOw, Pilotwingsand its sublime 64-bit follow-up (one of this writer's all-time favorites)-- but on the whole, the term "video game" conjures up images that are far from tranquil: gobby, cornrowed marines shooting the bejesus out of this week's alien threat, epic battles with scaly fantasy creatures, futuristic pod racing, urban gang warfare. You get the idea.
Endless Ocean does things differently. Arika's scuba-diving sim is almost certainly the most relaxing, pedestrian game of 2007. And while that's certainly a welcome change from other video games, occasionally it can become a little too laid-back for its own good. Or, to be blunt, boring.
If you live in Europe and don't yet know your Humphead wrasse from your Powder blue tang, then fear not, because Endless Ocean (it is known by another name) has the answers, and will be hitting stores in Euroland later this week. To celebrate that fact, developer Arika has treated us to a further 19 screens of its watery exploration game, all of which you can find below.
Needless to say, we're looking forward to this one -- it's pretty unique for starters, and Famitsu doesn't dish out 35/40s for any old tat.*
Posted Oct 31st 2007 10:30AM by JC Fletcher Filed under: News
Those of us interested in exploring the (fake) ocean depths won't need to dive too deeply into their wallets. The price for Endless Ocean has dropped from $39.99 to $29.99, putting it squarely into "impulse purchase" territory when it releases on January 21.
It could use the advantage; the first couple of months of 2008 are actually going to be pretty heavy on releases, with Smash Bros. and No More Heroes clamoring for our money, and smaller stuff like Blast Workspushed back into that period as well. We'd like to support unique games like Endless Ocean, but we can't do that if we're out of money. Luckily, by virtue of being a smaller number, it's easier to come up with $30 than it is $40! Good move, Nintendo. We love this new trend of discounted first-party games.
The happy vibes around Arika's Forever Blue were recently disrupted by news of a game-breaking glitch. Obviously, this means that you shouldn't import it yet. But don't worry! Nintendo is intent on restoring the collective mellow of the Japanese diving-game audience, and to do so, they'll start shipping out non-busted copies of the game on the 21st. They've set up a page for people to sign up for new copies to replace their glitched ones.
In the meantime, if you've got one of the taintedForever Blues, keep the shinonomesakatazame(shark ray) out of your aquarium.
Endless Ocean was released into the wild today in Japan (as Forever Blue on that side of the pond), and it seems not all is flowing smoothly for Arika's peaceful diving game. Early adopters are reporting large numbers of game crashing bugs, with specifically reproducible instances when adding shark rays into your aquarium. While there's still time before it's arrival on U.S. shores later this year, this certainly doesn't bode well for its prospects in either country's waters. Some of us weren't all that excited about Arika's glorified aquarium screensaver anyway, but now we have an excuse to be downright critical of it!
No word yet on whether the much beloved penguins have the potential to fry your system as well.
New screens of Endless Ocean reveal some non-submerged activities, like getting to know your guide and hosting some ambassadors from the Penguin Empire. And where there are penguins, you can also expect brutally inhospitable water: Apparently the Forever Blue of the game's Japanese title refers not only to the pretty ocean water, but to the frozen skin of the insane diver whose death wish you carry out in the game.
To round out the experience, there's some kind of competitive dolphin jumping ... thing that records the length of the jump and notes any tricks. This is probably designed around videotaping the best dolphin tricks possible-- oh, or you inexplicably get control of a dolphin during the game, like most divers do.
In case you missed your chance to unwind to relaxing clips of Arika's forthcoming Endless Ocean (or you happen not to live in Japan, where it goes by Forever Blue), GameTrailers has posted several Japanese commercials of this bluest of the blue ocean games, and we'd like to present them to you. They may not be exactly trailer-length, but they're still quite graceful and give a nice glimpse of the floral and faunal variety you'll encounter. (Psst, show 'em the penguins. Girls love the penguins.)
If you have any doubt about that last statement, don't forget to check out the final clip, where several ordinary Japanese young ladies take the diving adventure for a test drive. Although in full disclosure, it's the dolphin that really sets them off.
Supplementing Forever Blue's (Endless Ocean) official site launch earlier this week, Nintendo has uploaded a batch of new media in anticipation of the scuba diving adventure's August 2nd release in Japan. North America, always a step and a few months behind, won't see the WiFi-enabled game until October 29th, but there's a lot of new stuff to preview in the meantime -- three commercials, three Wii experience sessions, and an extensive gameplay demonstration video.
The pacific music playing during the advertisement spots is Secret Garden's "Prayer," covered by New Zealander Hayley Westenra. You'll be able to customize Forever Blue's soundtrack by loading your own MP3s onto an SD Card, as with Excite Truck, so your dreams of listening to Enya while exploring underwater caves and attending formal events with penguins can finally be realized.
We here at Wii Fanboy are pretty intrigued about Endless Ocean, because it looks like such a unique gaming experience-- underwater treasure-hunting mixed with adventure game elements. But, strictly speaking, it is not unique at all. It is, in fact, another entry in the Everblueseries of diving adventures for the Playstation 2.
Well-rounded and experienced gamers though we are, there is a big old hole in our gaming history in the shape of the Everblue games. This is especially embarrassing for us, as we are possibly alone in our fandom of Arika games like Technic Beatand even the Street Fighter EXseries.
We figure somebody out there has played one of the Everblue games. We'd love to know what you thought of the experience. Should we stop caring about Endless Ocean? Should we be getting Endless Ocean tattoos? Also, do you think this game is the sort of thing that waggle can genuinely improve?
Forever Blue, the ocean exploration game from Arika, has been announced for a US release, with the slightly different. but thematically identical, title of Endless Ocean. We've got a short, but very pretty gallery of screenshots, and a similarly bite-size trailer. The trailer's music is as relaxing as the game looks. Look at that screen up there. It just exudes serenity even when a sea creature is bearing down on the poor diver.
It's been a while since we've seen anything about Forever Blue, the undersea diving game scheduled for later this year, and developer Arika still seems to be keeping things under wraps. One lone screenshot has surfaced, however. We can add this to the slowly developing collection. By this fall, we may know a little more than we do now!
Check out the screen after the jump. All we can say so far is: it's a good thing we're fond of blue.
It's rare that we get tipped off about a title by a scuba diving site, but it looks like there's a first time for everything after all. Forever Blue, a diving game set for the end of 2007 (for now, at least), was first announced during the Japanese Nintendo event last month, but there was so much going on that we hope you'll forgive us for losing it in the shuffle. Developer Arika has some experience in the creation of underwater environments, as they were responsible for the PS2's Ever Blue and Ever Blue 2. A shift to the Wii for a game like this just makes sense. And you won't be swimming solitary in the deep, either; WiFi support is planned, so you can explore with your friends.
It's interesting to note that a diving site not only picked up the story, but presented it with such enthusiasm, while at the same time having to explain the Wii to their nongamer audience. Though this is certainly not the first game of its type -- see above -- the immersion of the Wiimote makes it a unique and exciting title, and one that we have high hopes for.
[Update 1: Somehow, the link to the original story disappeared ... fixed!]