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Posts with tag Bandai

Slew of SNK titles, along with Dig Dug, get rated by ESRB


Fans of SNK and the Virtual Console, you'll be happy you're reading this post today. A couple of titles, Fatal Fury 2 and Art of Fighting 2 both popped up on the ESRB website with Wii listings, as well as Samurai Shodown and Samurai Shodown 2. Not only that, but classic title Dig Dug also popped up.

Now that's what we need! Some new, non-shooter titles on the Virtual Console are a welcome addition to the Wii's catalog.

[Via Codename Revolution]

Buy an actual stadium instead


We're no strangers to collectable NES junk and completely bonkers auctions, but learning about this piece of Nintendo history makes us glance, ever-so-slightly, to our own boxes of dusty cartridges in the hopes that we might one day become millionaires after a forgotten NES relic turns out to be a gold mine.

Stadium Events is apparently the single rarest "officially released" NES cartridge in history. Why? Well, it was first introduced to the USA by Bandai, and the game made use of the Power Pad (formerly known as Family Fun Fitness). Nintendo subsequently purchased the rights to the Power Pad, wanting a piece of the hot sporting action. After the purchase, Nintendo renamed the actual game itself to World Class Track Meet, and copies of Stadium Events were pulled from the shelves. Hence, they are now rarer than a lion's steak dinner.

While the history of such a probably awful game is mind-numbingly complex, Stadium Events goes on existing as a rare collectible. And guess what? You can bid on it here, costing you only a couple ... thousand dollars. Not to worry, the seller is offering a discount on the $7.95 shipping cost if you buy multiple rare games from his collection. Thrifty buyers take note of this saving.

For reference, a sealed copy of the game sold in 2006 for this much.

Collection of strange and obscure Famicom peripherals, controllers



It's astounding that, despite all the eBay auctions we've followed and Nintendo oddities we've researched, there are still so many Famicom accessories out there that we've never seen, much less heard of. Thankfully, an obsessive Japanese collector has put up a page documenting these rare controllers and peripherals, like Hori RF adapters and Disk System cleaning sprays. Check out the Hyper Shot Zapper-clone pictured above -- can you believe that Bandai made a submachine gun for the Famicom? Jump past the post break for more Famicom odds and ends.

Continue reading Collection of strange and obscure Famicom peripherals, controllers

What's the deal with Beautiful Katamari?


It's been a very long time since we've heard anything about Beautiful Katamari and the Wii. And, seeing as how the game has been out on Xbox 360 for quite some time now, we were done thinking that it would ever grace Nintendo's console. Thanks to select retailers' online shops, however, hope is slowly being restored.

Major retail chains Target and Wal-Mart are both listing the game on their respective websites, while Buy.com lists the game with the same price ($29.99), but states it's "temporarily sold out." Even rental service Gamefly has a section up for a Wii and PS3 version of the game.

So, what's the deal? Who knows at this point, but the Wal-Mart page points to an August 29th release, so perhaps we'll hear something soon? We're not going to get our hopes up like before, but we'd be lying if we said we didn't want this to happen.

[Thanks, Zack!]

Read - Wal-Mart listing
Read - Target listing
Read - Buy.com listing
Read - Gamefly listing

Virtually Overlooked: Dragon Power

There is no way Dragon Power could have been good. It's a collection of awful components that amounts to more awfulness than the (negative) sum of its repulsive parts. Bandai (strike one, amirite) created a Dragon Ball game in 1986 (i.e. before third parties were really making decent games), and then, for whatever reason, decided to bring it to the American market. The problem, of course, was that in the mid-'80s, nobody in the U.S. had any idea what the hell Dragon Ball was. We had yet to even enter the "$20 for two episodes on a VHS tape" phase of anime fandom, much less the "Dragon Ball on cable" phase. So Bandai did what must have seemed like the logical thing: they didn't release the game hacked out all the recognizable Dragon Ball parts.

What was left was a licensed anime game with no license -- and, therefore, no reason to exist.

Continue reading Virtually Overlooked: Dragon Power

Family Ski videos fall face-first into snowbank

We were excited to see that a handful of Family Ski videos were released, only to be disappointed upon actually viewing them. It's not that the game looks bad, but the videos don't actually show us anything. Aside from a quick glimpse at the game's visuals (screenshots would have done the job almost as well) and a fifteen second look at three of the slopes, there wasn't much to take in.

What we really want to see is some gameplay, or even better, a demonstration of someone using the Balance Board, Wiimote, and Nunchuck with the game. For a title like this that doesn't have cutscenes to woo us with, showing gameplay is even more important.

When digging a little bit for a silver lining, it's good to know that the slopes will range in difficulty. If the mogul course entails skiing straight over the moguls (as seen in the video above), though, we're going to be a little peeved -- if you've ever been mogul skiing before, you'll know that's not how it's done.

For those of you unphazed by Namco's minimalistic approach, you can check out two more ski slopes after the break.

Continue reading Family Ski videos fall face-first into snowbank

New Family Ski scan hits the slopes



As well as containing tons of screens we've not yet seen, the latest Famitsu scan featuring Namco Bandai's Family Ski shows off the title's unique use of Wii peripherals. If you've not yet heard, the game will use the Balance Board, while your Wiimote and Nunchuk double up as ski poles. It's the first title to use all three at once, and although we've yet to see a video of this peripheral fest in action, it promises to be a lot of fun.

Perhaps the game will eventually cover all bases, by including a specially devised mini-game that lets a second player shoot bad dudes with the Wii Zapper as player one speeds down the slopes. Or perhaps ideas like that are why we don't design games for a living.

Go past the break for a full-size version of the scan above.

Continue reading New Family Ski scan hits the slopes

One Piece screen and trailer blowout, game goes gold


With the release right around the corner (January 22nd), One Piece: Unlimited Adventure is based on the popular anime series and follows the Straw Hat Pirates on their trek across an uncharted isle as they hunt for treasure. The game will include Adventure mode, Survival mode and VS. mode, for multiplayer gaming. Unlockables consist of up to 40 characters, along with various costumes and secret items.

Head past the break for some more trailers and hit up the gallery below for some screens.

Gallery: One Piece: Unlimited Adventure

Continue reading One Piece screen and trailer blowout, game goes gold

First Fragile trailer and gameplay details leave us wanting more



Since it first emerged earlier this month, Namco Bandai's Fragile ~ Farewell Moon Ruins has been a mystery wrapped in an enigma. Slowly but surely though, more on the tri-Crescendo-developed "ruin exploration RPG" is being revealed, and the past weekend saw a flurry of new media (such as the trailer above from the official site), all of which points to an RPG rich on atmosphere and suspense.

Famitsu also had a few tidbits of gameplay information. Apparently, protagonist Seto will be equipped with a flashlight, which players will be able to control by pointing the Wii Remote at the screen. A metal detector will also be available (again, this will be controlled using the Wiimote), as well as "other tools." There is also talk of demons appearing during combat, though sadly a rather impenetrable translation prevented us from learning more. Nevertheless, you can color us intrigued.

Head past the post break for a selection of screens, as taken from last week's magazine scans.

Continue reading First Fragile trailer and gameplay details leave us wanting more

Handle these Fragile scans with care


This week's issue of Famitsu has the scoop on Namco Bandai's new "ruin-exploration RPG," Fragile ~ Farewell Moon Ruins. Along with revealing that the game will be developed by tri-Crescendo (Baten Kaitos, Baten Kaitos Origins, and Eternal Sonata) and the Venus & Braves team, the Japanese magazine previewed Fragile with two pages of luxuriously purple screenshots and artwork. You can explore past the break for those.

Despite the protagonist's feminine features and outfit, the pictured character, Seto, is actually a boy. Fragile might still be in the early stages of development -- Seto has the same pose in every shot and combat scenes are noticeably absent -- but it really looks like it has a lot of potential. Hopefully, this game won't eventually bomb in Japan like Opoona did, and some publisher will feel motivated to bring this to the states.

Continue reading Handle these Fragile scans with care

Namco Bandai reads minds: Family Ski to use Balance Board



To us, it was a no-brainer: Namco Bandai's Family Ski and Nintendo's Wii Fit Balance Board were always supposed to be together. We're no skiing experts, but the sport seems to involve its fair share of leaning, making the game and Nintendo's wobbly slab the perfect match.

The Famitsu scan above suggests that Namco Bandai now feels the same way, despite initially announcing that the game would only use the Wii Remote and Nunchuk. Unless our memories have failed us, this would make Family Ski the first third-party title to support Nintendo's new peripheral.

Presumably, this means we'll be using the Balance Board as well as the Wii Remote and Nunchuk, which sounds damn involving, if nothing else. Indeed, short of the game shipping with a free wind tunnel, snow machine, and a garish all-in-one jumpsuit, we doubt much more could be done in terms of player immersion.

[Via GoNintendo]

Virtually Overlooked: M.U.S.C.L.E.

Welcome to our weekly feature, Virtually Overlooked, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a retro-speculative.

It's plainly obvious that we love talking about terrible NES games here in the Virtually Overlooked squad command center. According to a statistic that we just made up, about 72% of the games we profile are awful. Nothing is more fun than snarking about a game that is not only completely without merit or value, but also old enough that nobody will show up to defend it.

But what isn't so obvious is the fact that we genuinely, honestly love playing some of the worst NES games. Whether it's a result of nostalgia or some kind of bizarre preference for poor game design, we don't know. But the fact is that we would give serious consideration to buying a virtual copy of M.U.S.C.L.E., despite owning the cartridge.

Continue reading Virtually Overlooked: M.U.S.C.L.E.

Soul Calibur Legends goes gold


Namco Bandai hit us with a press release today, declaring that upcoming spin-off title Soul Calibur Legends has gone gold and is on schedule to release to retail on November 20th. With 10 different stages in Quest mode, as well as a variety of different characters, we're interested in seeing how this whole thing turns out.

We still wake up late at night in a cold sweat screaming from nightmares of Death by Degrees, so let's hope this doesn't turn out the same way.


[Via press release]

Virtually Overlooked: Ultraman


Welcome to our weekly feature, Virtually Overlooked, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a retro-speculative.

The success of Street Fighter II had an instantaneous effect on the game industry, not only driving production of me-too fighting games, but also providing a template for any fighting game to follow; every 2D one-on-one fighting game since then has stuck closely to this design, distinguishing itself in how it differs from the Street Fighter II formula.

Pre-Street Fighter II fighting games lacked this template for fighter success, and thus exhibited more variation in design. In a way, this makes the few pre-SFII fighters more interesting. Unfortunately, most of these games do have one feature in common: they aren't very good. Ultraman for the SNES fits in this category, but we can't help but like it.

Continue reading Virtually Overlooked: Ultraman

Namco Museum Remix mixes in Miis


NamcoBandai hit us up with a press release, chock full of new screens (see them in the gallery below) as well as a new trailer for Namco Museum Remix. The trailer even shows some of the Mii integration the game offers. And, as you can imagine, we're dying to get this game in our hands and into our Wii.

Gallery: Namco Museum Remix


[Via press release]

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