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Posts with tag Bonk

Bonk may lift his freakishly enormous head again


During an interview with Hudson's John Greiner, Nintendo Players' Chris Hardin asked about the possibility of a new Bonk game. Greiner answered with one of those noncommittal answers that we're all used to from the game industry by now, that gives just enough hope for some of us to become unreasonably hopeful.

Greiner said that "We've had a lot of fan requests for Bonk, and it has been the second-best selling TurboGrafx title. It's not unlikely." Not unlikely is kind of ... likely. (By the way, if we had to guess the most popular TG16 game, it would be the excellently multiplayer Bomberman '93.) Bonk recently returned in the cell-phone game Bonk's Return, so a new Bonk game on consoles is not that far-fetched.

Greiner also said that Hudson is committed to releasing Turbografx-16 titles for now, meaning that Hudson's games for other consoles would have to wait. This isn't an ironclad rule, given that quite a few NES games from Hudson have made it out (Milon's Secret Castle, Solomon's Key, Star Soldier, Adventure Island, and Lode Runner). Greiner was specifically referring to Bomberman 64 when he told Nintendo Players that "Nintendo 64 games might come later."

Turbografx primer part 2: the games


Racketboy's Turbografx-16 coverage continues, and continues to be excellent. We totally feel obligated to cover it, because it's about our favorite underdog VC system.

This time, the focus is on the games that made the system so awesome. And also Keith Courage in Alpha Zones. Categorized by, among other criteria, storage format and by whether each is an arcade port or an original game, this list of "Games that Defined the Turbografx-16" covers a lot of the best games for the system. There's quite a bit of stuff on the list, like Alien Crush and Blazing Lazers, for you to go buy on the VC now, and other stuff like Devil's Crush that will ensure that the VC will be providing us with rich, flavorful content for quite some time.

Zonk gets ESRB'd


We knew it was coming, since it's been released in Japan, but the ESRB's ratings page has provided further confirmation that Air Zonk is on the way. Bonk fans and shooter fans alike (that had better include everybody) would do well to check out this adorable horizontal shmup starring the "punkic cyborg" descendent of the original Turbografx-16 mascot. Appropriately, Zonk was the mascot for the Turbo Duo, which was a later TG16 variation that included built-in CD hardware.

[Via Siliconera]

Atlus needs you to dress like Bonk


We don't know exactly what part Atlus played in the development of the Turbografx-16 mascot game, but their name is totally on the title screen, so we're totally making the suggestion to you! Should you happen to attend this year's Anime Expo event in Long Beach, California, you can take part in an Atlus costume contest! As Bonk, obviously!

The company will hand out mysterious prizes to the person with the best costume based on an Atlus character. The convention runs from June 29th to July 2nd, so you'd better start sewing that singlet! All of the Bonks, and other attendees, will also get a chance to see upcoming games at a panel discussion on Sunday, July 1st.

You could go as the doctor guy from Trauma Center, or even, we guess, a character from a game that's not on the Wii, but trust us on this one. Giant-headed caveman trumps anime doctor every time.

[Via GayGamer]

Rumor: Hollywood Video computer hints at budget Bonk


This picture of a Hollywood Video listing teases us with the delightful possibility of a new Bonk game on the Wii, at a $14.99 price point. It's highly doubtful that it would just be a retail release of the $6 Virtual Console game, so this could potentially be something new! Or at least something new to us. Some possibilities:
  1. It's a Wii port of the Gamecube remake, which was never released in the US, and is apparently quite good. It's something that certain Wii Fanboy bloggers have been pining for over the last few years.
  2. It's a console release of the Bonk's Return cell phone game.
  3. It's an original game! For $15 somehow!
  4. It's a trick! Get an axe.
We wouldn't mind any of the three possibilities that result in a game being released. We love Bonk and would be thrilled with a new Bonk release, much like a pithecanthropus computerurus would be thrilled by delicious meat popping out of a giant squashed flower.

Australia to be Bonked

Australia never got an official release of the NEC Turbografx-16 system, so they never got the chance to ignore classics like Bonk's Adventure and Alien Crush like we did here in the States.

Hudson, proving that they are good people, are going to start releasing Turbografx games on the Virtual Console in Australia, starting this July. They plan to release more than 60 games this year, which is 36 more than are currently available in the US. That indicates that not only will Australia be completely caught up with us, but that we'll all get a bunch more TG16 games this year!

Does this mean that we'll get MSX games in the US? Please?

Kid Chameleon, Zonk for Japanese Virtual Console this week


Warning sign of things to come: This week's Virtual Console update in Japan has got us buying up Wii Points and deleting the Everybody Votes Channel in anticipation.

This Wednesday, Wii owners lucky enough to have access to the awesome Japanese Virtual Console will be able to download Hudson's Air Zonk, the future-Bonk cute 'em up for the Turbografx-16. Also from Hudson, Challenger for the Famicom, which we hadn't really heard of! And in a shocking turn of events, Japan is just now getting Bravoman. U.S.A.! U.S.A.!

The last item on the list is Sega's Kid Chameleon for the Genesis, which, in addition to being a fun platformer with a lot of mask-based personas and abilities, is a great argument for the Virtual Console's save system.

Hudson confirms Bonk's Revenge for Monday's VC update [update 2]

Sure, we knew the game would be coming, but we had no idea as far as what date it would arrive. Well, it turns out Hudson is kind of heart, as their Virtual Console section of their website details Bonk's Revenge as being released this Monday. Now, we've had VC updates in the past where we were only given one game, so let's hope that Bonk's second adventure isn't left all alone this Monday.

Anyone interested in downloading this game?

See also: Wil Wheaton loves the VC

[Via digg]

Update: Neglected a word in the post. All is fixed. Thanks, Dan Russell!

Update 2: Wow, talk about dropping the ball. I updated the post and didn't even fix it! It has been corrected now.

Japan's VC announcements for April: Boxers, ninjas, and punkic cyborgs


We're jealous of the Japanese Virtual Console selection already. It's even worse now that we've seen the newly-announced games for April. There is some really great stuff coming out next month-- at least it means there's a chance we'll get it at some point. The new games include awesome selections like Final Fight (SNES), Puyo Puyo Tsuu (Genesis), Punch-Out!! (NES), and Star Fox 64 (N64). Really, the whole list is packed with awesomeness.

Of special interest to us: Ninja Gaiden (NES), which we pretty much don't need to say anything about, because who hasn't played Ninja Gaiden, and Air Zonk, the futuristic Bonk spinoff that exemplifies the term "cute-'em-up".

Five TG-16 games coming to VC next month

Not to be outdone by Capcom's Virtual Console plans revealed earlier this week, Hudson has announced five TurboGrafx-16 games coming to the the North American shopping channel this April: Battle Lode Runner, Bonk's Revenge, Bravoman, Dragon's Curse, and Shockman.

Bonk's Revenge builds upon the original adventure's headbutting formula, adding more complex levels and tightened graphics. Battle Lode Runner gets a similar visual upgrade from its Commodore 64 trappings, and it even features multiplayer action.

Dragon's Curse, or Wonder Boy III: The Dragon's Trap in Japan, should be available to purchase by next Monday. Players will be able to take on the forms and powers of five different creatures in this side-scrolling RPG, questing to regain their original human body. Bravoman and Shockman sound like Mega Man spin-offs, and you wouldn't be too far off with that assumption! They're both action-platformers overloaded with robots and larger-than-life bosses.

All five of the Virtual Console games will be priced at 600 Wii points.

Wii Warm Up: Virtual Console on HDTV


Of the download services for the new consoles, Nintendo's Virtual Console provides the most faithful representation of older games. ToeJam & Earl on the Wii looks like ToeJam & Earl on the Genesis-- no borders, no filters, no "enhancements." We appreciate Nintendo's decision not to try to improve on the resolution or anything, since we see the VC as a form of preservation.

It is especially maddening, then, to hear that VC games default to widescreen when played on HDTV's. This seems to fly in the face of what the VC is about. We're sure some of you are HDTV owners, and we want to know: does this bother you as much in practice as it bothers us in theory (no HDTV here)? Or have you gotten used to switching the aspect ratio every time you want to play Vigilante? Or ... are you playing in a non-archival resolution? Don't tell us if you are. We don't think we could take it.

[Thanks for the idea, RD!]

Radio Allergy delayed to March



Bad news for both of the people that preordered this one. O3 have delayed the US release of Milestone's shmup Radio Allergy until March 30th. The game, known as Radilgy in Japan, was released on the Gamecube in May of last year. We understand the delay-- shooting games have so much text to translate. Or maybe they didn't want to bring the game out in the midst of a busy Gamecube release season.

Also (and this is what makes this news item explicitly appropriate for Wii Fanboy) O3 have deployed the "Rhythm Tengoku trick" in marketing their game-- there's a little "Wii Compatible" icon on the box. They might as well use every tactic they can think of; we get the feeling that selling a shmup for the Gamecube in 2007 is harder than, well, a certain kind of frantic videogame that is notorious for difficulty.

We'd actually like to see the "Wii Compatible" tactic used by other developers to sell localized versions of obscure titles from the Gamecube back catalog at budget prices, but we think it would take a more popular game to start a trend. What do you think?

Hudson contemplates new Bonk game on the Wii?


Over at the official Hudson forums, the above image was posted by a Hudson employee while posing the question of whether this was a "taste of things to come?" or not. The poster, one Dementia, seems to enjoy torturing loyal Hudson fans, dangling the smallest morsel of delicious meat above their cramped cage, just out of their malnourished hand's reach. Shame on you Dementia...

Instead of torturing everyone with what could be, why not just find the proper outlet to announce something for you?

[Via N-Sider]

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